TCW_Brzi_Joe Posted June 19, 2024 Posted June 19, 2024 Why after every update my vr head position is moved in every plane? It looks more like somebody is slightly changing scale of game, one time to bigger, next time to smaller, just a bit, but enough to screw my head positions.
ST_Catchov Posted June 19, 2024 Posted June 19, 2024 4 hours ago, RAECHERil2 said: 9.58 Gb update? What is new to make it this big...or is it just me? Yeah, it's a flippin' heck of a large update for a plane and some extra buttons??
von_Tom_server Posted June 19, 2024 Posted June 19, 2024 Dunno what was in the update, but using an Index it was at 90fps and buttery smooth last night, compared with 90fps (going by software) but what gave an impression of 40fps. Maybe some optimisation? von Tom 1
Aapje Posted June 19, 2024 Posted June 19, 2024 43 minutes ago, ST_Catchov said: Yeah, it's a flippin' heck of a large update for a plane and some extra buttons?? It's a large plane. 6
JG4_Deciman Posted June 20, 2024 Posted June 20, 2024 11 hours ago, LukeFF said: In what part of the Museum text did you find this issue? That is, which plane has this problem? The 'Specifications' of the BF 109 E7 (and every other plane, too). Seems every '%' is affected and written as '%25' Deci 1
Charon Posted June 20, 2024 Posted June 20, 2024 @SPR regarding the ATA, the Fw 190D-9 has a similar thing going on, where you can achieve high ATA in the second gear. See this thread: https://forum.il2sturmovik.com/topic/80357-fw-190d-9-manifold-pressure-changes-with-supercharger-gear/ Although I'd appreciate a more complete explanation. Is it because higher compression == higher temperatures == less air molecules? How did they avoid detonation at those high charge temps and high pressures? 1
ITAF_Artiglio Posted June 20, 2024 Posted June 20, 2024 I don't know if this is the right section to post this... I noticed something a bit anomalous on the Ta-152 "I attach screen" by enabling self-levelling and the stabilizer at 100% the plane always tends to climb whether you have the throttle at 100% or at 0%. The plane always has its nose up... is this behavior normal? 1 2
1CGS LukeFF Posted June 20, 2024 Author 1CGS Posted June 20, 2024 21 hours ago, MiGCap said: @LukeFF That's exactly what I always do: Pause the game, correct the angle and then use F11 to get the whole pic. It does not work anymore, the object You see in Your F2 view and want to freeze jumps away ... The same when You record the flight and screenshoot then (that's how I do all my screenies, from records). Paused picture with F2: Pressing F11 (the pic should be frozen in this position and the angle and crop could be changed), but: Zoom out and You find Your object in another position: I did screenshots of IL-2 for many years now, but this bug is new. The team has looked into this and can't find any issue. So, if you can, please record and upload a track showing where the problem is. 1
Charon Posted June 20, 2024 Posted June 20, 2024 5 hours ago, ITAF_Artiglio said: I noticed something a bit anomalous on the Ta-152 "I attach screen" by enabling self-levelling and the stabilizer at 100% the plane always tends to climb whether you have the throttle at 100% or at 0%. The plane always has its nose up... is this behavior normal? This seems reasonable enough? The level autopilot tries to maintain level flight. Your vertical speed indicator shows you're neither climbing nor descending. At only 280kph it's unsurprising that you need a strongly nose-up attitude to maintain level flight. At 0% throttle your speed will decay and you will eventually be unable to maintain level flight, at which point the auto-level will disconnect. At 100% throttle I expect you would see it level out as your speed picks up.
JediMaster Posted June 20, 2024 Posted June 20, 2024 Level flight and level attitude are not the same thing for most planes. Not too much need for a level attitude as depending on speed/weight you could climb or descend. 1
WWCephas Posted June 20, 2024 Posted June 20, 2024 The Wingwalkers WW2 server is working correctly again. Apparently, it picked up a DDOS attack around the same time the update came out. We apologize for any inconvenience our report caused you. 2
Amigo-6 Posted June 20, 2024 Posted June 20, 2024 (edited) 6 hours ago, ITAF_Artiglio said: I don't know if this is the right section to post this... I noticed something a bit anomalous on the Ta-152 "I attach screen" by enabling self-levelling and the stabilizer at 100% the plane always tends to climb whether you have the throttle at 100% or at 0%. The plane always has its nose up... is this behavior normal? Hey Thx for bringing this up. Also noticed that yesterday. Besides auto-level, the horizontal stabilizer - which is already set on default at around 80% - the nose goes up especially at higher speeds. At around 500kph with 100% set on the stabilizer trim it starts to climb again. With the max reached on the trim it is actually not possible to trim nose-heavy at speeds above 500kph. Not sure if this is intended... Anyway, the artificial horizon is buggy. It shows up and down in the opposite way. Rolling is not indicated at all. I guess someone should have a look into that or did i miss out on anything? BR Edited June 20, 2024 by Amigo-6 1
JG4_Widukind Posted June 20, 2024 Posted June 20, 2024 I trimm the plane 100% down but he is still climbing at high speed The Wings broke off if you pull hard! (Video is on the Work) The Plane flip very fast at below 300KM/h...he should be stable to 250Km/h. I also think it accelerates too slowly. 1
MajorMagee Posted June 20, 2024 Posted June 20, 2024 Can we have the AQM for Tank Crew (Prokhorovka map) restored in the Hotfix please? 1
MiGCap Posted June 21, 2024 Posted June 21, 2024 10 hours ago, LukeFF said: The team has looked into this and can't find any issue. So, if you can, please record and upload a track showing where the problem is. Hm. On the recorded track You can't see it until You press in F2 view P and then F11 ... I can send You the track from which the screenies come which I showed in my post. But would that be sufficient?
1CGS LukeFF Posted June 21, 2024 Author 1CGS Posted June 21, 2024 2 hours ago, MiGCap said: Hm. On the recorded track You can't see it until You press in F2 view P and then F11 ... I can send You the track from which the screenies come which I showed in my post. But would that be sufficient? It should be, yes. 1
novicebutdeadly Posted June 21, 2024 Posted June 21, 2024 (edited) Good evening Gents and ladies of course 🙂 I was wondering if the speed figures for the TA 152 at 12,000 M are correct? The max that I could achieve with "auto level" is 382 km/h indicated (radiators shut with 50% fuel). According to the general equation 760 km/h TAS at 12,000m should be 428 km/h IAS Yet on other calculators 381 IAS is correct.... Perhaps since I'm not a pilot I am missing something? Regards Novice Edited June 21, 2024 by novicebutdeadly 1
marcobona Posted June 21, 2024 Posted June 21, 2024 4 hours ago, novicebutdeadly said: The max that I could achieve with "auto level" is 382 km/h indicated (radiators shut with 50% fuel). According to the general equation 760 km/h TAS at 12,000m should be 428 km/h IAS Yet on other calculators 381 IAS is correct.... Hi, I achieved same IAS speed (381 km/h) with 100% fuel, 0% water rad and 100% stabs. According this Airspeed Calculator at 12000m 381 km/h IAS ---> 756 km/h TAS, so your 382 km/h IAS ---> 758 km/h TAS
ITAF_Artiglio Posted June 21, 2024 Posted June 21, 2024 17 hours ago, Charon said: This seems reasonable enough? The level autopilot tries to maintain level flight. Your vertical speed indicator shows you're neither climbing nor descending. At only 280kph it's unsurprising that you need a strongly nose-up attitude to maintain level flight. At 0% throttle your speed will decay and you will eventually be unable to maintain level flight, at which point the auto-level will disconnect. At 100% throttle I expect you would see it level out as your speed picks up. Hi Charon, thank you for the reply. Coming to the question posed by me, I tried in a thousand ways and in a thousand ways with high speed, low speed etc... the result does not change the Ta152, it is the only aircraft to point its nose high in every situation, I tried again with 109 with 190 and the problem does not arise... 14 hours ago, JG4_Widukind said: I trimm the plane 100% down but he is still climbing at high speed The Wings broke off if you pull hard! (Video is on the Work) The Plane flip very fast at below 300KM/h...he should be stable to 250Km/h. I also think it accelerates too slowly. Exactly JG4_Widukind, another problem I noticed is the poor connection between trigger and firearms, this does not happen with other Germanic aircraft. Let me explain, from the moment I press the trigger of my joy it takes a fraction of seconds to see the weapons fire. This does not happen in any other German flight model in which the reaction is immediate to the click. So I wonder if this is also a normal activity of the plane, or there is a very small problem of non-connection between the parts...
novicebutdeadly Posted June 21, 2024 Posted June 21, 2024 5 hours ago, marcobona said: Hi, I achieved same IAS speed (381 km/h) with 100% fuel, 0% water rad and 100% stabs. According this Airspeed Calculator at 12000m 381 km/h IAS ---> 756 km/h TAS, so your 382 km/h IAS ---> 758 km/h TAS Hi, Thank you for letting me know, The problem (or should I say what confused me) is that this airspeed calculator as well as another (E6B from memory) are in agreement, but others give a different figure. Perhaps up until a certain height where the air temp really comes into play the general rule that is used for converting IAS to TAS is "accurate enough" But I'm definitely not a pilot.
sevenless Posted June 21, 2024 Posted June 21, 2024 35 minutes ago, [TFA]Bartek_Smok said: For what is that additional gauge? Cockpit pressure - Kabinendruckmesser Here: Fl.22325 Kabinendruckmesser, 1944 | Deutscheluftwaffe 4
Bilbo_Baggins Posted June 21, 2024 Posted June 21, 2024 On 6/20/2024 at 10:21 AM, ST_Catchov said: Yeah, it's a flippin' heck of a large update for a plane and some extra buttons?? Bumping this. 9.58G for a plane doesn't add up. Anyone noticed other changes not listed?
leu5 Posted June 21, 2024 Posted June 21, 2024 (edited) 37 minutes ago, Bilbo_Baggins said: Bumping this. 9.58G for a plane doesn't add up. Anyone noticed other changes not listed? I think performance is much better now. Especially in VR. Edited June 21, 2024 by leu5 1
JG4_Widukind Posted June 21, 2024 Posted June 21, 2024 Videolink On 6/20/2024 at 11:31 PM, JG4_Widukind said: I trimm the plane 100% down but he is still climbing at high speed The Wings broke off if you pull hard! (Video is on the Work) The Plane flip very fast at below 300KM/h...he should be stable to 250Km/h. I also think it accelerates too slowly. https://youtu.be/que1D70fUww
leu5 Posted June 21, 2024 Posted June 21, 2024 25 minutes ago, JG4_Widukind said: Videolink https://youtu.be/que1D70fUww I think the artificial horizon display isnt working properly either.
MiGCap Posted June 22, 2024 Posted June 22, 2024 22 hours ago, LukeFF said: It should be, yes. @LukeFF Interesting: I recorded today a multiplayer scene and everything worked as usual with F11. Then I tried it with an older record with the same result. Only the quick action records I made the day when the Ta 152 was published are affected. Can't explain, but as I mostly made my screenshots from multiplayer action, this no longer bothers me. Thank You for trying to help in this case! And also tell the team a big thank-you for incorporating the IPD adjustment! A big step forward in VR! 1
ITAF_Artiglio Posted June 22, 2024 Posted June 22, 2024 12 hours ago, leu5 said: Penso che neanche la visualizzazione dell'orizzonte artificiale funzioni correttamente. In fact I reported it a few posts ago...
LuftManu Posted June 22, 2024 Posted June 22, 2024 Just now, ITAF_Artiglio said: In fact I reported it a few posts ago... The team is aware! Thank you guys
Docholiday Posted June 22, 2024 Posted June 22, 2024 (edited) On 6/18/2024 at 9:34 PM, KodiakJac said: Just bought the Ta-152 to support 1C in, hopefully, the development of a flyable B-25! We desperately need a medium bomber to fly on the Normandy and Bodenplatte maps, and what better medium bomber to fly on those maps than the most beautiful medium bomber in WWII, the B-25! 😃 Yes You are right 👍!!! And, of course we need the Beaufighter !!! It saw A LOT of action in nearly every theater of war through the whole war 😉😊 and it has only 2 Cockpits to create, which means a lot less Work in comparison with other med. Bombers of the alies. Edited June 22, 2024 by Docholiday 3 1
Mandoble Posted June 22, 2024 Posted June 22, 2024 On 6/19/2024 at 9:29 AM, Aleksander55 said: The Ta152 with AI is maneuvering very slowly and softly at 4000 meters or less where I usually practice dogfights. It's like it's thinking it's still in the upper reaches where it needs to be more careful. Totally agree, tested at 1500m vs D9 and A8 all 33% fuel. The D9 owned it clearly in every match. With the A8 the story was a bit more even, but the lack of aggressiveness of the 152 allowed the A8 to win in every near HO pass. The TA was neither using its climbrate and zoom climb at its advantage, neither its turn rate. Vs the A8, the Ta152 was just harder to catch but was never a menace. 1
Yogiflight Posted June 23, 2024 Posted June 23, 2024 Good news for those, who like to fly from the Anapa airfield in Kuban careers. The takeoff and landing directions were changed from northwest/southeast to west/east. Therefore the AI doesn't crash into the hills southeast of the airfield anymore, when turning in for landing in northwestern direction. It worked with the Hs 129, so it shouldn't be a problem for the 109 and 190. Nice improvement, very appreciated. Thank you to the developer team. 5
IckyATLAS Posted June 23, 2024 Posted June 23, 2024 (edited) Just bought the TA152 hoping it may speed up to get the Odessa map. I jumped from the TA152 at 10'000 meters. The parachute opened pretty fast and then I am dangling down. How realistic was this as a parachute opening at 10'000 meters not sure you can survive temperatures at -50 degrees celsius and lack of oxygen for a long period as your parachute descent will last a very long time.. The pilot does indeed have an oxygen mask but there is no oxygen bottle I can see. What was in reality the outcome of such a jump. You should fall free up to maybe 3000 meters before opening. I wonder. Edited June 23, 2024 by IckyATLAS
[CPT]Crunch Posted June 23, 2024 Posted June 23, 2024 Just opening a chute at those altitudes will kill you, the vertical decent velocity is too high with not enough atmosphere to slow the chute down. Either the pilot or chute will be physically shredded. Atmosphere halves at 5000 feet, generally your not going to want to open a chute much higher than that. A modern ejection seat wont release the pilot or deploy the chute until it gets below a specifically set atmospheric pressure. 3
Charlo-VR Posted June 23, 2024 Posted June 23, 2024 I’ve opened a parachute at 12,000’ with no problems, though that skydive got pretty boring (and a tad uncomfortable) after the first few thousand feet. Granted, I was under a modern square parachute, wearing jeans and a sweatshirt.
Dusty926 Posted June 24, 2024 Posted June 24, 2024 (edited) Really in love with the Ta-152! I've been looking forward to this for a long time and it hasn't disappointed at all. Extremely happy to have it, it flies exactly like how I expected. I'll have to echo a complaint some people said earlier in the thread; The AI for it is particularly impotent. They are very skittish, poor at aiming their guns, and it feels as though they don't turn nearly as much as they can - As if they are fighting at high altitude. It's true that most of the AI doesn't utilize all the turning the planes have, but the TA feels particularly laden with this issue. In the coming patches, I would really like to see its maneuvering limits loosened - Not dissimilar to the (subtle but beneficial) WW1 maneuvering adjustment from some patches ago. There are other issues with its AI but this is the one that feels particularly damning to its performance, at least in my opinion. Edited June 24, 2024 by Dusty926
sevenless Posted June 24, 2024 Posted June 24, 2024 13 hours ago, [CPT]Crunch said: Just opening a chute at those altitudes will kill you, the vertical decent velocity is too high with not enough atmosphere to slow the chute down. Either the pilot or chute will be physically shredded. Atmosphere halves at 5000 feet, generally your not going to want to open a chute much higher than that. A modern ejection seat wont release the pilot or deploy the chute until it gets below a specifically set atmospheric pressure. What did the USAAF standard operation procedures tell their air crews when to open the chute? The B17s and B24s were regularily operating in 30.000feet (ca. 10k metres) altitude back then. Do we have some documents on that?
1CGS LukeFF Posted June 24, 2024 Author 1CGS Posted June 24, 2024 36 minutes ago, sevenless said: What did the USAAF standard operation procedures tell their air crews when to open the chute? The B17s and B24s were regularily operating in 30.000feet (ca. 10k metres) altitude back then. Do we have some documents on that? The 1945 P-47 Pilot Training Manual just says "If altitude permits, wait until you slow down before pulling the rip cord." 2
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