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About Mysticpuma

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    Bromsgrove, England, UK
  • Interests
    Video Editing, Photography and obviously Flight Sims.

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  1. It's another great screenshot and much better without the oversaturated colour palette that is currently in use. The last screenshot HH...... I like the subdued, diffused look. Just wondering why the choice of green light for a sundown image rather than warm orange/yellow/golden sunset? Still loving this mod work and looking forward to when you finalise it ๐Ÿ‘
  2. I used Photoshop to desaturate the pools of deep blue and also take the mustard green tint of the sky.
  3. Thanks for the replies so far. Glad it wasn't just me. LizLemon thanks for your reply, I hope that someone with shader knowledge can help with this as the current sky colour in BoX and the awful cartoon casts spoil it so much for me Couple more comments here ๐Ÿ‘ https://aircombatgroup.co.uk/forum/viewtopic.php?t=10885 Crossing my fingers the colours can be made more realistic through this great mod.... Cheers, MP.
  4. Hi HH. I have only just come across your thread and have to say I really appreciate what you are doing with the lighting. The current sky and clouds to my eye is so oversaturated and almost cartoonish that your screenshots really stand out to me. Now, I appreciate these are screenshots from earlier in your mod process but the second, third and fifth images in the set, exemply everything wrong with the colours currently in the sim. I hate the green cast. I honestly have only seen a green tinge to clouds when there was a Tornado forming nearby, yet ox seems to have a propensity to paint weird colours over it's sky formations and your pictures here showcase that bloody awful green bias. I read through the rest of the thread and it looks like the oversaturated cartoon look has been fixed.... But is this crappy green cast still ongoing and if so, are you able to eradicate it? Like I said, love the work as visually BoX looks great.... Apart from the cartoon colours in the bizarre saturated skies๐Ÿ‘ Cheers, MP
  5. Okay, as requested, what can we expect to see in the next update and how long will it be before it appears? Would it be okay to ask, as we must be at least heading towards the prep for v5.0 launch in the next year, that we get regular updates, at least every two weeks rather than the current open ended, maybe we will but probably wont get an update? Thanks, MP
  6. But thanks for livening it up ๐Ÿ™‚
  7. Spiritus, I am embarrassed to say I missed this! Where was that post? I only saw the 109F vs Martlet from May 4th 2019. Link please, cheers, MP
  8. Hi Spiritus, thanks for the post. I think one of the issues regarding this lack of updates is the loss of momentum. I appreciate BoS does large DD updates and they are a preofessional team, but the images/screengrabs/work you mention is exactly what needs to be given to Pattle and Bonkin. Should you create 3-4 screengrabs every week of those changes and the other modellers do the same, then share them with your marketing department, it doesn't mean every image needs to be released but it does mean that they have a choice of things to show the community, no matter how small those changes. The Martlet was showcased in a 'sneak peak'. Personally I would not have used that phrase because it seems like all the updates we have seen for the most recent history have been 'Alpha/brief/sneak peak/early WiP. I would hope by now it could just be "current status" or "texture/import/modelling work" and get rid of sneak and alpha. I would openly suggest the modellers/texturers just take 4-5 screengrabs per week, no matter how small the change and let the marketing team control the flow to the community. I honestly don't feel bitch and moan about CloD as much as you believe, I think it is down to the frustration of knowing there is a great product still in production but with no release date there will only be a few dedicated players left to buy it.....and that means no TFS v6.0. This is a big deal as currently CloD is the only flight sim available to support large formations of 4 engine bombers online and if no-one buys v5.0, there will never be a B-17/B-24 version of CloD. Attached are the steam charts showing the decline of players worldwide since December 2017. The trend is not reversing, player numbers are falling and the only way new players will know about CloD is if there is a marketing and publicity push. Average players online worldwide 28. That's both Single Player and Multiplayer!!! Where are the Twitch streams, where is the Twitter feed, where is the Facebook presence, where are the magazine articles? Without them there is no momentum towards the release, there will be no new players, just the faithful stalwarts who want to see what v5.00 is like. Those few images that the marketing department don't get from the modellers, effects guys, texturers, they are the life blood for your team. The smallest updates keep the interest going....the silence is currently deafening.
  9. Well the chap who made the Ai for Team Daedalos is rewriting the Ai for Clod so there is hope ๐Ÿ‘
  10. 3m 40 seconds for bomb strike then skip to 6m 4s for damage model
  11. Single Player is statistically 4x larger than multiplayer and that is why it's great to hear that the Ai is being completely reworked. I hope to see the comprehensive radio commands working for v5.00 (the ones from original release) as I am a Single Player enthusiast and the current Multiplayer environment is small and to be honest Multiplayer only works if it fits in around your work schedules, which is why being able to sit down and play when time suits is great in Single Player. Those original commands:
  12. Well technically I didn't stop, I got booted off the team after being accused of leaking information from the private forums ..... then after I was booted the leaks continued ๐Ÿ™„ Sorry chaps, I won't be going back, don't have the heart to be treated that way again as much as I did love the game.... updates seem to be going fine and the Facebook page I spent years cultivating to 3500 followers is now at 60 days since the last TFS input which is quite sad Still v5.00 is coming.........
  13. ATAG Pattie reports over at ATAG that there will be a significant update today. Cheers MP
  14. Hi Buzzsaw. I appreciated the screen shot of the crashed Macchi, it's been 6-months since this post, would it be too much to ask for a half-year later update into what changes have been made since this update (mainly in aircraft being in-game ready)? Cheers, MP
  15. Here's a recent Martlet screenshot posted by Spiritus. Looking at the Macchi screengrab, I would probably have left off the average frame rate of 8fps
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