Mistralfred901 Posted December 9, 2024 Posted December 9, 2024 (edited) Hi all, I'm looking for the template for spitfires MkIIa/b . Does anyone know where to find these templates? Is it the same as the MkI template or not? Edited December 9, 2024 by Mistralfred901
major_setback Posted December 9, 2024 Posted December 9, 2024 4 hours ago, Mistralfred901 said: Hi all, I'm looking for the template for spitfires MkIIa/b . Does anyone know where to find these templates? Is it the same as the MkI template or not? Have you tried the Spitfire template here? https://theairtacticalassaultgroup.com/forum/Downloads.php?categoryid=43
Mistralfred901 Posted December 10, 2024 Author Posted December 10, 2024 Yes I tried but I couldn't find the Spitfires MkIIa/b template.
major_setback Posted December 10, 2024 Posted December 10, 2024 9 hours ago, Mistralfred901 said: Yes I tried but I couldn't find the Spitfires MkIIa/b template. The same template will probably work for multiple marks of aircraft. You might have to turn on ( or off) certain layers though. I made the official templates but can't remember all of the details.
Mistralfred901 Posted December 12, 2024 Author Posted December 12, 2024 Apparently, the template is the same as the MkI template.
major_setback Posted December 12, 2024 Posted December 12, 2024 (edited) On 12/12/2024 at 1:22 PM, Mistralfred901 said: Apparently, the template is the same as the MkI template. I'm away from keyboard and files until January 6th. Have you made a skin using the template and tried it in-game? If any parts look wrongly painted try turning on/off some layers. The only differences I remember are that IIa spits (onwards) have a different oil cooler and a small fairing on the starboard nose. As well as different guns, but these are only represented by red tape, and are probably shown as separate layers. So, I think that there is a good chance that a skin made using the template will work on any mark of Spitfire, and any parts that look wrong might be corrected by turning on / off various layers. Edited December 13, 2024 by major_setback
5th_Barone Posted December 14, 2024 Posted December 14, 2024 On 12/12/2024 at 2:22 PM, Mistralfred901 said: Apparently, the template is the same as the MkI template. Confirmed, for my skins I always used the spit template for all mkI and mkII liveries
paul_leonard Posted December 15, 2024 Posted December 15, 2024 That would make sense as the only difference was that MarkII's in the main were Mark I's but made at Castle Bromwich, and hence designated differently? Lenny
FurphyForum Posted December 16, 2024 Posted December 16, 2024 Yeah externally identical to the Mk.I, save for a tiny fairing over the Coffman starter on starboard side just behind the spinner. But under the hood a new donk - A production Merlin XII utilizing 100 octane fuel as opposed to the Merlin II and III using 85 octane fuel fitted to the Mk.I's.
paul_leonard Posted December 16, 2024 Posted December 16, 2024 Cool. So then the previous skin would work? No? Lenny
major_setback Posted December 17, 2024 Posted December 17, 2024 (edited) On 12/16/2024 at 3:31 AM, paul_leonard said: Cool. So then the previous skin would work? No? Lenny Early game skins made for the initial release of CoD by Maddox company (or made by users copying that early layout) will look odd if used on the IIa or later Spitfires than the IIa; because that tiny nose fairing isn't painted on the early skins. All the skins I made for the IIa (and later models) should have that fairing painted, and the official template has that fairing painted too. There is a different under-wing oil cooler intake (cylindrical) from the IIa onwards (if I remember right), but I don't think that affects the skinning. Some of my custom skins may have some bespoke weathering which shows dirt around that intake, and it might look odd if one of those skins is used on a mkI. I don't think the cannon layouts affect the skinning of various marks, but I may be mistaken. Early skins, and original Maddox game skins will not have the appropriate part of the skin painted for the cannons; so the cannons will have the wrong colour if those skins are used on cannon armed Spitfires. The red gun paper over the gun-holes has to be selected correctly on the template. Use the appropriate gun-papers for the mark of aircraft. This is all from memory though (away from keyboard and files until 6th) Edited December 17, 2024 by major_setback
Mistralfred901 Posted December 18, 2024 Author Posted December 18, 2024 Is this the fairing you're talking about? Do you think the Spitfire Mk V skin is closer to the MkII skin ?
major_setback Posted December 18, 2024 Posted December 18, 2024 2 hours ago, Mistralfred901 said: Is this the fairing you're talking about? Do you think the Spitfire Mk V skin is closer to the MkII skin ? Yes, that is the first difference. The second being the under-wing oil cooler intake (which in German, I believe, is called the 'underwingoilcoolerintake' or similar :)).
FurphyForum Posted December 19, 2024 Posted December 19, 2024 On 12/17/2024 at 7:52 PM, major_setback said: Early game skins made for the initial release of CoD by Maddox company (or made by users copying that early layout) will look odd if used on the IIa or later Spitfires than the IIa; because that tiny nose fairing isn't painted on the early skins. All the skins I made for the IIa (and later models) should have that fairing painted, and the official template has that fairing painted too. There is a different under-wing oil cooler intake (cylindrical) from the IIa onwards (if I remember right), but I don't think that affects the skinning. Some of my custom skins may have some bespoke weathering which shows dirt around that intake, and it might look odd if one of those skins is used on a mkI. I don't think the cannon layouts affect the skinning of various marks, but I may be mistaken. Early skins, and original Maddox game skins will not have the appropriate part of the skin painted for the cannons; so the cannons will have the wrong colour if those skins are used on cannon armed Spitfires. The red gun paper over the gun-holes has to be selected correctly on the template. Use the appropriate gun-papers for the mark of aircraft. This is all from memory though (away from keyboard and files until 6th) @major_setback No, Oil coolers were the same shape on the Mk.I, II, a half circle or D shape. Not until the Mk.V does the Oil cooler change to a circular shape design that was adopted from the planned Mk.III. 1
Mistralfred901 Posted December 19, 2024 Author Posted December 19, 2024 (edited) So how do you paint this fairing? Edited December 19, 2024 by Mistralfred901
major_setback Posted December 19, 2024 Posted December 19, 2024 (edited) 52 minutes ago, Mistralfred901 said: So how do you paint this fairing? As I mentioned, I'm away from my files. I found a file online .. an old skin I made .. maybe here .. the yellow part that is circled? If not, it will be below the starbord nose on the template. Edited December 19, 2024 by major_setback
Mistralfred901 Posted December 22, 2024 Author Posted December 22, 2024 I used the MkV template for MkIIa and it works. Here's what it looks like: 2
major_setback Posted December 22, 2024 Posted December 22, 2024 By the way, you can chose the serial number in Full Mission Builder. It is a function within the game. Then you don't need to paint the serial number on each skin!
Mistralfred901 Posted December 23, 2024 Author Posted December 23, 2024 (edited) Yes, I know about the letters and serial numbers, but I wanted to make a custom skin. It's not finished yet... I find that the font of the letters and serial numbers are not very realistic compared to those of the RAF during the Second World War. I wanted to stick as closely as possible to the Spitfire flown by Douglas Bader. Edited December 23, 2024 by Mistralfred901
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now