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Posted (edited)

FRONT LINE
VIRTUAL WAR

FIGHT ON THE GROUND AND IN THE AIR!
 

Start of the first war
January 2, 2025!


A new server dedicated to the battles of the Great Patriotic War invites players to immerse themselves in historical events, feel the atmosphere of that era and go through the key moments of the war. Large-scale battles in the sky and on the ground await you: pilot legendary aircraft and control tanks, honing your skills in battle and strategic thinking.
The project was created with soul and attention to detail, from players - for players. Here everyone will find a unique experience, sharing it with other enthusiasts of the history of military equipment.

 

WELCOME!
 

Game server name - FRONT LINE
Statistics website - stat.il2-fl.ru
Interactive map - il2-fl.ru
Team Speak - il2-fl.ru
SRS radio - activated
Telegram bot “Combat Path”: t.me/combat_path_haw_bot
Telegram bot "IL2 Front Line Notifier" - t.me/il2_front_line_notifier_bot
API WEB service Front Line: api.il2-fl.ru
Aircraft set - EFSet
Game manual - Front Line Manual
Info channel: https://t.me/FrontLineIl2

 

  • A unique map for planning flights and tracking the front.
  • A unique system of dynamic weather.
  • Missions with different durations.
  • The ability to control an airplane or a tank.
  • A unique economy that takes into account fuel, ammunition and provisions.
  • A unique system of transport aviation.
  • Dynamic front line.
  • Possibility to encircle troops and airfields.
  • Destruction in populated areas affecting the strength of the garrison.
  • Different value of objects in cities.
  • Factories producing resources for supplying garrisons and airfields.
  • Supply of airfields and populated areas by convoys, ships and trains.
  • Planeset and tankset based on historical data.
  • Accounting for each cartridge, bomb, fuel.
  • Runway lighting and searchlights in anti-aircraft artillery calculations.
  • Night missions.
  • System of awards and diplomas for players and squads.

     
    Скрытый текст

    Fly!

    On FRONT LINE, each aircraft type has its own unique mission, corresponding to its purpose and capabilities.
    Horizontal bombers are true giants of air attacks - they find their calling in the destruction of frontline fortifications, airfields, factories and even entire settlements. Their bomb salvos are capable of penetrating the enemy's defenses, destroying resources and suppressing the will to resist.
    Dive bombers, more maneuverable and accurate, are ideal for targeted strikes on critical points: enemy fortifications on the front lines and small settlements. Their rapid dives allow them to achieve results with pinpoint accuracy.
    Storm aircraft are true masters of close combat. Their task is to strike enemy airfields, supply columns and everything that forms the basis of the enemy's military machine. Storm aircraft rush into battle low above the ground, breaking the enemy's formation and not giving it a chance to recover.
    Fighter-bombers are versatile fighters capable of striking targets at a considerable distance from the front line, destroying supply columns and disrupting enemy communications. These aircraft are ready for both air combat and bombing ground targets.
    Transport aircraft are your tireless workers, providing vital supplies of resources directly to the front lines. These machines will become indispensable when combat units need support, and logistics must be established as quickly as possible.
    Fighters are fast, deadly and maneuverable. They intercept, escort allies and destroy the enemy. Their task is to dominate the skies, protecting allied aircraft and mercilessly shooting down enemy machines. In the hands of a skilled pilot, a fighter is not just a machine, but a weapon of absolute air supremacy.
    Each aircraft will find its place in the sky, and each mission is a step towards victory.

     

     

    Tank!

    Each tank strike is a powerful contribution to the success of the front, a strike on the weak points of the enemy's defense and a targeted intervention in the course of the battle. Use the capabilities of your armored vehicles to change the balance of power and direct the battle in the right direction.
    Attack defensive positions! The enemy lines, protected by machine guns and anti-tank guns, are thirsty for your decisive breakthrough. Moving forward, you can make a breach in the enemy's defense, give aviation the opportunity to break into the heart of the fortifications and destroy important objects.
    Destroy the enemy's attacking positions! When the enemy tries to go on the offensive, your tank becomes an impenetrable shield, destroying the enemy's offensive lines. One accurate salvo, support from other tanks - and the enemy's attack will choke, leaving his troops exhausted and incapable of combat.
    Cut off supplies! Tank power is not only a breakthrough along the front, but also the ability to pin down enemy forces. By capturing key transport hubs, you cut off their supply lines, forcing their troops to suffer from a shortage of supplies and ammunition, and also destroying logistics. Airfields, warehouses and enemy supply lines - all of them become vulnerable targets for your guns.
    Block airfields! Tanks can become a nightmare for enemy frontline aviation. By capturing positions around airfields, you do not allow the enemy to fully use their aviation. Combat aircraft remain on the ground, and the skies above the battlefield become safer for allied pilots.
    In every attack, in every maneuver, your armor and power are the tool with which you can forge victory. Tank with force and do not give the enemy a chance to recover!

     

    Implement tactical and strategic decisions!
     

    The fate of the front is in your hands, and every player's action has a direct impact on the economy, supplies and morale of both allies and enemies. Use all available tools and advantages of the interactive map to make informed decisions that will determine the outcome of the war.
    Analyze the state of frontline cities. Carefully study the logistics and resources of cities located near the front line. These cities play a vital role in supplying troops, repairing equipment and replenishing supplies. By supporting your own agglomerations and weakening the enemy's, you can increase your advantage.
    Plan attacks in weak areas. Look for vulnerable spots in the enemy's defense. Local breakthroughs and concentrated strikes on poorly protected areas will allow you to inflict unexpected and powerful damage. By opening new directions, you will force the enemy to disperse their forces, weakening their pressure on key positions.
    Surround and block agglomerations. Encircle the enemy, creating "cauldrons" where the enemy will be cut off from supplies and reinforcements. Deprived of resources and support, he will be forced to either surrender or continue to resist, but with severely limited capabilities.
    Prevent enemy aircraft from delivering provisions to the encircled areas. Control the airspace so that enemy aircraft cannot deliver supplies to the encircled troops. Use fighters and anti-aircraft guns to prevent supplies to the "cauldrons" - under such conditions, the enemy will not be able to withstand the siege for long.
    Destroy factories and supply hubs. Attack the enemy's industrial facilities, disabling factories, airfields, and transport hubs. By weakening the enemy's production capacity, you deplete his resources for waging war. With each destroyed factory, the front line will suffer from a shortage of provisions, ammunition, and fuel.
    Each of your decisions is a step that changes the balance of power at the front. Use tactics and strategy to direct the economy, logistics, and combat resources in the right direction. Your actions will determine which cities will flourish and which will fall into ruin.

    Factories!

    The key supply facilities that underpin the war economy. Each factory produces vital resources needed to operate aircraft, tanks and other objects located on the battle map. These resources are the lifeblood of war, they support the front by feeding combat vehicles and supplying troops with everything they need.
    Damaging factories is your powerful tool for weakening the enemy. With each destroyed workshop and broken conveyor, the overall volume of resources available to the enemy decreases. Supply columns carrying fuel, ammunition and spare parts become less loaded, because weakened factories cannot produce the same volume of products. This directly affects airfields and settlements, which begin to experience a shortage of critical resources, and this, in turn, slows down and weakens the enemy army.
    Remember: the more destroyed the factory, the easier the situation at the front for your troops. Broken enemy production lines mean fewer tanks, fighters and bombers on the front lines. Each attack on a factory slows the rate of combat supplies, depriving the enemy of the opportunity to resist and giving your troops a tangible advantage.
    Make weakening the enemy's industrial capacity a priority, and you will create conditions in which the enemy will be forced to retreat, losing their positions and the ability to successfully defend themselves.

    Settlements!

    Important strongholds on the map, on which the retention of territories and the stability of defense depend. Each city is not just a point on the map, but a living organism, where each building strengthens the garrison, increasing its ability to resist an attack. The strength of the city's defense is directly related to the safety of the infrastructure and the amount of resources it receives.
    Destruction of buildings in settlements weakens the garrison. Each destroyed house, warehouse or administrative building reduces the number and morale of troops, deprives them of cover and shelters, making it easier for your troops to break through. With each blow to buildings, you reduce the enemy's ability to defend, opening the way for a successful capture of the city.
    Cities depend on supplies coming from factories. Without regular supplies of ammunition, fuel and food, the garrison loses its combat capability, and the troops begin to weaken. When supplies from factories are interrupted or become insufficient, garrisons lose the ability to hold positions and their resistance falls. You can support your settlements with supplies from the air. If the main supply is lacking, use transport planes to deliver resources directly to the city. One successful sortie can restore the combat capability of the garrison, help hold a strategically important point and prolong the resistance even in the conditions of encirclement. Every decision regarding settlements is part of your strategy on the front. Destroy the enemy's buildings to reduce their defense capabilities, and support your cities with supplies to strengthen the defense and readiness for any challenges.


     

    Encirclement!

    A powerful tactic for capturing large areas, isolating enemy cities and airfields from ground supplies. By encircling key structures, you force them to attrition, making capture predictable and less expensive.
    When a city or airfield is encircled, it loses access to ground supplies of fuel, ammunition, and food. Under these conditions, every mission, every loss, reduces the morale of the garrison and the city's defenses. With each turn, isolated structures become weaker, their strength gradually melting away, as the defenders lose access to reinforcements and essential resources. The city's defenses begin to crumble, and over time it becomes virtually defenseless.
    The weakest city is the first to surrender. In conditions of prolonged encirclement, it begins to lose faith in its strength and - in desperation - may go over to the side of the encircling forces. This not only weakens the enemy's position, but also strengthens yours, since captured cities can be used to replenish resources and supply new offensive operations. Effective use of encirclements allows you to significantly reduce casualties in combat, reducing the need for direct attacks. The strategy of encirclement and isolation is a way to gradually capture large areas with minimal resistance, methodically weakening the enemy and drawing key objects under your control.

     

    Airfields!

    These are the most important objects for air operations. By depriving them of supplies and the ability to launch aircraft, you will significantly weaken their control over the skies and ensure superiority for your troops on the ground. Creating conditions in which the enemy cannot take off even from a functioning airfield requires methodical and targeted action.
    Conduct raids to destroy the airfield infrastructure. Focus attacks on hangars, fuel depots, arsenals and runways. With each destroyed object, the enemy loses supplies of fuel, ammunition and provisions necessary for the operation of his aircraft. This makes flying impossible or forces the enemy to use significantly smaller forces to support their ground operations.
    When an airfield structure is destroyed or damaged, the enemy is faced with two difficult options. Either he will be forced to transfer his air operations to distant airfields, which lengthens the routes and reduces the effectiveness of his aircraft, or he will try to supply the damaged airfield with transport aircraft. In both cases, this gives you an advantage: long-distance flights drain the enemy's resources, and transport aircraft are vulnerable to attack and interception.
    This tactic allows you to create constant pressure on the enemy's air forces, weakening their strength and reducing the number of aircraft available to them. The enemy is unable to quickly react to changes at the front and experiences a shortage of resources, which gives your troops freedom of action and makes it easier to carry out tasks on the ground.


     

    Frontline positions!

    This is a living theater of war, where the player is given a full arsenal of options to achieve their goals and implement strategic decisions. From fortifications to supply lines, from enemy garrisons to important infrastructure facilities, the frontline offers a variety of objectives, each of which brings you closer to victory and control over the territory.
    Capture cities and fortified positions. City by city, you can expand your zone of control, cutting a path through enemy fortifications. Capturing key settlements allows you to ease the pressure on other parts of the front, open new lines of attack and improve the supply of your troops. Each city is not just a point on the map, but an important strategic resource.
    Destroy enemy artillery and fire positions. Enemy frontlines are often covered by artillery, mortar crews and machine gun nests. Destroying these fire positions makes the offensive safer and allows you to avoid losses. Demolishing frontline fortifications also allows your troops to go deeper into enemy positions with less interference. Attacking Depots and Supply Lines. Destroying ammunition depots and supply points deprives the enemy of the resources to resist. Attacking the rear creates chaos, disrupts supply lines, and forces the enemy to focus on protecting basic needs rather than holding the front lines.
    Intercepting and Blocking Supply Columns. Destroying frontline supply routes will eventually lead to a shortage of ammunition, fuel, and provisions. By blocking supply columns, you weaken the enemy's position and reduce their ability to resist, making subsequent attacks easier.
    Creating Cauldrons and Encirclements. Using encirclement tactics, you can create "cauldrons" around enemy units, preventing them from retreating and receiving support. Isolated troops quickly lose morale and begin to run low on resources, making them easier to destroy or capitulate. Encirclement is one of the most effective ways to force the enemy to surrender without major losses.
    The front is a dynamic field of possibilities, where every player action matters. By capturing and destroying objects one by one, you weaken the enemy, expand the territory of control and bring your army closer to complete domination.

     

    Supply columns!
     

    These are the lifeblood of the enemy's front lines, providing them with everything they need to fight. Want to weaken the enemy's defenses and create conditions for an easy breakthrough? It's time to become the terror of the rear and hunt for supply columns!
    As an assault trooper, you can inflict maximum damage on the enemy's logistics, depriving them of strength and resources in the most vulnerable places. Use the interactive map to find supply zones marked with large and small circles. These areas indicate a cluster of columns - places where the enemy sends supplies and ammunition to the front lines.
    Track supply columns. Study the map carefully and choose the busiest routes. Columns with trucks move along regular routes between warehouse bases and front positions. Attack them en route, causing maximum damage while they remain defenseless in your area of effect.
    Destroy vehicles. Each truck you blow up or disable reduces the amount of resources available at the front. Destroying these vehicles literally "bleeds" the enemy's positions dry: ammunition, fuel, provisions - all of this is lost with each destroyed vehicle. On the map, you can see how each destroyed truck reduces the enemy convoy's resource supply.
    Create chaos in the rear. Attacks on convoys force the enemy to concentrate their forces on protecting supplies, diverting troops from the front. Disruptions in logistics lead to the depletion of ammunition and fuel at the front, which limits the enemy's ability to defend and attack. The enemy is forced to either strengthen their convoys, reducing their forces at the front, or face a shortage of supplies.
    This strategy allows you to influence the overall course of the war by attacking from the depths. By destroying supply columns, you force the enemy to compromise, exposing their rear and disrupting their supply chains. Watch the interactive map and see how the front begins to weaken as the enemy's resources dwindle, giving your troops a chance to make a decisive attack.

     

    Front Line WEB Service API

    A set of instructions for the WEB service API will allow players with IT skills to create their own tools for visualizing and monitoring the state of the front. Share these tools with other players, expanding the possibilities of monitoring and planning battles on the Front Line server

     

    See you on the FRONT LINE server!

    Get ready for heated battles, strategic maneuvers and real challenges on the battlefield. Let your frontline decisions and tactical skills lead to victory. Good luck, commander!
     

    Our contacts:
    Discord: discord.gg/NVv2rw6H5m
    Info channel: @FrontLineIl2
    Telegram group: @floodFL

     

Edited by Front_Line
  • Like 3
  • Thanks 2
  • Upvote 3
Posted

This sounds pretty awesome! 

 

Love the idea of a dynamic campaign with tanks, night missions, accounting for all the supplies such as bombs, fuel, etc.  How long do the campaigns last?

 

Is this the same server I've seen around at times, but appeared to be mostly all Russian speakers?

 

 

  • Like 1
Posted (edited)

Just checked out the test server; I really like the logistics aspect.  Before there's never been any incentive to take a Ju87 instead of a Bf110, Ju88, etc., but now there is a benefit.  Also a greater incentive to shoot down large bombers.  Not just with provisions but with fuel and ammo too as each airfield has a certain amount of fuel; I just spawned into an airfield and it had 78,130L of fuel, 43 tons of ammo, 122 tons of aircraft.

 

 

When you return to the airfield with remaining fuel and ammo, does it put that back into the supply?  Ideally it would, but I wasn't sure if you guys were able to do that.

 

Edit - just tested if it would after landing, and it appears so!  Nice!  Really looking forward to it!

Edited by FeuerFliegen
  • Like 1
Posted

Some conditions and mathematics.

  1. The first and important condition is that cities cannot attack when their current strength is less than 60% of the maximum.
  2. The capture of cities is carried out only by attack. A city that is forced to set up defenses under attack. An attack is a target (a group of game objects). Defense is a goal (a group of game objects).
  3. When installing an attack, the city puts 60% of its maximum strength into the field.
  4. When setting up a defense, the city puts 30% of its maximum strength into the field. If there is less than 30% of the force in the city, everything that is is displayed.
  5. At the end of the mission, the forces withdrawn into the field (attack / defense) return to their cities. Everything that is not destroyed in the field will return to the city, and what is destroyed will be scattered to the wind.
  6. City capture condition: at the end of the mission, the integrity of the attack must exceed the integrity of the defense by at least 30%.
  7. If the attacked city has neighboring cities that at the time of its capture have forces less than 30% of the maximum, they also come under the control of the attacking coalition.
  8. You can prevent the capture of the city if you destroy the attack (target). To prevent the condition in paragraph 6 from being fulfilled.
  9. Buildings retain their condition (damaged, destroyed) between missions. But, all objects are restored through the supply of resources. For example, a supply convoy unloading at an airfield first directs 50% of the resources brought to restore the destruction. If after this operation there is a surplus of 50% for restoration, they are sent to replenish the airfield.
  10. Rear cities support frontline cities. So, for each mission, the rear city can transfer 10% of its current strength to the frontline, but only if the current strength is at least 50% of the maximum. Frontline cities are supplied only by rear or by air supply (players only)
  11. The rear cities are supplied with supply columns. At the moment, in one mission, one side can order no more than two supply columns for cities and no more than three supply columns for airfields (up to five columns per side). The maximum weight of the transported cargo for one unit of equipment is 1500 kg. The maximum weight of the cargo transported by the supply column is 30,000 kg. However, the column is loaded at the factory and depending on the fullness of the plant with resources. Each piece of equipment is loaded in direct proportion to the number of resources at the factory. So, for example, if the fuel at the plant is 70% of the maximum, the transport will also be loaded by 70% (1500 kg * 0.7 = 1050 kg)
  12. Airfields surrounded cannot be supplied with supply columns.
  13. Cities surrounded by each mission lose their strength by 30% starting from the weakest city. Only one city loses 30% of its strength per mission. If all cities are equal, a random one is selected. A city with less than 30% of the force comes under the control of the besieging coalition. And so on until the complete elimination of the boiler.
  14. Surrounded cities and airfields can only be supplied with air transport, which falls entirely on the shoulders of pilots.
  15. Players trying to take off from an airfield that lacks resources for departure kick off after takeoff. At the same time, resources are not written off from the airfield. In the game chat, all pilots are notified of permission or prohibition to take off.
  16. There are only three types of resources in the game: Provisions, Fuel and Ammunition. All resources are consumed during departures. The corresponding number of resources is written off from the airfield as soon as the pilot is on the plane at the airfield. After the flight, resources are returned to the airfield where the pilot completes the flight (if resources are not returned outside the airfield). Resources spent on departure are not returned. If the aircraft returns damaged, then not the full resource is returned. For example: if the aircraft is carrying 1000 kg (Provisions) and the entire aircraft is damaged by 2%, then it will return to the airfield 1000 - 1000 * 0.02 = 980 kg . In addition, a certain amount of resources is also deducted for wear. Fuel is consumed based on the minute fuel consumption on this type of aircraft. Ammunition, respectively, how much is spent in battle, so much will not return.

 

I'm sorry for my English.

That's all for now. Write your wishes, questions, and comments. Have a good flight!

  • Like 1
  • Upvote 1
Posted
15 hours ago, FeuerFliegen said:

Just checked out the test server; I really like the logistics aspect.  Before there's never been any incentive to take a Ju87 instead of a Bf110, Ju88, etc., but now there is a benefit.  Also a greater incentive to shoot down large bombers.  Not just with provisions but with fuel and ammo too as each airfield has a certain amount of fuel; I just spawned into an airfield and it had 78,130L of fuel, 43 tons of ammo, 122 tons of aircraft.

 

 

When you return to the airfield with remaining fuel and ammo, does it put that back into the supply?  Ideally it would, but I wasn't sure if you guys were able to do that.

 

Edit - just tested if it would after landing, and it appears so!  Nice!  Really looking forward to it!

All buildings on the airfield are important. Fuel is stored in the tanks, provisions and ammunition are stored in the hangars. If you destroy a tank, the amount of fuel stored in this tank will be written off from the airfield.
Destroy all objects on the airfields to close this airfield for flights.

  • Like 1
Posted

I took SCG / ZG1 ground attackers in there a couple of nights ago and had a great experience attacking a tank position and a defensive position. From a ground attack perspective the flak is very challenging, maybe slightly more lethal than TAW. Experienced a possible glitch where I couldn't take off because I it said was "captured," even though I hadn't been captured, but overall a very challenging ground attack experience.

Posted
5 часов назад, SCG_Ham_von_Boom сказал:

Я взял туда штурмовиков SCG / ZG1 пару ночей назад и получил отличный опыт атаки на позицию танка и оборонительную позицию. С точки зрения наземной атаки зенитная артиллерия очень сложна, возможно, немного более смертоносна, чем TAW. Испытал возможный глюк, когда я не мог взлететь, потому что мне сказали, что я "захвачен", хотя я не был захвачен, но в целом это был очень сложный опыт наземной атаки.

We fixed the problems when the capture took place on allied territory. Everything is working correctly now.

  • Thanks 1
Posted

Will there be tanks, as didn't see them yet?

Posted
38 минут назад, GasTeddy сказал:

Will there be tanks, as didn't see them yet?

The tanks will, of course, be in test mode soon. Tanks will have exactly the same tasks as aviation - to advance the front line and influence the enemy’s economy.

03.12.2024 в 10:23, SCG_Ham_von_Boom сказал:

I took SCG / ZG1 ground attackers in there a couple of nights ago and had a great experience attacking a tank position and a defensive position. From a ground attack perspective the flak is very challenging, maybe slightly more lethal than TAW. Experienced a possible glitch where I couldn't take off because I it said was "captured," even though I hadn't been captured, but overall a very challenging ground attack experience.

At the moment, attack and defense positions are made in 11 different options, with random difficulty settings for anti-aircraft artillery. Airfields and factories have the strongest defenses, while transport convoys for cities have little or no protection. In the future, before the start of the war, we will publish instructions for the game in English, all these things are described there. At the moment, the instructions are only in Russian, you can use a translator.

=AD=Kap-the-head
Posted

Another factor I found to be cool, is that defense are set up near the settlements, which provide necessary provisions to that defense. Therefore, damaging the defense alone will not have that much of an effect on that part of the front, as you need to damage the surrounding settlements to a certain level for them to stop providing the defense with the necessary supplies. This is probably the closest I have on any servers, that bring logistic factor to such level.

  • Thanks 1
Posted

Question: if a pilot bailed out in enemy territory, could be rescued by a squad mate who land close to the point where the parachute landed?

  • Like 1
  • Upvote 1
Posted
8 minutes ago, ITAF_Rani said:

Question: if a pilot bailed out in enemy territory, could be rescued by a squad mate who land close to the point where the parachute landed?

Rescue of pilots planned for future

  • Like 2
  • Thanks 1
Posted
On 12/4/2024 at 11:56 AM, Front_Line said:

The tanks will, of course, be in test mode soon. Tanks will have exactly the same tasks as aviation - to advance the front line and influence the enemy’s economy.

 

 

Made a test drive. Seem to be same miracle AI guns than in some other severs. Shooting without visual from long distance, behind some trees and over a wall, ammo bouncing from ground without exploding and then hitting panzer and killing it with one hit. Not very promising.

Posted
6 hours ago, GasTeddy said:

 

Made a test drive. Seem to be same miracle AI guns than in some other severs. Shooting without visual from long distance, behind some trees and over a wall, ammo bouncing from ground without exploding and then hitting panzer and killing it with one hit. Not very promising.

Tank gameplay requires cooperation with aircraft! Playing alone will be very difficult for us.

Posted

Now, you can only fight for one side. The side is selected automatically at the first appearance. It will be impossible to change sides before the next vape, be careful!

  • 3 weeks later...
=AD=Denisik_FL
Posted

The war starts on 02.01.2025 at 13.00 UTC (16.00 Moscow time).
Registration is open!


 

Brief instructions for registration:

1) Go to the website il2-fl.ru
2) In the upper right corner, click the "Login" icon
3) Then click the "registration" button
4) Fill out the form
5) Click "Register" and go to "Mail"
6) In the letter that came to your mail, click on the link to confirm registration.
7)Next, on the website, click the "Login" button
8)In your profile, you will see a window for linking accounts
9)Log in to the game, appear at the airfield ON THE PLANE and read the chat
10)Enter the code you received in the chat on the website along with your GAME nickname
11)Next, choose a side
12)Return to the game, reappear, and you can take off.

Posted

Friends and comrades!
The last patch for this year is ready, and you can already see and touch it.
FRONT LINE

 

- The main page of the portal has been updated.
- The forces of the parties are displayed, the number of users who chose one side or another.
- "Percentages" in the target have been added to the interactive map.
- Landing "T"s have been added to airfields, sorcerers indicating the wind, as well as the launch of a red rocket when the enemy approaches closer than 9 km.
- Factories and frontline targets have been fixed.
- "Game instructions" in English has been added.

 


On behalf of the entire FRONT LINE project development team, we congratulate you on the New Year 2025!
We wish you and your loved ones good health! We wish you new discoveries and achievements, victories and joy, salary increases and more time for your favorite activities! Let 2025 be better than 2024!
Happy New Year, Friends! We are waiting for you on January 2nd, alive and well!
Hurray! Hurray! Hurray!

  • Like 2
Posted

ATTENTION!

War starts on January 2, 2025 at 13:00 UTC!

Front_Line
Posted

ATTENTION!
War starts on January 2, 2025 at 13:00 UTC!
Side selection is available!

If you have logged out of our portal, log back in and select a side!

FeuerFliegen
Posted

I've been trying to log in for a long time now.  The registration seemed to work fine, as well as e-mail confirmation. 

 

But then when I try to login, it just says it's loading, forever...

-DED-Zlodey
Posted
7 часов назад, FeuerFliegen сказал:

I've been trying to log in for a long time now.  The registration seemed to work fine, as well as e-mail confirmation. 

 

But then when I try to login, it just says it's loading, forever...

Auto-completion or entering an Email through copying can lead to such results. try to erase one character and enter it manually

-DED-Zlodey
Posted

Hello everyone! We’re excited to announce some updates to our website:

  1. Fixed issues with autofill and clipboard paste in registration and login forms.
  2. Resolved the issue where users had to log out and back in to see the coalition selection prompt after resetting their coalition.
  3. Values in the Supply Columns dialog are now rounded for better usability.

Thank you for staying with us! Feel free to share your feedback or ask any questions.

III/JG52_Speedwulf77
Posted

Hi, first.... thank you for initiating a new server !     

My question i tried to register yesterday several times but did not get the registration mail , checked spam too, nothing , tried with another e mail and name , same there , no confirmation mail nowwhere. ?1 

Can this be checked , because f lying was not possible yesterday for me ,  got kicked after 3 minute. 

thank you 

-DED-Zlodey
Posted
3 минуты назад, Speedwulf77 сказал:

Hi, first.... thank you for initiating a new server !     

My question i tried to register yesterday several times but did not get the registration mail , checked spam too, nothing , tried with another e mail and name , same there , no confirmation mail nowwhere. ?1 

Can this be checked , because f lying was not possible yesterday for me ,  got kicked after 3 minute. 

thank you 

Hi. Write me a private message on the forum or in Telegram with your Email address, which was used for registration.

IRRE_Genius
Posted

Hi -DED-Zlodey 

 

I have same problem but i found register mail on my spam and link are deactivated.

 

I send you my mail adress in the forum.

 

Thanks

-DED-Zlodey
Posted
6 минут назад, IRRE_Genius сказал:

Hi -DED-Zlodey 

 

I have same problem but i found register mail on my spam and link are deactivated.

 

I send you my mail adress in the forum.

 

Thanks

If an email ends up in spam, you can mark it as not spam and then, in the future, our emails should not end up in spam. I just don't know how your mail services work, here in Russia exactly as I described. If you have an email, you can click on the link to confirm the email.

 

To everyone else who is not from Russia.

If you are experiencing problems receiving mail from our server in Moscow, please register your mailbox at gmail.com We know for sure that Google accepts mail from our server.

-DED-Zlodey
Posted

You can click on the mailbox confirmation link from any device. From your phone, tablet, or PC, it doesn't matter.

FeuerFliegen
Posted
20 hours ago, -DED-Zlodey said:

Auto-completion or entering an Email through copying can lead to such results. try to erase one character and enter it manually

 

I had to do that in the first place just to click submit.  After that, it was stuck loading.

FeuerFliegen
Posted (edited)

Finally got in.

 

What's with the invincible tanks?  But not all of them?

 

I remember dealing with that randomly on the Finnish VP server; it was very aggravating.

 

 

 

Also.... I died and was waiting for the timer to allow me to fly.

I waited to take off, and got the message that I am now free to fly.  I took off, and got kicked off as soon as my plane got into the air.

Edited by FeuerFliegen
-DED-Zlodey
Posted
2 часа назад, FeuerFliegen сказал:

Finally got in.

 

What's with the invincible tanks?  But not all of them?

 

I remember dealing with that randomly on the Finnish VP server; it was very aggravating.

 

 

 

Also.... I died and was waiting for the timer to allow me to fly.

I waited to take off, and got the message that I am now free to fly.  I took off, and got kicked off as soon as my plane got into the air.

After receiving the ban, it is necessary to go to the briefing (get off the plane if at the airfield). After receiving permission in the briefing, you can enter the airfield. Otherwise, it will be thrown away.

-DED-Zlodey
Posted

Yes, it is also necessary to see if there are enough resources at the take-off airfield? If there are no resources at the airfield, then take-off will be prohibited and the airfield will have to be changed.

-DED-Zlodey
Posted (edited)

An important clarification regarding the supply of airfields by players.
Some pilots have started to practice transporting resources on conventional aircraft (He-111 for example). The plane is heavy, it can take a lot of fuel on board. The motive is clear. And they are not condemned. However, it must be remembered that if there is damage on the field, an ordinary aircraft will not repair the damage. It simply stores the resources it consists of inside the field. Therefore, in order to avoid misunderstandings (why didn't I add more, I brought it and all that) I recommend using transport aircraft for their intended purpose, combat aircraft for their intended purpose. Well, if you are sure that there is no destruction at the target airfield and that all the resources will fit on the field, you can also transport resources on combat aircraft. Just keep in mind the important mechanics of damage recovery.

Edited by -DED-Zlodey
-DED-Zlodey
Posted

🔥 Important update!

🚀 The following changes will take effect with the new missions:

1️⃣ Factory Replenishment: Now increased to 25 tons of each resource per mission.
2️⃣ The columns will now take on board as many resources as there are entire buildings in the factory. That is, XP actual/maximum = the coefficient that will be applied to each transport in the supply column when it is loaded. For example, if a transport has a maximum load of 1,500 kg, then with a coefficient of 0.7 it will be loaded only at 70% of its maximum load capacity. That is, = 1050 kg of resource.
3️⃣ If the number of resources for loading the column at the factory is less than 31 tons, the column will not be installed on the map. No supplies will be made. For columns supplying airfields, the presence of any of the three resources of more than 31,000 kg will give birth to a column, for columns supplying settlements, 31,000 kg of ammunition will be required to give birth to a column.

⚙️ Get ready for new challenges!

I./JG68_Sperber
Posted

Hello, too complicated your registration.. 😉I'm still being kicked out.... I'm registered everywhere with a code!... But I managed to die before I was kicked after 1 minute gg🤣 Are you so afraid of evil pilots? I can't write on your Discord... 

GasTeddy
Posted (edited)
5 hours ago, I./JG68_Sperber said:

Hello, too complicated your registration.. 😉I'm still being kicked out.... I'm registered everywhere with a code!... But I managed to die before I was kicked after 1 minute gg🤣 Are you so afraid of evil pilots? I can't write on your Discord... 

 

Similar experiences. Hard to get verification code, as game kicks me out after it has downloaded. Just wonder, what is the sense to make it this complicated?

 

 

Edit: Now I finally got the code. No Pzkw IV available?

Edited by GasTeddy
Got the code
1./JG42flesch
Posted

 BS Planset with only PZIII and Stugs vs SU122 and T34!!!!!!!!!

 

FeuerFliegen
Posted
On 1/4/2025 at 1:31 AM, -DED-Zlodey said:

After receiving the ban, it is necessary to go to the briefing (get off the plane if at the airfield). After receiving permission in the briefing, you can enter the airfield. Otherwise, it will be thrown away.

 

 

Thanks.  Makes sense.

 

What about the invincible tanks though?  I hate driving a long distance with only so much ammo and wasting a bunch on them. 

-DED-Zlodey
Posted

There were some connection issues today. This has nothing to do with registration, obtaining a verification code, etc. It's just internal problems. 
Yes, no one is afraid of anyone. Simply, in order to be able to manage the attacks, supplies, and other delights that we are preparing in the future, it is necessary to separate who is building which attacks, who invited whom to the link/group, and to whom to send the invitation notification... Please be patient, registration is done once. Then, each campaign needs to choose a side and that's it, until the next campaign.

3 минуты назад, FeuerFliegen сказал:

What about the invincible tanks though?  I hate driving a long distance with only so much ammo and wasting a bunch on them. 

For the purposes, there are "live" tanks (controlled by AI) and regular static tanks. So, if you see that a tank does not turn its turret in your direction, does not shoot back, then it is a static tank and it must be killed with high-explosive shells. If he turns the turret and shoots, then he must be killed with armor-piercing shells. The game has restrictions that do not allow you to put only "live" tanks, as they consume a lot of CPU resources, which slows down the game. Therefore, we have to mix them so that the target can shoot back at least a little from the tank players and at the same time, so that there would be more targets destroyed for aviation.

FeuerFliegen
Posted
1 hour ago, -DED-Zlodey said:

For the purposes, there are "live" tanks (controlled by AI) and regular static tanks. So, if you see that a tank does not turn its turret in your direction, does not shoot back, then it is a static tank and it must be killed with high-explosive shells. If he turns the turret and shoots, then he must be killed with armor-piercing shells. The game has restrictions that do not allow you to put only "live" tanks, as they consume a lot of CPU resources, which slows down the game. Therefore, we have to mix them so that the target can shoot back at least a little from the tank players and at the same time, so that there would be more targets destroyed for aviation.

 

 

Ok, makes sense; I hadn't brought any HE rounds with me so I wasn't able to try.  I could tell that they were static tanks based on the lower graphics they had, but I wasn't sure why they'd be invincible.   So I assume it will be necessary to always bring some HE rounds with me.

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