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2/JG26_natris
Posted (edited)

Please chilli are you sensitive to refresh rate? For me lower refresh rates lead to "blinking" picture, and when eg. looking at ground it is very hard for me to search for dots for prolonged time. I had this problem with 60hz G2 and afaik also with Pimax Crystal 72hz (not sure); 90hz is fine for me (I also needed at least 75hz on old crts). I wonder how the 75hz base works. AFAIK all the VR goggles work so that the picture blinks for a bit and then it is black rest of the time; that would mean that it may be problematic; or am I totally off? Please when you receive it, can you comment with regards to this?

Edited by 2/JG26_natris
chiliwili69
Posted
2 hours ago, 2/JG26_natris said:

Please when you receive it, can you comment with regards to this?

 

Yes sure.

I had no problems with my previous headsets at lower frequencies than 90Hz. All of them were fine but never went below 72Hz:

Index (80Hz), Rift-S (80Hz), Pico4 (72 Hz), Quest Pro (72&80Hz), CrystalLight (72Hz) and currently Quest3 (72Hz)

 

  • 1 month later...
chiliwili69
Posted

nice surprise!

 

  • Upvote 1
  • 3 weeks later...
chiliwili69
Posted

And here compared with the Quest3. It is amazing how the Quest3 with 2064x2208 pixels and streaming is so close to a 2560x2560 with DP.

Most likely if I will keep the BSB2 is because confort and forget about batteries and Wifis. I forget Meta!.

 

  • Like 1
  • 1 month later...
chiliwili69
Posted

It looks like glare is an issue here for dark scenes...

 

Posted

Yeah, they have OLED which is great for blacks and then they undermine that advantage with the glare.

 

Just like they undermine the advantage of a light headset with a facial interface that doesn't breathe.

 

  • Like 1
  • 3 weeks later...
chiliwili69
Posted

Today I got a message from DHL Germany, my pre-order will arrive next Tuesday-23rd Sept. Let´s see If I also suffer from the diplopia issue...🤪

Goldwrench
Posted

Got mine last Saturday (9/13). Of course I was out-of-town at the time! I have put it through its paces a bit this week. The glare is not as pronounced as the BSB1, but it is definitely still there. The glare was not reduced nearly as much they claimed IMO. For flight sims like Il-2, it is even more noticeable because it is at the bottom which is where the dark instrument panels are. The real game changer for me is the independent IPD adjustment for each eye. I have significantly sharper visuals (which also lead to better depth perception) because with the custom face gasket Bigscreen provided with my BSB1, I really needed a different IPD for each eye. The BSB2 fixes that, so now my left eye is as sharp as my right eye. It does have a noticeably bigger FOV than BSB1 which is compounded by a significantly larger sweet spot. These combine for a much larger perceived area of sharpness. Ok, I'm going to go fly some P-47 missions now!

IMG_0053.jpg

  • Like 1
chiliwili69
Posted
16 hours ago, Goldwrench said:

The real game changer for me is the independent IPD adjustment for each eye.

Yes, this is one of the features which I think it is unique in this device, as far as I know no other devices allow to set the via hardware the IPD of each eye, no all faces are 100% symetrical.

 

One critical question!!😬😬😬  Do you suffer the diplopia in this headset? look here.

Please give me some hope!

 

Goldwrench
Posted
4 hours ago, chiliwili69 said:

 

 

One critical question!!😬😬😬  Do you suffer the diplopia in this headset? look here.

Please give me some hope!

 

No, and that applies to both BSB1 and BSB2. I did have to look up diplopia to figure out what the heck you’re talking about! 😂

  • Thanks 1
Posted
19 hours ago, chiliwili69 said:

Yes, this is one of the features which I think it is unique in this device, as far as I know no other devices allow to set the via hardware the IPD of each eye, no all faces are 100% symetrical.

 

Yes, I really wish that Pimax had this too, I still haven't had much success with adjusting the offsets myself in the Pimax Play software.  I will be interested to hear your thoughts in addition to @Goldwrench on this feature.

chiliwili69
Posted
17 hours ago, Goldwrench said:

No, and that applies to both BSB1 and BSB2.

Hey!! this is good then. @Merlin-the-mog, this should be then not a problem of IL-2 but something in your software configuration with IL-2.

Posted (edited)

Well guys, my BSB2 arrived today! So, I have been testing it for 2 hours with the audio strap.  And no diplopia at all.

 

Configuration was like with the Index, just lunch IL-2 and all is done. I was really missing this easiness.

 

With the Quest3 I had to do a number of things (be sure Q3 battery is charged, be sure at least one controller has battery, prepare extra battery nearby, switch on device, launch streaming app, link device with Airlink, close all those meta default windows, go to desktop, launch IL-2), but now just launch IL-2.

 

I run in 75Hz mode which gives clearly a more detailed image of the scene. I put 130% supersampling in SteamVR (4060x4060) which is about 33 million pixels and my 5080 was about 80% loaded. Perhaps I can put a bit more like 150% but the image is clearly better than in the Quest3 for the same amount of pixels.

So in terms of image clarity is a clear winner over the Quest3.

 

image.thumb.png.5f3dae8eb0912d22cd6db38ee479c1f7.png

 

But the best aspect of the BSB2 over the Quest3 is not the better image or forget about Wifis or batteries, it is the light weight and the feeling of not having a brick hanging in your face. The lack of rotational inertias when the head is turned is definetely a good thing.

 

The custom made rubber mask fits perfectly in my face, so well that now I am totally blinded (with all my previous devices I always was able to look a little bit through the nose, I miss that).

 

The Audio strap is ok, and combined with the rubber mask is ok as well, but I would prefer that they made a bigger and more traditional face mask like the Index or Quest3.

Perhaps someone will invent a clasical mask for the B2B. The headphones are ok (of course better than Quest3) but I they are floating over my ear like the old headphones of the first walkmans. I need to see if I can use normal Hifi headphones.

 

I use just one BaseStation and the overall tracking is as good as with the Index, but I need to test it more.

 

In terms of FOV, I would say it is similar to the Quest3.

 

The glare is there in dark scenes with bright lights, but in daylight scenes no issue at all.

 

I have two weeks to decide if I keep it and sell the Q3. For now the BSB2 is winning, for need to test it in longer sessions.

Edited by chiliwili69
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  • Upvote 1
Posted
25 minutes ago, chiliwili69 said:

I run in 75Hz mode which gives clearly a more detailed image of the scene. I put 130% supersampling in SteamVR (4060x4060) which is about 33 million pixels and my 5080 was about 80% loaded. Perhaps I can put a bit more like 150% but the image is clearly better than in the Quest3 for the same amount of pixels.

So in terms of image clarity is a clear winner over the Quest3.

I don't think 150% will benefit you. TBH, 130% probably isn't doing much either. It doesn't for me. You could run at 100% and with a 5080 you could then increase in-game graphics settings and still maintain low frame times.

Posted
On 9/24/2025 at 12:39 AM, chiliwili69 said:

With the Quest3 I had to do a number of things (be sure Q3 battery is charged, be sure at least one controller has battery, prepare extra battery nearby, switch on device, launch streaming app, link device with Airlink, close all those meta default windows, go to desktop, launch IL-2), but now just launch IL-2.

 

I don't think that wireless Quest is a fair comparison to a wired BSB2. My wired Quest 3 experience lacks most of these downsides.

Posted
On 9/25/2025 at 3:10 AM, Aapje said:

I don't think that wireless Quest is a fair comparison to a wired BSB2. My wired Quest 3 experience lacks most of these downsides.

Yes, you are right, but I initially also was using the Quest3 with a USB cable with two connections, one for the PC and another for power supply. But occasionally the connection didn´t work properly, I don´t know exactly why, then I switched to the wireless one which was more reliable and gave the same image quality.

Posted

I have been testing it a bit more and I learnt that the headphones of the Audio Strap have several adjustaments and one of them (turning the wheel) allow you to move the headphone closer to your ears, which is good to gain better audio quality. So, perhaps headphones would not be needed.

 

I also was having a problem when launching IL-2 (which trigger SteamVR). The device needs about 10 seconds (VR display in grey meanwhile) to get the tracking working (I only have one base station V1.0). But the issue is that the point of view in VR in the main initial menu in the hangar is not at the right place. I am like 3-4 meter high and looking backwards. Every time I launched IL-2 the problem was again there.

 

One way I have found to avoid that issue is to launch first SteamVR (from a desktop shorcut pointing to the VRmonitor.exe app in the SteamVR directory C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64 ) and then IL-2. So, everything is perfect in this way.

 

Another minor issue is that when I switch off the PC from Windows the BSB2 is a still on. The BSB2 is connected with two USB connections to the PC (one for Power, the other for Power+Data). So I have to switch off the PSU switch to get the BSB2 off. I wish there would be a switch in the small box to avoid switch off teh PSU every time.

On 9/24/2025 at 1:11 AM, Goldwrench said:

I don't think 150% will benefit you. TBH, 130% probably isn't doing much either. It doesn't for me. You could run at 100% and with a 5080 you could then increase in-game graphics settings and still maintain low frame times.

Yes, you were quite right:

 

Posted
7 hours ago, chiliwili69 said:

I also was having a problem when launching IL-2 (which trigger SteamVR). The device needs about 10 seconds (VR display in grey meanwhile) to get the tracking working (I only have one base station V1.0). But the issue is that the point of view in VR in the main initial menu in the hangar is not at the right place. I am like 3-4 meter high and looking backwards. Every time I launched IL-2 the problem was again there.

 

I always start the program on my PC and then move to my "sim pit," so the initial view is always off because the headset isn't even on yet. But once the main menu in game shows up, all you have to do is re-center your view with whatever key bind you have for Default VR View (usually NumPad 5 but I have button bound to it). 

Posted
18 hours ago, chiliwili69 said:

The BSB2 is connected with two USB connections to the PC (one for Power, the other for Power+Data). So I have to switch off the PSU switch to get the BSB2 off. I wish there would be a switch in the small box to avoid switch off teh PSU every time.

That's a definite negative. I have the Aero power brick on a power strip along with the base stations so everything can be turned off immediately when not in use. Perhaps a usb isolator attached at the pc' usb port could be used in similar fashion to remove power from the Power+Data connection.

2/JG26_natris
Posted
21 hours ago, chiliwili69 said:

Another minor issue is that when I switch off the PC from Windows the BSB2 is a still on. The BSB2 is connected with two USB connections to the PC (one for Power, the other for Power+Data). So I have to switch off the PSU switch to get the BSB2 off. I wish there would be a switch in the small box to avoid switch off teh PSU every time.

 

AFAIK most of the motherboards have a mode in which they turn off power to usbs when turned off; it is some kind of EU requirements. If you do not otherwise use usb power, it should be possible to avoid turning off the PSU...

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