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Aircraft Update June 2024: Morane MS.406


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  • Team Fusion
Posted

Hello All

 

The Morane MS.406 External model is now complete and in queue for importing into the game.

 

As mentioned previously, it is unlikely the cockpit of this model will be finished for TF 6.0, so initially it will not be flyable.

 

But the addition will allow a better population of missions in the Spring 1940 era... and 109 jockeys will have another target.  😉

 

Eventually, as mentioned, after we add the enlarged Western Europe map, we would like to create a blitzkrieg 1940 DLC... which the Morane would be a part of.

 

Some other aircraft we are considering for such a project, some of which might appear in earlier DLC's as additions.

 

Martin Model 167 Maryland

LeO 451  (AI)

Potez 630 (AI)

Curtiss Hawk-75/P-36

Fairey Battle

Hurricane Mk I (fixed pitch prop 87 octane Belgian model)

Fokker D.XXI

Fokker G.I (AI)

Fokker T.V (AI)

Junkers Ju-52 (AI)

Bf-109D

Dornier-17z and/or Dornier 215b (existing AI aircraft made flyable)

Hs-123 (flyable??)

 

https://i.ibb.co/26YkB0B/3.png
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https://i.ibb.co/ft767H1/Internal.png
https://i.ibb.co/T2Kmbvz/Internal2.png
https://i.ibb.co/C74wsLG/Internal-Hitboxes-wip.png

 

We expect to have an update on the B-17 in July.

  • Like 18
  • Thanks 3
  • Upvote 2
Posted

Excellent detail work on the 406 and the other aircraft in the sim, it is only when you see the covers come off that you truly appreciate just how many components make up an aircraft like this, congratulations to all involved, superb work so far.:cool::cool:

 

The possible aircraft list is also impressive, I for one will be happy to see them all made be they AI or flyable, we will finally have something many have asked for over the years, aircraft specific to a Battle Of France scenario, the French guys will be very happy.;):joy:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

  • Like 2
Posted

All for more early types. I think it would be niche as a scenario in own right but it puts a lot more options in.

 

I  remember blue players going off to wash their smalls if an mp map meant wrestling with the 109s manual prop pitch with no option of an E4. I’m not too sure a D would be loved but it’s all relative. 
 

Now for something the usual suspects can kick me for. 

 

For anything past 6 to exist, there has to be a 6. And for 6 to exist there has to be delivered the VU.  I don’t think anyone doubts that’s TF now has some great modellers but the sim is on hold to many for other reasons. 
 

We are now going further and further into wish list territory. I can only speak for myself but this is starting to become a devs version of one of Jackfraser’s threads. 
 

If possible some update soon about the technical aspects on which the very next stop relies would be welcomed. 
 


 

 

  • Thanks 1
Posted
8 hours ago, BOO said:

If possible some update soon about the technical aspects on which the very next stop relies would be welcomed. 

The onus for holding up the VR/VU has now been placed on Simul. I guess everything is thus on hold until TFS gets access to the trueSKY source code. Even if they were to get code access there does not seem any assurance that access would cure what ills the patch. After that there is Speedtree 8/9 to tame or blame🤨

  • Sad 1
Posted (edited)

"Sacre Bleu! Vee are how you say ready and waiting for theese truly beautiful bird!"

 

download (2).jpg

Edited by Blitzen
Added image
Posted
16 minutes ago, Blitzen said:

"Sacre Bleu! Vee are how you say ready and waiting for theese truly beautiful bird!"

 

download (2).jpg

A "game changer" for sure☺️

  • Sad 1
Posted
7 hours ago, Dagwoodyt said:

The onus for holding up the VR/VU has now been placed on Simul. I guess everything is thus on hold until TFS gets access to the trueSKY source code. Even if they were to get code access there does not seem any assurance that access would cure what ills the patch. After that there is Speedtree 8/9 to tame or blame🤨

 
You're not likely to get out of the field with that kind of mentality.
 

 

  • Like 1
343KKT_Kintaro
Posted
26 minutes ago, jdu said:

You're not likely to get out of the field with that kind of mentality.

 

 

Dagwoodyt is simply doing his job. Somebody has to do it if you think about it.

 

 

  • Haha 1
Posted
2 hours ago, jdu said:

 
You're not likely to get out of the field with that kind of mentality.
 

 

Thanks! Hope you'll update everyone when source code access happens and as to any attendant timeline revisions. 👍
 

Posted
8 hours ago, Dagwoodyt said:

Thanks! Hope you'll update everyone when source code access happens and as to any attendant timeline revisions. 👍
 

Problem is that you talk too fast.  It increases the risk of hitting the wall.

Mysticpuma
Posted
On 6/30/2024 at 9:19 PM, Buzzsaw said:

 

Dornier-17z  (existing AI aircraft made flyable)

 

I think of all the comments I have read, this and the Defiant have been the most requested, with the Sunderland a close third.

 

Seeing the Do-17 flyable would be a great addition to the game and a brilliant enhancement to the origins of the game based in the Battle of Britain.

 

  • Upvote 5
343KKT_Kintaro
Posted
18 minutes ago, Mysticpuma said:

I think of all the comments I have read, this and the Defiant have been the most requested, with the Sunderland a close third.

 

Seeing the Do-17 flyable would be a great addition to the game and a brilliant enhancement to the origins of the game based in the Battle of Britain.

 

 

 

Buzzsaw already said, many times, that these two aircraft, the Boulton-Paul Defiant and the Dornier Do-17, are not planned as flyables in this game.

 

 

Posted
12 minutes ago, 343KKT_Kintaro said:

Buzzsaw already said, many times, that these two aircraft, the Boulton-Paul Defiant and the Dornier Do-17, are not planned as flyables in this game.

 

Buzzsaw said in this very topic that they are considering making Do-17 flyable.

 

  • Upvote 1
Mysticpuma
Posted
1 hour ago, 343KKT_Kintaro said:

 

 

Buzzsaw already said, many times, that these two aircraft, the Boulton-Paul Defiant and the Dornier Do-17, are not planned as flyables in this game.

 

 

Dornier.thumb.JPG.08a4514e5f4dd9f3fc7ea6dfbfc83ca9.JPG

  • Haha 1
  • Upvote 1
Posted
On 6/30/2024 at 1:19 PM, Buzzsaw said:

blitzkrieg 1940

and the Nightfighter DLC too🥲

  • Like 1
Posted
On 6/30/2024 at 1:19 PM, Buzzsaw said:

We expect to have an update on the B-17 in July.

I'd settle for this.😉

  • Like 2
Posted
4 hours ago, Mysticpuma said:

 

But certainly a D-17 has been much requested and would be a nice nod back to the foundations of CloD.

 

 

Hmm - they are a little "delicate" as I recall. When the AI gunners were numb you could fire light or knock the tails off 9-12 AI with a single hurri loadout of AP/DW. They only seemed to regain some small amount of extra hardiness if you reverted back to ball heavy belts. 

 

By comparison the 88s and 111s took far more stick by a factor of about 2 or even 3. 

 

Not sure if they were as weak in RL. I presume TFS would look at the durability if they deemed it an issue. 

 

 

343KKT_Kintaro
Posted

Oh, I missed that part about the Do-15 & Do-17 being made flyable...

 

That's a 360° radical change of direction... 😄

 

 

  • Upvote 1
Posted
7 minutes ago, 343KKT_Kintaro said:

Oh, I missed that part about the Do-15 & Do-17 being made flyable...

 

That's a 360° radical change of direction... 😄

 

 

 

 

er.......hate to be that guy but if you turn 360 degree you dont change direction.

  • Haha 2
343KKT_Kintaro
Posted

You missed the smiley Boo... that was a joke... (a joke that I took from a film... sure you Boo, and you guys, know what film it is):

 

 

  • Upvote 1
Enceladus828
Posted (edited)
13 hours ago, 343KKT_Kintaro said:

 

 

Buzzsaw already said, many times, that these two aircraft, the Boulton-Paul Defiant and the Dornier Do-17, are not planned as flyables in this game.

 

 

I feel he was just saying that given all the work it takes to make the cockpit it would not be worth making the Defiant and Do-17 as stand alone flyables (e.g. Morane as a Battle of France plane in Dieppe) until a map to properly depict the Blitzkrieg (Invasion of the Low Countries and France) is added. There are many other bombers like the B-17, B-24 and Lancaster that players would be more interested in and thus fly more often than the Defiant and Do-17, therefore it would be better worth their time at the moment making those than the aforementioned two. But since there are plans to come back to 1940 then it makes sense to add them for that installment.

 

https://forum.il2sturmovik.com/topic/43391-tfs-developer-update-patch-455-february-2019/page/2/

 

Edited by Enceladus828
Posted (edited)
On 3/8/2019 at 1:23 PM, Buzzsaw said:

It requires an enormous amount of work to create flyable bomber cockpits.  The 3D work for the Dornier cockpit would take 9-12 months.

 

In-depth discussions of the new "Blitzkrieg 1940" DLC proposal aside, how far along are we with the B17 and crew models? Also, I remember a video showing a teaser WIP QM Builder for the VR/VU. How is that new feature progressing?

Edited by Dagwoodyt
Posted
9 hours ago, 343KKT_Kintaro said:

You missed the smiley Boo... that was a joke... (a joke that I took from a film... sure you Boo, and you guys, know what film it is):

 

 

I did miss the reference. Apologies. 

  • Upvote 1
Posted

Great work, I'm looking forward to it. And I want to ask, if the Fairey Battle aircraft is already planned, then in the future where you plan DLC Malta and the Mediterranean, one of the naval aircraft on the aircraft carrier could be the Fulmar. These planes are very similar. :) 

Fairey_Battle.jpg

Fairey_Fulmar_Mk_I.jpg

  • Like 1
  • Team Fusion
Posted

To clarify the planning regarding the addition of a larger Western Europe map as well as all the other aircraft and potential DLC's:

 

These are planned for the future... but getting there will be a long term effort.

 

Other DLC's are much higher up in the list of priorities... the maps for these DLCs are already underway... (see previous announcements) the Western European map has not yet been started.

 

The main barrier for a Blitzkrieg DLC or an 8th Air Force Bombing DLC, or a Bomber Command over the Reich DLC, or an Ardennes DLC or a Market Garden DLC, or a Rhine Crossing DLC is the map... a big undertaking.  The same map could be used for all the above DLCs.

 

First we need to re-write the game code to allow a larger map area... expanding from current 400 X 400 km... a job our programmers have determined this is definitely doable, but the task will require several months of work... our programmers are currently focused on the Visual Update and TF 6.0... once those are done, then a re-write to allow an expanded map will move up to active development.

 

Once an expanded area map is possible, then the basic elevation contour map can be made fairly quickly.  After that the real work begins... texturing and populating the map with the huge number of roads, bridges, buildings, airfields, forests, hedges, rivers, canals, lakes, etc, which comprise the area in question... with all the unique building structures required. 

 

The good news is the skill level to do the basic map texturing (usually with Photoshop) and the placement of buildings and roads, (with our map tool... which can be used in a similar fashion to the game's Full Mission Builder)  is not that high, neither is the skill level in 3d modeling to do buildings... plus now we have a system whereby we can import directly from the 3D modeling program Blender, instead of being required to use the 3dsMax program files, as was the system in the original game.  Blender is a extremely high quality product... and its freeware... whereas a 3dsMax license is expensive, which has in the past limited those who wanted to participate.  There are dozens of Blender tutorials online for those who might want to learn the program.

 

Here is the approximate area we would like to cover:  (this is an 800 X 800 km version... we might look at a 1000 X 1000 km map... which would include Berlin)

 

https://ibb.co/myZSLFR

 

It is possible we might release this map with it being populated in stages...  so initially just the northern part.

 

We encourage those who are interested in helping bring this goal to a reality... to join TF and participate in the map building.

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343KKT_Kintaro
Posted

Potsdam and not Berlin?! Aaaaarrgh!! 😄

Posted

Sounds very ambitious! 

 

Is it mandatory to have a square map? I would cut the southern north of Paris for instance, and add more bomber bases in UK by moving the western edge further west

343KKT_Kintaro
Posted
14 minutes ago, jaguar said:

Is it mandatory to have a square map? I would cut the southern north of Paris for instance, and add more bomber bases in UK by moving the western edge further west

 

 

Till now it has been officially announced that the planned theatres of operations (in the Dover series) are Western Europe and the Mediterranean. And, well... I may be wrong, but my suspicion is that TFS proceeds chronologically so that early steps of WWII are planned first... yet always following (or honoring) the Royal Air Force. With "Cliffs of Dover" we won't go to Poland (no RAF involved) but we'll go to the Battle of France sooner or later (RAF involved). If you look carefully, this map above shared by Buzzsaw is absolutely perfect for a complete Battle of France scenario. We'll see. With time. For now we need fixes for the VR and the VU.

 

 

 

  • Like 2
Missionbug
Posted (edited)
20 hours ago, Buzzsaw said:

Now we have a system whereby we can import directly from the 3D modeling program Blender, instead of being required to use the 3dsMax program files, as was the system in the original game.  Blender is a extremely high quality product... and its freeware... whereas a 3dsMax license is expensive, which has in the past limited those who wanted to participate.  There are dozens of Blender tutorials online for those who might want to learn the program.

 

I have been trying my hand at Blender most of this year it certainly is impressive, but boy does it mess with your head, I feel like you need to be a rocket scientist to play with it.:crazy::dash::wacko:

Project224.thumb.jpg.5647bd82bd4aca63243d88436b2096cc.jpg

 

I much prefer my old Gmax, easier to get my head around.;)

 

Bedfordtractorunit.thumb.jpg.cd390da8319e5d0e6fdc4dc0c8bcffab.jpg

 

A map of the anticipated size would be a hell of an endeavour for anyone to take on, especially if you were making the buildings as well, it would require teams of people and years to complete, I made a map of South Vietnam for the old sim and that took years to populate using existing objects so I take my hat off to those trying this new map.:cool::drinks:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

 

Edited by Missionbug
  • Like 2
  • Thanks 1
Posted
On 6/30/2024 at 1:19 PM, Buzzsaw said:

blitzkrieg 1940 DLC

Would Blitz 1940 get to market before or after the Nightfighter DLC?

  • Team Fusion
Posted
15 hours ago, jaguar said:

Sounds very ambitious! 

 

Is it mandatory to have a square map? I would cut the southern north of Paris for instance, and add more bomber bases in UK by moving the western edge further west

Yes, maps must be square.

  • Like 1
  • Team Fusion
Posted
4 hours ago, Dagwoodyt said:

Would Blitz 1940 get to market before or after the Nightfighter DLC?

After.

 

Current schedule:  (see section in this forum: Team Fusion Notes for more details on all the below)

 

TF 6.0  Fortresses and Focke-Wulfs - Dieppe - major DLC.  Uses 400 X 400 km Dieppe map  (revised and updated 1941-1942 Channel map)

 

TF 6.5  nightbombing 1940-1942 mini DLC  (title not officially announced yet, uses above Dieppe map)

 

TF 7.0  Western Desert 1942 major DLC  (partner to TOBRUK, title not officially announced yet, would use 400 X 400 km Egypt map currently ingame Alpha in development) 

 

TF 8.0  Malta and Sicily 1940-43 DLC  (title not officially announced yet, would use 400 X 400 km Malta/Sicily map currently ingame Alpha in development)

 

TF 9.0  USAAF Strat Bombing Campaign January 1943 - May 1944 (would use the expanded Western Europe map which has been discussed in this thread)

 

No definite schedule after TF 9.0... except that once the TF 9.0 map is in place, we could then move on to a Blitzkrieg DLC, or a Bomber Command over the Reich DLC, or an Ardennes DLC, or a Market Garden DLC, or a Rhine Crossing DLC.  Theoretically we could also do a Normandy 1944 invasion DLC with a slightly expanded version of the current Channel/Dieppe maps... but in fact the Normandy invasion was such an ENORMOUS operation... with tens of thousands of ships/aircraft/vehicles packed into a small area, even CLIFFS with its ability to handle large numbers of AI objects, would be seriously challenged to portray such a DLC realistically.  What we could do is something like an 'Operation Cobra' or 'Operation Goodwood'... which would be set after the invasion... easier to portray in missions without the huge numbers of moving ships/landing craft being present as they were on D-Day.

 

 

5 hours ago, Missionbug said:

 

I have been trying my hand at Blender most of this year it certainly is impressive, but boy does it mess with your head, I feel like you need to be a rocket scientist to play with it.:crazy::dash::wacko:

Project224.thumb.jpg.5647bd82bd4aca63243d88436b2096cc.jpg

 

I much prefer my old Gmax, easier to get my head around.;)

 

Bedfordtractorunit.thumb.jpg.cd390da8319e5d0e6fdc4dc0c8bcffab.jpg

 

A map of the anticipated size would be a hell of an endeavour for anyone to take on, especially if you were making the buildings as well, it would require teams of people and years to complete, I made a map of South Vietnam for the old sim and that took years to populate using existing objects so I take my hat off to those trying this new map.:cool::drinks:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

 

We are looking at developing programming whereby we can place complete villages/towns or even the suburbs of a city with a click of the mouse...  These presets could then be tweaked to individualize each location...  which would reduce considerably the amount of time to build such a map.  Of course, the major city cores, with their distinctive buildings, would require more hands on.

 

Re. using Blender... our 3D Team Supervisor has successfully brought multiple 3d novices forward through creating buildings, vehicles, ships, to the point they are now creating complex aircraft models.  If you are interested in understanding our system, pm me and I can send you our guide.

  • Like 4
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  • Upvote 2
Posted

I wait a Battle of France since Il-2 1946, you can’t imagine how much I prayed to see french airplanes be back to a Il2 series. I really hope this project will be done with at the end the MS406, the Potez630, the Leo451 flyable with all the planes positions playable… just one request, please do not forget the MB152 

  • Upvote 2
Posted
21 hours ago, Buzzsaw said:

TF 9.0  USAAF Strat Bombing Campaign January 1943 - May 1944 (would use the expanded Western Europe map which has been discussed in this thread)

 

Interesting time frame. Eroding 50 to 100km of the eastern border in order  to have more Allied bomber bases sound reasonable. It would still be possible to have plenty of places in Germany to fly over 

  • Team Fusion
Posted
4 hours ago, jaguar said:

 

Interesting time frame. Eroding 50 to 100km of the eastern border in order  to have more Allied bomber bases sound reasonable. It would still be possible to have plenty of places in Germany to fly over 

The area of the map shown is not finalized.

  • Like 1
  • 11 months later...
  • 3 weeks later...
Blitzen
Posted

Uh...its been more than a year...Time flies , but so far none of the" to be introduced "new aircraft do...🤔

giphy.gif

Dagwoodyt
Posted (edited)

newmembersC.jpg.caeb69bae19faf4fd57a722aaf47af04.jpg

 

Who cares about aircraft when the TFS Discord channel has grown to a hardy 700 members?😉

Edited by Dagwoodyt
Blitzen
Posted

Which means exactly

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