JG4_Moltke1871 Posted June 19, 2024 Posted June 19, 2024 About the Ta 152 does the artificial horizon works correctly? It doesn’t turn to left or right … Its a rally nice airplane 👍🏻 It’s a bit sad can’t switch the button to choose the different injections by myself, it’s one of these (from my perspective) unwanted simplifications. But like I said, at all it’s a great modelled aircraft, I will not really complain and can’t wait the next ones 😉 4
ST_Catchov Posted June 19, 2024 Posted June 19, 2024 Old flight records remain intact and viewable after the update. Is this a new thing or has it been around for a while? Anyway, is good.
JohnnyRocket Posted June 19, 2024 Posted June 19, 2024 the 5.204 update removed my multiplayer capability. The server list is empty
Cluck Posted June 19, 2024 Posted June 19, 2024 Second what JG_Vonrd is noting - i can't see any servers either. This behaviour started as soon as the update was complete. Also had some firewall issues raised when starting it up for the first time after the installation of the update. 1
JG1_Vonrd Posted June 19, 2024 Posted June 19, 2024 I think that we're waiting for the individual server operators to update. Now Wing Walkers are showing up. Looks like tonight is a bust.
1CGS LukeFF Posted June 19, 2024 Author 1CGS Posted June 19, 2024 2 hours ago, JG4_Moltke1871 said: does the artificial horizon works correctly? It doesn’t turn to left or right … It's been reported as an issue, thanks. 4
=FI=Genosse Posted June 19, 2024 Posted June 19, 2024 7 hours ago, LukeFF said: Yes, this will be a fixed in a hotfix, thanks. DServer.exe works again. Thanks a lot, LukeFF! 1
352nd_Persecutor Posted June 19, 2024 Posted June 19, 2024 (edited) A hotfix was received twenty minutes or so ago and installed, our DServer restarted, and connection with the Master Server was reported by the DServer GUI. Good news. However, to pour oil on the water, I attempted to join our server (a modded and passworded game) and found the server list to be empty. I double checked everything, it all LOOKs good, but no connection is offered. Something has changed, but right now that "something" is something of a mystery. Edited June 19, 2024 by 352nd_Persecutor fat fingers (spelling error)
BMA_FlyingShark Posted June 19, 2024 Posted June 19, 2024 3 minutes ago, 352nd_Persecutor said: However, to pour oil on the water, I attempted to join our server (a modded and passworded game) and found the server list to be empty. I double checked everything, it all LOOKs good, but no connection is offered. Servers probably need to update as well first before they can benefit from the hotfix. Have a nice day.
SPR Posted June 19, 2024 Posted June 19, 2024 (edited) is the boost button working correctly? it seems that the boost pressure fluctuates when i press it at 10000m (MW50) and at 12000m (GM-1) but then it comes back to the 2.28ata and ~1.7ata respectively that were indicated without the boost button pressed. I believe these pressures could be only achieved while using MW50 and GM-1 but without any boost activated i expect lower ata. Edited June 19, 2024 by SPR
SPR Posted June 19, 2024 Posted June 19, 2024 + i believe the max ata could be around 1.95 or as in the specs ingame 1.8.. this can go over that by quite a margin ~2.28ata in actual gameplay, is this right?
VBF-12_Stick-95 Posted June 19, 2024 Posted June 19, 2024 Quote 12. Fixed a randomly occurring bug with technochat being disabled in multiplayer when one of the players logs out of the server; LOL, I thought this was a feature.
SPR Posted June 19, 2024 Posted June 19, 2024 9 hours ago, silvergun said: Thanks for the excellent update But the visibility of the Bubble Canopy of the "Ta 152 H-1" seems quite restricted compared to the "Fw 190 D-9". Fw 190 D-9 » Ta 152 H-1 Fw 190 D-9 » Ta 152 H-1 The Ta 152 has double glazed cannopy which is quite thicker, you can see the silica packs that were put into place to ensure no moisture buildup in between the 2 panes in the 2nd screenshot. If the outer dimensions coincide with the D9 then it makes complete sense that the views are restricted
1CGS LukeFF Posted June 19, 2024 Author 1CGS Posted June 19, 2024 1 hour ago, SPR said: is the boost button working correctly? it seems that the boost pressure fluctuates when i press it at 10000m (MW50) and at 12000m (GM-1) but then it comes back to the 2.28ata and ~1.7ata respectively that were indicated without the boost button pressed. I believe these pressures could be only achieved while using MW50 and GM-1 but without any boost activated i expect lower ata. I'll ask about it, thanks. 1
HazMatt Posted June 19, 2024 Posted June 19, 2024 Great stuff! I now have 2 TA-152s. One I'm flying and one I'm saving for later!
oc2209 Posted June 19, 2024 Posted June 19, 2024 3 hours ago, Blitzen said: Ta-152- It can be "had"! Its fuselage tank seems to light up easily. Not complaining, just an observation. This was a full detonation, obviously. I shot it while in a 190-D, for science.
Eisenfaustus Posted June 19, 2024 Posted June 19, 2024 6 hours ago, JG4_Moltke1871 said: I compared the cooler wheel in the 190D, it works in the same direction but there are arrows what gives the labelling senses. In the Ta 152 there are not these arrows and without them the labelling don’t make sense. What to do now 🤷🏼♂️😅 Ah ok I see. Maybe quality control wasn‘t at it‘s best in Germany 1945
Aleksander55 Posted June 19, 2024 Posted June 19, 2024 (edited) The Ta152 with AI is maneuvering very slowly and softly at 4000 meters or less where I usually practice dogfights. It's like it's thinking it's still in the upper reaches where it needs to be more careful. It's much weaker than any 109 from the F onwards, which is to be expected in this sim called ME109 - Messershmitt Grosse Blitz 🧐, but it's also weaker than the 190D9. It's very shy in opening fire, especially comparing with the ultra aiming that the 109s got some updates ago. But even before they were much better than this. It's maneuvering so slowly that dodging it's fire is very easy with very little Gs. The player has to help it get any fire solution to begin with being a very immobile target. This slowness also gets it in trouble making completely wasteful counterproductive maneuvers against the softest dodging around by the player. A simple barrel roll in front of it can send it plummeting towards the ground. No sign of the sustained turns those wings should give it (30% fuel). Maybe look into it and make it maneuver more agressively the lower it gets. Edited June 19, 2024 by Aleksander55 1 1 1
Baribal Posted June 19, 2024 Posted June 19, 2024 (edited) Hello, I have a question and I think it would be stupid to create a topic for it. I was happy to see that the key cap had been increased but I don't see any difference. Should we do anything special? I have the Thrustmaster TQS throttle and a lot of buttons don't work. For example, the buttons for retracting/extending the landing gears are both given by button 37. I know some if not all of them are virtual buttons to allow for different states. Thank you for your advice Edited June 19, 2024 by HptmMuller More informations and Thanks You
WWCephas Posted June 19, 2024 Posted June 19, 2024 (edited) On the WingWalker's WWII server we are experiencing GREATLY increased lag spikes warping and constant server operation messages after this latest patch to the point that missions are unplayable. Tick rates seem nearly double the normal and the rolling tick rate graph is spiking constantly off the chart on missions that used to run nice and smooth. Even when the average tick rate is low there is a constant background of spikes going up. Anytime a plane spawns we now get a few seconds of 20+ tick red spikes. I hope there is a fix for this, or our server will be unplayable, and 76 AI multiplayer missions are wasted. Edited June 19, 2024 by WWCephas 1 3
JG4_Deciman Posted June 19, 2024 Posted June 19, 2024 Hi there The 'Museum' has some small bugs / typos... 3.2 Recommended positions of the water radiator control handle for various flight modes: - cruise flight: open 50%25 - combat: open 50%25 - takeoff: open 50%25 Seems that every '%' has the '25' added afterwards... Deci
Bell Posted June 19, 2024 Posted June 19, 2024 Ta 152 is the rarest aircraft made by 1CGS, and the only surviving aircraft in the world is still the wreckage. 1
Canvas25 Posted June 19, 2024 Posted June 19, 2024 2 hours ago, JG4_Deciman said: Hi there The 'Museum' has some small bugs / typos... 3.2 Recommended positions of the water radiator control handle for various flight modes: - cruise flight: open 50%25 - combat: open 50%25 - takeoff: open 50%25 Seems that every '%' has the '25' added afterwards... Deci 25 is the ASCII Hex code for %.
1CGS LukeFF Posted June 19, 2024 Author 1CGS Posted June 19, 2024 14 hours ago, MiGCap said: Great, the Ta 152 is a dream! @LukeFF But when You already do a hotfix: I tried to do some screenshots of the new bird and the F11 key does not work properly anymore. It should freeze the screen so that You can choose another angle for the screenshot but instead the aircraft You followed with the F2 key jumps away. Please tell the developers to fix it. The F11 key has always been a "free movement" camera not pinned to any given object, so if you want to use this camera it's usually better to pause the sim first. 7 hours ago, Aleksander55 said: The Ta152 with AI is maneuvering very slowly and softly at 4000 meters or less where I usually practice dogfights. It's like it's thinking it's still in the upper reaches where it needs to be more careful. It's much weaker than any 109 from the F onwards, which is to be expected in this sim called ME109 - Messershmitt Grosse Blitz 🧐, but it's also weaker than the 190D9. It's very shy in opening fire, especially comparing with the ultra aiming that the 109s got some updates ago. But even before they were much better than this. It's maneuvering so slowly that dodging it's fire is very easy with very little Gs. The player has to help it get any fire solution to begin with being a very immobile target. This slowness also gets it in trouble making completely wasteful counterproductive maneuvers against the softest dodging around by the player. A simple barrel roll in front of it can send it plummeting towards the ground. No sign of the sustained turns those wings should give it (30% fuel). Maybe look into it and make it maneuver more agressively the lower it gets. We need track files. 🙂 3 hours ago, WWCephas said: On the WingWalker's WWII server we are experiencing GREATLY increased lag spikes warping and constant server operation messages after this latest patch to the point that missions are unplayable. Tick rates seem nearly double the normal and the rolling tick rate graph is spiking constantly off the chart on missions that used to run nice and smooth. Even when the average tick rate is low there is a constant background of spikes going up. Anytime a plane spawns we now get a few seconds of 20+ tick red spikes. I hope there is a fix for this, or our server will be unplayable, and 76 AI multiplayer missions are wasted. I've passed along the message, thanks. 3 hours ago, WWCephas said: On the WingWalker's WWII server we are experiencing GREATLY increased lag spikes warping and constant server operation messages after this latest patch to the point that missions are unplayable. Tick rates seem nearly double the normal and the rolling tick rate graph is spiking constantly off the chart on missions that used to run nice and smooth. Even when the average tick rate is low there is a constant background of spikes going up. Anytime a plane spawns we now get a few seconds of 20+ tick red spikes. I hope there is a fix for this, or our server will be unplayable, and 76 AI multiplayer missions are wasted. @WWCephas, if you can please attach some of your server's missions so the team can debug them. Thanks!
1CGS LukeFF Posted June 19, 2024 Author 1CGS Posted June 19, 2024 11 hours ago, SPR said: is the boost button working correctly? it seems that the boost pressure fluctuates when i press it at 10000m (MW50) and at 12000m (GM-1) but then it comes back to the 2.28ata and ~1.7ata respectively that were indicated without the boost button pressed. I believe these pressures could be only achieved while using MW50 and GM-1 but without any boost activated i expect lower ata. The available source data says GM-1 doesn't have any influence on boost pressure. Our engineer that knows more about this is on vacation right now, so possibly he will be able to explain this better when he returns at the beginning of July. 1
1CGS LukeFF Posted June 19, 2024 Author 1CGS Posted June 19, 2024 3 hours ago, JG4_Deciman said: Hi there The 'Museum' has some small bugs / typos... 3.2 Recommended positions of the water radiator control handle for various flight modes: - cruise flight: open 50%25 - combat: open 50%25 - takeoff: open 50%25 Seems that every '%' has the '25' added afterwards... Deci In what part of the Museum text did you find this issue? That is, which plane has this problem?
RNAS10_Mitchell Posted June 19, 2024 Posted June 19, 2024 (edited) 1 hour ago, LukeFF said: The F11 key has always been a "free movement" camera not pinned to any given object, so if you want to use this camera it's usually better to pause the sim first. We need track files. 🙂 I've passed along the message, thanks. @WWCephas, if you can please attach some of your server's missions so the team can debug them. Thanks! If you join the server, the mission is downloaded. Probably easier, quicker, and more effective way to get a copy of the mission. Edited June 19, 2024 by RNAS10_Mitchell
Jaws2002 Posted June 19, 2024 Posted June 19, 2024 Thank you for the awesome update! I got the TA and it looks cool. The increase number of buttons are a welcomed addition to the game. I didn't get to play the game since new year, but I' get back to it at some point. Keep up the good work! Thank you!
MiGCap Posted June 19, 2024 Posted June 19, 2024 2 hours ago, LukeFF said: The F11 key has always been a "free movement" camera not pinned to any given object, so if you want to use this camera it's usually better to pause the sim first. @LukeFF That's exactly what I always do: Pause the game, correct the angle and then use F11 to get the whole pic. It does not work anymore, the object You see in Your F2 view and want to freeze jumps away ... The same when You record the flight and screenshoot then (that's how I do all my screenies, from records). Paused picture with F2: Pressing F11 (the pic should be frozen in this position and the angle and crop could be changed), but: Zoom out and You find Your object in another position: I did screenshots of IL-2 for many years now, but this bug is new. 1
RAECHERil2 Posted June 19, 2024 Posted June 19, 2024 9.58 Gb update? What is new to make it this big...or is it just me? 1
FeuerFliegen Posted June 19, 2024 Posted June 19, 2024 2 hours ago, LukeFF said: In what part of the Museum text did you find this issue? That is, which plane has this problem? Everywhere I see a percentage sign, I see "25" added after it. Such as where it says "Minimum weight (no ammo, 10% fuel)" in the specifications, it will read "Minimum weight (no ammo, 10%25 fuel)"
9./JG52Gruber Posted June 19, 2024 Posted June 19, 2024 Not mentioned in the update notes but were AI friendly flights in escort missions that were attacking other friendlies fixed?
J37_Spyboy Posted June 19, 2024 Posted June 19, 2024 16 hours ago, JohnnyRocket said: the 5.204 update removed my multiplayer capability. The server list is empty The servers have to update to incorporate the new content. Server operators have to reset the server when they are made aware of the update. Takes time but they are all up & running now.
1CGS LukeFF Posted June 19, 2024 Author 1CGS Posted June 19, 2024 1 hour ago, MiGCap said: @LukeFF That's exactly what I always do: Pause the game, correct the angle and then use F11 to get the whole pic. It does not work anymore, the object You see in Your F2 view and want to freeze jumps away ... The same when You record the flight and screenshoot then (that's how I do all my screenies, from records). Paused picture with F2: Pressing F11 (the pic should be frozen in this position and the angle and crop could be changed), but: Zoom out and You find Your object in another position: I did screenshots of IL-2 for many years now, but this bug is new. Alright, I'll pass along the message, thanks. 1
Yogiflight Posted June 19, 2024 Posted June 19, 2024 There is a new mission type available for the late war German Career Mode - Jet Airfield Cover, where you should prevent the Allied fighters from shooting down jet aircraft near the airfields where they were stationed. New jet aircraft such as the Me 262 and the Arado 234 were hunted by the Allies when they were most vulnerable - during takeoff, when their speed was still low, or during landing, when their speed was already low. What about the other way round? You are in a Me 262 or Ar 234 career. Do you have airfield cover by AI FW 190 D9 or Ta 152 when taking off or landing?
1CGS LukeFF Posted June 19, 2024 Author 1CGS Posted June 19, 2024 26 minutes ago, FeuerFliegen said: Everywhere I see a percentage sign, I see "25" added after it. Such as where it says "Minimum weight (no ammo, 10% fuel)" in the specifications, it will read "Minimum weight (no ammo, 10%25 fuel)" Okay, thanks. 26 minutes ago, 9./JG52Gruber said: Not mentioned in the update notes but were AI friendly flights in escort missions that were attacking other friendlies fixed? I think so. 3 minutes ago, Yogiflight said: What about the other way round? You are in a Me 262 or Ar 234 career. Do you have airfield cover by AI FW 190 D9 or Ta 152 when taking off or landing? Not right now but it's been requested. It would require a new subtype for the current mission types we have.
Recommended Posts