Jump to content

Aircraft Update June 2024: TF 6.5 Lancaster


Recommended Posts

  • Team Fusion
Posted
12 hours ago, FTC_Rostic said:

Yep, but in BLITZ patches TFS removed one very nice damage effect for sake of performance. If you remember there were effect of damaged aircraft surface skin swaying in the wind. Now it is just static. Not a big deal for game play as pilot, but was very cool to show it in video clips or observing that when flying a tail gunner :)

You are incorrect... it hasn't changed.

 

Some aircraft do not have this damage effect.

  • Like 2
  • Thanks 1
  • Upvote 1
Posted

Requesting focus on the "road" most immediately ahead. Thanks!

  • Upvote 1
Posted

Would just like to see 6 released with updated graphics. Don’t need vr just yet. 
 

Starting to think this is the last real practical hope for a ww2 flight sim.

 

 

  • Upvote 1
  • Team Fusion
Posted
28 minutes ago, Bumfluff said:

Would just like to see 6 released with updated graphics. Don’t need vr just yet. 
 

Starting to think this is the last real practical hope for a ww2 flight sim.

 

 

Yes, the graphics will be updated for TF 6.0.

  • Like 1
Posted
8 hours ago, Dagwoodyt said:

Requesting focus on the "road" most immediately ahead. Thanks!

 

Cant disagree with this. There a lot of things hanging on 6.0 which now appears to include the VU and we are half way down the anticipated development road to its release with only these images in nearly 6 months. When this happens its hard not to conclude that dissappointment and delay iare going to be the likely outcome come December and that things are not on schedule for 6.0. 

  • Upvote 1
Posted
15 hours ago, Buzzsaw said:

You are incorrect... it hasn't changed.

 

Some aircraft do not have this damage effect.


I'm sorry, may bad. Just tested with Blenheim and effect still there.

Posted
21 hours ago, Lorena_Scout said:

 I  mean, we have fast enough Pc for that nowadays 

 

 

 

 

 

I no longer have the Maddox original game and I dont think its accessable on steam anymore  but Ive often wondered how it would perform on a modern PC in and of itself. 

 

I kick myself for deleting it if only out of curiousity. 

Posted (edited)
1 hour ago, BOO said:

 

I no longer have the Maddox original game and I dont think its accessable on steam anymore  but Ive often wondered how it would perform on a modern PC in and of itself. 

 

I kick myself for deleting it if only out of curiousity. 

 

It is still available in Steam if you own it. Just do not select TFS beta patches in settings. But You'll need Windows 7 to run it. It is not starting on Windows 8 and newer. But to make windows 7 (and probably actual Steam Version) working on modern PC is not a trivial task :)

Edited by FTC_Rostic
Posted (edited)
2 hours ago, BOO said:

 

I no longer have the Maddox original game and I dont think its accessable on steam anymore  but Ive often wondered how it would perform on a modern PC in and of itself. 

 

I kick myself for deleting it if only out of curiousity. 

 

OMG! I just got it working on my Windows 10!!!!!
All you need to install it from Steam (if you own it). And then use Cloder!
https://www.mediafire.com/?sae91a0cv81af4d
 

Read "readme" file how to use it.
This is the link to original topic about this tool: http://forum.fulqrumpublishing.com/showthread.php?t=36078

I like old water more :)

 

 

Edited by FTC_Rostic
  • Like 1
  • Thanks 1
  • Upvote 1
Posted
1 hour ago, FTC_Rostic said:

 

OMG! I just got it working on my Windows 10!!!!!
All you need to install it from Steam (if you own it). And then use Cloder!
https://www.mediafire.com/?sae91a0cv81af4d
 

Read "readme" file how to use it.
This is the link to original topic about this tool: http://forum.fulqrumpublishing.com/showthread.php?t=36078

I like old water more :)

 

 

 

The only verson in my steam library now is Blitz/Tobruk. I presume, at some point the old version was overwritten when TF became TFS and then it udates without the option of versions like GB .  Cloder also gives a virus warning but I assume thats a windows thing. 

 

Oh for the time when I could carelessly amass multiple versions of every sim I wished  on a 120GB hard drive!

 

Posted
15 minutes ago, BOO said:

 

The only verson in my steam library now is Blitz/Tobruk. I presume, at some point the old version was overwritten when TF became TFS and then it udates without the option of versions like GB .  Cloder also gives a virus warning but I assume thats a windows thing. 

 

Oh for the time when I could carelessly amass multiple versions of every sim I wished  on a 120GB hard drive!

 

 

Have you ever played old "pre BLITZ" version of CloD? I think last one was TFS 4.312 when you selected appropriate Beta patches in steam game settings. Without that you'll get the old one. Just check the list of all games (not just installed). See attached pictures.

 

WARNING! Before run this old version you have to move your current game setting folder some where, and make sure it is deleted in "Documents" folder.

C:\Users\<YUOR USER NAME>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover

 

image.png.608b20b31a88fe7c37994ae3abc6bc19.png

 

image.png.cdb8f9a3ff0f34b6351e7680e0139684.png

 

image.png.f4dc8c7d50c1df34d1e4cc65f733c685.png

Posted
16 minutes ago, FTC_Rostic said:

 

Have you ever played old "pre BLITZ" version of CloD? I think last one was TFS 4.312 when you selected appropriate Beta patches in steam game settings. Without that you'll get the old one. Just check the list of all games (not just installed). See attached pictures.

 

WARNING! Before run this old version you have to move your current game setting folder some where, and make sure it is deleted in "Documents" folder.

C:\Users\<YUOR USER NAME>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover

 

 

 

 

 

 

Thats how I have it set by default. There is no CLOD, only Blitz. And yup, I definately played it. Put 3000 hours into  the TF patched original over 2 or 3 years. 

Posted
1 hour ago, BOO said:

 

Thats how I have it set by default. There is no CLOD, only Blitz. And yup, I definately played it. Put 3000 hours into  the TF patched original over 2 or 3 years. 

 

Just like I am. But only 897 hours in original TF patched and 1121 in BLITZ. But I can't understand why it is disappeared from your library but left in my. I bought key in some online soft store and entered it in to Steam, may be that is a reason.

Posted
4 hours ago, FTC_Rostic said:

 

OMG! I just got it working on my Windows 10!!!!!
All you need to install it from Steam (if you own it). And then use Cloder!
https://www.mediafire.com/?sae91a0cv81af4d
 

Read "readme" file how to use it.
This is the link to original topic about this tool: http://forum.fulqrumpublishing.com/showthread.php?t=36078

I like old water more :)

 

 

Just to be clear, this vid is exclusively pre-TF?

Posted (edited)
46 minutes ago, Dagwoodyt said:

Just to be clear, this vid is exclusively pre-TF?

 

Looks it. The TF patched versions had a version number on loading screen as I recall. 

 

50 minutes ago, FTC_Rostic said:

 

Just like I am. But only 897 hours in original TF patched and 1121 in BLITZ. But I can't understand why it is disappeared from your library but left in my. I bought key in some online soft store and entered it in to Steam, may be that is a reason.

 

My memory is probably wrong but I think i recall you were something of a He111 specialist. P2?

 

Ah-HA!!!  found it!  I lied - only played it 2,973 hours! 🙂 

 

cliffs.thumb.jpg.9c7f82b445fdcbe71f37aec91f2fb47d.jpg

Edited by BOO
Posted
6 minutes ago, BOO said:

Looks it. The TF patched versions had a version number on loading screen as I recall.

damagemodel.thumb.jpg.ce79b684e5bc4f081a817a5697dc5f96.jpg

 

I had thought that this vid that appears to date from October 2011 was partly TF's mods(?)

Posted
20 minutes ago, Dagwoodyt said:

damagemodel.thumb.jpg.ce79b684e5bc4f081a817a5697dc5f96.jpg

 

I had thought that this vid that appears to date from October 2011 was partly TF's mods(?)

 

"Recorded in v1.05.15950 patch." 

 

As far as I know that was a Maddox patch

  • Thanks 1
Posted (edited)

I do miss proper smoke and debris effects. 

I wish they would have a cinema mode or original effects mode just for the glory of the effects. 

Screenshot_20240615_193613_Chrome.thumb.jpg.02b4128e78fd0542769f27b82900835f.jpg

 

Screenshot_20240615_193626_Chrome.thumb.jpg.73e6e443404dc779424997ac490381a1.jpg

 

Screenshot_20240615_193934_YouTube.thumb.jpg.12601f9b9f7af9fd22e492a9151fdecc.jpg

 

Screenshot_20240615_193858_YouTube.thumb.jpg.66641a8f7bfc5fb936ef471b2cece9ba.jpg

 

Screenshot_20240615_193744_Chrome.thumb.jpg.d3dc573933e76bdb2cf2bf9cb62e1002.jpg

 

Edited by Mysticpuma
  • Like 1
Posted

Check this out. There was an ICING effect!

 

CloDicingeffect.thumb.JPG.2b4ac70e155e52a54772f0ce220c4cc8.JPG

1 hour ago, BOO said:

My memory is probably wrong but I think i recall you were something of a He111 specialist. P2?

 

Sort of... One of Stg129 guys from Storm of War. It was so long time ago, that I can't even remember full/correct squadron tag.

  • Like 1
Posted (edited)
51 minutes ago, Mysticpuma said:

I do miss proper smoke and debris effects. 

I wish they would have a cinema mode or original effects mode just for the glory of the effects. 

 

 

 

Me too but looking at @FTC_Rostic's video yn still see how they still hit the perfomance. I think overall the TF patches on the original were a positive even if perhaps one or two things could now perhpas be revisted if it were even possible to roll back code after so long.

 

I think the DeWilde "flash" effects  got toned down a lot too but i cant remeber if they were too much in the orginal. 

 

21 minutes ago, FTC_Rostic said:

Sort of... One of Stg129 guys from Storm of War. It was so long time ago, that I can't even remember full/correct squadron tag.

 

 

Thats right. I have good memories of that huge effort to wipe out Southampton in SOW4

Edited by BOO
Posted
53 minutes ago, BOO said:

Thats right. I have good memories of that huge effort to wipe out Southampton in SOW4

 

You mean Hornchurch?

Not good ending of campaign, but the sortie itself was quite cool and intense :)

 

 

  • Like 1
  • Thanks 1
Posted
58 minutes ago, FTC_Rostic said:

 

You mean Hornchurch?

Not good ending of campaign, but the sortie itself was quite cool and intense :)

 

 

 

I think it was the following campaign. We'd managed to get all the LW squads together for a sunday night special to take out the supermarine factory. I think it hung on by a thread. Knowing what I know now, I'd had spent a lot more time following up AI raids to key areas with a recce. Good days and still the best mp campaign Ive ever played. 

Posted
1 hour ago, BOO said:

 

Good days and still the best mp campaign Ive ever played. 

 

You can try Flying Tin Cans historical campaign (or ACG). It is much better then dynamic campaigns. No need to spends time trying to win, just enjoy handcrafted immersion missions. But it is currently on BoX platform.

  • Like 1
Posted
14 hours ago, Mysticpuma said:

I do miss proper smoke and debris effects. 

I wish they would have a cinema mode or original effects mode just for the glory of the effects. 

Screenshot_20240615_193613_Chrome.thumb.jpg.02b4128e78fd0542769f27b82900835f.jpg

 

Screenshot_20240615_193626_Chrome.thumb.jpg.73e6e443404dc779424997ac490381a1.jpg

 

Screenshot_20240615_193934_YouTube.thumb.jpg.12601f9b9f7af9fd22e492a9151fdecc.jpg

 

Screenshot_20240615_193858_YouTube.thumb.jpg.66641a8f7bfc5fb936ef471b2cece9ba.jpg

 

Screenshot_20240615_193744_Chrome.thumb.jpg.d3dc573933e76bdb2cf2bf9cb62e1002.jpg

 

I think PCs could handle this sort of stuff these days and assuming the code is not too buggy, add as an option to the player would be a good selling point. DCS World sells to an extent on the basis of it looking cool. For a lot of gamers, appearance is everything.

Posted (edited)
36 minutes ago, AtomicP said:

I think PCs could handle this sort of stuff these days and assuming the code is not too buggy, add as an option to the player would be a good selling point. DCS World sells to an extent on the basis of it looking cool. For a lot of gamers, appearance is everything.

 

A man after my own heart! Graphics are important, at least for me. Over the past day, Ive managed to "re-curate" everything CloD from the last vanilla patched Maddox "official" release, through the TF mods and onto blitz. When I have some time and worked out if "cloder" really is a threat or a false positive (EDIT seems fine), Im gonna run each using the black death track to see what works now and what doesnt on my mid range 2022 PC (5600X/3080)- just out of curiosity. 

 

I think before I get too carried away on the rose tinted memories of the original though, it is important for me to remember the CloD as officially released was something of a  pig's ear and that the TF patches fixed and improved many, many things necessary at the time as well as things missing and thing totally wrong. For sure not every fix was universally welcomed but, by TF4.12, the game was in a good enough state for me to enjoy it for thousands of hours in MP. 

 

Big thanks to @Mysticpuma for using his hosting sites to keep those MOD patches and Cloder available in 2024. 

 

Sorry Ive sent this soooo off topic.

Edited by BOO
Posted

I found a few of the original videos posted around the time of TFS early patches.

This was around v3.12

 

 

This was footage around the time of patch v4.00

Check out the ground explosions at 1m36s (no stutter) 

 

 

Also around the time of v4.00

 

This was the "Final Countdown" to the release of TFS v4.0

 

 

V4.01 update news. 

 

 

This was v4.3

 

 

 

  • Like 2
  • Upvote 1
Posted

I've had a chance to play through some tracks with versons from stock, through all the TF mods and onto Blitz this afternoon. There is really nothing to recommend the unmodded game graphically at all whilst the modded versions look better with every update to the final 4..312. When reading the TF change logs over the original, it made me glad I didnt arrive to it until 2014 TBH.

 

With Blitz, although the explosions have changed, they are not awful by any stretch and its another step on in other ways. I think I much prefer the originals but I also remember at the time being happy in the beta for blitz that I had gained some 5-15 fps over 4.312 in certain situations. Now of course a newer system gives me performance to play with. I was never a fan of new roads and the blanket removal of all the little bridges especially on French side of the channel but its all in the round.

 

One of the things I did notice was the impact crater from aircraft exploding had gone by 4.312 and that reminded me of SOW where, as a then member of TWC, JG4 and their mates made moonscapes out of two of our airfields. Im not sure how SOW implemented their persistent cratering and damage and cant recall if it occurred at the time or on a mission roll but it was effective as a campaign feature. 

 

I really hope some future version of CloD implements real time cratering. Theres really nothing worse than pock marking an airfield only to watch your detractors merrily taking off from it immediately afterwards. 

 

 

 

 

Posted (edited)
44 minutes ago, BOO said:

I've had a chance to play through some tracks with versons from stock, through all the TF mods and onto Blitz this afternoon. There is really nothing to recommend the unmodded game graphically at all whilst the modded versions look better with every update to the final 4..312. When reading the TF change logs over the original, it made me glad I didnt arrive to it until 2014 TBH.

 

With Blitz, although the explosions have changed, they are not awful by any stretch and its another step on in other ways. I think I much prefer the originals but I also remember at the time being happy in the beta for blitz that I had gained some 5-15 fps over 4.312 in certain situations. Now of course a newer system gives me performance to play with. I was never a fan of new roads and the blanket removal of all the little bridges especially on French side of the channel but its all in the round.

 

I already spent several hours in original game, and I agree that TFS did good job in optimizing game. VR beta currently gives very smooth experience in 2D/FlatScreen mode. Also a lot of improvements and features appeared in beta, and I hope even more we will get in future. But, at the same time, in original game I found some interesting details that will be nice to see in current game version. For example implementation of water radiator controls in He-111H2 make more sense for me. More foam on the sea waves looks nicer (but I still hope we will see trueWATER in the future). Icing effect - adds some immersion (but seems implemented not correctly in original game). Glass on instruments and in cockpit in He-111 looks better (in current releases it looks more like glass is absent in cockpit in most situation).

 

And of course those original game bombs explosions effect were there best, ever seen in simulators. But even now they freeze my PC for several seconds.

 

44 minutes ago, BOO said:

One of the things I did notice was the impact crater from aircraft exploding had gone by 4.312 and that reminded me of SOW where, as a then member of TWC, JG4 and their mates made moonscapes out of two of our airfields. Im not sure how SOW implemented their persistent cratering and damage and cant recall if it occurred at the time or on a mission roll but it was effective as a campaign feature. 

 

I really hope some future version of CloD implements real time cratering. Theres really nothing worse than pock marking an airfield only to watch your detractors merrily taking off from it immediately afterwards.

 

CloD do implement real time crating. It is even possible to get coordinates and weight of each bomb by mission script and generate all the crates in next mission, based on that data. But it will hit performance hard. 9xHe111 with 32x50kg bombs will left 288 static objects on airfield. Now imagine 90xHe111 doing same thing - it will generate 2880 static objects that have to be sent to each player. For 100 players it will be data transfer of 288000 objects. So, I think in SoW it was done intentionally, by simplified templates with small number of big crates per target that was hit.

 

Also in multiplayer mode some features that work in single player just turned off for traffic optimization. Basically we already know that CloD is the only game where you can have hundreds of AI's in the sky with hundred of players online and it will work just fine.

 

I can remember TFS online community test event with goal to find a bug of server crashes. That time server died only after 100+ players and 300+ AI in the sky, all in one 10km sector. There was a patch after that, claiming that bug was nailed, but can't remember other such massive online tests. After that there were just few events, with about 100 AI's  :)

Edited by FTC_Rostic
  • Like 1
  • Thanks 1
Posted (edited)

As we are straying wildly OT…The two ‘Easter Eggs’ I used to smile at way back when I the original Cliffs of Dover were a rolling pencil on the navigators desk in the Blenheim and a cartoon smiling face ( sort of like the face shown on a frosty pitcher in Cool-aid (Koolaid?) ads back in the day. Sorry I never saved any of the screenshots from that long gone time.

May I also ad that I really did miss all this eye candy because with the ATAG changes the game became much more “playable” with much higher FPS. (Now if only VR problems could be at last solve…)

image.jpeg.32f55f13de9f3c188d05de48248df56b.jpeg

Edited by Blitzen
Added image
Posted

When Lancaster will be ready will be planned also night hunting by Me 110 with the radar aid?

  • Team Fusion
Posted
2 hours ago, ITAF_Rani said:

When Lancaster will be ready will be planned also night hunting by Me 110 with the radar aid?

Yes.

  • Like 7
  • Upvote 2
agile_aardvark
Posted
On 6/20/2024 at 3:38 PM, Buzzsaw said:

Yes.

Brilliant. Could a co-pilot/rear gunner player work the radar in the Me-110? 

Posted
On 6/20/2024 at 10:38 PM, Buzzsaw said:

Yes.

 

Excellent!

  • 1 month later...
343KKT_Kintaro
Posted

Posted one week ago on TFS' Facebook:

 

 

238p.jpg

  • Like 3
  • Haha 1
  • Upvote 1
Posted

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...