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Update 5.202 has been published


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Posted
5 minutes ago, LukeFF said:

Gas station P-40 approves of these changes:

 

Image

 

 

Canopy pre opened, ready to bail as we burn a hole in piston after piston flagrantly ignoring the manual's WEP manifold pressure.

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Posted

What a big update but the WW1 aircraft wheels still hover above the ground only tied a few but all do not touch the ground on the runway that I tried. I Do not fly WW2aircraft so can not comment and would have like to see shorter grass, ho well I live in hope.

Posted

Thanks to all involved! 

 

@LukeFF - thanks again for helping getting some of our answers and wishes to the developers. The mission changes and AQMB stuff is real nice!

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Posted
9 hours ago, kodam said:
 
IL-2SturmovikBattleofStalingradScreenshot2024_02.21-19_54_07_10.thumb.jpg.3d79b5ec57b23a1b9309b7015dfabd59.jpg
 
I found one strange thing.
On the Cuban summer map, P-40 was able to increase to 67 "Hg" at sea level.
 
But on a winter map, P-40 can be increased to over 75 "Hg!!!!
I used 75 "Hg for about 3 minutes and my top speed exceeded 600 km/h. Is there a reason why manifold pressure is increasing on a winter map???

air density in cold air increases,, decrease when warmer... makes a huge difference with both engines and lift...

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Posted

Tok a ride in the IAR 80 and bombed something. Quite fun. I be doing more of that. 
P 40 campaign next. Lots of candy for grown men 

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Posted

Apparently, this new update caused a tree problem in my campaign on the Velikie Luki map. 

However, I did a quick fix for all the affected missions.

 

See the problem here:  

 

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Posted

How does one choose the forest cut map so that I can remove the forest along the new road I made?

Posted (edited)

Ver 5.202 BOMB SAFE/ARM switches

 

Nice to have this option however the Default Armed state is incorrect logic. Previously the Bomb armed state was also armed (again illogical but required without the specific ability to ARM) In reality the default Bomb Armed status should be SAFE. A conscious act by the pilot should be required to ARM the bombs.

 

With the new selecatble SAFE and ARM options the Default status should be SAFE. The pilot then selects ARM prior to release or when setting up switches as you pass into bad guy territory. This would equate better to reality.

Edited by Bert_Foster
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Posted
4 hours ago, =621=Samikatz said:

At what fuel level is the rear tank drained? (I am assuming it is drained first?)

72% in the D28 and 88% in the D22 I think.

 

The main tank is 270 gallons. D22 holds 305 gallons total and the D28 370 so you can try the maths yourself to be sure.

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AEthelraedUnraed
Posted
1 hour ago, Deacon352nd said:

How does one choose the forest cut map so that I can remove the forest along the new road I made?

Maps -> Enable Editing.

Then in the leftmost box in the toolbar that just appeared, it should say either "water", "forest_map" or "forest_cut". Click this box to change what you're editing.

 

"Water" speaks for itself; it spawns water wherever the map is nonzero, with colours in between letting shine through some of the underlying ground textures. "Forest_map" spawns trees wherever the map colour is more than 0.5 (127 in binary). "Forest_cut" removes autogenerated trees along roads wherever the map is more than 0.5 (127 in binary).

Posted (edited)

Looks like Gas Station P-40 prefers maximum dispersion on his guns.?

4 hours ago, LukeFF said:

Gas station P-40 approves of these changes:

 

Image

 

 

Thanks, yes, it's been reported. ?

Edited by [CPT]Crunch
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Posted
50 minutes ago, Bert_Foster said:

Ver 5.202 BOMB SAFE/ARM switches

 

Nice to have this option however the Default Armed state is incorrect logic. Previously the Bomb armed state was also armed (again illogical but required without the specific ability to ARM) In reality the default Bomb Armed status should be SAFE. A conscious act by the pilot should be required to ARM the bombs.

 

With the new selecatble SAFE and ARM options the Default status should be SAFE. The pilot then selects ARM prior to release or when setting up switches as you pass into bad guy territory. This would equate better to reality.

 

The problem is we would then be inundated with complaints about dud bombs because casual players didn't know about this feature, so it's better to just leave like it is now.

  • Upvote 6
Posted

A new upgrade is always a good news and I am sure represent a lot of work. Now we have a second IAR80 and I appreciate to have the possibility to have both with one purchase and not have to buy each version like the Yak9/Yak9T, C47/Li2 or La5/La5F.... 

A new Spitfire is always welcome too, now there is five versions of Spitfire, five version of Fw190, 10 versions of Bf109... and still one version of Ju87, Hurricane, P39, P40...

I really hope to discover soon new planes instead of new version of planes already done. I also wish a next update will give to France, Italy, Romania... the statute of full faction as United Kingdom, United State or Russia with their own flag, missions, career and pilots audio files, historically these nations deserve to be independent factions.

Concerning the AA vehicles and Tank Crew, they seem to be totally forget for a long time now...

  • Upvote 4
Posted

That P 40 is absolutely a gem. If one monitor the gauges you pretty much can abuse it as long as you need. 
Could not really get a squad of 202 in aqmb to succumb but I emergency landed with a running engine at least after a long fight. 

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GOA_Karaya_VR
Posted

One of the best updates at this time of the year, thanks to IL-2 team for always improve the sim.

 

Karaya.

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Posted
2 hours ago, LukeFF said:

 

The problem is we would then be inundated with complaints about dud bombs because casual players didn't know about this feature, so it's better to just leave like it is now.

Said it before but this is a great argument for clickable pits... wouldn't need a dedicated hotas button for every single little thing thats already simulated in the game. No reason that making clickable pits means $80 study sim modules... Look at msfs or clod. 

 

Hopefully in the "new Project" although the Q&A session didn't give me much hope there

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Posted

Thank you very much for this, it's appreciated greatly. 

Posted
3 hours ago, LukeFF said:

 

The problem is we would then be inundated with complaints about dud bombs because casual players didn't know about this feature, so it's better to just leave like it is now.

Hmm ... A note in the read me/Change log would solve that. Another option for other than "casual" players might be an option in the realism settings "Manual fuse arming"

  • Upvote 1
JG4_Moltke1871
Posted
4 hours ago, LukeFF said:

 

The problem is we would then be inundated with complaints about dud bombs because casual players didn't know about this feature, so it's better to just leave like it is now.

I also think about that…. My intention is also when spawning the bomb fuse should be disarmed. But we really should have a visual confirmation about that in all planes. In German planes the bomb box is there but it doesn’t move it’s status when arm/disarm.

 

Another aspect are the WW1 planes… did they had a functional arm/disarm mechanism in the cockpit or they only had the safety mechanism in the bomb fuse? I guess it’s the last one… in that case the plane should spawn with armed bombs and I think about to remove the safety switch from my ww1 planes profiles….

 

however it seems there is no perfect solution ??‍♂️

JG4_Moltke1871
Posted

About the AQMB for WW1. 
Really happy to have this now!! ?

Would it be possible to include the big rear bomber airfields?

Ochey, Alquines, Mercy La Hout, Bohain,

Mounchine ?

Posted
3 hours ago, Bert_Foster said:

Hmm ... A note in the read me/Change log would solve that. Another option for other than "casual" players might be an option in the realism settings "Manual fuse arming"

I'm 100% with you guys and would love it to be a feature. But the outcry when the devs removed the HUD bearing from the hardest difficulty in the game (a change I wish they kept but understand why they didn't) I get the hesitation.

 

@LukeFF perhaps worth asking if it could be a server or difficulty setting? Similar to the warmed engine option and perhaps having a technochat warning "Remember to arm your bombs when in the Combat zone".

Posted
14 hours ago, CB77Don246 said:

What a big update but the WW1 aircraft wheels still hover above the ground only tied a few but all do not touch the ground on the runway that I tried. I Do not fly WW2aircraft so can not comment and would have like to see shorter grass, ho well I live in hope.

 

What airfield? What aircraft? Give us enough details to recreate this bug?

Posted
7 hours ago, JG4_Moltke1871 said:

Another aspect are the WW1 planes… did they had a functional arm/disarm mechanism in the cockpit or they only had the safety mechanism in the bomb fuse? I guess it’s the last one… in that case the plane should spawn with armed bombs and I think about to remove the safety switch from my ww1 planes profiles….

 

If I recall the Cooper bombs had multiple safeguards:

- It was kept unfused (important as it was standard procedure to test the bomb-racks by dropping the bombs while on the ground/parked!), the fuse was fitted when the bomb was loaded.

- Just before takeoff the fusing safety wire would be cut. A wooden block then kept the bomb from arming while it was still on the rack.

- Once dropped from the rack the spinner was free to spin up and bring the fuse into a fully armed state. This required 25 revolutions, but happened within 50 metres of flight time (so probably about half a second at normal airspeed). This meant that pilots could actually be caught in the blast if they dropped too low (I've seen the Cooper described as having three fusing safeties which only really worked to protect ground crew).

 

But in essence - no, nothing that could be operated in flight.

 

German bombs used a centrifugal arming system or a time delay. I'm not as clear on those fuses. French fuses also used a windmill to arm, but I haven't found good refs.

 

If anyone knows German/Polish/French and would be interested in helping research this - let me know.

 

  

10 hours ago, R7-S276 said:

A new Spitfire is always welcome too, now there is five versions of Spitfire, five version of Fw190, 10 versions of Bf109... and still one version of Ju87, Hurricane, P39, P40...

 

Yes, it'd be nice to see a second version for some of these aircraft. I think France in WWI could really do with a second two seater (as England and Germany each have four times as many two-seaters as France), and if it was an early two-seater it could also fill the role of a slow enough target that the Fokker E.III and Halberstadt D.II would actually have something to hunt.

 

So, I'd say that is the biggest gap in all three series!

 

P.S. It sounds like we might be getting another Ju-87 variant. Also, if you include the 'G' as a distinct variant, that would bring us to three. Of course the lack of a Ju-87R is noticeable for Moscow and Kuban...

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Posted

Very grateful for the hard work! Thank you for continuing to make IL-2 my favorite game! ?

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Posted
19 hours ago, LukeFF said:

Gas station P-40 approves of these changes:


Gas station P-40 abides, man. He abides.

Posted

The "gas station P40" was eventually restored to flying condition.  Sadly it crashed off the coast of Long Island in 2009 while practicing an airshow routine, killing the owner.

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Posted
23 hours ago, JG4_Deciman said:

Ok, just started setting up the new controlls...

 

And I have at least one bug:

 

My Bf 110 G-2  does not respond to 'Bombs safe/bombs armed'

it replies only to 'Bombs safe/armed (toggle)'

so the 'old' function.

 

And maybe there are more planes...

Have not tested all planes I own (and am not able to test the ones that I don't own)

And have not tested all new keysettings...

 

Deci

 

Tried again today and it worked as it should.
I guess the reason was that yesterday (when trying to implement all the new settings to my controllers software)

for unknown reason after having it tested in the He111 and then switching to the Bf110-G2

my controller did no longer recognize the used switch for the bombs arm/safe.

Every other switch on the same controller worked fine.

 

And today all is working as it should.

 

So I guess it's hardware related on my side (but I don't know if Yogi ran into the same issue, because he had the same in a Bf110-E2

 

 

Deci

[CPT]Pike*HarryM
Posted
35 minutes ago, BlitzPig_EL said:

The "gas station P40" was eventually restored to flying condition.  Sadly it crashed off the coast of Long Island in 2009 while practicing an airshow routine, killing the owner.

Yeah, I was curious about that also and looked it up...

Posted
17 hours ago, LukeFF said:

The problem is we would then be inundated with complaints about dud bombs because casual players didn't know about this feature, so it's better to just leave like it is now.

 

I totally agree with that.

And even if there are not for all planes any kind of 'visible' settings inside the cockpit,

when using a 2-way-switch for arming/disarming I can get visual confirmation by that switch.

All I have to do is 'switch it after plane spawned to both positions and then to the desired position'
After that my 'hardware' switch will truely indicate if the bombs are armed or safe...

 

Deci

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Posted
13 hours ago, JG4_Moltke1871 said:

I also think about that…. My intention is also when spawning the bomb fuse should be disarmed. But we really should have a visual confirmation about that in all planes. In German planes the bomb box is there but it doesn’t move it’s status when arm/disarm.

 

Another aspect are the WW1 planes… did they had a functional arm/disarm mechanism in the cockpit or they only had the safety mechanism in the bomb fuse? I guess it’s the last one… in that case the plane should spawn with armed bombs and I think about to remove the safety switch from my ww1 planes profiles….

 

however it seems there is no perfect solution ??‍♂️

 

Yes, and there is also the fact there are a few planes that don't have a bomb fuse box modeled in the cockpit - the A-20, Li-2, and the He 111 H-6 among them, as I recall. If one isn't using technochat then it makes it really difficult to know whether the bombs are armed or not. 

 

12 hours ago, JG4_Moltke1871 said:

About the AQMB for WW1. 
Really happy to have this now!! ?

Would it be possible to include the big rear bomber airfields?

Ochey, Alquines, Mercy La Hout, Bohain,

Mounchine ?

 

I'll ask about it, thanks. ?

 

10 hours ago, ACG_Cass said:

@LukeFF perhaps worth asking if it could be a server or difficulty setting? Similar to the warmed engine option and perhaps having a technochat warning "Remember to arm your bombs when in the Combat zone".

 

I can see, sure. ?

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Posted

TigerWallpaperHD.thumb.jpg.ff12d6b55a5405e7cb54c80a13b064bd.jpg

 

A photo of the "gas station P40"  that I made at the Thunder Over Michigan airshow some time ago.

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Posted

Thanks Gents.

Posted

Anyone able to advise how large a download the 5202 patch was please?

Posted
1 hour ago, Stonehouse said:

Anyone able to advise how large a download the 5202 patch was please?


1.7gb or so if I recall correctly 

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Posted (edited)
13 hours ago, BlitzPig_EL said:

TigerWallpaperHD.thumb.jpg.ff12d6b55a5405e7cb54c80a13b064bd.jpg

 

A photo of the "gas station P40"  that I made at the Thunder Over Michigan airshow some time ago.

Damn, is that the one with gen. Scott's paintscheme, featured in one of Squadron and Signal walkaround volumes? Was an awesome restoration. Still got the book somewhere in my library. Didn't know it crashed :( .

Edited by Art-J
Posted (edited)

@ LukeFF

 

It seems that the Nieuport 28 is missing in the aircraft selection of the ACQM (Westfront Map).

 

image.thumb.png.92df65709d4792481fa6302ef14238a4.png

Edited by Bussard*
RNAS10_Mitchell
Posted (edited)

In FC, the custom skins used to be sorted alphabetically.  Now they are not.  Don't know if this applies to other modules. 

Edited by RNAS10_Mitchell
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