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Update 5.504 is now live


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Posted
4 hours ago, JG4_Moltke1871 said:

DesktopScreenshot2024_11.23-18_58_17_64.thumb.png.16ad14eeb9d20eb4dc445e15ea5eab41.png 

 

Zeppelin sheds in 0522... and there are more to find... I hope the effort to build them has a good reason...🙏

 

Likely that they were historically targets for raids. I'd caution against reading in anything beyond the fact that they were historically there. Admittedly, it'd be pretty cool to destroy a Zeppelin on the ground (even if it couldn't fly or fight in the sim) - but even that is pretty unlikely.

 

There are actually still a few single seat fighters: Roland D.VIb, SSW D.III, Roland D.II, Fokker D.II, Fokker D.III, Fokker E.IV, D.H.5, Morane-Saulnier N, Spad XII... not to mention twin seat fighters like the Nieuport N.12 and Hannover Cl.II... all of which would require a lot less additional coding to add to the sim and some of which would sell pretty well... especially some of the better looking ones (Roland D.VI, Airco D.H.5, Hannover Cl.II are probably the prettiest - and two of them are very high performing). We'd be quite lucky to get any of these.

 

So I wouldn't get my hopes up about a rigid airship.

 

P.S. If you are really desperate, and can somehow get FS-WWI to run on a modern machine without crashing - that mod does actually contain a Zeppelin. I think the Original Red Baron also contained them? Or am I misremembering?

Posted (edited)

Fokker E.III - speedometer not working, fast machine 240+ km/h 😉. I also saw half of Nieuport 11 in the air (maybe when he recived some of demage).

 

dw6ShK3.jpg

Edited by YoYo
  • Upvote 2
JG4_Moltke1871
Posted
1 hour ago, Avimimus said:

 

Likely that they were historically targets for raids. I'd caution against reading in anything beyond the fact that they were historically there. Admittedly, it'd be pretty cool to destroy a Zeppelin on the ground (even if it couldn't fly or fight in the sim) - but even that is pretty unlikely.

 

There are actually still a few single seat fighters: Roland D.VIb, SSW D.III, Roland D.II, Fokker D.II, Fokker D.III, Fokker E.IV, D.H.5, Morane-Saulnier N, Spad XII... not to mention twin seat fighters like the Nieuport N.12 and Hannover Cl.II... all of which would require a lot less additional coding to add to the sim and some of which would sell pretty well... especially some of the better looking ones (Roland D.VI, Airco D.H.5, Hannover Cl.II are probably the prettiest - and two of them are very high performing). We'd be quite lucky to get any of these.

 

So I wouldn't get my hopes up about a rigid airship.

 

P.S. If you are really desperate, and can somehow get FS-WWI to run on a modern machine without crashing - that mod does actually contain a Zeppelin. I think the Original Red Baron also contained them? Or am I misremembering?


What I hope for aren’t Zeppelins but Entente missions in career mode targeting these halls.

 

I am craving long range missions 😉

Breguet, Airco, Handley Page…. Wich plane have the fuel capacity to reach these strategic targets?

  • Upvote 1
Posted
2 hours ago, Zooropa_Fly said:

You could ask for drop tanks.

 

Ahistorical for WWI - the only exception being... I think the Siemens-Schuckert D.VI and perhaps one or two other prototypes - which had an ability to jettison the internal fuel tanks in case of fire (hopefully allowing the aircraft to glide to safety).

Posted
1 hour ago, Avimimus said:

Ahistorical for WWI -

 

He was taking the piss...

Posted

I have Flying Circus 1, 2, and 3 but not Volume 4! I downloaded the 5.504 update last night but when I tried to fly towards Paris in Quick Start, it wouldn't let me go off the map! How can I fly to Paris to see the sights -- or do I need Flying Circus 4 to see Paris?

Posted
5 hours ago, Crockett said:

I have Flying Circus 1, 2, and 3 but not Volume 4! I downloaded the 5.504 update last night but when I tried to fly towards Paris in Quick Start, it wouldn't let me go off the map! How can I fly to Paris to see the sights -- or do I need Flying Circus 4 to see Paris?

Are you using the Arras map, or the Western Front map? you can choose it in the top right corner of the screen..

  • Upvote 1
Posted

Tempest's FM has changed, so how come its specification didn't change?

Posted
12 hours ago, Flashy said:
18 hours ago, Crockett said:

I have Flying Circus 1, 2, and 3 but not Volume 4! I downloaded the 5.504 update last night but when I tried to fly towards Paris in Quick Start, it wouldn't let me go off the map! How can I fly to Paris to see the sights -- or do I need Flying Circus 4 to see Paris?

Are you using the Arras map, or the Western Front map? you can choose it in the top right corner of the screen..

I was using the Arras map and your suggestion solved my problem! I got some great pictures for my desktop! Thank you for the reply!

  • Like 2
Posted

19. Career: redesigned the Ground Attack Intercept mission (fixed a bug where the attack aircraft were not present at the mission point and adjusted the altitude of their appearance,

 

not to forget the mission altitude of the player flight was raised to 1500m.

I am very thankful for this, although 2000m like in the other ground attack intercept mission (Airfield Defense) would make even more sense.

On a sidenote, flying for the JG 2 in the first phase of the Normandy career, you only have one Ground Attack Intercept mission, you fly again and again. You are defending an artillery position 10km east of Le Havre. It would be nice if there were some more missions, like defending artillery positions near the coast, railroad junctions, supply columns...

And of course the artillery guns should not be shooting in that first phase.

 

All in all some good career improvements.

  • Upvote 1
PatrickAWlson
Posted

@LukeFF  Is the western front map significantly changed for FC4?  If yes, do you know where the tile images are?  I was hunting in swf.gtp and map12.gtp and have yet to find them.  Thanks.

  • 1CGS
Posted

I'm not sure where the new map file images are stored. I can ask and see if no one else knows. 

  • 1CGS
Posted
5 hours ago, PatrickAWlson said:

Is the western front map significantly changed for FC4?  If yes, do you know where the tile images are?

These tile images are in Maps10.gtp.

 

11 hours ago, Yogiflight said:

On a sidenote, flying for the JG 2 in the first phase of the Normandy career, you only have one Ground Attack Intercept mission, you fly again and again.

Do you have mods installed perhaps? We just checked the JG2 in the beginning of BoN and in several days had 1 bomber intercepts, 2 ground attack intercepts and 4 airfield defense missions generated.

  • Like 1
  • Thanks 1
2/JG26_natris
Posted
39 minutes ago, Sneaksie said:

5.504b Patch

  1. An air drag calculation error of damaged aerodynamic elements of WWI airplanes has been fixed (it made the airplanes with damaged surfaces fly faster instead of slower);
  2. There were some reports that improved AAA gunners skill sometimes resulted in killing players in one shot so this change was toned down (AAA skill is low on Enemy Inferiority career setting as it was before the 5.504 update, low or medium on Parity setting and medium on Enemy Superiority setting).
  3. Parts of the both Strutters and Nieuport 11 no longer should disappear at a distance when damaged;
  4. Fokker EIII motor canopy has polishing effect, cockpit clock is working;
  5. Halberstadt D.II anemometer corrected;
  6. Racing multiplayer mission on Yak-9s added to Multiplayer\Cooperative folder (you can create a server with this mission in the game, Multiplayer - Create Server - Cooperative - select the mission);
  7. Minor text corrections.
     

what about steam client?

Posted
1 hour ago, Sneaksie said:

5.504b Patch

  1. An air drag calculation error of damaged aerodynamic elements of WWI airplanes has been fixed (it made the airplanes with damaged surfaces fly faster instead of slower);
  2. There were some reports that improved AAA gunners skill sometimes resulted in killing players in one shot so this change was toned down (AAA skill is low on Enemy Inferiority career setting as it was before the 5.504 update, low or medium on Parity setting and medium on Enemy Superiority setting).
  3. Parts of the both Strutters and Nieuport 11 no longer should disappear at a distance when damaged;
  4. Fokker EIII motor canopy has polishing effect, cockpit clock is working;
  5. Halberstadt D.II anemometer corrected;
  6. Racing multiplayer mission on Yak-9s added to Multiplayer\Cooperative folder (you can create a server with this mission in the game, Multiplayer - Create Server - Cooperative - select the mission);
  7. Minor text corrections.
     

Servers have been down for a few hours after the most recent update was released. DServer reports a version mismatch.

15[Span.]/JG51Chajas
Posted

Good Work

 

Posted
10 hours ago, Sneaksie said:

Do you have mods installed perhaps? We just checked the JG2 in the beginning of BoN and in several days had 1 bomber intercepts, 2 ground attack intercepts and 4 airfield defense missions generated.

Sorry, I was a bit misunderstandable. My point is, that all ground attack intercept missions are the mission to defend the artillery position 10km east of Le Havre. There are no other ground attack intercept missions.

Of course there are Airfield Defense and Bomber Intercept missions as well. And in these mission types you have some variety, different airfields to defend and as far as I remember bombers coming from different directions. So it would be nice to have Allied fighters attack other ground targets than the one artillery position.

  • Thanks 2
JG4_Moltke1871
Posted

The Anemometer of Fokker E.3 isn’t fixed.

 

How about the differences of max rpm‘s of the Sopwith Triplane (max 1500) and the Strutters (max 1450) while they have the same engine?

  • Like 1
  • Upvote 1
JG4_Moltke1871
Posted

freeflight.2024-11-26_23-12-18_00.zip

Here are two tracks to compare Tripe and strutter, looks for me like the tripe damage with close to 1600 and the strut close to 1500 but i can be wrong😅

  • Thanks 1
  • 1CGS
Posted
7 hours ago, JG4_Moltke1871 said:

The Anemometer of Fokker E.3 isn’t fixed.

 

How about the differences of max rpm‘s of the Sopwith Triplane (max 1500) and the Strutters (max 1450) while they have the same engine?

 

Neither issue has been addressed yet. 

Posted
On 11/25/2024 at 9:03 AM, bycomet said:

Tempest's FM has changed, so how come its specification didn't change?

my experience so far is that the "change to FM" means that Tempest no longer breaks a wing during rolling manoeuvres.

Posted
On 11/26/2024 at 4:10 AM, Sneaksie said:

5.504b Patch

  1. An air drag calculation error of damaged aerodynamic elements of WWI airplanes has been fixed (it made the airplanes with damaged surfaces fly faster instead of slower);
  2. There were some reports that improved AAA gunners skill sometimes resulted in killing players in one shot so this change was toned down (AAA skill is low on Enemy Inferiority career setting as it was before the 5.504 update, low or medium on Parity setting and medium on Enemy Superiority setting).
  3. Parts of the both Strutters and Nieuport 11 no longer should disappear at a distance when damaged;
  4. Fokker EIII motor canopy has polishing effect, cockpit clock is working;
  5. Halberstadt D.II anemometer corrected;
  6. Racing multiplayer mission on Yak-9s added to Multiplayer\Cooperative folder (you can create a server with this mission in the game, Multiplayer - Create Server - Cooperative - select the mission);
  7. Minor text corrections.
     

Thanks I was wondering….🥳

Posted

After trying everything upon purchase today Windows 10 Home and steam client exits immediately upon pressing play -- I almost gave up and then stumbled onto the FIX:

 

     DEP: Data Execution Prevention

 

Control Panel => System => About (left menu, last choice) => Advanced system settings (right choices) => 
Advanced tab => Settings button (in the Performance section) => 
Data Execution Prevention tab => choose Turn on DEP for all programs and services except those I select

(for security, this is the best choice because we will only make the one file "il2fb.exe" less secure, not your whole computer)
=> Add... button ==> browse to your il2fb.exe file and select it

( mine was in C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946, I have no idea where your might be)
=> make sure you select il2fb.exe and press Open

=> press OK => press OK

I did not need to reboot , then it launched ok

 

SUGGESTION TO DEVS AS I AM A DEV: figure out how to detect when DEP is the problem and report an error somehow, any way possible.
Alternatively, figure out how not to violate DEP


App ID: 15320
Build: 2692945
Installed content updated: Nov 26, 2024 at 4:18PM just purchased as per steam promotion, was on my wish list

Posted
5 hours ago, bbq572 said:
Spoiler

After trying everything upon purchase today Windows 10 Home and steam client exits immediately upon pressing play -- I almost gave up and then stumbled onto the FIX:

 

     DEP: Data Execution Prevention

 

Control Panel => System => About (left menu, last choice) => Advanced system settings (right choices) => 
Advanced tab => Settings button (in the Performance section) => 
Data Execution Prevention tab => choose Turn on DEP for all programs and services except those I select

(for security, this is the best choice because we will only make the one file "il2fb.exe" less secure, not your whole computer)
=> Add... button ==> browse to your il2fb.exe file and select it

( mine was in C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946, I have no idea where your might be)
=> make sure you select il2fb.exe and press Open

=> press OK => press OK

I did not need to reboot , then it launched ok

 

SUGGESTION TO DEVS AS I AM A DEV: figure out how to detect when DEP is the problem and report an error somehow, any way possible.
Alternatively, figure out how not to violate DEP


App ID: 15320
Build: 2692945
Installed content updated: Nov 26, 2024 at 4:18PM just purchased as per steam promotion, was on my wish list

 

 

Il2 1946 is not developed by these devs, they have nothing to do with that decade old software. This forum is for il2 Great Battles. Aside from the Il2 name they have no other connection. 

Posted
On 11/26/2024 at 10:56 PM, JG4_Moltke1871 said:

The Anemometer of Fokker E.3 isn’t fixed.

 

Right, not solved, also no Lady Photo in Albatros D.III. Perhaps they working now on patch "c" ;).

  • Upvote 3
creamersdream
Posted

I don't have Flying Circus III yet. Looks like its on sale so I should buy.  I will wait for a better sale to buy #4.  So now that we got Flying Circus IV is that the end of the road? 

JG4_Moltke1871
Posted
On 11/26/2024 at 1:10 PM, Sneaksie said:

There were some reports that improved AAA gunners skill sometimes resulted in killing players in one shot so this change was toned down (AAA skill is low on Enemy Inferiority career setting as it was before the 5.504 update, low or medium on Parity setting and medium on Enemy Superiority setting

Would it be make more sense bind the AAA skill on the AAA density settings? Or on best case have the possibility set the AAA skills (And maybe the AI gunner skills) separately?

  • Upvote 1
  • 1CGS
Posted
4 hours ago, creamersdream said:

I don't have Flying Circus III yet. Looks like its on sale so I should buy.  I will wait for a better sale to buy #4.  So now that we got Flying Circus IV is that the end of the road? 

 

For now, yes, Volume IV is the last WWI title planned for the GB engine. That doesn't exclude possible edits to things like flight models, of course. 

JG4_Moltke1871
Posted

After playing a bit since release I have to say I am also happy about some things:

 

It seems the AI rear gunners are able to defend again their formation and open fire 🙂. After a long time ago I can trust my formation gunners again to do their job in career mode ( so far tested in WW1 ), and it seems I can play without mod again 😀

 

Also little details like the smoking chimneys on the western front factories makes me happy.

 

I am confident some little bugs will be fixed like the Anemometer bug on the Fokker E.III.

 

Maybe you have a look at the Esc. VB 108, often the given equipment in career missions can’t finish the task like Strutters B are chosen for artillery spotting missions ( B has no radio ) or the planes for bridge bombing missions have no bombs 😅

 

But most things making me happy in this patch 😊

Posted

Man, I really hope somewhen the available WW1 maps could be integrated into the Rhineland and Normandy maps. That would be fantastic.

 

Otherwise great release. Having fun with Fokker E-III and DH-2. Great early x-mas present! 👍

  • Upvote 2
Posted

I am actually finding the AAA far more brutal than it should be, on Parity or Superiority. Setting these levels of enemy air strength to historical balance means far more lethal AAA, more than it could have been, which shouldn't be the case. I am having to drop to Inferiority even if it is historically inaccurate just to complete some bombing or tactical support missions. Historically, a Me-262 should be able to overfly a city at height, and not repeatedly have its wings blown off. AA was not that good.
Otherwise, splendid work.

  • Upvote 1
Posted (edited)

I don't know how "good" was AA, i only know that  something about 550 P-51 was shot down by enemy aircraft's and some of 2000 was shot down by AA and others reasons. 

AA was very lethal.

Edited by Sobilak
Posted

Keep in mind that the P-51 was known to be able to outrun German planes, and one of the main ways they were used was to escort bombers and to hunt for German planes, while the Germans focused on attacking the bombers. Also, they were used relatively late in the war, when the Germans were running out of planes and good pilots.

 

The way the AI and players flies in the game should probably result in much larger lethality of planes.

Posted
4 hours ago, Sobilak said:

I don't know how "good" was AA, i only know that  something about 550 P-51 was shot down by enemy aircraft's and some of 2000 was shot down by AA and others reasons. 

AA was very lethal.

 

AA was more lethal than enemy aircraft. Many people seem to forget that.

 

USAF STATISTICS

 

AFD-110331-045.pdf

 

For more hard facts, see here Tables 159 and 160:

 

image.thumb.png.f400e8ab1b7ac5a87ca1fc5b0ba91635.png

image.thumb.png.17054c6ee4e18ab695b637b09b09d829.png

image.thumb.png.b2bac916d95080f4f4b74bbd895bbbc2.png

 

  • Like 2
Posted (edited)

I was going on the statics quoted in the sources I have read

6 hours ago, Aapje said:

Keep in mind that the P-51 was known to be able to outrun German planes, and one of the main ways they were used was to escort bombers and to hunt for German planes, while the Germans focused on attacking the bombers. Also, they were used relatively late in the war, when the Germans were running out of planes and good pilots.

 

The way the AI and players flies in the game should probably result in much larger lethality of planes.

I was going by my recently read sources:


“Masters of the Air” by Donald L. Miller - an extremely comprehensive piece of work, detailing all aspects of the air war from the beginning of America's involvement.
“Big Week” by James Holland - A more focussed look at the single worst week for the USAAF 8th and 15th Air Forces over Germany.
“Typhoon Pilot” by Desmond Scott - Still the most definitive account of a "Tiffy" pilot in France, prior to and after the D-Day landings.

“The Hardest Day” by Alfred Price - a look at AAA on the most lethal day in the BoB.

 

EDIT

**However, while placing new mssions into the folder, I noticed that I still had the AA Mod in my directory, thus making flak rwice as lethal as it should be with the patch.
Sorry guys; I did wonder why my wings were being blown off at 5,000 feet, whilest not even attacking, with alarming regularity.

Still I highly  recommend these books if you're interested.

Edited by Herodotus
Updating Post
Posted
5 hours ago, sevenless said:

 

AA was more lethal than enemy aircraft. Many people seem to forget that.

 

USAF STATISTICS

 

AFD-110331-045.pdf

 

For more hard facts, see here Tables 159 and 160:

 

image.thumb.png.f400e8ab1b7ac5a87ca1fc5b0ba91635.png

image.thumb.png.17054c6ee4e18ab695b637b09b09d829.png

image.thumb.png.b2bac916d95080f4f4b74bbd895bbbc2.png

 

 

propably same like the Luftwaffe on the eastern front - they reported most losses attributed to enemy AAA or simply reported damage without any cause.

 

remember the old aces wisdom: those you dont see will shoot you down.

 

like Hartmann, he was so damn selfconfident that he never thought he might have been shot down by a fighter. And never ever thought he might been shot down by an il-2 on 20.08.1943, reported beeing downed by debrieces of his victims.

 

its more honorable beeing shot down by AAA. 

 

Who knows how many got lost because of stupidness, forgetting to switch any motor or fuel gauges.😅

Posted
17 hours ago, Aapje said:

Keep in mind that the P-51 was known to be able to outrun German planes, and one of the main ways they were used was to escort bombers and to hunt for German planes, while the Germans focused on attacking the bombers. Also, they were used relatively late in the war, when the Germans were running out of planes and good pilots.

 

The way the AI and players flies in the game should probably result in much larger lethality of planes.

The P-51  began to be used in large quantities when the Germans has maximum rate of fighter's production (1944) and the majority of JG's was used in "great defensive system of the Reich" in massive air battles over Europe. On ETO for allied fighter pilot was easier to survive when you meet EA's, than in the GA on any  ground targets. 

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