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The ultimate Fw190 photo evidence thread


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II/JG17_HerrMurf
Posted

Yes, and no. The GoPro is on a forehead strap so it is a couple to several inches higher than eye level. It is also a fisheye lens. The framing could be a little thinner but it is what it is. I'm pretty happy with the BOS cockpit and I was one of the biggest complainers on release. 

Dr_Molenbeek
Posted

 A compromise could be just to make the bars thinner, couldn't it.

 

Simply the best solution at the moment.

 

Nobody would notice (from outside) and it will make muuuuuuuch better view, definitely.

6./ZG26_5tuka
Posted (edited)

To really nail the realistic appearence the engine cowling also had to be changed accordingly to the downshift of the refraction (as sby mentioned earlier). Either way this would be the best solution.

 

Sims have always been driven by workarounds since only few things can be simulated accurately with the technical limitations we have.

Edited by Stab/JG26_5tuka
  • Upvote 2
  • 1 month later...
Posted

1441271433-190-bar.png

 

A good view.

  • 3 weeks later...
Posted

The best method is make a bar with one face without texture, transparent (back face culling). This mantain the real frame outside, but simulate the real view inside (simulate the light reflexion), without loss of FPS. The best and easy solution.

 

http://i3.minus.com/i3VoT1u7oJ1T4.jpg

 

http://i58.photobucket.com/albums/g268/martynball/missing-geometry.jpg~original

 

 

You nailed it Legolas!

 

It is something that is the least thing possible, so there is not a "limit" with the current cockpit strut thickness which we all have to silently accept. Sure the lower end of the Frame would still not be solved then, but quite better than now at least - with NO loss in FPS. That even this is not even considered is one of the issues that prevented me from happily pre-ordering BoM...

 

EpeM2d.jpg

  • 4 months later...
Posted

 

1453846616-2016-01-24-00001.jpg
1453846620-shot-2016-01-24-17-28-01.jpg

 

 

These are definitely good compromises.

 
BoS however, i'm sorry but there's still some work to do, to reach the point of "good compromise".

 

 

1453846624-2016-01-24-000001.jpg

 

  • Upvote 5
  • 3 months later...
9./JG1_gunmann
Posted

Nemesis, big thank for your effort despite of developer's explanation, why it can't be incorporated into sim. I studied physics in university and have in fact a doctor degree in plasma physics. However I didn't find any mistake in your conclusions, you are perfectly right and FW-190 should be modified accordingly.

  • Like 2
  • 4 weeks later...
Trooper117
Posted

Great bit of research... An excellent effort,  I'm convinced...

Posted

This FW-190 has been done to death and there is still no change . 

  • 1CGS
Posted

This FW-190 has been done to death and there is still no change . 

 

Because the team is obviously content with how it's currently modeled.

 

Seriously, people, let it go already and just enjoy the game.

9./JG27golani79
Posted

Because the team is obviously content with how it's currently modeled.

 

Seriously, people, let it go already and just enjoy the game.

 

The team was always content with how things were modeled - until something changed.

  • Upvote 5
Posted

+1


FW 190 as always been my favorite plane.

I stopped flying it this month for the first time in 12 years,I will fly her again when "something change"

  • Upvote 1
=LG/F=Kathon
Posted

The team was always content with how things were modeled - until something changed.

Good point :)

  • Upvote 1
StG2_Manfred
Posted

Because the team is obviously content with how it's currently modeled.

 

Seriously, people, let it go already and just enjoy the game.

 

VW obviously also were content with exhaust values, but not the customers....

  • 1 year later...
Posted

So....

 

Ive read that the devs answer 2 years ago was "no because of fps drop etc"   but now since we have  direct x 11 and 64bit  I think it shouldnt be a "fps" problem anymore....  

 

Can some dev tell us more about it ?   would be nice to have that fixed for realstic reasons...  

 

(and noo its not a troll post  :mellow: )

 

greetings

  • Upvote 4
Posted

Mirrors are a thing now too...

Posted

Impressive, I didn't even know that the 190's front glass had that refraction effect, it would really improve the view. Nice work!

Posted (edited)

So....

 

Ive read that the devs answer 2 years ago was "no because of fps drop etc" but now since we have direct x 11 and 64bit I think it shouldnt be a "fps" problem anymore....

 

Can some dev tell us more about it ? would be nice to have that fixed for realstic reasons...

 

(and noo its not a troll post :mellow: )

 

greetings

Just READ. Han answered a few posts above ...

Edit: sorry. That post was a few years old. shame on me ...

Edited by 216th_Nocke
  • 4 months later...
Posted

Sooooo...when is this going to be acknowledged as an inaccuracy?

  • Upvote 1
Posted

Been acknowledged many times, there were discussions from Dev's on the issues with modelling refraction and the complications of having a different inside and outside 3D model

 

The end result if I recall correctly is that currently it is a compromise and later hardware and 3D rendering may allow proper solution, it is also a problem with other aircraft with armoured glass, but perhaps not so pronounced due to more extreme angle on 190

 

Cheers, Dakpilot

  • 6 months later...
Posted (edited)

hmmmmmmmmmmmm

compare bar.jpg

bar reduction.jpg

Edited by LizLemon
  • Upvote 2
  • 11 months later...
FTC_Kriechbaum
Posted (edited)

Any news on this topic in mid 2019? Especially considering we now have several FW 190s + the Me262, all with a  similar angled windscreen.

 

Isn't it possible to give the inside of the frame a texture that is displaying it half as thick? With the help of partially transparent textures, just the faces that are inside, touching the glas. 

 

Obviously it would not display the refraction regarding the background, but at least the effect of a thinner frame would be available. 

 

image.png.9cd4040c8de23296e9d1db83da6fce73.png

 

Edited by KB-Kriechbaum
  • Upvote 1
  • 2 years later...
Posted

can this be done now, with the new CPUs and GPUs, back when this was asked (2015) hardware was not that powerful, but now i think it can deal with more calculation, and also most CPUs are 8 or more threads (i have a 3900x 24 threads), hope it make it in an update in 2022/2023

 

best luck and happy new year  

  • Upvote 1
  • 3 years later...
Posted

@LukeFF

 

Can this be considered for the new game engine?

  • LukeFF locked this topic
  • 1CGS
Posted

Always possible, but it's probably going to be some time before 190s are added to the new series.

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