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Posted
8 minutes ago, parkerc341 said:

I'd say B-25 Preferably, but either would be fine. In a perfect world, we'd have B-24s though..

I know what you mean. The flying coffin, they’d call it in Unbroken. 

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Posted

IL-2 Philippines

 

Why?

  • This dlc would cover the Philippines Campaign of 1945, which is an important part of the Pacific War, where many battles occurred like the Battle of Leyte, the Battle of Leyte Gulf, and the Battle of Luzón. 
  • The Battle of Leyte Gulf was the largest naval battle of all time. So I think that this is an absolute must for the developers to make. 
  • Massive opportunity for them to build a decent pilot career mode as hundreds of planes were present in the two battles on various missions from fighter planes escorting bombers to dive bombing, torpedo bombing and kamikaze attacks. 
  • Hundreds of various types of ships from both sides of the battle were present. Carriers, battleships, cruisers, destroyers, ect. Famous ships that sank like the USS Princeton and Japanese Battleship Musashi, would need to be present in the dlc. 

Plane List

  • A6M5c
  • N1K2-Ja
  • Ki-61-Hei
  • Ki-84-Ia
  • J2M5
  • B-25 H-1
  • F4U-1C
  • P-38L
  • P-51 D-5
  • P-61 Black Widow

If any planes on the list aren’t supposed to be there (the ones that did not take part in the Philippines Campaign) please let me know. Thanks. 

  • Upvote 1
Posted (edited)

Great Battles IL-2 Battle of Kursk

 

Why

  • If 1CGS or a third party were ever to do a map of a battle in the future, it should definitely be about the Battle of Kursk because this was where IL-2s saw the greatest amount of service in a battle. They were used to destroy tanks.
  • Also this would give the IL-2 1943 Model another module to have a career mode rather than only having a career mode in Battle of Kuban module. This would show that this model saw much more widespread service. 
  • Ju-87s were heavily used in Kursk as well. The Ju-87 D-5 has been a long asked for plane by the way, and might be made one day. So, if a Kursk map was made then it would have another place to be in a career mode rather than just Kuban. 
  • Similar situation to the IL-2 1943 module, the Ju-87 D-3 from Stalingrad would also have a chance to see career mode in yet another Eastern Front module, other than Stalingrad and Kuban. 
  • Other planes that we already have will find a place in career mode, like the La-5FN, the Yak-1, Yak-1b, the Yak-9, the Bf-109 F and G and He-111 H-16 would also have another career mode to be used in. 
  • The career mode would be pretty good. Not only did thousands of sorties fly in that huge battle but there were a variety of different sorties and planes that operated in different niches such as fighter defence, bombing, bomber escort, ground attack, ect…
  • This was the last time the Axis made a large scale offensive on the Eastern Front and failed the third time round. It was a Great Battle. 
  • I believe the profit would outweigh the budget. Because people would be willing to purchase a map that has a decent size and a full on career mode while playing on a map that has relatively basic and flat  geography and small cities, towns and villages that won’t lag the heck out of their computers. 

So if anybody who is reading this can make a map of the Battle of Kursk region, we would really appreciate it. 

Edited by Jackfraser24
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Posted
On 11/7/2022 at 2:28 AM, Bonnot said:

A combo  MALTA/ Tunisia/ SICILY  could be a hit !

Blue skies and sea, sands and palms, new beautiful planes, landing ships and Fsb, torpedoes;  all with a large existing tech base and arsenal, just create gorgeous pics for advertising this new Bo....?

This is what the map would roughly be for an Invasion of Sicily. Stops just north of Salerno, no Naples, no Rome. I don't think there'd be much difficulty in making this map as around 50% of it is open sea and Rome and Naples are omitted.

image.png.e47d3dc1f40bb5ab5c87fb30f73cbe2e.png

 

This is what the map would be for Tunisia. Can be used for Malta, Tunisia and Operation Husky. 

image.thumb.png.f56e111ebef99dc864d776e977a1dbd9.png

 

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Posted
17 minutes ago, Enceladus828 said:

This is what the map would roughly be for an Invasion of Sicily. Stops just north of Salerno, no Naples, no Rome. I don't think there'd be much difficulty in making this map as around 50% of it is open sea and Rome and Naples are omitted.

image.png.e47d3dc1f40bb5ab5c87fb30f73cbe2e.png

 

This is what the map would be for Tunisia. Can be used for Malta, Tunisia and Operation Husky. 

image.thumb.png.f56e111ebef99dc864d776e977a1dbd9.png

 

You are right...when Devs say they will find hard modelling cities in Italy map to me seem strange, because as you say they are really small towns in the map you reported above, not more than little villages in many cases..

But in recent statement Han told the Med in not 100% out of the plans...probably could be considered after the next project that Devs will announce in spring 2024..

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Posted

Why can’t Great Battles be improved upon so modules involving Italy with it’s large metropolises and it’s crammed streets could be done? I have probably asked this question before but I don’t know where I put it, so please forgive me. 

Posted

It's not so much that it can't be done, but that it impacts performance a lot.

 

The way graphics card work is that they convert a three dimensional scene into a flat image. This gets harder the more 3-dimensional stuff you have on screen. This is why they use a couple of tricks.

 

One trick is to use a lot of flat surfaces and make it look like there are a bit 3-dimensional by using textures that make it seem like the thing has depth. Of course, this only works from a distance and when you are simulating small differences in depth.

 

The other is simply to limit the viewing distances, by for example showing fewer things on screen. The issue with flight sims is that you fly high, so it is normal for you to be able to see very far.

 

Every house that is added impacts performance.

 

 

Posted
7 hours ago, Aapje said:

It's not so much that it can't be done, but that it impacts performance a lot.

 

The way graphics card work is that they convert a three dimensional scene into a flat image. This gets harder the more 3-dimensional stuff you have on screen. This is why they use a couple of tricks.

 

One trick is to use a lot of flat surfaces and make it look like there are a bit 3-dimensional by using textures that make it seem like the thing has depth. Of course, this only works from a distance and when you are simulating small differences in depth.

 

The other is simply to limit the viewing distances, by for example showing fewer things on screen. The issue with flight sims is that you fly high, so it is normal for you to be able to see very far.

 

Every house that is added impacts performance.

 

 

Thank you for clarifying this. But I just want to ask one more question. 
 

Is it possible that they could improve the game’s performance to where they can have large cities like London, Berlin, Paris, Moscow, Hamburg, Naples or Rome in the game without it being laggy when we fly over them? 
 

DCS is able to do it with their Normandy map, and it is a 17 year old game. I’m genuinely asking if DCS is that old and is able to be constantly improved then why is this not the case for IL-2 Great Battles? Is it because they use a different engine where Eagle Dynamics can constantly improve the game’s performance along with everything else?

 

Thank you. 

Posted (edited)

Well, there are all kinds of tricks that can be done to work around these issues, but it is both a matter of developer skills, developer time and technology advancement. It's also regularly a choice between two evils.

 

For example, DCS has visible pop-in of houses that are further away. Houses are rendered as a flat texture when further away and replaced by a 3D-structure when close by. You can see the pop-in here around 4:40

 

 

If you put in fewer houses, you can keep the performance without the jarring pop-in. MSFS has similar issues with pop in, but still puts more demand on systems in city flying.

 

There is also the issue of what hardware you build for. We may see changes to this in the new/changed game engine (note that DCS has updated their game engine substantially as well). 

 

Edited by Aapje
BraveSirRobin
Posted
4 hours ago, Jackfraser24 said:

Thank you for clarifying this. But I just want to ask one more question. 
 

Is it possible that they could improve the game’s performance to where they can have large cities like London, Berlin, Paris, Moscow, Hamburg, Naples or Rome in the game without it being laggy when we fly over them? 
 

DCS is able to do it with their Normandy map, and it is a 17 year old game. I’m genuinely asking if DCS is that old and is able to be constantly improved then why is this not the case for IL-2 Great Battles? Is it because they use a different engine where Eagle Dynamics can constantly improve the game’s performance along with everything else?

 

Thank you. 


Large cities take too much time to create.  That’s why Moscow was not included.  So you’re probably not going to see any of those cities even if the game engine will handle it.  The only likely route is if a 3rd party that does not care about the time required is able to do it.

  • Upvote 1
Posted

To be honest, I get the fascination of cities but at its heart, the Il-2 series is about tactical air to ground combat (and associated a2a).

 

Thus I would prefer the effort going into terrain and detailed ground units plus their damage model. You know details like infantry in trenches, their rifle anti-air fire, a proper simulation of splinters etc. (obviously proper infantry in a flight sim is impossible in the near future, but we can do better than what we have now)

 

This is less glamorous than modelling a city but I feel it should be the focus of Il-2.

  • Upvote 1
Posted

I’m definitely sure that the New Project will concern the Korean War. Reason why is that there are scream shots of the IL-10, the Yak-9P (I assume this is the model as it took part in the Korean War), the P-51 D-30, the F-4U-4 Corsair and the B-29A. 
 

Too bad no more Eastern Front modules from 1943-45 will ever come to be made. I know that there will be Third Party maps made to make up for this, which I am absolutely thrilled and all but will they be made to the same standard as how 1CGS makes them? (I’m genuinely asking.) 

 

 

AEthelraedUnraed
Posted (edited)
4 hours ago, Jackfraser24 said:

I’m definitely sure that the New Project will concern the Korean War. Reason why is that there are scream shots of the IL-10, the Yak-9P (I assume this is the model as it took part in the Korean War), the P-51 D-30, the F-4U-4 Corsair and the B-29A.

Yup. It hasn't been officially confirmed yet, but it's as good as certain that it is indeed Korea, based on the screenshots you mention as well as screenshots of Korean-era ground materiel.

 

4 hours ago, Jackfraser24 said:

I know that there will be Third Party maps made to make up for this, which I am absolutely thrilled and all but will they be made to the same standard as how 1CGS makes them? (I’m genuinely asking.)

I've helped the Finnish guys with some map creation related stuff, and I've seen the map. I won't release anything that's not shared through the official channels, but I can tell you the map is certainly of the same standard as the 1CGS maps?

Edited by AEthelraedUnraed
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Posted
18 hours ago, AEthelraedUnraed said:

Yup. It hasn't been officially confirmed yet, but it's as good as certain that it is indeed Korea, based on the screenshots you mention as well as screenshots of Korean-era ground materiel.

 

I've helped the Finnish guys with some map creation related stuff, and I've seen the map. I won't release anything that's not shared through the official channels, but I can tell you the map is certainly of the same standard as the 1CGS maps?

After they’ve done Korea and subsequently the Pacific how likely do you think that they will return the European Theatre of Operations or even do the Med/North Africa?
 

I mean they can’t keep building on the “New Project” by making new content because it’s only a matter of 10 to 20 years before the new game would become too obsolete to compete with other contemporary combat flight sims.  
 

Since you have experience working in this sort of field I thought that you’d have a better idea on this than me. 
 

Thanks.

AEthelraedUnraed
Posted
3 hours ago, Jackfraser24 said:

After they’ve done Korea and subsequently the Pacific how likely do you think that they will return the European Theatre of Operations or even do the Med/North Africa?

I think this will be decided on a case-by-case basis. Jason is now working on his own WW2 Pacific flight sim, so if that turns out to be a success, that's obviously going to be a major competitor for anything pacific. Doing a Western ETO module, they might end up being their own biggest competitor as the late-war western front is pretty well represented already (besides bombers). The Mediterranean has the advantage of not being featured in any major modern flight sim, as well as appearing to be a relatively popular theatre.

 

In other words, it all depends on how well Jason's sim sells; if the current iteration of IL2 is able to keep its player base; as well as obviously other selection criteria for choosing the next module (popularity, difficulty to create, interesting plane set, ....).

 

4 hours ago, Jackfraser24 said:

I mean they can’t keep building on the “New Project” by making new content because it’s only a matter of 10 to 20 years before the new game would become too obsolete to compete with other contemporary combat flight sims.

Not forever no, obviously. But we should still see a couple of modules, probably with a similar frequency as now (i.e. every 2-3 years) :)

 

4 hours ago, Jackfraser24 said:

Since you have experience working in this sort of field I thought that you’d have a better idea on this than me.

Well, I'm experienced in programming so I have some idea of what is technically possible. But I'm not a salesman and decisions like these are at least half financial considerations ;)

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Posted (edited)
17 hours ago, AEthelraedUnraed said:

Well, I'm experienced in programming so I have some idea of what is technically possible. But I'm not a salesman and decisions like these are at least half financial considerations ;)

Would Operation Bagration be possible for Third Party developers to make? I am aware of how big it is.

Edited by Jackfraser24
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AEthelraedUnraed
Posted (edited)
5 hours ago, Jackfraser24 said:

Would Operation Bagration be possible for Third Party developers to make? I am aware of how big it is.

Well yes, at least part of it. Actually I think it would be one of the easier maps to make given that one could probably re-use the textures and buildings (with the caveat that I'm not an expert on Russian rural architecture) from the Stalingrad, Moscow and Kuban maps. It's also a relatively lightly populated area, so not too many villages and cities to place. In any case, it's much easier than Finland, which uses both new textures and buildings.

 

If you carefully choose the area, with a Moscow-sized map one could cover all of Minsk, Vitebsk, Babruysk and Mogilev, the most important cities in the early part of Bagration. The map could also double for early-war Barbarossa scenarios.

 

I don't know if the most important airfields would also be located on this map, but as I said this is only a Moscow-sized map so it could easily be expanded :)

Edited by AEthelraedUnraed
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Posted (edited)

Operation Bagration it's almost 600km of front movement in 2 months. The map of "Battle of Moscow" is too small for this. For early part it's ok but it's only a some of 15-20 days. 

Edited by Sobilak
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AEthelraedUnraed
Posted
6 hours ago, Sobilak said:

Operation Bagration it's almost 600km of front movement in 2 months. The map of "Battle of Moscow" is too small for this. For early part it's ok but it's only a some of 15-20 days. 

For the complete Operation Bagration, the map would absolutely be much too small. However that first part is, in my opinion, the most interesting as well as the most significant part. This is the time of the big breakthroughs, the pockets, the desperate counterattacks. Of some 4 to 500,000 total German casualties in the entire operation, 300,000 happened in these crucial first two weeks.

 

I don't disagree that a map of the complete Bagration area would be better; however any such map would need to be far greater than any map released so far. Especially since Jackfraser24 asks specifically about 3rd party maps, I don't think such a huge map size is quite realistic.

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Jackfraser24
Posted
8 hours ago, AEthelraedUnraed said:

For the complete Operation Bagration, the map would absolutely be much too small. However that first part is, in my opinion, the most interesting as well as the most significant part. This is the time of the big breakthroughs, the pockets, the desperate counterattacks. Of some 4 to 500,000 total German casualties in the entire operation, 300,000 happened in these crucial first two weeks.

 

I don't disagree that a map of the complete Bagration area would be better; however any such map would need to be far greater than any map released so far. Especially since Jackfraser24 asks specifically about 3rd party maps, I don't think such a huge map size is quite realistic.

What about a map concerning the overshadowed Lvov-Sandomierz Offensive?  

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Posted

In one point.

Maps for "Bagration Offensive" or "Lvov-Sandomierz Offensive", would be useful to make "Battle of Barbarossa" GB. Most planset are available for 1941 Barbarossa or 1944 Bagration/Lvov-Sandomierz. 

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Posted
2 hours ago, Sobilak said:

In one point.

Maps for "Bagration Offensive" or "Lvov-Sandomierz Offensive", would be useful to make "Battle of Barbarossa" GB. Most planset are available for 1941 Barbarossa or 1944 Bagration/Lvov-Sandomierz. 

 

Yep. Dito with a Minsk-Orscha-Smolensk map. Both usable in 1941 and 1944.

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Jackfraser24
Posted (edited)

Would Third Party be interested in doing a 1941 and 1944 Yugoslavia map?

Edited by Jackfraser24
  • 2 weeks later...
Jackfraser24
Posted

Tunisia - Third party map (Ten reasons why)

  • 1CGS will most likely never do it. They will most likely want to focus the majority of their time and resources to their new project. 
  • It doesn’t seem like Team Fusion will be going there either any time soon after announcing Fortresses and Focke-Wulfs.
  • It was a turning point in the war. The Axis were finally evicted from North Africa. Would be important to have in great battles to commemorate it.
  • Thousands of planes were present at the battle so many thousands of sorties flew there too. Would come along with a decent pilot career. 
  • Many have wanted IL-2 to go to North Africa for a very long time, but I believe they won’t themselves go there. 
  • It would be a map where a developer would not have to worry about recreating large urban areas. It would be mostly just desert or sea. 
  • It would be quite easy for the average player’s computer to process as well. 
  • The Kuban desert mod  looks nice to fly in  but it I think it would be better if there was a map covering an area of Earth where there is actually a desert. 
  • There are already heaps of aircraft in the sim where they could be used to fly in pilot career. Aircraft like the Bf-109G, Fw-190A, Spitfire Mk.V, ect…
  • I think that it would sell for a good price. People would pay good money for a Tunisia map. It may take a few years but I think it would be worth the wait. 
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BMA_FlyingShark
Posted
7 minutes ago, Jackfraser24 said:

Aircraft like the Bf-109G, Fw-190A, Spitfire Mk.V, ect…

The P-40.

 

Have a nice day.

 

:salute:

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Posted (edited)

I agree FlyingShark...fhe Tunisia scenario could have also the south part of Sicily.

Planes like SM 79 and Mc 205 Veltro,Spit MK Vc in a 1943 timeframe could see the light...

The problem is that at moment, for what I know, there are around only finnish guys developing finnish map untill the end of 2025....so the problem is to have other guys available to do this..

Edited by ITAF_Rani
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Jackfraser24
Posted

Malta Third Party (10 Reasons why)

  • Very important battle site due to its strategic location, being an allied base roughly half way between Italy and North Africa and being a base of operations for blockading Axis shipping. 
  • Like with Tunisia above, I don’t think 1CGS or Team Fusion will get around to doing a proper Malta module. So I guess it’s open to various Third Party developers. 
  • Thousands of planes and air sorties of various types were carried out between June 1940 and November 1942.  Would make a lively Pilot career. 
  • The map would mostly be ocean with Malta, Sicily, Southernmost Italy and Northernmost Tunisia being the only parts of land that a third party would have to develop. 
  • Aircraft that are already in the game like the Bf-109E, F, G, the Mc-202, the Spitfire Mk.Vb, the Hurricane Mk.II and the P-40 E-1 would have a place in pilot career here. 
  • A Malta map could also be an opportunity for aircraft to be made that are not yet in the game, and fought there in real life, like the CR.42, Mc.200, the SM.79, the G.50, the Beaufighter Mk.I and Mk.VIF and the Fairey Swordfish. 
  • Would satisfy many people who want to have MTO modules, and appeal to players who live in Malta today. 
  • The oceans would be populated with merchant ships and warships like British carriers, both Allied and Axis destroyers, battleships, submarines, ect. 
  • I think that a Malta module would bring in extra revenue for 1CGS so they can fund future modules of their new project once they’re done with what is probably a Korea based title. 
  • I’ve come to realise a module like this would take many years to complete by a third party but I believe many would pay good money for a Malta map module. I believe that the demand is there from a lot of IL-2 users. 
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Posted
31 minutes ago, Jackfraser24 said:

Malta Third Party (10 Reasons why)

  • Very important battle site due to its strategic location, being an allied base roughly half way between Italy and North Africa and being a base of operations for blockading Axis shipping. 
  • Like with Tunisia above, I don’t think 1CGS or Team Fusion will get around to doing a proper Malta module. So I guess it’s open to various Third Party developers. 
  • Thousands of planes and air sorties of various types were carried out between June 1940 and November 1942.  Would make a lively Pilot career. 
  • The map would mostly be ocean with Malta, Sicily, Southernmost Italy and Northernmost Tunisia being the only parts of land that a third party would have to develop. 
  • Aircraft that are already in the game like the Bf-109E, F, G, the Mc-202, the Spitfire Mk.Vb, the Hurricane Mk.II and the P-40 E-1 would have a place in pilot career here. 
  • A Malta map could also be an opportunity for aircraft to be made that are not yet in the game, and fought there in real life, like the CR.42, Mc.200, the SM.79, the G.50, the Beaufighter Mk.I and Mk.VIF and the Fairey Swordfish. 
  • Would satisfy many people who want to have MTO modules, and appeal to players who live in Malta today. 
  • The oceans would be populated with merchant ships and warships like British carriers, both Allied and Axis destroyers, battleships, submarines, ect. 
  • I think that a Malta module would bring in extra revenue for 1CGS so they can fund future modules of their new project once they’re done with what is probably a Korea based title. 
  • I’ve come to realise a module like this would take many years to complete by a third party but I believe many would pay good money for a Malta map module. I believe that the demand is there from a lot of IL-2 users. 

Third part team needing...hoping in same good soul..

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Jackfraser24
Posted

How likely would 1CGS’s new project ever do a Battle of Britain? If they did I’d say they’d wait until at least 2030. By then I believe Cliffs of Dover Blitz would be obsolete. 

Enceladus828
Posted

I’m more interested in Pacific and Eastern Front installments in this game than I am about a Battle of Britain. That battle has been covered many times in many games for decades, it’s time for IL-2 GBs to cover lesser depicted battles.

Jackfraser24
Posted
6 hours ago, Enceladus828 said:

I’m more interested in Pacific and Eastern Front installments in this game than I am about a Battle of Britain. That battle has been covered many times in many games for decades, it’s time for IL-2 GBs to cover lesser depicted battles.

Far enough. I’d like to see them do Vietnam.  That area of flight combat simulation has been long neglected. I know not much air to air combat actually occurred but they could make things interesting by adding in fictional pilot career modes. I think that a Vietnam title would sell well. There would be a lot of cool aircraft there too. 
 

North

  • MiG-17F
  • MiG-19S
  • MiG-21bis
  • Chengdu J-7II
  • Shenyang J-6B

South

  • A-4E Skyhawk 
  • F-4C Phantom II
  • F-8E Crusader
  • F-100D Super Sabre
  • F-105D Thunderchief 
Posted

The issue with Vietnam is that you get air-to-air missiles and onboard radars, so it takes away from the more classic warbird-style combat.

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Jackfraser24
Posted
3 hours ago, Aapje said:

The issue with Vietnam is that you get air-to-air missiles and onboard radars, so it takes away from the more classic warbird-style combat.

I forgot about that. But still, wouldn’t you buy it?

Posted
4 minutes ago, Jackfraser24 said:

I forgot about that. But still, wouldn’t you buy it?

 

I probably would, but Korea makes me more excited. And they may have to put a lot of work into supporting missiles, onboard radars and such, so it could be a money pit for 1CGS. It could also take away from the time they have for other features and modules.

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Jackfraser24
Posted
3 hours ago, Aapje said:

 

I probably would, but Korea makes me more excited. And they may have to put a lot of work into supporting missiles, onboard radars and such, so it could be a money pit for 1CGS. It could also take away from the time they have for other features and modules.

Good point. 

Jackfraser24
Posted (edited)
18 hours ago, Enceladus828 said:

I’m more interested in Pacific and Eastern Front installments in this game than I am about a Battle of Britain. That battle has been covered many times in many games for decades, it’s time for IL-2 GBs to cover lesser depicted battles.

I might be overestimating their new capabilities with their new project but I’d like to see them do one map covering the entirety of the Western Pacific. This includes the the Carolina Islands, Gilbert Islands, Marshall Islands, Nauru, Palau and the Marianas. This would cover the island hopping part of the war. Thousands of planes and sorties flew these missions from fighters and strategic bombers to torpedo bombers and kamikaze sorties. 

Edited by Jackfraser24
Posted (edited)

I was thinking about an island hopping campaign as well. The upside is that ocean is relatively easy to simulate. The downside is that it can mean a lot of boring flying over the sea.

Edited by Aapje
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Jackfraser24
Posted
On 3/24/2024 at 1:39 PM, Aapje said:

I was thinking about an island hopping campaign as well. The upside is that ocean is relatively easy to simulate. The downside is that it can mean a lot of boring flying over the sea.

Manchuria would be cool too. Not a lot of dogfighting happened because the IJAAF was basically crippled by the end of the war, but I’m sure 1CGS could semi-fictionalise pilot career if they wanted to to make it look like there was way more air combat happening than there actually was in real life. They’ve got to make it sell somehow.

cripplehawk
Posted

For me 2 battles which were both in the Eastern Front

One "The Siege of Leningrad" which lasted for 2 years. We can even have an older Ju 87 model and Dornier Do 17 bombers and the Fw 189 Uhu (Owl) Reconnaissance (which in turn can also be used in the Moscow campaign. Also we can have a Finnish faction and their planes

At the same time we can have a legit Fw 190 career with JG54.

For the Soviets The Tupolev Tu 2 and the Tupolev SB (Again they can go beyond Leningrad)

 

My second option would be the Battle of Berlin, mainly because it was the "Last Great battle" in Europe the second WW2.

The Big draw back however the map would be massive (In order to have a decent career you will need to start in January 1945 in Poland (The Soviet Vistula Offensive)

Jackfraser24
Posted (edited)
8 hours ago, cripplehawk said:

For me 2 battles which were both in the Eastern Front

One "The Siege of Leningrad" which lasted for 2 years. We can even have an older Ju 87 model and Dornier Do 17 bombers and the Fw 189 Uhu (Owl) Reconnaissance (which in turn can also be used in the Moscow campaign. Also we can have a Finnish faction and their planes

At the same time we can have a legit Fw 190 career with JG54.

For the Soviets The Tupolev Tu 2 and the Tupolev SB (Again they can go beyond Leningrad)

 

My second option would be the Battle of Berlin, mainly because it was the "Last Great battle" in Europe the second WW2.

The Big draw back however the map would be massive (In order to have a decent career you will need to start in January 1945 in Poland (The Soviet Vistula Offensive)

I’d like to see a plane list come with the Leningrad/Karelia map. Since the Siege of Leningrad went on from 1941-44, it would have to consist of aircraft covering the siege from 1941, 42, 43 and early 1944. 

 

Axis

  • Bf-109 E-4 (1941)
  • Bf-110 C-7 (1941)
  • Do-17 Z-2 (1941
  • Fw-190 A-4 (1942)
  • He-111 H-3 (1941)

Soviet

  • IL-2 1940 model (1941)
  • IL-2 Type 3 or 3M (1943) (whichever one isn’t already in BoK)
  • IL-4 (1942)
  • LaGG3 Series 66 (1943)
  • Yak-9D (1943)
Edited by Jackfraser24
  • Upvote 2
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