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Brief Room Episode 5: Commander Career and Museum


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Posted (edited)

Will engines be part of resource that you have to manage in career mode? It would be a great idea to replace the engine timer that we all hate.

 

For example, if we use WEP excessively, then on the next sortie, the engine will start to degrade and overtime it can lead to failure if it isn't taken to maintenance. 

 

Now i Know this might be tricky in MP where every aircraft is like brand new enabling them to use WEP for the whole sortie. But personally, having play DCS where you can use emergency afterburner on Mig-21 and then change to another brand new airframe without any consequnces, I don't mind.

Edited by 69th_Ustio
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Posted
8 hours ago, deathmisser said:

If it was then yea it is.

 

Plane list,

 

F9F-5         

F-80C         

F-51D-25    

F-4U-4E 

F-86A

F-84E

 

 

 

So this is the plane list so far for Il-2 Korea. Please correct me if I'm wrong or missing stuff.

 

USA

F9F-5         
F-80C         
F-51D-25    
F-4U-4E 
F-86A
F-84E

B-29 (AI)


NK/RU/CH

Mig-15Bis
Yak 9P
IL-10

Tu-2S (AI)

 

What sources do you have for the F9F-5? Also, the F4U-4E variant and the F-84E (rather than G)?

 

Btw. I put together a thread here:

 

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deathmisser
Posted
1 hour ago, Avimimus said:

 

What sources do you have for the F9F-5? Also, the F4U-4E variant and the F-84E (rather than G)?

 

Btw. I put together a thread here:

 

What sourses why this image and a good eye sight. 

 

image.png.ae92db7668ed05a73cfa6b542d20eb28.png

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Posted

Interesting! At 5:05 there is a screen showing the F-84G! I wonder if we'll get both, or if there are errors? It is worth noting that the mock-up UI for the F4U list weapon loadouts for the Bf-109, while another UI mock-up seems to show the Yak-9T instead of the Yak-9P...

 

@LukeFF - Any chance of at least clarifying the F-4U and F-84 variants?

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Posted

Sounds all super interesting, I am looking forward to the carreer.

 

I am so happy that there is such a strong emphasis on single player :)

tattywelshie
Posted

Loving the sound of the career mode so far, seems super immersive 👍

Posted (edited)
3 hours ago, deathmisser said:

What sourses why this image and a good eye sight. 

 

Rubbish... all of those images were placeholders only and bear no resemblance to the finished product... this was stated in a post that your 'good' eyesight failed to see!!!

Edited by Trooper117
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deathmisser
Posted
1 hour ago, Trooper117 said:

 

Rubbish... all of those images were placeholders only and bear no resemblance to the finished product... this was stated in a post that your 'good' eyesight failed to see!!!

If these are all place holders then why did Luke confirm the F-84 via a placeholder image ? 

 

There one way to find stuff out without being a tad harsh.

 

@LukeFF Would the F9F be making an appearance in IL-2 Korea since it was in the available plane list ?  

migmadmarine
Posted

The tank crew control bindings and text makes sense as placeholders since that would be copied from existing texts. These, maybe they are from initial design docs so the plane set wasn't finalized? But also the jet silhouettes in that shot are panthers...

  • 1CGS
Posted
18 hours ago, Trooper117 said:

I just had a feeling that this commander thing would be the fly in the ointment for me... guess I won't be doing career then, I just want to be a pilot going through the air campaign, not to much to ask is it...

 

16 hours ago, JFM said:

+1. I'll check it out to see firsthand how it is, but my thought now is I'm disinterested in a management sim. I just want a target assignment and fuel and ordnance enough to accomplish it. 

Meanwhile, F-84, yes! Be the first thing I climb into. 

 

For those who don’t want to be a supply manager and commander, there will be a button for automatic resource distribution. 

 

5 hours ago, Avimimus said:

Any chance of at least clarifying the F-4U and F-84 variants?

 

Probably best to save that for a DD or dev brief video - I don't want to get out ahead of the guys who will be talking about that stuff in a more informed manner than me. 

 

15 minutes ago, deathmisser said:

Would the F9F be making an appearance in IL-2 Korea since it was in the available plane list ?  

 

See above. 🙂

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Posted

Yeah, I get that - I still felt like I needed to ask... since the UI interface screenshots are there... well, it'll lead to more discussion I guess!

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deathmisser
Posted
40 minutes ago, LukeFF said:

For those who don’t want to be a supply manager and commander, there will be a button for automatic resource distribution. 

 

 

Probably best to save that for a DD or dev brief video - I don't want to get out ahead of the guys who will be talking about that stuff in a more informed manner than me. 

 

 

See above. 🙂

Ok so atm it's still up in the air regarding the confirmation but there a high chance. 

 

I still find it unbelievable the the amount of aircraft we are getting or at least a hunch on what we are getting as it seems it's even going to be double what GB or even FC have been getting. 

22 minutes ago, Avimimus said:

Yeah, I get that - I still felt like I needed to ask... since the UI interface screenshots are there... well, it'll lead to more discussion I guess!

I mean if they end up doing one module on Korea then it needs to be a banger not a fizzle. Which now adding up the factors  I understand why it was taking so long to announce it. 

Posted
3 minutes ago, deathmisser said:

Ok so atm it's still up in the air regarding the confirmation but there a high chance. 

 

I still find it unbelievable the the amount of aircraft we are getting or at least a hunch on what we are getting as it seems it's even going to be double what GB or even FC have been getting. 

 

What makes you say that?

deathmisser
Posted
1 minute ago, Avimimus said:

 

What makes you say that?

I mean we are getting double the map size, the detail ect so why not increase the amount of planes too I mean 440KM is going to be real empty with just 8 plane set with 4 on each side. 

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Posted
11 minutes ago, deathmisser said:

I mean we are getting double the map size, the detail ect so why not increase the amount of planes too I mean 440KM is going to be real empty with just 8 plane set with 4 on each side. 

 

😄 There is a difference between the number of types of planes and the quantity of planes, right? One can have lots of the same type of plane filling up the skies!

 

Anyway, I personally suspect that there will be at least two Collector Aircraft... so, my guess is 10 flyable aircraft and two AI... and I'm hoping there will be at least a handful of additional Collector Planes... which would be more than past entries in the series have received (although not quite twice as many!)

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deathmisser
Posted
2 minutes ago, Avimimus said:

 

😄 There is a difference between the number of types of planes and the quantity of planes, right? One can have lots of the same type of plane filling up the skies!

 

Anyway, I personally suspect that there will be at least two Collector Aircraft... so, my guess is 10 flyable aircraft and two AI... and I'm hoping there will be at least a handful of additional Collector Planes... which would be more than past entries in the series have received (although not quite twice as many!)

Now that a point I forgot about collectors aircraft tbh. But yea 10 seems to be the right number of aircraft imho. 

 

I kinda hope they do an end WW2 Korea since they have the map now. 

Posted

I'll be honest the audio in this video is kinda worse than the first one.

 

But my biggest disappointment is the lack of Dynamic Campaign(Or at least this is what I could understand). I hate, HATE canned missions.

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Posted
50 minutes ago, DrJester said:

I'll be honest the audio in this video is kinda worse than the first one.

 

But my biggest disappointment is the lack of Dynamic Campaign(Or at least this is what I could understand). I hate, HATE canned missions.

 

I gather that there will be a mission generator (which some people call dynamic campaign). However, it isn't dynamic in the sense that your actions can lead to completely different outcomes... the campaign will remain historically accurate.

Posted
16 minutes ago, Avimimus said:

 

I gather that there will be a mission generator (which some people call dynamic campaign). However, it isn't dynamic in the sense that your actions can lead to completely different outcomes... the campaign will remain historically accurate.

 

 

I wanted something that could fully replace or come close to replacing the old Rowan's "Mig Alley", since that is a bit of a struggle to run on modern systems. I'm fine if it remains historically accurate in a sense that it leads to the truce we have today, but I would prefer if I never have to repeat the same mission over and over. The canned nature of missions is something I could never get into the IL-2 CloD.

deathmisser
Posted
1 hour ago, DrJester said:

I'll be honest the audio in this video is kinda worse than the first one.

Tbh I kinda just want to have a translation in text as the voices are just ewwww. 

Posted
3 hours ago, deathmisser said:

I mean we are getting double the map size, the detail ect so why not increase the amount of planes too I mean 440KM is going to be real empty with just 8 plane set with 4 on each side. 


Hmmm…

Interesting approach/philosophy. I have to admit that in my 30+ years of flight simming I’ve never run across the “map size vs number of aircraft types” argument. Way to innovate!

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deathmisser
Posted
30 minutes ago, Gambit21 said:


Hmmm…

Interesting approach/philosophy. I have to admit that in my 30+ years of flight simming I’ve never run across the “map size vs number of aircraft types” argument. Way to innovate!

I mean the plane list already sub passes GB standard list like even at this stage they still can't make there mind up some variants so they could easily end up being collectors later on. 

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Posted
1 hour ago, DrJester said:

I wanted something that could fully replace or come close to replacing the old Rowan's "Mig Alley", since that is a bit of a struggle to run on modern systems. I'm fine if it remains historically accurate in a sense that it leads to the truce we have today, but I would prefer if I never have to repeat the same mission over and over. The canned nature of missions is something I could never get into the IL-2 CloD.

 

I think you are confusing titles, as we have had nothing to do with CloD's development for a long, long time now. In GB's career, if you fail you just move on to the next mission. 

AEthelraedUnraed
Posted (edited)
4 hours ago, deathmisser said:

I kinda hope they do an end WW2 Korea since they have the map now. 

I don't think the, what's it, two days or so of Soviet-Japanese combat within the map boundaries really warrant a WW2 module - especially since it was a largely one-sided battle at this point. ;)

 

1 hour ago, DrJester said:

I wanted something that could fully replace or come close to replacing the old Rowan's "Mig Alley", since that is a bit of a struggle to run on modern systems. I'm fine if it remains historically accurate in a sense that it leads to the truce we have today, but I would prefer if I never have to repeat the same mission over and over. The canned nature of missions is something I could never get into the IL-2 CloD.

I have to agree with Avimimus here that I do not think the Devs are saying there won't be a dynamic campaign and there'll only be scripted missions. What I gather is:

- There will be dynamically generated missions.

- These will be concentrated around certain periods of the war when there was lots of action.

- During those periods, the generated mission types will conform to the general target areas and type of missions historically flown then.

- Things that happen in those missions might somewhat influence the campaign - e.g. if you fail to defend your airfield and your fuel storage is destroyed, you'll have less fuel to spend in subsequent missions.

- As a commander, you have some say in the mission planning. E.g. amount and type of aircraft, payload and pilot skill. Probably also flight path, although I'm speculating there.

Of course, I might be completely wrong here but perhaps @LukeFF could confirm if I've understood correctly what they said.

 

1 hour ago, 356thFS_Leifr said:

It is, apparently, impossible to find someone in Moscow willing to translate and speak English.

You cannot expect the whole world to speak flawless English without an accent. In fact, I think they're doing a pretty good job. If I - for whom English is only a second language - can perfectly understand what they're saying, then surely those who speak English as their mother tongue can do so as well.

 

That said, I do think there's a somewhat annoying effect where the speech is noticeably slowed down or sped up to match the duration of the original Russian text. On the other hand, I'm not sure the alternative of having large pauses or short and incomplete translations would be better.

Edited by AEthelraedUnraed
Chief_Mouser
Posted
On 7/17/2024 at 6:56 PM, LukeFF said:

 

It's placeholder artwork. 

 

If I may say so it's a very odd placeholder artwork. The image is a mirrored picture of Neist Point lighthouse on the most westerly part of the Isle of Skye, an island off the north-west of Scotland. About as far from BoB as you can get. Most peculiar.

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=MERCS=JenkemJunkie
Posted

Maybe it's odd on purpose, just to throw people off.

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deathmisser
Posted
12 minutes ago, =MERCS=JenkemJunkie said:

Maybe it's odd on purpose, just to throw people off.

Now that's a thought ! lol

Posted
2 hours ago, deathmisser said:

Tbh I kinda just want to have a translation in text as the voices are just ewwww. 

 

Agreed!

 

57 minutes ago, LukeFF said:

 

I think you are confusing titles, as we have had nothing to do with CloD's development for a long, long time now. In GB's career, if you fail you just move on to the next mission. 

 

I know, I simply gave an example of a title that was released in the past where the campaign system was not something I liked. Similar to another one that covers cold war and modern system. I literally don't touch their campaigns.

 

 

 

36 minutes ago, AEthelraedUnraed said:

I have to agree with Avimimus here that I do not think the Devs are saying there won't be a dynamic campaign and there'll only be scripted missions. What I gather is:

- There will be dynamically generated missions.

- These will be concentrated around certain periods of the war when there was lots of action.

- During those periods, the generated mission types will conform to the general target areas and type of missions historically flown then.

- Things that happen in those missions might somewhat influence the campaign - e.g. if you fail to defend your airfield and your fuel storage is destroyed, you'll have less fuel to spend in subsequent missions.

- As a commander, you have some say in the mission planning. E.g. amount and type of aircraft, payload and pilot skill. Probably also flight path, although I'm speculating there.

Of course, I might be completely wrong here but perhaps @LukeFF could confirm if I've understood correctly what they said.

 

 

Thank you for the explanation. It was hard to understand, there were moments in which the AI didn't translate the audio or played through on top of itself. Which made it even harder to fully understand what was going on. I have to agree with Deathmisser, maybe a subtitle option would be better than this. I would definitely like it dubbed, as it would allow me to listen to it while I work, but the second release was just harder to take in comparison to the first one.

=MERCS=JenkemJunkie
Posted

The youtube vid did have a subtitle option, I just muted the voices and set the speed to x2.

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Posted
1 hour ago, Chief_Mouser said:

 

If I may say so it's a very odd placeholder artwork. The image is a mirrored picture of Neist Point lighthouse on the most westerly part of the Isle of Skye, an island off the north-west of Scotland. About as far from BoB as you can get. Most peculiar.

It's from a boardgame, they must be fans:
https://www.meeplebox.de/303-Squadron-Artbook-EN

Chief_Mouser
Posted
15 minutes ago, Utopioneer said:

It's from a boardgame, they must be fans:
https://www.meeplebox.de/303-Squadron-Artbook-EN

 

Oh wow. That's even more peculiar. I wonder why it's mirrored? I can only imagine that the artist has worked from a photograph and reversed it to avoid copyright or similar.

A picture of the extremely remote Neist Point mirrored is hardly going to mean much to most folk. The only reason that I recognised the lighthouse is that I once tried to buy it! 😁

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deathmisser
Posted
4 minutes ago, Chief_Mouser said:

 

Oh wow. That's even more peculiar. I wonder why it's mirrored? I can only imagine that the artist has worked from a photograph and reversed it to avoid copyright or similar.

A picture of the extremely remote Neist Point mirrored is hardly going to mean much to most folk. The only reason that I recognised the lighthouse is that I once tried to buy it! 😁

Lol.

 

It is indeed an odd ball, I mean why not just put a simple black background with a grey question mark.

Could of easily been done in MS paint is just a few mins if not seconds lmao. 

AEthelraedUnraed
Posted (edited)
1 hour ago, DrJester said:

there were moments in which the AI didn't translate the audio or played through on top of itself. Which made it even harder to fully understand what was going on. I have to agree with Deathmisser, maybe a subtitle option would be better than this.

Thing is, I don't think this is AI. Why would you have an AI speak with a very obvious Russian accent? And two different ones at that. Why would you even train an AI to do so? I'm aware of existing commercial AI that *could* do it, but that's so much of a hassle that it's really not worth the effort (speaking from experience). Besides that, I'm missing all of the telltale signs of AI.

 

A subtitle option is in fact available; just press the "cc" icon in the bottom right of the video.

 

22 minutes ago, deathmisser said:

It is indeed an odd ball, I mean why not just put a simple black background with a grey question mark.

Could of easily been done in MS paint is just a few mins if not seconds lmao. 

Because this is probably similar to the art style they want to use. A simple black background doesn't quite convey the general feeling a UI is supposed to invoke. So if you're still working on some design aspects of the UI (or want to show it, which is what they're doing here), it's much better to have something that's artistically close to the intended end result.

Edited by AEthelraedUnraed
Posted

It must be AI since it often changed the voices, probably based on tone changes by the speaker, where it then picked a different AI voice that most resembles it.

 

And there are AI voices with a Russian accent:

 

 

AEthelraedUnraed
Posted (edited)
18 minutes ago, Aapje said:

It must be AI since it often changed the voices

I don't think it does. What you hear are side effects of slowing down and speeding up the recordings, I think. But if you adjust for the playback speed, the voices and accents are very consistent. With the exception of one or two small sections with a more American accent, which I suspect might be Luke redubbing a failed part of the recording.

 

But most importantly, stress and intonation are spot on. Even with modern text to speech AI, I've never heard an AI that is so flawlessly able to execute those two things as is the case in this video.

 

Then there are the sound artifacts and noise that you would expect from a non-professional level microphone. Sure, it's possible (not even very hard) to simulate, but it's not something usually done or desired in text to speech AI. I also find it hard to believe they'd go through the trouble of applying it as an after-effect.

 

Lastly, both the voice and the accent of Han are consistent with other videos of him speaking, e.g. https://youtu.be/IDUwADOgLVk?t=951

Edited by AEthelraedUnraed
  • 1CGS
Posted

It is AI-generated audio. The trouble with dubbing from Russian to English is that the pacing of the two languages is not the same in spoken conversation, hence the slowing down and speeding up again. I tried to remedy this as best I could, but there is only so much one can do. 

 

All that said, we are certainly aware it can be better. 

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[CPT]Crunch
Posted

All I can say is wow, this thing is still in infant stage, you've got a longer wait than you think, and it's a fools errand trying to make a game play out historically, never happened and not ever going to happen, way to many variables and human factors.  You can try to make a very slim slice, good luck with selling it.  Should have stuck with entertaining game.

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PhilthySpud
Posted
2 hours ago, LukeFF said:

It is AI-generated audio. The trouble with dubbing from Russian to English is that the pacing of the two languages is not the same in spoken conversation, hence the slowing down and speeding up again. I tried to remedy this as best I could, but there is only so much one can do. 

 

All that said, we are certainly aware it can be better. 

@LukeFF, it’s fine. It’s not the easiest to listen to but the information provided is key. And as others have pointed out there are subtitles available. Direct your attention and resources to more important things.

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Posted
7 hours ago, [CPT]Crunch said:

All I can say is wow, this thing is still in infant stage, you've got a longer wait than you think, and it's a fools errand trying to make a game play out historically, never happened and not ever going to happen, way to many variables and human factors.  You can try to make a very slim slice, good luck with selling it.  Should have stuck with entertaining game.

 

It amuses me to think you could say the same thing about simulations generally, for instance, changing the campaign to the flight model:

Spoiler

it's a fools errand trying to make a plane fly historically, never happened and not ever going to happen, way to many variables and human factors.  You can try to make a very slim slice, good luck with selling it.  Should have stuck with entertaining game.

 

 

10 hours ago, Chief_Mouser said:

A picture of the extremely remote Neist Point mirrored is hardly going to mean much to most folk. The only reason that I recognised the lighthouse is that I once tried to buy it! 😁

 

Why has no one asked about this? What were you thinking? Tell us the story!

LF_Mark_Krieger
Posted (edited)
On 7/18/2024 at 2:25 AM, deathmisser said:

If it was then yea it is.

 

Plane list,

 

F9F-5         

F-80C         

F-51D-25    

F-4U-4E 

F-86A

F-84E

 

 

 

So this is the plane list so far for Il-2 Korea. Please correct me if I'm wrong or missing stuff.

 

USA

F9F-5         
F-80C         
F-51D-25    
F-4U-4E 
F-86A
F-84E

B-29 (AI)


NK/RU/CH

Mig-15Bis
Yak 9P
IL-10

Tu-2S (AI)


Agree. Officially they said they will release a minimum of 8 player controlled aircraft, half jet and half piston engine.
I don't know almost anything about Korea war, but doing some fast research I see there were much more types of american aircraft than NK/soviet ones. Could it be possible that in the release there are 5 american and 3 NK planes?
Also I think the La-11 is quite important and in the official website says this: 30.11.51 One of the biggest clashes between La-11s and F-86s during the war.

So, it seems quite probable that the La-11 is released since the beginning with the Yak 9P, IL-10 and Mig-15Bis. There are some more of 8 different aircraft that if not all of them 100% officially confirmed it is very probable that they will release sooner or later. 

What I am suposing now is the next (without knowing for sure if they will repeat the formula of premium version of the game and collector planes):

USA piston

F-51D-25 Mustang (confirmed)
F-4U Corsair    (confirmed. Probably at least two variants. 4E with radar)
USA jet
F9F-5 Panther (probable by deduction of name of plane in screenshots)
F-80C Shooting Star (almost sure by deduction of name and images of plane in screenshots)
F-86A Sabre (confirmed)
F-84E/G Thunderjet (confirmed)
 

B-29 Superfortress (AI)     (almost sure by deduction of images of plane in screenshots)


NK/RU/CH piston

Yak 9P (confirmed)
IL-10    (confirmed)
La-11   (probable in release by deduction of events anounced in the career)
NK/RU/CH jet
Mig-15Bis (confirmed)
 

Tu-2S (AI) (? Not so sure, but some "big" IA soviet aircraft would be necessary)

 

Edited by LF_Mark_Krieger
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