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Hypothetical modules - Index & Other ideas


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Posted

Disclaimer:

- This thread is unlikely to influence what gets developed. There are a lot of other factors that determine what developers produce (including available reference materials, data regarding past sales, available resources and competing priorities). The purpose of this thread is to imagine what a module might be like, share, and learn about history as a result.

If you are opposed to a module idea, you can post about it once, but only once. This thread isn't for arguing.

- I will seek to maintain and edit the first two posts. Off-topic posts will be removed.

 

Pacific

 

Hypothetical module - Pacific Carriers 1941-1943 - Suggestions - IL-2 Sturmovik Forum

 

Hypothetical module - Guadalcanal and Solomons - Suggestions - IL-2 Sturmovik Forum

 

Hypothetical module - New Guinea - Suggestions - IL-2 Sturmovik Forum


Hypothetical module - Philippines - Suggestions - IL-2 Sturmovik Forum

 

 

Europe

 

Hypothetical module - Kurland 1944/45. - Suggestions - IL-2 Sturmovik Forum

 

Proposal:

Pros:

Cons:

  • Like 2
  • Avimimus changed the title to Hypothetical modules - Index & Other ideas
Posted

I initially put up the most obvious Pacific scenarios... what other threads do we want?

The Pacific could do with Burma? What about a late war Pacific scenario - what would make sense?

 

How should we organise European theatres? Eastern European? Western Europe? The Mediterranean?

 

Italy (1944) makes sense - should Itally include Sicily?

I suspect North Africa would require two modules to do - how would you make the split?

 

Battle of France and Battle of Britain have a lot of aircraft overlap - so perhaps one thread for both?

 

Posted

Well I’d like to see Battle of Burma module completed because it has not been done before in any combat flight simulation base game or module. I reckon that it should be done for Great Battles though because the game needs some Japanese planes, given that the flags for the Axis are both of the German Reich and the Japanese Empire. And from my understanding it would not need to be a part of the new series for it to work because the map would encompass rainforests, mountains and foothills of the Himalayas rather than completely seaborne with carriers being involved, which could not be done in the last game. 
 

Another module I would like to see done is the Battle of Malta because it has not been featured in any combat flight simulation base game or module, or at least not for a while, and also because Italian planes would have the opportunity to be explored. Modelling the Planes like the Mc 202 Series VIII from Moscow which doesn’t really belong there would belong in a Battle of Malta pilot career. Important Italian fighters like the Mc.200, Fiat G.50 and CR.42 would be a must for the game, as would bombers such as the CANT Z.1007 and the SIAI Marchetti SM.79. Other variants of the Mc.202 could be made following the release of Battle of Malta. Though I do see a problem with carriers. From my understanding one of the reasons why they couldn’t do the Pacific in Great Battles is because the game could not take carriers, though I may be wrong on this one. And I know that this kind of contradicts what I said about doing Burma because there are no carriers, but if they were able to do carriers, then maybe they could do Royal Navy ones for Battle of Malta. 
 

A third module I would suggest would be the Battle of Britain for several reasons. Firstly, it is a very well known battle, therefore it would be an instant buy for many because many know how big and how significant the battle was and with using this knowledge anyone could guess correctly that the gameplay is going to be intense and exciting. Secondly, I have gathered that there is a strong demand for a Battle of Britain module from polls and on the forum, though I have been informed that forums are not a great way of telling what is wanted from fans collectively. Thirdly, though Cliffs of Dover was a good game in my opinion it was an outdated one by the time it was released back in 2011. The graphics and the textures looked like the game was from the late 1990s or early 2000s, though I will say that this is only in my opinion and I will also mention that Team Fusion did a good job with what they were given to work with. Fourthly we already have the Normandy map, where much of the area that is needed to make a Battle of Britain map is already there. All they need to do is extend the map a bit north and westwards in order to have London, and parts of the west country and Brittany though they might want to model in Paris as well. If the Normandy map has been modified and expanded for a Battle of Britain scenario the way I have described for them to do so, this may make IL-2 Battle of Normandy even more likeable. Lastly there were no carriers involved in the battle so they wouldn’t have to worry about that challenge. 
 

A fourth module I would like to suggest is covering the actual German blitz through the Low Countries and into France itself. Again, all they would have to do is expand the Bodenplatte map to include Northern Holland, Friesland, Groningen and the Frisian Islands in the Netherlands to the north, Nord Pas de Calais, and the northern parts of Picardie, Champagne Ardenne, Lorraine and Alsace in France to the south, and parts of Kent, Sussex, Essex Suffolk, Norfolk and Cambridgeshire in England to the west. Another reason as to why they should consider France, is that again (I know I’ve said that twice and I’m about to repeat myself here but please keep reading) there has been no base game or module in combat flight simulation history concerning the Battle of France. Therefore they would offer something different to the table that their competitors wouldn’t. Thirdly, the plane list would be unique as it would have to consist of French, Dutch and early war British planes like the Boulton Paul Defiant and the Fairey Fulmar. Also, the need for carriers are not there, so they wouldn’t have to worry about them. 
 

A fifth module I would suggest is one concerning the final fighting days of the Kingdom of Hungary, which includes the Siege of Budapest, and Operation Spring Awakening which was the final major German offensive of the war. Many of the planes needed are already there for Axis forces such and the late war subvariants of the Bf-109Gs, Ks and Fw-190As. For Soviet planes, all they would have to do is make new models of pre-existing aircraft in the game such as the La-7, IL-2M and Pe-2.  There would also be a lengthy pilot career mode stretching from October 1944 until February 1945. Again, there is no base game or module concerning the fall of Hungary to the Soviets has ever been made so it would be good of them to bring something new to the table. 
 

One last module I would like to suggest is the final fall of Germany at Berlin and the Vistula Oder Offensive. Though the Luftwaffe was crippled during Operation Baseplate, German forces still continued to put up a fight in the east. Again, there is no base game or module of a combat flight simulation game recreating the fall of Berlin and it’s prelude, the Vistula-Oder Offensive, and I think that this module would attract a lot of buyers. Aircraft like the Bf-109 K-4 and Ta-152 H-1 would have somewhere else to truthfully belong other than just Bodenplatte. Other German aircraft like the Bf-109 G-10, Fw-190 A-9 and Ju-188 would have to be made for the module as would aircraft for the Soviets. Though Hungary (the last one I talked about before this one) and Berlin could be counted as one product or as two separate ones. 

Posted

Hi @Avimimus,

Good idea.

I have only one question:

You write "This thread is unlikely to influence what gets developed. ".

Okay, I agree with you.

So what do you think not only to discuss hypothetical modules, what about to discuss and show which hypothetical Modules could be realized with the current available content of IL-2 GB?

For example by using the Kuban Map for other scenarios?

Since the last 2 years I have used the current IL-2 GB and I have adapted EMG by Vander  to not existing Theatres of Wars like BoF, Papua New Guinea, SCW, Kurland, Italy and currently I am working on a fictious 1943 South American Revolution conflict and a fictious 1945 Alaska Border conflict.

These improvised Modules could be used at least for testing the ideas about the new Modules.

Only 1 example: In our current IL-2 we don't have drop tanks (and we will not get them) and the IL-2 time acceleration is not so effective.

In real Papua New Guinea distances:

Port Moresby / Lae is 310km and Port Moresby to Rabaul is 810km

In my simulated Kuban = Papua New Guinea the distances are:

Port Moresby / Lae is 250km and Port Moresby to Rabaul is 350km

This means by using lean mixture it is possible to fly with a P40 to Lae/Rabaul and back without the not existing drop tanks.

Are you interested for the discussion about hypothetical Modules to use such improvised Modules for practical testing and feasability studies?

 

 

  • Like 1
Posted

Sure! I don't see any problem with that.

  • Like 1
Posted
9 hours ago, Jackfraser24 said:

Well I’d like to see Battle of Burma module completed because it has not been done before in any combat flight simulation base game or module. I reckon that it should be done for Great Battles though because the game needs some Japanese planes, given that the flags for the Axis are both of the German Reich and the Japanese Empire. And from my understanding it would not need to be a part of the new series for it to work because the map would encompass rainforests, mountains and foothills of the Himalayas rather than completely seaborne with carriers being involved, which could not be done in the last game. 
 

Another module I would like to see done is the Battle of Malta because it has not been featured in any combat flight simulation base game or module, or at least not for a while, and also because Italian planes would have the opportunity to be explored. Modelling the Planes like the Mc 202 Series VIII from Moscow which doesn’t really belong there would belong in a Battle of Malta pilot career. Important Italian fighters like the Mc.200, Fiat G.50 and CR.42 would be a must for the game, as would bombers such as the CANT Z.1007 and the SIAI Marchetti SM.79. Other variants of the Mc.202 could be made following the release of Battle of Malta. Though I do see a problem with carriers. From my understanding one of the reasons why they couldn’t do the Pacific in Great Battles is because the game could not take carriers, though I may be wrong on this one. And I know that this kind of contradicts what I said about doing Burma because there are no carriers, but if they were able to do carriers, then maybe they could do Royal Navy ones for Battle of Malta. 
 

A third module I would suggest would be the Battle of Britain for several reasons. Firstly, it is a very well known battle, therefore it would be an instant buy for many because many know how big and how significant the battle was and with using this knowledge anyone could guess correctly that the gameplay is going to be intense and exciting. Secondly, I have gathered that there is a strong demand for a Battle of Britain module from polls and on the forum, though I have been informed that forums are not a great way of telling what is wanted from fans collectively. Thirdly, though Cliffs of Dover was a good game in my opinion it was an outdated one by the time it was released back in 2011. The graphics and the textures looked like the game was from the late 1990s or early 2000s, though I will say that this is only in my opinion and I will also mention that Team Fusion did a good job with what they were given to work with. Fourthly we already have the Normandy map, where much of the area that is needed to make a Battle of Britain map is already there. All they need to do is extend the map a bit north and westwards in order to have London, and parts of the west country and Brittany though they might want to model in Paris as well. If the Normandy map has been modified and expanded for a Battle of Britain scenario the way I have described for them to do so, this may make IL-2 Battle of Normandy even more likeable. Lastly there were no carriers involved in the battle so they wouldn’t have to worry about that challenge. 
 

A fourth module I would like to suggest is covering the actual German blitz through the Low Countries and into France itself. Again, all they would have to do is expand the Bodenplatte map to include Northern Holland, Friesland, Groningen and the Frisian Islands in the Netherlands to the north, Nord Pas de Calais, and the northern parts of Picardie, Champagne Ardenne, Lorraine and Alsace in France to the south, and parts of Kent, Sussex, Essex Suffolk, Norfolk and Cambridgeshire in England to the west. Another reason as to why they should consider France, is that again (I know I’ve said that twice and I’m about to repeat myself here but please keep reading) there has been no base game or module in combat flight simulation history concerning the Battle of France. Therefore they would offer something different to the table that their competitors wouldn’t. Thirdly, the plane list would be unique as it would have to consist of French, Dutch and early war British planes like the Boulton Paul Defiant and the Fairey Fulmar. Also, the need for carriers are not there, so they wouldn’t have to worry about them. 
 

A fifth module I would suggest is one concerning the final fighting days of the Kingdom of Hungary, which includes the Siege of Budapest, and Operation Spring Awakening which was the final major German offensive of the war. Many of the planes needed are already there for Axis forces such and the late war subvariants of the Bf-109Gs, Ks and Fw-190As. For Soviet planes, all they would have to do is make new models of pre-existing aircraft in the game such as the La-7, IL-2M and Pe-2.  There would also be a lengthy pilot career mode stretching from October 1944 until February 1945. Again, there is no base game or module concerning the fall of Hungary to the Soviets has ever been made so it would be good of them to bring something new to the table. 
 

One last module I would like to suggest is the final fall of Germany at Berlin and the Vistula Oder Offensive. Though the Luftwaffe was crippled during Operation Baseplate, German forces still continued to put up a fight in the east. Again, there is no base game or module of a combat flight simulation game recreating the fall of Berlin and it’s prelude, the Vistula-Oder Offensive, and I think that this module would attract a lot of buyers. Aircraft like the Bf-109 K-4 and Ta-152 H-1 would have somewhere else to truthfully belong other than just Bodenplatte. Other German aircraft like the Bf-109 G-10, Fw-190 A-9 and Ju-188 would have to be made for the module as would aircraft for the Soviets. Though Hungary (the last one I talked about before this one) and Berlin could be counted as one product or as two separate ones. 

 

A couple of notes:

- The reasons that were given for not developing the Pacific were related to a lack of reference materials for Japanese aircraft. There is no reason that carriers couldn't have been developed in the earlier generation of the game engine.

- It is safe to assume that most development will switch over to the new engine (so it might make sense to think in terms of the '4th generation' thread). That said, I think discussions about feasibility miss the point, as it will be years before more than a few modules are completed and a lot of other considerations go into deciding what is feasible... so I don't think we should overthink what generation of the game engine would be best for development etc. As mentioned earlier, the purpose of these threads isn't to influence development.

 

Okay, so you are proposing the following threads:

Burma

Malta

Battle of Britain

Battle of France

Hungary 1944-1945

Vistula-Oder 1945

  • Like 1
  • 1CGS
Posted
13 hours ago, Jackfraser24 said:

I reckon that it should be done for Great Battles though because the game needs some Japanese planes, given that the flags for the Axis are both of the German Reich and the Japanese Empire.

 

Jack, a flag on a mission selection screen isn't going to determine what engine/series we are going to utilize going forward. Karelia and Odessa is it for GB.

Posted (edited)
5 hours ago, LukeFF said:

 

Jack, a flag on a mission selection screen isn't going to determine what engine/series we are going to utilize going forward. Karelia and Odessa is it for GB.

Ok. I’m sorry I got a bit carried away. And I appreciate you all telling me how it is. 

14 hours ago, kraut1 said:

Hi @Avimimus,

Good idea.

I have only one question:

You write "This thread is unlikely to influence what gets developed. ".

Okay, I agree with you.

So what do you think not only to discuss hypothetical modules, what about to discuss and show which hypothetical Modules could be realized with the current available content of IL-2 GB?

For example by using the Kuban Map for other scenarios?

Since the last 2 years I have used the current IL-2 GB and I have adapted EMG by Vander  to not existing Theatres of Wars like BoF, Papua New Guinea, SCW, Kurland, Italy and currently I am working on a fictious 1943 South American Revolution conflict and a fictious 1945 Alaska Border conflict.

These improvised Modules could be used at least for testing the ideas about the new Modules.

Only 1 example: In our current IL-2 we don't have drop tanks (and we will not get them) and the IL-2 time acceleration is not so effective.

In real Papua New Guinea distances:

Port Moresby / Lae is 310km and Port Moresby to Rabaul is 810km

In my simulated Kuban = Papua New Guinea the distances are:

Port Moresby / Lae is 250km and Port Moresby to Rabaul is 350km

This means by using lean mixture it is possible to fly with a P40 to Lae/Rabaul and back without the not existing drop tanks.

Are you interested for the discussion about hypothetical Modules to use such improvised Modules for practical testing and feasability studies?

 

 

I agree that there needs to be some improvements to the game such as drop tanks, a better command system and better time acceleration in AQMB and in pilot career mode. But I know that that will cost money that they can’t spare, so I will respect whatever choices they will have to make out of necessity.

Edited by Jackfraser24
  • Upvote 1
Posted
On 12/15/2024 at 10:11 PM, Avimimus said:

I initially put up the most obvious Pacific scenarios... what other threads do we want?

The Pacific could do with Burma? What about a late war Pacific scenario - what would make sense?

 

How should we organise European theatres? Eastern European? Western Europe? The Mediterranean?

 

Italy (1944) makes sense - should Itally include Sicily?

I suspect North Africa would require two modules to do - how would you make the split?

 

Battle of France and Battle of Britain have a lot of aircraft overlap - so perhaps one thread for both?

 

If you are interested you could start a thread for

Europe / Eastern Front: Kurland 1944/45.

I have some informations about this topic and for discussion / testing  a working GUI Map Mod + Mission Generator + Mission Packs and a WEP Campaign with 48 completed missions.

  • Like 1
Posted
22 hours ago, kraut1 said:

If you are interested you could start a thread for

Europe / Eastern Front: Kurland 1944/45.

I have some informations about this topic and for discussion / testing  a working GUI Map Mod + Mission Generator + Mission Packs and a WEP Campaign with 48 completed missions.

I wish you good luck with your Kurland project. I’ll be among the first buyers when it is released.

22 hours ago, kraut1 said:

If you are interested you could start a thread for

Europe / Eastern Front: Kurland 1944/45.

I have some informations about this topic and for discussion / testing  a working GUI Map Mod + Mission Generator + Mission Packs and a WEP Campaign with 48 completed missions.

Question. If you were to be successful with Kurland, would you consider doing a Battle of Berlin module? 

  • Like 1
Bluewulf
Posted

I apologize if I misunderstood the purpose of this thread but if not...

Pacific Theater, Operation Downfall, the invasion of the Japanese home islands. The Americans do not drop the atomic bombs (for whatever reason) and commence Operation Downfall as previously planned. I know this would be a historical fiction/what if scenario. I believe they did some of that with IL-2 1946. I would love to be able to play out that scenario and be able to fly some of the planes/jets that didn't make it into combat in time in the real war. To be able to fly the Grumman F8F-2 Bearcat in combat in a quality sim would be a dream. 

The map would probably need to be limited to a ways north of Tokyo as the northern limit down to no further than Kyushu island. That would be about 700 miles. Might be to big even then? You could limit it to Kyushu and the surrounding area. Possibly have the campaign end with the Japanese surrendering after losing Kyushu, suffering to many losses from the campaign there and the air war elsewhere over the Japanese islands. Either that or maybe America does drop the atomic bombs, just much later then they did historically and that's what ends it.

Anyway, I think that could be a fantastic module and one I would be incredibly excited for.

Avimimus
Posted
On 12/30/2024 at 10:50 PM, kraut1 said:

If you are interested you could start a thread for

Europe / Eastern Front: Kurland 1944/45.

I have some informations about this topic and for discussion / testing  a working GUI Map Mod + Mission Generator + Mission Packs and a WEP Campaign with 48 completed missions.

 

Added. I'll probably add another theatre next week as well - but I want to give some time for the existing threads to develop.

  • Like 1
  • Thanks 1
Enceladus828
Posted
On 12/29/2024 at 5:44 AM, Avimimus said:

The reasons that were given for not developing the Pacific were related to a lack of reference materials for Japanese aircraft. There is no reason that carriers couldn't have been developed in the earlier generation of the game engine.

I believe that was their initial reason because they weren’t certain as to how the community would respond to educated guesses about the FMs for dive bombers and torpedo bombers, and if, for say, how many Ammo rounds the Val gunner had. But the community eventually made it clear that we’re okay with educated guesses for these things and a 3v3 or 5v3 planeset is fine.

 

However, in Brief Room 3 they declared that a lot of work for the Pacific has to be started well in advance to meet the deadline. If it’s a carrier battle or has major naval content then carriers, battleships and cruisers have to be started in advance.

 

But regardless of the reasons I’m glad that they chose late war Europe battles instead of the Pacific. Those brought in planes that people including Western audiences were very familiar with. I wasn’t that familiar with the Spitfire Mk.XIV before BoN but now it’s one of my favourites!

  • 3 weeks later...
Posted

The 'Spanish Civil War' would offer a nice change for flyers. This period is very interesting as it had biplanes and the first monoplanes fighting for control of the air and lies between WW1 and WW2 on the timeline. Some aircraft could include...

 

REPUBLIC

I-15

i-16 type5, 10

Polikarpov RZ

Tupolev SB

 

NATIONALISTS

Heinkel HE51 B,C

Heinkel HE70

Heinkel HE111 B,E

Junkers JU52/3m

Messerschmitt BF.109, B,C,D,E

FIAT CR.32

  • Like 1
CzechTexan
Posted

For IL-2 1946, I made two MOD maps for Allies vs Japanese. 

 

The first one was BurmaLower1942 and 1944.  It was huge!  I think a smaller map of Arakan/central Burma would be best for a modern IL-2 module.  The fighting in this region was 1942-45, so there is a lot to cover.  There were RAF Hurricanes, Spitfires, Blenheims, and Beaufighters, as well as USAAF aircraft - P-36 (Mohawk IV), P-40, P-51A, P-38, P-47, C-47, B-25, B-24, Vultee Vengeance dive bomber, etc.  The JAAF had all their Army types which were based in central Burma.  There were some huge air battles over Arakan that I tried to recreate in my campaigns - Battle for Arakan.

 

The second map I made was of south-central China titled Hengyang - which was the pivotal city which the Japanese and Chinese armies fought - from 1940 into 1945.  This region had the famous AVG Flying Tigers which later became the 23rd Fighter Group flying mainly P-40s, P-51s and B-25s.  The geography and terrain would be magnificent to fly over - if the game engine could model it correctly.  If flyers like the Caucasus mountains in Kuban then they'd really love the geography of this part of China.

 

Those two modules are what I'd like to see in the future.  They are mostly battles over land but there could be river boats and even Japanese attacks on British shipping off the coast of Arakan.  

Jackfraser24
Posted
49 minutes ago, CzechTexan said:

Those two modules are what I'd like to see in the future.  They are mostly battles over land but there could be river boats and even Japanese attacks on British shipping off the coast of Arakan.  

They would have to be for the new sim.

Jackfraser24
Posted

Hypothetical Polish-Slovakian Module for Great Battles

 

Description

  • Size - 250,000 Km2
  • Perimeters - Southern Poland; Western Ukraine; Eastern Czechia; Northern Hungary; entirety of Slovakia and most of the Carpathian Mountains
  • Major Cities - Bratislava; Brno; Krakow; Lublin; Lvov; Wroclaw; Vienna and many more cities, towns and villages
  • Military Events - German Invasion of Poland; Slovakian Invasion of Poland; Battle of Dukla Pass; southern part of Soviet Vistula - Oder Offensive

Plane List (1939)

  • Bf-109 E-1
  • Do-17 Z-2
  • PZL-11c
  • PZL-23

Plane List (1944-45)

  • Bf-109 G-10
  • Ju-88 S-1
  • Tu-2S
  • Yak-9D
Jackfraser24
Posted
On 1/28/2025 at 10:12 AM, Jackfraser24 said:

Hypothetical Polish-Slovakian Module for Great Battles

 

Description

  • Size - 250,000 Km2
  • Perimeters - Southern Poland; Western Ukraine; Eastern Czechia; Northern Hungary; entirety of Slovakia and most of the Carpathian Mountains
  • Major Cities - Bratislava; Brno; Krakow; Lublin; Lvov; Wroclaw; Vienna and many more cities, towns and villages
  • Military Events - German Invasion of Poland; Slovakian Invasion of Poland; Battle of Dukla Pass; southern part of Soviet Vistula - Oder Offensive

Plane List (1939)

  • Bf-109 E-1
  • Do-17 Z-2
  • PZL-11c
  • PZL-23

Plane List (1944-45)

  • Bf-109 G-10
  • Ju-88 S-1
  • Tu-2S
  • Yak-9D

Not gonna happen, I know.

  • 5 months later...
Posted
On 12/15/2024 at 10:11 PM, Avimimus said:

 

Battle of France and Battle of Britain have a lot of aircraft overlap - so perhaps one thread for both?

 

Battle of France:

Maps:

in general on the existing Rheinland, WW1 Western Front and Normandy (early) Map a significant part of the required combat area for mission / campaign design is already available.

The Airfield design has to be changed for some maps airfields to 1940 standard: On Rheinland / Normandy many of the 1944 type big airfileds have to be reduced in size and on the Western Front Map the small WW1 airfields could be used in general for the WW2 1940 planes too, but the arrangement of the airfield buildings has to be changed in respect of building types and that both ends of the runway are free for take off / landing.

And on the Western Front Map the currently more or less empty north / east area has to be populated with towns,...

Normandy Map has to be extended at least some 20...50 km to east for Battle of Dünkirchen.

 

Planes:

-On basis of the existing similar BF-110-E, BF109-E4(Odessa), H111H6, french A20, Hurricane II planes early 1940 versions can be developted easily.

-We will get hopefully the Blenheim, Curtis 75, Morane 406 and the Fokker with the Karelia map / module.

Major changes required:

-Early versions of the Spitfire (only for Dünkirchen required)

-Ju87-B

-Ju88

 

New required:

-Do-17-Z 

-Fairey Battle

-D-520

-Bloch-152

-and 1 french light 2 engine bomber / reconn plane of the Potez 6... series

 

 

 

(small EMG update to be released soon)

  • Upvote 2
  • 3 weeks later...
Jackfraser24
Posted

Crimea: Three Reasons Why

  1. Crimea was a hotspot for conflict during WWII twice with the Crimean Campaign lasting 262 days and the Crimean Offensive lasting 34 days, so it would make for a great pilot career and a follow up to Kuban and a predecessor to Odessa 1944. 
  2. We already will have much of the aircraft needed for a hypothetical Crimean module, ranging from the Bf-109 E-4 and the Ju-88 A-4 to the I-153 to the Yak-3. A few extra aircraft to go with the module would be nice, but not necessary to make. 
  3. I don't see any reason as to why such a map of the Crimean Peninsula couldn't be made possible as it would be within IL-2 Great Battles's perimeter of limitations. And the map would be simple enough with few large settlements needing to be moddelled in like Sevastopol to name one.

undefined

  • Upvote 1
Posted
2 hours ago, Jackfraser24 said:

Crimea: Three Reasons Why

  1. Crimea was a hotspot for conflict during WWII twice with the Crimean Campaign lasting 262 days and the Crimean Offensive lasting 34 days, so it would make for a great pilot career and a follow up to Kuban and a predecessor to Odessa 1944. 
  2. We already will have much of the aircraft needed for a hypothetical Crimean module, ranging from the Bf-109 E-4 and the Ju-88 A-4 to the I-153 to the Yak-3. A few extra aircraft to go with the module would be nice, but not necessary to make. 
  3. I don't see any reason as to why such a map of the Crimean Peninsula couldn't be made possible as it would be within IL-2 Great Battles's perimeter of limitations. And the map would be simple enough with few large settlements needing to be moddelled in like Sevastopol to name one.

undefined

Yes, Crimea would be very interesting, but it is not absolutly urgent required to fill a gap in the careers:

in early April 1944, where the 1944 Odessa map career could start the Combat in the Crimea could be still simulated in the Kuban Map:

Front 1st April 1944 Crimea (available in Kuban Map):

image.thumb.png.00f45e749850e48b1b866c6360fdc28f.png

And on the same day the front was already on our new Odessa Map with sufficient airfields:

image.thumb.png.fc2532acce74f6f561f590104bd51b29.png

 

So I agree with you that the Crimea would be nice and intersting.

But most importent to end the Eastern Front pilot careers would be a 1945 module that covers the time frame until 8th May 1945.

  • Like 1
Jackfraser24
Posted (edited)
On 8/7/2025 at 8:42 PM, kraut1 said:

But most importent to end the Eastern Front pilot careers would be a 1945 module that covers the time frame until 8th May 1945.

I think there needs to be a Battle of the Baltics/Konigsberg title as well as a Battle of Berlin title to finish off the series because they need a late war Eastern Front scenario. Otherwise they are not covering the latter half of 1944 and early 1945, and a lot happened in this period of the war. 

Edited by Jackfraser24
Jackfraser24
Posted
On 7/21/2025 at 8:12 PM, kraut1 said:

Battle of France:

Maps:

in general on the existing Rheinland, WW1 Western Front and Normandy (early) Map a significant part of the required combat area for mission / campaign design is already available.

The Airfield design has to be changed for some maps airfields to 1940 standard: On Rheinland / Normandy many of the 1944 type big airfileds have to be reduced in size and on the Western Front Map the small WW1 airfields could be used in general for the WW2 1940 planes too, but the arrangement of the airfield buildings has to be changed in respect of building types and that both ends of the runway are free for take off / landing.

And on the Western Front Map the currently more or less empty north / east area has to be populated with towns,...

Normandy Map has to be extended at least some 20...50 km to east for Battle of Dünkirchen.

 

Planes:

-On basis of the existing similar BF-110-E, BF109-E4(Odessa), H111H6, french A20, Hurricane II planes early 1940 versions can be developted easily.

-We will get hopefully the Blenheim, Curtis 75, Morane 406 and the Fokker with the Karelia map / module.

Major changes required:

-Early versions of the Spitfire (only for Dünkirchen required)

-Ju87-B

-Ju88

 

New required:

-Do-17-Z 

-Fairey Battle

-D-520

-Bloch-152

-and 1 french light 2 engine bomber / reconn plane of the Potez 6... series

 

Could a Battle of France module actually work? It seems practical to do because we already have a map of the Low Countries from Battle of Bodenplatte and Northeastern France from Flying Circus and this is where most of the fighting actually happened before France surrendered. We would need aircraft like the Bf-109 E-3Bf-110 C-4He-111 H-2Ju-87 B-1 and Ju-88 A-1 for the Germans, which could be more easily modelled off of existing variants of planes in the game, and for the French and British Forces we would need planes like the D.520Hurricane Mk.I, MS.406 and the Spitfire Mk.I, which only some of them could be modelled off of existing types. 

 

I know we wouldn't get much of a Pilot Career mode out of it, but it would be a fun multiplayer experience. Imagine taking part in missions being and being commanded by a competent air marshall (even if it is AI), changing the outcome of the Battle of France. Taking part in an air campaign over the Ardenne and the plains of Northern France that lasted hours if not days would be fun. What do you (the reader) think of it being made moreso for multiplayer reasons? 

Posted (edited)
7 hours ago, Jackfraser24 said:

Could a Battle of France module actually work? It seems practical to do because we already have a map of the Low Countries from Battle of Bodenplatte and Northeastern France from Flying Circus and this is where most of the fighting actually happened before France surrendered. We would need aircraft like the Bf-109 E-3Bf-110 C-4He-111 H-2Ju-87 B-1 and Ju-88 A-1 for the Germans, which could be more easily modelled off of existing variants of planes in the game, and for the French and British Forces we would need planes like the D.520Hurricane Mk.I, MS.406 and the Spitfire Mk.I, which only some of them could be modelled off of existing types. 

 

I know we wouldn't get much of a Pilot Career mode out of it, but it would be a fun multiplayer experience. Imagine taking part in missions being and being commanded by a competent air marshall (even if it is AI), changing the outcome of the Battle of France. Taking part in an air campaign over the Ardenne and the plains of Northern France that lasted hours if not days would be fun. What do you (the reader) think of it being made moreso for multiplayer reasons? 

Rheinland map can be used for ca.4-6 combat days.

Normandy to extended 20km to east for Battle od Dünkirchen.

Western front: Some airfields are already suitable for WW2 planes, but arrangement of hangers to be changed.

Eastern / North Eastern part to be populated with cities.

Western Static front trenches to be removed.

Edited by kraut1
  • Like 1
Jackfraser24
Posted (edited)
14 hours ago, kraut1 said:

Rheinland map can be used for ca.4-6 combat days.

Normandy to extended 20km to east for Battle od Dünkirchen.

Western front: Some airfields are already suitable for WW2 planes, but arrangement of hangers to be changed.

Eastern / North Eastern part to be populated with cities.

Western Static front trenches to be removed.

I mean could they, at this stage afford to build an entire single map of 1940 era Northeastern France, Belgium, Luxemburg, The Netherlands and the western fringes of Germany instead of jumping between maps? If they could that would we really cool. 

Edited by Jackfraser24
  • 1CGS
Posted

Alright, I'm going to lock this up. Siege and Liberation is the end of the line in terms of GB modules, so there's no real reason to keep this going. Any more content for GB at this point will be in the form of individual planes. 

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