69th_Mobile_BBQ Posted February 21, 2024 Posted February 21, 2024 On the P-47 D.28, I'm noticing that I have to put much more tail-heavy trim to keep the plane level at cruising speed. (full fuel, extra ammo, no other bombs/rockets.) Is this intentional or not? Perhaps the new dynamics had an effect on the intended behavior of the trim tabs or this is the way that they really should be? The default nose-heavy trim is pretty much a guaranteed nose dive into the ground at any speed. Otherwise, it's a really good improvement and overall, feels alot better! Great job!
catchthefoxes Posted February 21, 2024 Posted February 21, 2024 ok, so like this is a great update but is it me or are the trains going at least 250+ mph? not a joke they're outrunning my planes ? 2
Hanu Posted February 21, 2024 Posted February 21, 2024 4 hours ago, AEthelraedUnraed said: This is what the forest_cut map is used for. Wherever this map is white, roads won't have flanking trees I must be a complete idiot, but have you figured out how do you use it? I've got the new menus, selected "enable editing", selected "forest_cut (4bit)" for example and have that shaded paint-brush-like pointer in 3D view but then what? Left and right click just pans or rotates. Plus/minus/space/enter/etc does not do anything desired.
IckyATLAS Posted February 21, 2024 Posted February 21, 2024 Excellent update! That was a lot of work. Please continue improving things. Very appreciated. We start to get used now to the new way the devs manage communication and update. As long as this "rythm" continues I am fine. Just to give one hint for easy future improvements, allow more bomb craters to stay than just 4 (yes four) when doing bombing. It is really annoying to see all those craters disappear when doing carpet bombing and having just the last four staying. I may start now looking at map modifications, I mean "cosmetic", not changing the geometry and elevation. Just changing ground texture or maybe vegetation or so. 3
1PL-Husar-1Esk Posted February 21, 2024 Posted February 21, 2024 9 hours ago, [CPT]Crunch said: Up at 30,000 and above I get the impression the higher your indicated airspeed and the lower your nose is below horizon the easier your plane snaps out. Seems backwards, while going up and slowing is no problem at all. But she is a beast up there, may be the new king if you can come to terms with the high speed snap stall. I have noticed the same, like accelerated stall happens to early. I do not pull much g and have enough speed to not stall . Energy retention during maneuvers should be better IMHO.
ciderworm Posted February 21, 2024 Posted February 21, 2024 10 hours ago, Charon said: You can set it up with Joystick Gremlin though: set up a virtual button to mimic the inverse of the toggle, and bind that to the 'off' command. It's a little bit of work to set up, but the end result is much better and solves the problem of the toggle getting out of sync with the sim. Hi Charon, Any chance of JG action & condition screenshots? I'm as thick as a whale omelette & currently only have JG at a basic keyboard key level (no virtual buttons) Cheers
1CGS Sneaksie Posted February 21, 2024 1CGS Posted February 21, 2024 3 hours ago, Hanu said: have that shaded paint-brush-like pointer in 3D view but then what? Left and right click just pans or rotates. Left click with Shift key pressed paints while right click + Shift deletes. Sorry, should have mentioned it. 2 2
ACG_TBird Posted February 21, 2024 Posted February 21, 2024 (edited) 12 hours ago, Charon said: You can set it up with Joystick Gremlin though: set up a virtual button to mimic the inverse of the toggle, and bind that to the 'off' command. It's a little bit of work to set up, but the end result is much better and solves the problem of the toggle getting out of sync with the sim. It would be much simpler, and avoid having to use Joystick Gremlin and vJoy, if we could have "On, else Off" settings for things like close/open canopy, as in DCS. Edited February 21, 2024 by ACG_TBird double quote 1
kodam Posted February 21, 2024 Posted February 21, 2024 Oh, my God. The new engine on the P-40 is awesome. At sea level, you can increase it to 67 "Hg manifold pressure, just like RAAF pilots did. I tested it and I got a warning message in about 3 minutes and the engine crashed in about 4 minutes. The engine gets heated up, but if you keep the radiator at 35 to 50 percent, you can keep it at the right temperature.Thank you developers This update is the best gift for me. (Like Mustang Mk.I, P-40E would be better if I could use 20 minutes for 70 "Hg." ?) 1 1
Lusekofte Posted February 21, 2024 Posted February 21, 2024 43 minutes ago, kodam said: The new engine on the P-40 is awesome Great news. This is something I waited a long time to see. 1
kodam Posted February 21, 2024 Posted February 21, 2024 (edited) I found one strange thing.On the Cuban summer map, P-40 was able to increase to 67 "Hg" at sea level. But on a winter map, P-40 can be increased to over 75 "Hg!!!!I used 75 "Hg for about 3 minutes and my top speed exceeded 600 km/h. Is there a reason why manifold pressure is increasing on a winter map??? Edited February 21, 2024 by kodam 1
ACG_Cass Posted February 21, 2024 Posted February 21, 2024 3 hours ago, 1PL-Husar-1Esk said: I have noticed the same, like accelerated stall happens to early. I do not pull much g and have enough speed to not stall . Energy retention during maneuvers should be better IMHO. The update has given the P47 increased lift and a higher critical AoA. You will be able to pull more G than you were able to previously in all scenarios. Stick forces have been reduced massively as the data showed the P47 to be an unstable aircraft that was very light on the controls. At full fuel, the rear tank is pulling the centre of gravity back meaning that instability is increased. A full D28 should be treated like a P51 is with full fuel. In all scenarios where you are feeling a stall too soon, it will be a case of too much stick being applied. Ensure you're loading up the aircraft slowly until you get used to it. 2
FTC_Mephisto Posted February 21, 2024 Posted February 21, 2024 Had a funny feeling yesterday that acceleration in dives for both P47s and Antons increased. I needed to cut my engine in boom & zoom attacks on CB much more often for both, but could be also a subjective wrong feeling.
1PL-Husar-1Esk Posted February 21, 2024 Posted February 21, 2024 1 hour ago, ACG_Cass said: The update has given the P47 increased lift and a higher critical AoA. You will be able to pull more G than you were able to previously in all scenarios. Stick forces have been reduced massively as the data showed the P47 to be an unstable aircraft that was very light on the controls. At full fuel, the rear tank is pulling the centre of gravity back meaning that instability is increased. A full D28 should be treated like a P51 is with full fuel. In all scenarios where you are feeling a stall too soon, it will be a case of too much stick being applied. Ensure you're loading up the aircraft slowly until you get used to it. You are right I also know that. Tested with low level fuel, did pull gently,I have long stick with more degree of travel so I can control the plane easy.
Missionbug Posted February 21, 2024 Posted February 21, 2024 Update installed without drama, thank you very much to all concerned, really appreciated. Wishing you all the very best, Pete. 1 1
=gRiJ=Roman- Posted February 21, 2024 Posted February 21, 2024 Is the new engine in the P40 creating a new P40 variant? In other words, the first P40 in the game was P40? and with the new engine is P40?
LuftManu Posted February 21, 2024 Posted February 21, 2024 26 minutes ago, =gRiJ=Roman- said: Is the new engine in the P40 creating a new P40 variant? In other words, the first P40 in the game was P40? and with the new engine is P40? You have to select the modification 1942 Engine mod in the Mod selection from the aircraft. It's a separate setting 1
ATA_havros51 Posted February 21, 2024 Posted February 21, 2024 I started flying a new update. I was worried about the new Spit IXc. But I was very pleasantly surprised by its nice flight characteristics and armament. During testing, I found a bug: - when firing on the light machine gun AAA (the ground unit), no matter if the crew has been killed or he just ran away, the machine gun keeps in firing in the last known direction. It didn‘t do that before the update.
MAJ_stug41 Posted February 21, 2024 Posted February 21, 2024 4 hours ago, kodam said: I found one strange thing.On the Cuban summer map, P-40 was able to increase to 67 "Hg" at sea level. But on a winter map, P-40 can be increased to over 75 "Hg!!!!I used 75 "Hg for about 3 minutes and my top speed exceeded 600 km/h. Is there a reason why manifold pressure is increasing on a winter map??? Higher density yet cooler air means more power
1PL-Husar-1Esk Posted February 21, 2024 Posted February 21, 2024 (edited) Planes lodouts menus are somehow stretched, looks wrong at least on 21:9 monitor. I think in VR also. Edited February 21, 2024 by 1PL-Husar-1Esk 2
Gravesad Posted February 21, 2024 Posted February 21, 2024 There is a new mission in career mode - "Airfield Defense" Do I understand correctly - in order to complete it, you need to destroy ALL attackers (4-6 IL's)? Which is very difficult to do solo on the 109 F2. In the old missions to intercept attackers - it was enough to shoot down one! In missions to intercept bombers - just make the attacking group go home! You didn't even have to shoot anyone down. Same with intercepting a scout plane.
[CPT]Crunch Posted February 21, 2024 Posted February 21, 2024 Is it me or do the Airfield bulk storage tanks clustered as a four pak now explode with a nice fire ball and burn far longer than before with more smoke? Nice. Going to bring airfield raids to a new level on Apollo.
DragonDaddy Posted February 21, 2024 Posted February 21, 2024 (edited) I am getting a “failed to update”message. I’ve tried several times. Does anyone know how to get around this? Thanks for your assistance. Solved: deleted files in Update folder, deactivated mods through JSGME Edited February 21, 2024 by DragonDaddy Problem solved
JG4_Deciman Posted February 21, 2024 Posted February 21, 2024 Ok, just started setting up the new controlls... And I have at least one bug: My Bf 110 G-2 does not respond to 'Bombs safe/bombs armed' it replies only to 'Bombs safe/armed (toggle)' so the 'old' function. And maybe there are more planes... Have not tested all planes I own (and am not able to test the ones that I don't own) And have not tested all new keysettings... Deci 1
JG4_Moltke1871 Posted February 21, 2024 Posted February 21, 2024 To have a separate switch for bomb fuse armed and disarmed is a very fine thing ? but the cherry on the cake would be a visual confirmation in German cockpits too. ? 3
tattywelshie Posted February 21, 2024 Posted February 21, 2024 Started a career in Normandy using the IXc, both bomber escort missions, both resulted in midair collisions when running on autopilot ?
Flying_Anchor Posted February 21, 2024 Posted February 21, 2024 1 час назад, 1PL-Husar-1Esk сказал: Planes lodouts menus are somehow stretched, looks wrong at least on 21:9 monitor. I think in VR also. I thought thats i went crazy.
1CGS Sneaksie Posted February 21, 2024 1CGS Posted February 21, 2024 54 minutes ago, Gravesad said: Do I understand correctly - in order to complete it, you need to destroy ALL attackers (4-6 IL's)? No, you need to shoot down at least one and then survive for 2-3 minutes. Winning a mission right away while other attackers are busy leveling the airfield was found too easy by the testers. 2 1
Flying_Anchor Posted February 21, 2024 Posted February 21, 2024 5 минут назад, Sneaksie сказал: by the testers Could you please view at my "bots dont listen to orders" report? I pinned some tracks and AARs.
1CGS Sneaksie Posted February 21, 2024 1CGS Posted February 21, 2024 7 hours ago, kodam said: Thank you developers This update is the best gift for me. (Like Mustang Mk.I, P-40E would be better if I could use 20 minutes for 70 "Hg." ?) 1
MAJ_stug41 Posted February 21, 2024 Posted February 21, 2024 Is there any representation of knock in il2 BEFORE irreversible damage has already occurred?
TheSNAFU Posted February 21, 2024 Posted February 21, 2024 Thanks for this one. Particularly the new Spit!
LF_Mark_Krieger Posted February 21, 2024 Posted February 21, 2024 2 hours ago, JG4_Moltke1871 said: To have a separate switch for bomb fuse armed and disarmed is a very fine thing ? but the cherry on the cake would be a visual confirmation in German cockpits too. ? I'm not sure, but I think a lot of german bombs, the fuse had to be armed/disarmed on the ground and there wasn't option to do it from the plane. Perhaps somebody with more specific knowledge can confirm.
the_emperor Posted February 21, 2024 Posted February 21, 2024 51 minutes ago, MAJ_stug41 said: Is there any representation of knock in il2 BEFORE irreversible damage has already occurred? Thus far there is no warning of the engine for you to reduce throttle. Everything can be in the operating parameters but if you run out of time on your engine setting, you are done. knock or anything else that could warn you is not modelled. hence why we can fly against the manuals and can do shenanigans like this and even get rewarded: pray the tech chat works?
=621=Samikatz Posted February 21, 2024 Posted February 21, 2024 8 hours ago, ACG_Cass said: Stick forces have been reduced massively as the data showed the P47 to be an unstable aircraft that was very light on the controls. At full fuel, the rear tank is pulling the centre of gravity back meaning that instability is increased. A full D28 should be treated like a P51 is with full fuel. At what fuel level is the rear tank drained? (I am assuming it is drained first?)
Yogiflight Posted February 21, 2024 Posted February 21, 2024 3 hours ago, JG4_Deciman said: My Bf 110 G-2 does not respond to 'Bombs safe/bombs armed' it replies only to 'Bombs safe/armed (toggle)' so the 'old' function. @LukeFFI experienced the same with the Bf 110 E2.
354thFG_Drewm3i-VR Posted February 21, 2024 Posted February 21, 2024 3 hours ago, tattywelshie said: Started a career in Normandy using the IXc, both bomber escort missions, both resulted in midair collisions when running on autopilot ? Speaking of collisions, while testing out the P-40 against a 109 F-4, I had 3 or 4 sorties in a row get ended by a head-on, midair collision. Collisions from AI seem much increased.
1CGS LukeFF Posted February 21, 2024 Author 1CGS Posted February 21, 2024 Gas station P-40 approves of these changes: 4 minutes ago, Yogiflight said: @LukeFFI experienced the same with the Bf 110 E2. Thanks, yes, it's been reported. ? 2
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