Jump to content

MFG Crosswind rudder pedals won’t work


Recommended Posts

RelentlessJPMoney
Posted

I got new MFG Crosswind rudder pedals. They are plugged into a USB port directly into the PC (no hub). They work in other games. The input is picked up by the MFG Configurator software (v2.15). Input is picked up by windows 11 (game controllers interface). When I launch Il-2 (Steam) it seems to indicate it recognizes there is a new controller. But when I go to key mapping it won’t pick up the inputs from the pedals at all. Any insights into what to do?

cardboard_killer
Posted

@RelentlessJPMoney Sometimes IL has a problem with initial recognition. Make sure you are using the full range of motion with the peddles in the mapping section, then close IL, re-open it, and try again. Not sure why this happens, but it seems fairly common the first time you add peddles.

 

If that doesn't work, post here again.

Posted

In general you need to push the pedals to the limits each time you connect them, because otherwise the calibration will be off.

RelentlessJPMoney
Posted

Thanks @cardboard_killer and @Aapje for the advice. So your suggestions didn’t work, but did give me a starting point. I eventually found that I had to go into the “devices” file in the input folder and literally add the pedals as a device (after first wiping out the whole input folder and starting fresh in order to get the right syntax for the pedals). I restored my input backup with the pedals added as a device and that did the trick. Now even though the game will recognize the pedal axis movements, it WON’T recognize the toe breaks, which are separate inputs. Not quite sure yet how to get that to work. The pedal axis is obviously the most important part, but man am I disappointed in il-2 with this experience. I bought the pedals primarily for this game, and the fact that they were plug and play for Strike Fighters 2 (a 20 year old game) is embarrassing. 

Posted (edited)

How many USB controllers you have? In IL-2 there is a hard limit for connected controllers. You could test by de-plugging some and trying to map MFG's again.

 

I don't think the problem is MFG's, but the way IL-2 recognizes those. I have MFG's and the work without problems in IL-2 and elsewhere.

Edited by Hanu
RelentlessJPMoney
Posted (edited)
On 12/17/2024 at 3:24 AM, Hanu said:

How many USB controllers you have? In IL-2 there is a hard limit for connected controllers. You could test by de-plugging some and trying to map MFG's again.

 

I don't think the problem is MFG's, but the way IL-2 recognizes those. I have MFG's and the work without problems in IL-2 and elsewhere.


I have a mouse, keyboard, joystick, pedals, and TrackIR (which I think counts as a controller input in this context). 
 

The weird thing is that the axis for the pedals now works, but just not the toe breaks. If it was an input issue with too many controllers connected, you’d think the axis wouldn’t work. 

Edited by RelentlessJPMoney
cardboard_killer
Posted
1 hour ago, RelentlessJPMoney said:

The weird thing is that the axis for the pedals now works, but just not the toe breaks

 

Manually add the toe breaks to your config file.

Posted
10 hours ago, RelentlessJPMoney said:


 If it was an input issue with too many controllers connected, you’d think the axis wouldn’t work. 

Sure, thats true. Missed that one.

Posted

In the Settings screen make sure the toe brakes are assigned to the same joystick number as the pedals.  In mine the pedals are joystick_0, axis p, and the toe brakes are joystick_0, axis x and y.

Posted
15 hours ago, cardboard_killer said:

Manually add the toe breaks to your config file.

 

Sounds alarmingly painful for a gaming controller, but the underlying problem must be causing newcomers to vote with their feet.

The main obstacle to reporting this issue would be providing the mandatory screenshot.

cardboard_killer
Posted
1 minute ago, Cynic_Al said:

Sounds alarmingly painful for a gaming controller

 

I don't think inanimate objects have feelings.

  • Haha 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...