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JG4_Moltke1871
Posted

About the Ta 152

 

does the artificial horizon works correctly? It doesn’t turn to left or right …

 

Its a rally nice airplane 👍🏻

 

It’s a bit sad can’t switch the button to choose the different injections by myself,  it’s one of these (from my perspective) unwanted simplifications.

 

But like I said, at all it’s a great modelled aircraft, I will not really complain and can’t wait the next ones 😉

  • Upvote 4
Posted

5lC4Sy.jpg

 

  • Like 2
  • Upvote 1
Posted

Not seeing any multiplayer servers.

Posted

Old flight records remain intact and viewable after the update. Is this a new thing or has it been around for a while? Anyway, is good.

JohnnyRocket
Posted

the 5.204 update removed my multiplayer capability.  The server list is empty

 

 

Posted

Second what JG_Vonrd is noting - i can't see any servers either. This behaviour started as soon as the update was complete. Also had some firewall issues raised when starting it up for the first time after the installation of the update.

  • Like 1
Posted

I think that we're waiting for the individual server operators to update. Now Wing Walkers are showing up. Looks like tonight is a bust.

Posted

Ta-152- It can be "had"!

2024_6_18__23_58_23.jpg

2024_6_18__23_57_48.jpg

  • 1CGS
Posted
2 hours ago, JG4_Moltke1871 said:

does the artificial horizon works correctly? It doesn’t turn to left or right …

 

It's been reported as an issue, thanks.

  • Like 4
=FI=Genosse
Posted
7 hours ago, LukeFF said:

Yes, this will be a fixed in a hotfix, thanks. 

 

DServer.exe works again. Thanks a lot, LukeFF! :biggrin::salute:

  • Like 1
352nd_Persecutor
Posted (edited)

A hotfix was received twenty minutes or so ago and installed, our DServer restarted, and connection with the Master Server was reported by the DServer GUI.

 

Good news.

 

However, to pour oil on the water, I attempted to join our server (a modded and passworded game) and found the server list to be empty.  I double checked everything, it all LOOKs good, but no connection is offered.  Something has changed, but right now that "something" is something of a mystery.

Edited by 352nd_Persecutor
fat fingers (spelling error)
BMA_FlyingShark
Posted
3 minutes ago, 352nd_Persecutor said:

However, to pour oil on the water, I attempted to join our server (a modded and passworded game) and found the server list to be empty.  I double checked everything, it all LOOKs good, but no connection is offered.

Servers probably need to update as well first before they can benefit from the hotfix.

 

Have a nice day.

 

:salute:

Posted (edited)

is the boost button working correctly? it seems that the boost pressure fluctuates when i press it at 10000m (MW50) and at 12000m (GM-1) but then it comes back to the 2.28ata  and ~1.7ata respectively that were indicated without the boost button pressed. I believe these pressures could be only achieved while using MW50 and GM-1 but without any boost activated i expect lower ata. 

Edited by SPR
Posted

+ i believe the max ata could be around 1.95 or as in the specs ingame 1.8.. this can go over that by quite a margin ~2.28ata in actual gameplay, is this right?

VBF-12_Stick-95
Posted
Quote

12. Fixed a randomly occurring bug with technochat being disabled in multiplayer when one of the players logs out of the server;

 

LOL, I thought this was a feature.

Posted
9 hours ago, silvergun said:

Thanks for the excellent update :fly:

 

But the visibility of the Bubble Canopy of the "Ta 152 H-1" seems quite restricted compared to the "Fw 190 D-9".

 

Fw 190 D-9 » Ta 152 H-1

FW190D9B.jpg

TA152H1B.jpg

 

Fw 190 D-9 » Ta 152 H-1

FW190D9F.jpg

TA152H1F.jpg

 The Ta 152 has double glazed cannopy which is quite thicker, you can see the silica packs that were put into place to ensure no moisture buildup in between the 2 panes in the 2nd screenshot. If the outer dimensions coincide with the D9 then it makes complete sense that the views are restricted

  • 1CGS
Posted
1 hour ago, SPR said:

is the boost button working correctly? it seems that the boost pressure fluctuates when i press it at 10000m (MW50) and at 12000m (GM-1) but then it comes back to the 2.28ata  and ~1.7ata respectively that were indicated without the boost button pressed. I believe these pressures could be only achieved while using MW50 and GM-1 but without any boost activated i expect lower ata. 

 

I'll ask about it, thanks.

  • Like 1
Posted

Great stuff! I now have 2 TA-152s. One I'm flying and one I'm saving for later!

Posted
3 hours ago, Blitzen said:

Ta-152- It can be "had"!

 

Its fuselage tank seems to light up easily. Not complaining, just an observation.

 

20240618231432_1.thumb.jpg.4523f5ca876dd129e52b6070f11b60ac.jpg

 

This was a full detonation, obviously. I shot it while in a 190-D, for science.

Eisenfaustus
Posted
6 hours ago, JG4_Moltke1871 said:

I compared the cooler wheel in the 190D, it works in the same direction but there are arrows what gives the labelling senses. In the Ta 152 there are not these arrows and without them the labelling don’t make sense. What to do now 🤷🏼‍♂️😅

Ah ok I see. Maybe quality control wasn‘t at it‘s best in Germany 1945 ;)

Aleksander55
Posted (edited)

The Ta152 with AI is maneuvering very slowly and softly at 4000 meters or less where I usually practice dogfights. It's like it's thinking it's still in the upper reaches where it needs to be more careful.

 

It's much weaker than any 109 from the F onwards, which is to be expected in this sim called ME109 - Messershmitt Grosse Blitz 🧐, but it's also weaker than the 190D9.

 

It's very shy in opening fire, especially comparing with the ultra aiming that the 109s got some updates ago. But even before they were much better than this.

It's maneuvering so slowly that dodging it's fire is very easy with very little Gs. The player has to help it get any fire solution to begin with being a very immobile target.

This slowness also gets it in trouble making completely wasteful counterproductive maneuvers against the softest dodging around by the player. A simple barrel roll in front of it can send it plummeting towards the ground.

No sign of the sustained turns those wings should give it (30% fuel).

 

Maybe look into it and make it maneuver more agressively the lower it gets.

 

ClipboardAa.thumb.jpg.b08ac411fbafae4df34489324e2bc2b8.jpg

 

ClipboardBb.thumb.jpg.1257f3af47b48d079df64e3c042c506d.jpg

Edited by Aleksander55
  • Like 1
  • Thanks 1
  • Upvote 1
Posted (edited)

Hello, I have a question and I think it would be stupid to create a topic for it. I was happy to see that the key cap had been increased but I don't see any difference. Should we do anything special?

I have the Thrustmaster TQS throttle and a lot of buttons don't work. For example, the buttons for retracting/extending the landing gears are both given by button 37.

I know some if not all of them are virtual buttons to allow for different states. Thank you for your advice :)

Edited by HptmMuller
More informations and Thanks You
Posted (edited)

On the WingWalker's WWII server we are experiencing GREATLY increased lag spikes warping and constant server operation messages after this latest patch to the point that missions are unplayable.  Tick rates seem nearly double the normal and the rolling tick rate graph is spiking constantly off the chart on missions that used to run nice and smooth.  Even when the average tick rate is low there is a constant background of spikes going up.  Anytime a plane spawns we now get a few seconds of 20+ tick red spikes.  I hope there is a fix for this, or our server will be unplayable, and 76 AI multiplayer missions are wasted.

image.png.e89c3166f18b811ea03581aa07e55974.png

Edited by WWCephas
  • Sad 1
  • Upvote 3
JG4_Deciman
Posted

Hi there

 

The 'Museum' has some small bugs / typos...

 

3.2 Recommended positions of the water radiator control handle for various flight modes:
- cruise flight: open 50%25
- combat: open 50%25
- takeoff: open 50%25
 
Seems that every '%' has the '25' added afterwards...
 
Deci
Posted

Ta 152 is the rarest aircraft made by 1CGS, and the only surviving aircraft in the world is still the wreckage.

  • Like 1
Posted
2 hours ago, JG4_Deciman said:

Hi there

 

The 'Museum' has some small bugs / typos...

 

3.2 Recommended positions of the water radiator control handle for various flight modes:
- cruise flight: open 50%25
- combat: open 50%25
- takeoff: open 50%25
 
Seems that every '%' has the '25' added afterwards...
 
Deci

 

25 is the ASCII Hex code for %.

Posted

nice one, I like that!

  • 1CGS
Posted
14 hours ago, MiGCap said:

Great, the Ta 152 is a dream!

 

@LukeFF But when You already do a hotfix:

 

I tried to do some screenshots of the new bird and the F11 key does not work properly anymore. It should freeze the screen so that You can choose another angle for the screenshot but instead the aircraft You followed with the F2 key jumps away.

 

Please tell the developers to fix it.

 

The F11 key has always been a "free movement" camera not pinned to any given object, so if you want to use this camera it's usually better to pause the sim first. 

 

7 hours ago, Aleksander55 said:

The Ta152 with AI is maneuvering very slowly and softly at 4000 meters or less where I usually practice dogfights. It's like it's thinking it's still in the upper reaches where it needs to be more careful.

 

It's much weaker than any 109 from the F onwards, which is to be expected in this sim called ME109 - Messershmitt Grosse Blitz 🧐, but it's also weaker than the 190D9.

 

It's very shy in opening fire, especially comparing with the ultra aiming that the 109s got some updates ago. But even before they were much better than this.

It's maneuvering so slowly that dodging it's fire is very easy with very little Gs. The player has to help it get any fire solution to begin with being a very immobile target.

This slowness also gets it in trouble making completely wasteful counterproductive maneuvers against the softest dodging around by the player. A simple barrel roll in front of it can send it plummeting towards the ground.

No sign of the sustained turns those wings should give it (30% fuel).

 

Maybe look into it and make it maneuver more agressively the lower it gets.

 

ClipboardAa.thumb.jpg.b08ac411fbafae4df34489324e2bc2b8.jpg

 

ClipboardBb.thumb.jpg.1257f3af47b48d079df64e3c042c506d.jpg

 

We need track files. 🙂

3 hours ago, WWCephas said:

On the WingWalker's WWII server we are experiencing GREATLY increased lag spikes warping and constant server operation messages after this latest patch to the point that missions are unplayable.  Tick rates seem nearly double the normal and the rolling tick rate graph is spiking constantly off the chart on missions that used to run nice and smooth.  Even when the average tick rate is low there is a constant background of spikes going up.  Anytime a plane spawns we now get a few seconds of 20+ tick red spikes.  I hope there is a fix for this, or our server will be unplayable, and 76 AI multiplayer missions are wasted.

image.png.e89c3166f18b811ea03581aa07e55974.png

 

I've passed along the message, thanks. 

3 hours ago, WWCephas said:

On the WingWalker's WWII server we are experiencing GREATLY increased lag spikes warping and constant server operation messages after this latest patch to the point that missions are unplayable.  Tick rates seem nearly double the normal and the rolling tick rate graph is spiking constantly off the chart on missions that used to run nice and smooth.  Even when the average tick rate is low there is a constant background of spikes going up.  Anytime a plane spawns we now get a few seconds of 20+ tick red spikes.  I hope there is a fix for this, or our server will be unplayable, and 76 AI multiplayer missions are wasted.

image.png.e89c3166f18b811ea03581aa07e55974.png

 

@WWCephas, if you can please attach some of your server's missions so the team can debug them. Thanks! 

  • 1CGS
Posted
11 hours ago, SPR said:

is the boost button working correctly? it seems that the boost pressure fluctuates when i press it at 10000m (MW50) and at 12000m (GM-1) but then it comes back to the 2.28ata  and ~1.7ata respectively that were indicated without the boost button pressed. I believe these pressures could be only achieved while using MW50 and GM-1 but without any boost activated i expect lower ata. 

 

The available source data says GM-1 doesn't have any influence on boost pressure. Our engineer that knows more about this is on vacation right now, so possibly he will be able to explain this better when he returns at the beginning of July. 

  • Like 1
  • 1CGS
Posted
3 hours ago, JG4_Deciman said:

Hi there

 

The 'Museum' has some small bugs / typos...

 

3.2 Recommended positions of the water radiator control handle for various flight modes:
- cruise flight: open 50%25
- combat: open 50%25
- takeoff: open 50%25
 
Seems that every '%' has the '25' added afterwards...
 
Deci

 

In what part of the Museum text did you find this issue? That is, which plane has this problem?

RNAS10_Mitchell
Posted (edited)
1 hour ago, LukeFF said:

 

The F11 key has always been a "free movement" camera not pinned to any given object, so if you want to use this camera it's usually better to pause the sim first. 

 

 

We need track files. 🙂

 

I've passed along the message, thanks. 

 

@WWCephas, if you can please attach some of your server's missions so the team can debug them. Thanks! 

If you join the server, the mission is downloaded.  Probably easier, quicker,  and more effective way to get a copy of the mission. 

Edited by RNAS10_Mitchell
Posted

Thank you for the awesome update! 

 I got the TA and it looks cool.  The increase number of buttons are a welcomed addition to the game.

 I didn't get to play the game since new year, but I' get back to it at some point. 

Keep up the good work!

Thank you!

Posted
2 hours ago, LukeFF said:

The F11 key has always been a "free movement" camera not pinned to any given object, so if you want to use this camera it's usually better to pause the sim first. 

 

 

@LukeFF That's exactly what I always do: Pause the game, correct the angle and then use F11 to get the whole pic. It does not work anymore, the object You see in Your F2 view and want to freeze jumps away ... 

The same when You record the flight and screenshoot then (that's how I do all my screenies, from records).

 

Paused picture with F2:

 

A3YYvE.jpg

 

Pressing F11 (the pic should be frozen in this position and the angle and crop could be changed), but:


jQHRqj.jpg

 

Zoom out and You find Your object in another position:


cWSP7Y.jpg

 

 

I did screenshots of IL-2 for many years now, but this bug is new.

 

 

  • Like 1
Posted

9.58 Gb update? What is new to make it this big...or is it just me?

  • Upvote 1
FeuerFliegen
Posted
2 hours ago, LukeFF said:

 

In what part of the Museum text did you find this issue? That is, which plane has this problem?

 

Everywhere I see a percentage sign, I see "25" added after it.  Such as where it says "Minimum weight (no ammo, 10% fuel)" in the specifications, it will read "Minimum weight (no ammo, 10%25 fuel)"

9./JG52Gruber
Posted

Not mentioned in the update notes but were AI friendly flights in escort missions that were attacking other friendlies fixed?

Posted
16 hours ago, JohnnyRocket said:

the 5.204 update removed my multiplayer capability.  The server list is empty

 

The servers have to update to incorporate the new content. Server operators have to reset the server when they are made aware of the update. Takes time but they are all up & running now.

  • 1CGS
Posted
1 hour ago, MiGCap said:

 

 

@LukeFF That's exactly what I always do: Pause the game, correct the angle and then use F11 to get the whole pic. It does not work anymore, the object You see in Your F2 view and want to freeze jumps away ... 

The same when You record the flight and screenshoot then (that's how I do all my screenies, from records).

 

Paused picture with F2:

 

A3YYvE.jpg

 

Pressing F11 (the pic should be frozen in this position and the angle and crop could be changed), but:


jQHRqj.jpg

 

Zoom out and You find Your object in another position:


cWSP7Y.jpg

 

 

I did screenshots of IL-2 for many years now, but this bug is new.

 

Alright, I'll pass along the message, thanks. 

  • Thanks 1
Posted

There is a new mission type available for the late war German Career Mode - Jet Airfield Cover, where you should prevent the Allied fighters from shooting down jet aircraft near the airfields where they were stationed. New jet aircraft such as the Me 262 and the Arado 234 were hunted by the Allies when they were most vulnerable - during takeoff, when their speed was still low, or during landing, when their speed was already low.

 

What about the other way round? You are in a Me 262 or Ar 234 career. Do you have airfield cover by AI FW 190 D9 or Ta 152 when taking off or landing?

  • 1CGS
Posted
26 minutes ago, FeuerFliegen said:

Everywhere I see a percentage sign, I see "25" added after it.  Such as where it says "Minimum weight (no ammo, 10% fuel)" in the specifications, it will read "Minimum weight (no ammo, 10%25 fuel)"

 

Okay, thanks. 

26 minutes ago, 9./JG52Gruber said:

Not mentioned in the update notes but were AI friendly flights in escort missions that were attacking other friendlies fixed?

 

I think so. 

3 minutes ago, Yogiflight said:

What about the other way round? You are in a Me 262 or Ar 234 career. Do you have airfield cover by AI FW 190 D9 or Ta 152 when taking off or landing?

 

Not right now but it's been requested. It would require a new subtype for the current mission types we have. 

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