Jump to content

Presenting our new title, Korea. IL-2 Series


Recommended Posts

Posted (edited)

Very interesting career mode pic! Not only are there 12 fighters in the flight instead of 8, we have flights and pairs. Could be a real game-changer if there's meaningful control by player and AI at each level. Any current issue with the AI (such as ignoring enemy fighters or going terminator mode on the player only) is exacerbated by the fact the the entire flight usually does it all together. If just a pair screw up while the rest do something else that should make gameplay infinitely better in so many situations.

Edited by ZPA_Malan
  • Upvote 1
Posted

Is there any chance of seeing a flyable Meteor Mk.8 as a DLC?

Jaegermeister
Posted
26 minutes ago, RealDarko said:

Is there any chance of seeing a flyable Meteor Mk.8 as a DLC?

 

SInce it has been clearly stated that there are many things they would like to do, but can't do all at once, I would think a Meteor would be a possibility in a future module after the initial release. Along with the Seafire, It would make sense if adding other UN factions later on. Don't expect it to perform better than the F-80 though. 

Posted
21 minutes ago, RealDarko said:

Is there any chance of seeing a flyable Meteor Mk.8 as a DLC?

 

The Skyraider, F9F, and Meteor F.8 all seem quite plausible as expansions (along with three or four variants of announced aircraft):

 

So the question if they do two Collector Planes at release, and two Collector planes after... it seems quite plausible as an additional jet.

 

The less likely ones are things like the F-82 (only some had their radars removed, and only for about six months) or the Vampire or Venom (contemporary 2 TAF attack fighter in Europe, more widespread than the Meteor, but not deployed to Korea)...

 

  

7 minutes ago, Jaegermeister said:

Don't expect it to perform better than the F-80 though. 

 

I don't. Although it looks pretty good on paper (Faster, lower wing loading, heavier armament, and similar thrust to weight ratio and climb). It also carries an ejection seat.

Posted

I know how the Meteor performed in Korea, is still a interesting plane to have, as it served well for the RAAF.

  • Upvote 1
tattywelshie
Posted

@LukeFF - I can't remember if anyone has answered or asked this question, but, with the new features being rolled out to the Korean career mode, will this be filtered back to the BoX series? 

  • Haha 1
  • Upvote 1
BlitzPig_EL
Posted (edited)

The whole reason for making the vastly modernized game engine for Korea was to be able to implement the improved features it contains.  They will not be backwards compatible as far as my reading and watching the last developer stream goes.  Great Battles will still be getting some content additions, maps, planes, etc, but none of the quality of life improvements in the new game.

 

Time to accept this fact and move on.

 

Oh, and no flyable B25 either.

Edited by BlitzPig_EL
  • Upvote 2
Posted

Yeah, I think that for 99% of these questions the answers is: No, they already implemented everything in BoX that they could, without requiring changes that are incompatible with the existing content and thus cannot be done in BoX.

  • Upvote 1
Eisenfaustus
Posted
16 minutes ago, BlitzPig_EL said:

They will not be backwards compatible

100% agree

 

17 minutes ago, BlitzPig_EL said:

Time to accept this fact and move on.

Move on? To where? I guess I won’t be moving for a long long time concerning flight simming :)

 

Good that GB is still quite a comfortable stay ;) 

 

Posted
2 hours ago, Eisenfaustus said:

Move on? To where? I guess I won’t be moving for a long long time concerning flight simming :)

 

I suspect the meaning was to 'move on' to another conversation topic. :)

  • Upvote 1
Posted

FC.(ROF)planes is coming AGAIN for the "new" engine, game . L0L. 👤 Muhahahaha...

  • Sad 1
  • 1CGS
Posted

Yes, more details will eventually come about the future of GB, but the work being done now for the new "IL-2 Series" is going to be the platform for all future development. 

  • Like 3
JG4_Deciman
Posted
15 minutes ago, LukeFF said:

Yes, more details will eventually come about the future of GB, but the work being done now for the new "IL-2 Series" is going to be the platform for all future development. 

Ok, so to check if I understood everything (including ROF -> IL2 -> IL2:Korea)  correctly...

 

ROF had an engine (and at some time it was no longer updated)

IL2:BoS had a different engine (and porting the content from ROF to IL2:BoS was everything but 'copy and paste')

Now the next 'platform (engine)' is IL2:Korea.

 

For me that looks like 'there is a new game (IL2:Korea)' and 'il2:BOS' will not benefit from the new engine directly.

For me it also looks like porting content from 'IL2:Bos' to the new engine (IL2:Korea) will be the same as porting from RoF to IL2:BoS... Not posible without massive manpower.

 

So as a conclusion for me it really looks like: IL2:BoS had come to its final stage.

Maybe we'll get some more collector planes, a handcrafted (community) map and some handcrafted campaigns.

But it really looks like 'IL2:BoX' has reachead its 'final' stage.

 

And it's not up to @LukeFF to confirm or decline my concerns... It's up to the Devs...

 

Deci

 

  • Upvote 2
=FB=BeholderRUS
Posted

ru_04_runway_curvatu.jpg

where is 4K textures? 

p.s. this screenshot demonstrates another feature, however.... 🙂

Posted

I do not care much for this Korea thing.  But I do care what content and how this new thing works. I am trusting this franchise to move back to WW2 again. So I cross my fingers for this

  • Upvote 5
Posted
1 hour ago, =FB=BeholderRUS said:

where is 4K textures? 

p.s. this screenshot demonstrates another feature, however.... 🙂

 

The current game already supports 4k textures?!

Flying_Anchor
Posted
1 час назад, =FB=BeholderRUS сказал:

p.s. this screenshot demonstrates another feature, however.... 🙂

 

7 минут назад, Avimimus сказал:

The current game already supports 4k textures?!

This man doesnt know what is he talking about. He thinks its actually game graphics, but its actually JPG compress. Still, IDK why devs didnt give us some hi-res bmp/png screenshots.

Enceladus828
Posted
8 hours ago, BlitzPig_EL said:

They will not be backwards compatible as far as my reading and watching the last developer stream goes.  Great Battles will still be getting some content additions, maps, planes, etc, but none of the quality of life improvements in the new game.

I still have hope that a few things could be back ported to GBs or just made for GBs. Obviously not Drop Tanks but the ability to request help if someone is on your 6 and to be warned of enemy planes by your wingmen. Some GBs planes could be ported over and enhanced for the Pacific like the C-47, B-25 and P-40E

  • Like 1
ST_Catchov
Posted
12 hours ago, JG4_Deciman said:

Ok, so to check if I understood everything (including ROF -> IL2 -> IL2:Korea)  correctly...

 

ROF had an engine (and at some time it was no longer updated)

IL2:BoS had a different engine (and porting the content from ROF to IL2:BoS was everything but 'copy and paste')

Now the next 'platform (engine)' is IL2:Korea.

 

For me that looks like 'there is a new game (IL2:Korea)' and 'il2:BOS' will not benefit from the new engine directly.

For me it also looks like porting content from 'IL2:Bos' to the new engine (IL2:Korea) will be the same as porting from RoF to IL2:BoS... Not posible without massive manpower.

 

So as a conclusion for me it really looks like: IL2:BoS had come to its final stage.

Maybe we'll get some more collector planes, a handcrafted (community) map and some handcrafted campaigns.

But it really looks like 'IL2:BoX' has reachead its 'final' stage.

 

And it's not up to @LukeFF to confirm or decline my concerns... It's up to the Devs...

 

Deci

 

 

Hmm yes I see. I'm getting the vibe now. GB has reached the autumn of its life and apart from a few life extending surgeries and health care plans will finally gasp its last breath at the end of the day, in the fullness of time and on a date to be determined. And then be committed to the crematorium of history. Dust to dust etc. SAD.

 

So there is much work for the Devs to do. They have to make new models of all the crates in GB, and more importantly FC, to allow insertion into the new Korea engine thing to take advantage of many cool things like new career modes for example.  And graphics, textures. WW1 Italy map. I could go on ....

 

They better get moving pronto.

 

In conclusion. We are entering a new era of the not forgotten wars. Long live the Devs! Because that'll help.

  • Upvote 1
Posted

I think that FC4 will still be released for the old engine. Don't know what they will do with FC after that.

  • Upvote 1
Jaegermeister
Posted
1 hour ago, Aapje said:

I think that FC4 will still be released for the old engine. Don't know what they will do with FC after that.

 

You can count on that. The new planes are still being developed, but I recall there are no plans for a channel map. Maybe a third party group will make it some day.

Enceladus828
Posted
3 hours ago, Jaegermeister said:

You can count on that. The new planes are still being developed, but I recall there are no plans for a channel map. Maybe a third party group will make it some day.

Last I checked it was a third party team bringing RoF content over to FC, Ugra Media, so I don’t see why they aren’t bringing the Channel Map and the seaplanes over. Professional suicide right there.

  • Haha 1
  • Upvote 1
Jaegermeister
Posted
1 hour ago, Enceladus828 said:

Last I checked it was a third party team bringing RoF content over to FC, Ugra Media, so I don’t see why they aren’t bringing the Channel Map and the seaplanes over. Professional suicide right there.


Ugra Media does work for various sims. I would assume 1c/777 has to pay them for that. Perhaps they have decided to spend their money on their future project instead of an older one. That does not seem like “professional suicide” to me.

Posted
On 6/27/2024 at 9:13 AM, LukeFF said:

Agreed. @Bell, please refrain from making such statements going forward. WWII is still very much in the plans for the future. It's just going to be in this new series. 

WWII is a FUTURE in the new series 😎

  • Upvote 1
Posted
12 hours ago, =FB=BeholderRUS said:

ru_04_runway_curvatu.jpg

where is 4K textures? 

p.s. this screenshot demonstrates another feature, however.... 🙂

That bumpy runway sure does look nice.

  • Like 2
ST_Catchov
Posted
16 hours ago, Aapje said:

I think that FC4 will still be released for the old engine.

 

Yes, you are correct. And we're all looking forward to that! But I'm really postulating on the possibilities of the new engine. Korea with its new engine is a smart move by the Devs and it will be a success. It'll attract jet heads and piston heads alike and with gorgeous scenery, islands, beaches, blowing up dams, carriers down the track and lots of other cool stuff, many will flock to it. Of course, there's always the naysayers, nah I'll never get it, the new career stinks I just wanna be a sky jock, Korea's not for me  etc etc ad nauseum. But they'll get it. It's bluster. Forum talk. You know how it is.

 

It will make money. Enough to expand and finance new projects. Such as, for example, bringing WW1 and WWII kites, maps and scenarios into the new engine. I mean, they basically said that. They want to go back in time with the new technology. Well, at least the interpreter did even whilst slowing down and speeding up unexpectedly. Let us not forget Rise of Flight started this whole thing. Korea is just the start of a new beginning.

 

Of course I don't have crystal balls. But I do have a fertile imagination and a vision for the future. Let it be so. If not .... well, I was wrong. 

  • Upvote 1
MajorMagee
Posted

Please be careful to make the new runway "feature" an exception, rather than the rule. A lot of civil engineering effort has always gone into making runways not conform to bumpy terrain, even on rapidly constructed tactical landing strips. I can't imagine that there were lots of paved surface runways that looked wavy like the example image above.

 

The accelerated runway concept, like this one next to my office, was tested in the early 40's, and found to be of no practical benefit by the USAAF, and has been avoided ever since. I know of a few commercial airports like Atlanta and Saint Louis that have an upward pitch toward one or both ends, but even those are quite flat over the long run (>5,000 ft), and not wavy/bumpy.

 

  

Jaegermeister
Posted (edited)
1 hour ago, MajorMagee said:

Please be careful to make the new runway "feature" an exception, rather than the rule. A lot of civil engineering effort has always gone into making runways not conform to bumpy terrain, even on rapidly constructed tactical landing strips. I can't imagine that there were lots of paved surface runways that looked wavy like the example image above.

 


The military runway I see most often near my house is Dobbins Air Reserve base where they used to test the new F-22s coming out of the Lockheed-Martin facility there. I often drive right by the end of it on Cobb Parkway in Marietta.

 

It looks very similar in flatness to the one in the picture you are referring to. I can’t find a good picture of it from the end, but you get the idea from this one. It's not completely level and has a rather noticeable dip right in the middle.

 

image.png.a3f05c19125e4c7d615a7ad66e3e0991.png

 

 

Edited by Jaegermeister
BlitzPig_EL
Posted

I have seen the accelerated runway many times on my visits to the NMUSAF, wasn't it initially built to test the B 29?

Posted

Most Korean UN airfield runways were made of PSP plating in this war.

  • Upvote 1
MajorMagee
Posted (edited)
10 hours ago, BlitzPig_EL said:

I have seen the accelerated runway many times on my visits to the NMUSAF, wasn't it initially built to test the B 29?

That and many other types as shown queued up in the background of one of the shots 37-41 seconds into the video.

 

The things they were testing for was fuel usage, and needed runway length relative to take-off weight. It turned out to be less efficient overall than a flat runway unless you used a tow motor to drag the aircraft to the top of the hill first. Taking off into the wind is often a bigger factor than the help you get from running downhill. The 10 percent grade at WPAFB also presented traction problems in wet, and icy conditions. Typically you won't see anything listed as being anywhere near that steep. Atlanta is 0.3%, and Las Vegas is 1%.  Aircraft are certified up to a +/- 2% slope (2 ft change over 100 ft).

 

p.s. My office is in the old nav/com test hanger shown behind the tail of the B-50 at 0.36 sec.

 

Service to the line,

On the line,

On time!

 

image.gif.53f92acf5ad1d45fac52f75310ed11f9.gif

Edited by MajorMagee
  • Like 1
Enceladus828
Posted
20 hours ago, Jaegermeister said:

That does not seem like “professional suicide” to me.

Well, what’s even the point of rebuilding RoF as FC when it will stop short of the Channel Map and beyond the Western Front to be exact? This is it for WW1 flight sims (other than WoFF) and any hope of the Italian and Macedonian Fronts as well as a further fleshed out Eastern Front to name a few. Adding the Channel Map and the seaplanes will be profitable. I mean FC2 sold well enough for FC3 to be announced in quick succession and FC3 sold well enough for there to be FC4 so it would stand the reason that there is enough demand to bring the Channel Map and the seaplanes over. I will even get FC2 so I can do cross-Channel bombing runs in the Handley Page and Gotha.

 

If FC4 is pretty much it for FC then the devs might as well just give the RoF code away like the case with IL-2 1946 so more seaplanes can be added and for the Eastern Front of WW1 to be further fleshed out with some Austro-Hungarian planes and a Pilot Career added.

  • Upvote 1
Jaegermeister
Posted
29 minutes ago, Enceladus828 said:

Well, what’s even the point of rebuilding RoF as FC when it will stop short of the Channel Map and beyond the Western Front to be exact?

 

I guess the point would be to have an upgraded WWI simulator on the improved IL2 engine.

 

29 minutes ago, Enceladus828 said:

This is it for WW1 flight sims (other than WoFF) and any hope of the Italian and Macedonian Fronts as well as a further fleshed out Eastern Front to name a few.

 

That's entirely possible, but still not professional suicide

 

29 minutes ago, Enceladus828 said:

Adding the Channel Map and the seaplanes will be profitable. I mean FC2 sold well enough for FC3 to be announced in quick succession and FC3 sold well enough for there to be FC4 so it would stand the reason that there is enough demand to bring the Channel Map and the seaplanes over. I will even get FC2 so I can do cross-Channel bombing runs in the Handley Page and Gotha.

 

So you haven't even bought all the Flying Circus modules to support the development of future modules and you are complaining about not getting more content? Wow... :rolleyes:

 

Hopefully I'm mistaken and you got all 3 of them on steam.

 

29 minutes ago, Enceladus828 said:

 

If FC4 is pretty much it for FC then the devs might as well just give the RoF code away like the case with IL-2 1946 so more seaplanes can be added and for the Eastern Front of WW1 to be further fleshed out with some Austro-Hungarian planes and a Pilot Career added.

 

Giving the ROF code away would just create competition for the Flying Circus content already published. Besides all that, no one has said there will be no more content produced. To assume that to be true is just speculation. There is also the possibility of community projects for Flying Circus like the Karelia and Odessa maps for Great Battles.

 

Sorry this response is completely off topic, maybe we should move back to the Korea thing... 

 

  • Like 1
  • Upvote 1
Posted
9 hours ago, Jaegermeister said:

There is also the possibility of community projects for Flying Circus like the Karelia and Odessa maps for Great Battles.

Karelia map yes. But I thought that the Odessa map was from the BOX dev team and not a community project.

 

Posted

It is reasonable for the WWI crowd to be a bit anxious - there was a ten year gap between Red Baron II and Rise of Flight, and then a ten year gap between Rise of Flight and Flying Circus... many of us feel like we are staring at another potential ten year gap after the next set of aircraft is released! While Flying Circus introduced a number of fixes and game engine updates, including updated flight models, as well as two new aircraft. At the same time current plans will leave it without five of the aircraft released for Rise of Flight... so, there is a bit of a sense that many of us have paid twice for less content.

 

That said, there are reasons for optimism. If the current third party developer decides to focus on other projects it creates room for another third party (and/or community members) to step in.

 

The relative lack of competitors in the WWI space means that there is plenty of potential for sustaining development longer. There is no reason that Flying Circus couldn't remain commercially viable.

 

Now let's keep calm and get back on topic.

 

  

5 minutes ago, IckyATLAS said:

Karelia map yes. But I thought that the Odessa map was from the BOX dev team and not a community project.

 

My impression was that it was mixed - one of the team members along with some community volunteers.

  • Like 1
  • Upvote 1
Posted (edited)
On 7/8/2024 at 3:18 PM, Eisenfaustus said:

Good that GB is still quite a comfortable stay ;) 

 

Which in a way is true. All maps are not of the same quality, but for those who want to create missions with enriched maps there are enough planes and stuff to do excellent work. The only problem is the development time if you want to build a full campaign with all bells and whistles. If you just build one mission stand-alone then it is easier.

In a campaign you have the chronology and you need to move from one mission to the other whatever changes that impacts the map and its objects, to have an evolution of the map according to the campaign story board. One thing will make it easier is if they do not make deep changes to the sim engine that may make the already created missions incompatible or in need of and update with code modification.

But I hope they will still make bug corrections like the wandering torpedoes from torpedoboats.

 

Edited by IckyATLAS
Bremspropeller
Posted

Anybody know where to get an Able Dog?

 

...asking for a friend...

  • Like 1
  • Upvote 1
Posted

If we don't get an A-1 Skyraider, perhaps in a dlc later with a carrier of course, then it's wrong, all wrong I tells ya!...  :dash:

  • Upvote 2
cripplehawk
Posted

Bless you My Children.....Cant Wait and keep up the Good work. See you at Toko-Ri

 

 

Bless you Rooney.GIF

Posted

Just to say the new Korea project looks great and I look forward to parting with my cash.    So many cool planes; so many cool future DLC opportunities.  Obviously carriers and a future PTO game would be great (it has been a little while since Aces of the Pacific :( ), but what has been presented so far is very encouraging. 

  • Like 2
  • Upvote 1
Guest
This topic is now closed to further replies.
×
×
  • Create New...