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  • 1CGS
Posted

Dear friends,

 

Today we have published a new update, version 5.506. A new historical campaign has been released, as well as a number of fixes and improvements to the game. The full changelog and description of the campaign can be found here: https://il2sturmovik.com/news/871/update-5506-new-campaign/

 

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  • Upvote 5
Posted (edited)

@LukeFF

It won't find it? & can't start the game without ...

OK downloaded it now pfff )))

 

 

 

Edited by BMA_West
Sandmarken
Posted

Cool! The campaign sounds great! 

  • Upvote 1
Napping-Man
Posted

Are the Frontline Patrol missions in the Flying Circus careers?  That seems like a perfect mission type for WWI aviation.

  • Upvote 1
sevenless
Posted

Highly appreciated 👍

 

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  • 1CGS
Posted
7 minutes ago, Napping-Man said:

Are the Frontline Patrol missions in the Flying Circus careers?  That seems like a perfect mission type for WWI aviation.

 

Just WWII for now. 

Posted

Return from first mission:

- without damage

- with 4 kills

 

IRON WIND is super!

Thank You Alex.

 

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Posted

Yay, been waiting for LA-5 campaign! Thanks!

  • Thanks 1
354thFG_Drewm3i-VR
Posted

Does this version break previous track recordings? Recent updates have not. @LukeFF

  • 1CGS
Posted

Not that I am aware of. 

  • Thanks 1
spreckair
Posted

Awesome news!  Just purchased the campaign and can't wait to fly it.  Always welcome a new VVS campaign.

  • Like 1
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Posted (edited)

Guys, this is the third patch where the Anemometer in the Fokker E.III has NOT been fixed yet. I have no idea why it's so hard, or if they forgot about it again. 🤪

It still doesn't work and shows a dizzying speed of 250 km/h! It was reported few times, in bug section also.

 

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Edited by YoYo
  • Upvote 16
FeuerFliegen
Posted

 

Quote

6. Updated the campaigns Lightning Strikes (all missions);

 

Can you tell us what these updates are? 

 

Quote

14.  Gleaves class destroyers main guns' ammunition has been corrected according to historical sources: 330 HE + 30 AP rounds per gun;

 

I never knew ships had an ammo count; in fact I always kinda figured most AI other than planes and tanks would have unlimited ammo. 

 

Can you tell us what all has limited ammo vs unlimited ammo, when it comes to ships and various artillery, anti-aircraft guns, torpedo boats, rocket boats/trucks, etc.?

 

What does the AI base its decision on when choosing AP vs HE in the destroyers and other artillery guns?

354thFG_Drewm3i-VR
Posted
On 2/11/2025 at 6:24 PM, LukeFF said:

Not that I am aware of. 

Can confirm: track recordings still work.

  • Like 1
I./JG53_BlackJaguar
Posted

thank you for the update ;)

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BladeMeister
Posted

Thank you Gents. Picked up the Campaign also. Good show!

 

S!Blade<><

  • Thanks 2
Sandmarken
Posted
22 hours ago, FeuerFliegen said:

Can you tell us what all has limited ammo vs unlimited ammo, when it comes to ships and various artillery, anti-aircraft guns, torpedo boats, rocket boats/trucks, etc.?

From messing with the editor, I'm pretty sure almost all units have limited ammo; it is at least possible to check a box that gives them unlimited ammo when using the editor. All artillery and AA have limited ammo, at least.

FeuerFliegen
Posted
1 hour ago, Sandmarken said:

From messing with the editor, I'm pretty sure almost all units have limited ammo; it is at least possible to check a box that gives them unlimited ammo when using the editor. All artillery and AA have limited ammo, at least.

 

Interesting... so in standard single player (QMB, AQMB, career, single missions that came with the sim), would everything have limited ammo?  At least in QMB, I've never noticed any ground units such as AA, artillery, or rocket trucks ever running out of ammo, although I've never tested it for myself

 

Is there somewhere we can look up how much ammo each unit carries?

Sandmarken
Posted
2 hours ago, FeuerFliegen said:

 

Interesting... so in standard single player (QMB, AQMB, career, single missions that came with the sim), would everything have limited ammo?  At least in QMB, I've never noticed any ground units such as AA, artillery, or rocket trucks ever running out of ammo, although I've never tested it for myself

 

Is there somewhere we can look up how much ammo each unit carries?

I don't know what the ammo settings are in career and quick missions, but they can run out if not set to unlimited. I've seen units with MGs run out of ammunition when used in scripted campaigns. I have never seen a list of units with their ammo counts, but I've seen a list of units and their effective ranges; it might have included ammo information as well.

  • 1CGS
Posted
On 2/12/2025 at 2:44 PM, FeuerFliegen said:

What does the AI base its decision on when choosing AP vs HE in the destroyers and other artillery guns?

 Basically, AP against armored targets like tanks, SPGs, warships and HE against anything else.

 

20 minutes ago, FeuerFliegen said:

Is there somewhere we can look up how much ammo each unit carries?

In the game, no. They are in config files and approximate - for instance, an infantryman has 100, machineguns 600-4000, automatic guns and light AA 500 rounds of each type, heavy guns and AA 50 rounds of each type and so on.

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RNAS10_Mitchell
Posted

Any updates on the FM review/revise for several of the FC aircraft?  Any news greatly appreciated.   Thank you..

  • Upvote 5
  • 1CGS
Posted
2 hours ago, RNAS10_Mitchell said:

Any updates on the FM review/revise for several of the FC aircraft?  Any news greatly appreciated.   Thank you..

 

No, sorry. 

  • Sad 1
Jaegermeister
Posted (edited)
On 2/12/2025 at 6:44 AM, FeuerFliegen said:

Can you tell us what these updates are? 

 

Automatic despawn 30 seconds after parking has been deleted in all missions. You will have to hit the ESC key to end the missions now.

 

 

Edited by Jaegermeister
  • Like 1
=FI=Genosse
Posted (edited)

Hi, Devs!

I'm looking for the option to turn off the AllowExtCamPlayer permanently on the dedicated server I admin. Right now there's just the option given for so-called spectator camera.

 

IL-2DedServerOptionMissing.jpg.fea96569456b57be3610902e8baeba6d.jpg

 

Edited by =FI=Genosse
  • Upvote 1
I/JG53_Kurtz
Posted

Bf 109 F-4: engine modification with increased engine time in emergency mode is available since 1942

 

Much appreciated! Very cool! Thank you!

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  • 1CGS
Regingrave-
Posted
4 часа назад, =FI=Genosse сказал:

Hi, Devs!

I'm looking for the option to turn off the AllowExtCamPlayer permanently on the dedicated server I admin. Right now there's just the option given for so-called spectator camera.

Player's allowance located where it always was, in the difficulty settings.

 

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[CPT]Crunch
Posted

Is the green arrow showing wind direction and I think drift in feet per second inside the little square compass HUD a new feature?  I don't recall seeing that before.

Posted

Nice addition of Top Cover missions to the Stalingrad Career.  I'm flying La5's and its nice to get up high and help our friendlies below with a good energy state.

Also been enjoying higher flight alts on other careers.

Thanks for the improvements.

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Posted

Ok, a few flights in my 109K4 Rhineland career and am noticing the K4's engine to burn out pretty quickly.  It is listed at 30min combat and 10min Emergency yet I'm doing airfield cover and with a flight from runway takeoff to combat of around 14 minutes, including cruising to target - the K4's engine dies.  That is the B engine.  I did a flight with the C engine and that seemed more durable.

Anyone else noticed that?  IT is quite frustrating and I know the G models have been getting some engine timer love which was appreciated.  I might have to transfer to a G14 unit at this point or go Dora. 👍

III/JG52_Supongo
Posted
15 hours ago, blitze said:

Vale, he volado unos cuantos minutos en mi carrera con el 109K4 Rhineland y estoy notando que el motor del K4 se apaga bastante rápido. Está programado para 30 minutos de combate y 10 minutos de emergencia, pero estoy cubriendo el aeródromo y con un vuelo desde el despegue de la pista hasta el combate de unos 14 minutos, incluido el crucero hasta el objetivo, el motor del K4 se apaga. Ese es el motor B. Hice un vuelo con el motor C y parecía más duradero.

¿Alguien más se dio cuenta de eso? Es bastante frustrante y sé que los modelos G han estado recibiendo algo de cariño con el temporizador del motor, lo cual se agradece. Es posible que tenga que transferirme a una unidad G14 en este momento o ir a Dora. 👍

 

Ignore the technochat, 80% of rpm for the DC motor corresponds to 1.45 ATA, the same rpm for the DB motor is 1.5 ATA (or more), and that degrades the engine very quickly. Keep both motors at a maximum of 1.45 ATA for combat flight.

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XQ_Lothar29
Posted

Thank you "III/JG52_Supongo" for your advice, one of the best experts on the Bf109 in Spain

Posted

Just tried to update and get "checking version" then "waiting for initialization" then immediately a "Failed to Update" message.  Wondering if a server is temporarily down.  Anyone else having issues?

Jaegermeister
Posted
24 minutes ago, plepew said:

Just tried to update and get "checking version" then "waiting for initialization" then immediately a "Failed to Update" message.  Wondering if a server is temporarily down.  Anyone else having issues?

 

Yes, I would imagine there is a small patch in the works

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Posted

With the 109-K4, watching ATA now instead of RPM and my engines have stopped self destructing.

 

Started a Rhineland career in a 190 A8 and enjoyed seeing a transport intercept mission.  Spits kept me on my toes though 😁

The adding of new mission types and historical elements are very much appreciated.

 

One thing I was thinking which would be lovely to see in Korea is when flying in rain to have rain effecting the skins of the aircraft and then having the skin surface drying out when exiting the rain zone.  Just thinking the aircraft skins would look awesome with that effect giving them a water sheen.  Adding to the atmosphere of the game world.  Fingers crossed the dev's are looking into this for Korea.

 

Anyway, more thanks to the Dev's.🙏

2/JG26_rudidlo
Posted

Will you be fixing bugs too?

 

Yogiflight
Posted
  • WWII Career mode: added new patrol mission subtype Frontline Patrol;
  • WWII Career mode: added new patrol mission subtype Bomber area patrol;

These two mission types do have V-formation for your flight. Will this be implemented for the other mission types as well?

Aleksander55
Posted

The 3 new fighter missions - Top Cover, Frontline Patrol and Anti-Bomber patrol - are excellent. My wingmen are active like in the Advanced Quick Missions!  🤩🤩 They are over agressive, going after far away aircraft that are not the main mission objective or not in the main mission area! I have to actually reign them back in! Get back here you little ----- 😆  I could cry from happyness! 🥲🤣

 

Top cover is especially great, not only for the patrol at 4000 meters (although if the 109s come for us at this alt we're dead meat), but it's also potentially a 'big mission'. 8-9 of us patrolling over a package of 6 IL-2s possibly with their own lower alt escorts. This was the first mission of this kind I had. Many friendly and enemy aircraft dogfighting while the Sturmoviks did their job. A big 'Strike coordination effort' mission and it didn't lag even on my old system.

 

Great improvement!🏆

  • Like 4
  • 3 weeks later...
Posted

Revisiting Kuban as a VVS pilot and enjoying the expansion of mission types.  Also better alt for patrols and AI formations are much nicer to deal with.  Thanks.

  • Upvote 3
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