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Update 5.202 has been published


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Posted
1 hour ago, IRRE_Belmont said:

You guys really don't like the P47 do you ?

It's even worse now ?

I spent awhile flying , obviously these changes are brand new, but it seemed much more responsive now, especially in the pitch axis. You can't ham fist her around, she won't respond well. My favorite aircraft, I have quite a few hours in it. Overall a very welcome improvement. You just have to develop a lighter touch and she'll do the rest-

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Posted

Yep! A lighter touch and she manages to do really better than before!

For example, I just encountered a Dora online. I was flying at 13.000 ft and just did an small dive to 10.000ft to check the ground. Suddenly I saw a Dora at my nose, above me. Probably 12 to 13k ft.

I was able not only to put my nose on him but to climb to his tail and shoot him down with the inertia from the initial dive.

 

688d3989ca1cd13bd624b2025c7f9e0b.png

I am sure both the Dora and me knew that the P-47 couldn't do that before. :salute:
 

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Posted (edited)
1 hour ago, IRRE_Belmont said:

You guys really don't like the P47 do you ?

It's even worse now ?

I just finished testing out the changes. Not sure where you got this from but the aircraft is now much more responsive to maneuvers than it was previously, especially at higher G loads.

The higher AOA stall allows the aircraft to get its nose up onto a target whereas before you could not do this without some sort of assistance (Flaps). I've flown the P47 for thousands of hours in this sim and I notice a clear difference. Before the control surfaces seemed quite heavy, now they feel lighter and more responsive at higher speeds. This makes lining your shots up more achievable.

Edited by VA_Doc
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Posted
1 hour ago, chris455 said:

 I'm sure I'm overlooking something but-

I assumed (there's that word!) that we would get the IAR-80 as an AI whether we purchased it as a flyable or not.........................

Maybe in a future update?

 

Every plane in the game can be encountered as an AI plane, yes. ?

 

48 minutes ago, Enceladus828 said:

A bug I’ve noticed is that for the IAR 80 when you turn the Bomb drop control on the flaps extend fully.

 

NVM, it's a feature of the IAR for the flaps to extend as an airbrake for dive bombing.

 

Opening the flaps also closes the bomb-releasing circuits between the bomb racks and the release mechanism on the pilot's flight stick. 

 

36 minutes ago, Sandmarken said:

I think this was the IARs solution for airbrakes. Why it was made that way i have no idea ?

 

It was conceived as a dive-bomber, not as a plane for low-level glide-bombing. 

Posted
1 hour ago, LukeFF said:

Other planes are in "the list" for improvements, but it comes down (like anything) to the time the engineering team has to make them.

 

Don´t forget the improvements for Tank Crew (i.e. Artillery gunsight, Infantry etc.)!

 

Great update, thank you.

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Roland_HUNter
Posted

@LukeFF any news when the tempest will be fixed? With flap abuse that plane is turning MUCH better than any spit in the game.

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JG4_Moltke1871
Posted

I started a Heikel 111 H16 cold and dark with about 60% fuel but the low fuel warning lights already glooming… ? 

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Posted

My car does not like E-10 ... But its a fantastic update once again Compliments, devs!

Posted
59 minutes ago, EAF19_Marsh said:

So the 190 now has its proper roll rate? Am traveling (coincidentally about to cross the Rhine) hence no chance to check.

 

At 250 mph @ 10,000ft on Kuban Autumn.

 

Quick testing shows increase in FW190A8 roll rate from 130 deg/sec to 150 deg/sec. in new update - this will make it quite correct if compared to historic testing at this speed and altitude. (more thorough testing later)

 

It is greatly appreciated that the developers took the time to work on this!

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=621=Samikatz
Posted

image.png.9bcd8bc7d059de835d5f9ca705f2f1fc.png

 

P-40 throttle limits with the new engine for anyone who hasn't opened it in game, brings it in line with the other USA fighters. Pretty extreme difference at a glance, will have to try it in combat

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Posted

search for an assigned command by pressing a button on your control device

 

This was the update I was most excited about but it doesn't seem to be working. I press HOTAS buttons but nothing happens. Please explain how to use this feature.

Roland_HUNter
Posted
5 minutes ago, CUJO_1970 said:

 

At 250 mph @ 10,000ft on Kuban Autumn.

 

Quick testing shows increase in FW190A8 roll rate from 130 deg/sec to 150 deg/sec. in new update - this will make it quite correct if compared to historic testing at this speed and altitude. (more thorough testing later)

 

It is greatly appreciated that the developers took the time to work on this!

So the LA-5FN is still better, and the FW-190 still not historical, because on the test paper what was reported it had 162 deg/sec.

Posted (edited)

Overall, seems like a great update!

 

25. Career: Fixed early scoring of mission success when the plane has not even reached its airfield yet;

 

Does this mean that all career missions now require landing back at base to be successful? I thought being able to end the mission over friendly territory once combat ended instead of wasting 20 minutes flying back to base was a feature, not a bug. Personally I always play through landing if I have enough battle damage to make reaching an airfield/properly landing dicey, but otherwise I prefer to spend that time in combat in the next mission. Hopefully I'm just misinterpreting this.

Edited by ZPA_Malan
Posted

Update will not install...I get the message "failed to update"!

Posted
14 minutes ago, Roland_HUNter said:

So the LA-5FN is still better, and the FW-190 still not historical, because on the test paper what was reported it had 162 deg/sec.

 

I did achieve 160 deg/sec once in tests - but average of ten tests was 150 deg/sec...

 

So - perhaps it is correct and I just need to do better at testing...it takes a long time to test correctly and you must fly aircraft coordinated (ball centered/nose not dropping etc) - so it takes a lot of time to test it correctly.

 

I did not test La5FN again but I don't think it is changed as there are no notes in update. Anyway - look on bright side - FW190 can now out roll the Lagg-3 ?

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Posted

All great news. Thanks, and the next project is? :salute:

Posted

Thank you! Spasibo bol'shoye!

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Posted
54 minutes ago, Roland_HUNter said:

@LukeFF any news when the tempest will be fixed? With flap abuse that plane is turning MUCH better than any spit in the game.

 

Sorry, but I have no news on that one. 

 

49 minutes ago, JG4_Moltke1871 said:

I started a Heikel 111 H16 cold and dark with about 60% fuel but the low fuel warning lights already glooming… ? 

 

Thanks, I'll pass it along to the team. 

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Posted

Hi,

 

Quote

... many new on/off commands have been added to assign them to HOTAS switches ...

 

Thank you for adding this feature.

Unless I'm mistaken, is it possible to have the controls : engine start and stop ?

In flight, it is very important not to make a mistake on this command

 

Thanks in advance

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Posted
3 hours ago, VA_Doc said:

@LukeFF so in relation to the P47 changes...

Can you explain what kind of effect this will have on the P47's overall performance?

Also, can you discuss whether or not more changes are potentially coming or is this it?

From the notes it seems to mean: it can increase pitch without encountering a stall, should overall be more maneuverable, might be less easy to control 

Posted

Update is pretty solid, P-40 is GREAT, Free Spit is free, although the new control options feel a bit janky. When we were told about the ability to press a button and be taken to a command, I don't think any of us were imagining it as a separate tacked-on menu. Kinda a disappointment. Also, while the new on/off commands are awesome, not having "On release" or inverted commands still means we can't have toggle switches work the way they should.. Hopefully we can still get some more refinement there.

 

P-47 is also very interesting. she's got some serious teeth if you fly it right now, but VERY finnicky. Gotta feel that stall and correct early or you're going into the ground. Jetseat is worth its weight in gold for feedback there! Very easy to stall out compared to any other plane in the game though, makes me wonder about the consistency of modelling between planes. Guess thats just something to accept in a survey level sim.

 

I'm assuming the P-47 DM is also unchanged? I swear the thing has probably the most fragile engine of any plane in the game as far as battle damage is concerned, a far cry from the radial engines of the real world.

 

Posted
5 minutes ago, Mtnbiker1998 said:

not having "On release" or inverted commands still means we can't have toggle switches work the way they should.. 

You can set it up with Joystick Gremlin though: set up a virtual button to mimic the inverse of the toggle, and bind that to the 'off' command. It's a little bit of work to set up, but the end result is much better and solves the problem of the toggle getting out of sync with the sim.

Posted
1 hour ago, VA_Doc said:

I just finished testing out the changes. Not sure where you got this from but the aircraft is now much more responsive to maneuvers than it was previously, especially at higher G loads.

The higher AOA stall allows the aircraft to get its nose up onto a target whereas before you could not do this without some sort of assistance (Flaps). I've flown the P47 for thousands of hours in this sim and I notice a clear difference. Before the control surfaces seemed quite heavy, now they feel lighter and more responsive at higher speeds. This makes lining your shots up more achievable.

Updated my message, i wasnt convinced at first but it grew on me. It is better.

Posted
15 minutes ago, Mtnbiker1998 said:

Guess thats just something to accept in a survey level sim.

 

In my experience the developers are pretty demanding with regard to the flight models and physic models. The quality of data they use is pretty impressive (I've seen some things which haven't been publicly published).

 

So, I don't think we have to 'accept' anything (other than the fact that these are all simulations). They may not model every switch in the cockpit - but if you can find good evidence of inconsistencies or errors - backed up by hard data, it is definitely good to share.

 

That said, it is also good to be able to accept that some things might never be perfect and be able to enjoy them anyway - so I definitely think that is the beginning of wisdom :)

 

Anyway, that is what I think.

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Posted

That FC AQMB additional is fantastic as well. Greatly appreciated! 

Looking forward to FC4. 

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Posted

Up at 30,000 and above I get the impression the higher your indicated airspeed and the lower your nose is below horizon the easier your plane snaps out.  Seems backwards, while going up and slowing is no problem at all.  But she is a beast up there, may be the new king if you can come to terms with the high speed snap stall.

Posted

I made a new roadway through a forest and I'd like to know how to remove the trees along the roadway.

Posted

I'm confused by the wording. 

Quote

The landscape change menu will also be accessible, but it's intended for enthusiast teams working on the new maps (a map with a changed landscape will not load in the game in Mods On mode and will cause an error during loading).

 

Does this mean that the new map of Karelia will only work with mods off? ?

Posted

Career: Fixed early scoring of mission success when the plane has not even reached its airfield yet;

 

No more finish mission when back to friendly territory? No! This is my favorite. It saves a lot of time for bomber career.

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Flying_Anchor
Posted
41 минуту назад, simfan2015 сказал:

That FC AQMB additional is fantastic as well. Greatly appreciated! 

 

Have you tried EMG?

 

Posted
17 minutes ago, bycomet said:

Career: Fixed early scoring of mission success when the plane has not even reached its airfield yet;

 

No more finish mission when back to friendly territory? No! This is my favorite. It saves a lot of time for bomber career.

Right? saves time in every career, this wasn't something that needed changing.  Hope this is a misunderstanding, will have to test it out.

Posted

@LukeFFOther planes are in "the list" for improvements

 

Oh that would be awesome if the team could find the time for this.

 

These improvements of existing planes to more acurate characteristics and performance is outstanding.

 

Just had the time for a short run on the P40 - it now feels like a whole different aircraft.

 

Can't wait to check out the other changes .

Jaegermeister
Posted (edited)
1 hour ago, MajorMagee said:

I'm confused by the wording. 

 

Does this mean that the new map of Karelia will only work with mods off? ?

 

No, it means if you edit a mission map it will not work just by turning Mods On. You have to manually edit the .mis files and various other steps outlined in the surfacing editing manual here;

 

 

Edit... At least I think that's what it means. ;)

 

 

Edited by Jaegermeister
Posted

Thank You very much!

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Posted
2 hours ago, Avimimus said:

In my experience the developers are pretty demanding with regard to the flight models and physic models. The quality of data they use is pretty impressive (I've seen some things which haven't been publicly published).

 

Yes, the data that was shown/shared during the testing of the P-47 was very impressive. There's nothing "survey level" about that aspect, that is for certain.

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Posted

The new Spitfire is a joy to fly. Feels very solid in the air. Looks great. AND it was free. Talk about value. I think it will be my second favorite ride after my Mustangs. Thanks to the team.

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Posted
3 hours ago, JG1_Vonrd said:

search for an assigned command by pressing a button on your control device

 

This was the update I was most excited about but it doesn't seem to be working. I press HOTAS buttons but nothing happens. Please explain how to use this feature.

For those used to DCS, it requires a couple more button presses...

  1. In upper right corner of control assignment window, click on "Find command" tab
  2. In the window that opens, select "By assignment" tab
  3. Then press your button or move axis and the current assignment will be shown.

1 click.jpg

2 click.jpg

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Posted

spacer.png

 

Liking the new engine limits for the P40.  Very helpful, thanks!!!!

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AEthelraedUnraed
Posted (edited)
3 hours ago, MajorMagee said:

I'm confused by the wording. 

 

Does this mean that the new map of Karelia will only work with mods off? ?

It means that modifications to any of the heightmaps (or a new heightmap) will need to be approved by the Devs before they can be played.

 

It's a bit unfortunate (although not incorrect) wording: it's true that modified heightmaps aren't playable with Mods On, however they also aren't with Mods Off.:P

 

Regarding the Karelia map, it has no implications whatsoever since that heightmap has been approved :)

 

Edit: this only applies to the heightmaps. You can fly on modified forest or water maps just fine without prior approval from the Devs.

Edited by AEthelraedUnraed
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AEthelraedUnraed
Posted
2 hours ago, Deacon352nd said:

I made a new roadway through a forest and I'd like to know how to remove the trees along the roadway.

This is what the forest_cut map is used for.  Wherever this map is white, roads won't have flanking trees :)

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