2/JG26_natris Posted April 24 Posted April 24 (edited) Please chilli are you sensitive to refresh rate? For me lower refresh rates lead to "blinking" picture, and when eg. looking at ground it is very hard for me to search for dots for prolonged time. I had this problem with 60hz G2 and afaik also with Pimax Crystal 72hz (not sure); 90hz is fine for me (I also needed at least 75hz on old crts). I wonder how the 75hz base works. AFAIK all the VR goggles work so that the picture blinks for a bit and then it is black rest of the time; that would mean that it may be problematic; or am I totally off? Please when you receive it, can you comment with regards to this? Edited April 24 by 2/JG26_natris
chiliwili69 Posted April 24 Posted April 24 2 hours ago, 2/JG26_natris said: Please when you receive it, can you comment with regards to this? Yes sure. I had no problems with my previous headsets at lower frequencies than 90Hz. All of them were fine but never went below 72Hz: Index (80Hz), Rift-S (80Hz), Pico4 (72 Hz), Quest Pro (72&80Hz), CrystalLight (72Hz) and currently Quest3 (72Hz)
chiliwili69 Posted April 29 Posted April 29 Some delays for the BSB2, they have to scrap 5000 circuit boards!, good they caught it before delivering: https://store.bigscreenvr.com/blogs/beyond/improved-controller-tracking-and-production-delay-for-bigscreen-beyond-2 1
chiliwili69 Posted June 30 Posted June 30 And here compared with the Quest3. It is amazing how the Quest3 with 2064x2208 pixels and streaming is so close to a 2560x2560 with DP. Most likely if I will keep the BSB2 is because confort and forget about batteries and Wifis. I forget Meta!. 1
chiliwili69 Posted August 30 Posted August 30 It looks like glare is an issue here for dark scenes...
Aapje Posted August 31 Posted August 31 Yeah, they have OLED which is great for blacks and then they undermine that advantage with the glare. Just like they undermine the advantage of a light headset with a facial interface that doesn't breathe.
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