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Artillery spotting missions (similar as in career?), Solved, 1st draft of simple arty spotting group released


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Posted (edited)

Hi All,

I read something about artillery spotting missions (in career mode).

Are special plane types required? Or possible with all plane types?

How does artillery spotting work when flying the mission? (maybe videos are existing?)

Do we have example missions?

Or has anyone created a small tutorial how to do with ME?

Could be interesting for a Reconnaisssance Campaign

Edited by kraut1
Posted (edited)

There should be example missions around on the forum - there were some back in the RoF Days anyway..

Its possible with any plane in SinglePlayer I think. It works off a flash dialogue which is shown when the player enters the area. The flash dialogue will then output an event depending on which grid the player clicks in the dialogue (i.e. for each "block" in the dialogue) So, there will 64 possible output events (the 8 columns of the grid multiplied by the 8 rows for each: 8x8=64)

image.png.5b9e229453342a05447f59b9de6f3d8c.png

you then just target link the outputs to an AttackArea MCU linked to the artillery guns so they will fire to that area.. so you will have 64 attack area MCUs, and the flash dialogue output will trigger whichever one was clicked by the player.  its pretty simple in theory, but can get complicated in practice because of all the attack areas you need to link to in the area, but it works well when setup correctly.

 

The only thing which really sucks about it is that it doesnt work in multiplayer.. its a Single player only feature..

EDIT: video here explaining how to do it from Requiem:

https://www.youtube.com/watch?v=wPUCa72jEMw

Edited by Flashy
  • Like 1
  • Thanks 1
Posted
19 hours ago, Flashy said:

There should be example missions around on the forum - there were some back in the RoF Days anyway..

Its possible with any plane in SinglePlayer I think. It works off a flash dialogue which is shown when the player enters the area. The flash dialogue will then output an event depending on which grid the player clicks in the dialogue (i.e. for each "block" in the dialogue) So, there will 64 possible output events (the 8 columns of the grid multiplied by the 8 rows for each: 8x8=64)

image.png.5b9e229453342a05447f59b9de6f3d8c.png

you then just target link the outputs to an AttackArea MCU linked to the artillery guns so they will fire to that area.. so you will have 64 attack area MCUs, and the flash dialogue output will trigger whichever one was clicked by the player.  its pretty simple in theory, but can get complicated in practice because of all the attack areas you need to link to in the area, but it works well when setup correctly.

 

The only thing which really sucks about it is that it doesnt work in multiplayer.. its a Single player only feature..

EDIT: video here explaining how to do it from Requiem:

https://www.youtube.com/watch?v=wPUCa72jEMw

Great, Thanks very much!

Do we have an example mission?

I suppose for great battles WW2 missions we don't need the radio equipment (not available as modification).

Posted

That is a good question.. I dont know if radio equipment is still required for Il-2 (it was for RoF).. we would need to test..

 

For an example mission - start a career flying 2 seaters in western front, and wait for a artillery spotting mission to come up. Then when you fly it, the game will download a _gen.mission file to data/missions folder on your computer. If you open that file in the mission editor, the logic for the artillery spotting is in there. You can then just remove all the other stuff in the mission (other flights, AA, vehicles etc) until you just have the artillery spotting logic left. Its a bit of a hassle and requires you to be pretty comfortable with the mission editor. Have you used the editor much @kraut1?

Posted (edited)
1 hour ago, Flashy said:

That is a good question.. I dont know if radio equipment is still required for Il-2 (it was for RoF).. we would need to test..

 

For an example mission - start a career flying 2 seaters in western front, and wait for a artillery spotting mission to come up. Then when you fly it, the game will download a _gen.mission file to data/missions folder on your computer. If you open that file in the mission editor, the logic for the artillery spotting is in there. You can then just remove all the other stuff in the mission (other flights, AA, vehicles etc) until you just have the artillery spotting logic left. Its a bit of a hassle and requires you to be pretty comfortable with the mission editor. Have you used the editor much @kraut1?

Thanks, have just created a normandy 26 squadron career, created 1 arty spotting mission and backed up as single mission.

Have flown the career mission and was able to direct artillery fire.

Thanks for your link with the video!!!!!

I will analyze the mission with the ME

Maybe I can create such a mission  for the eastern front too. @Marque

My first flown career mission:

 

Edited by kraut1
Posted

Cool! glad you got it working!

  • Like 1
Posted (edited)
3 hours ago, Flashy said:

Cool! glad you got it working!

Using during the mission was easy, the extraction of the mission file was a bit more complex, because I was not sure which of the hundreds of links are required  and which not.

image.thumb.png.5b0aa6c1dc2f8e8a23ba822520731700.png

 

looked very complex, but unbelievable, it seems to work!

 

Edited by kraut1
  • kraut1 changed the title to Artillery spotting missions (similar as in career?), Solved, 1st draft of simple arty spotting group released

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