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Waypoints in dogfight mission for player


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Posted

I understand how to create and link waypoints in singleplayer missions to the player plane. I am trying to create a dogfight mission for a race course. I want to be able to choose from several different planes, so I created a fakefield with an air start and several planes to choose from. I cant figure out how to assign my waypoints to the spawned plane since there is no plane object in the mission editor to link it to. I tried creating an event in the fakefield advanced properties to trigger the waypoint on "OnPlaneSpawned" with no luck.

 

Is it possible to assign waypoints to planes spawned from a fakefield in dogfight mode?

waypoint.png

Posted

It's not possible to give waypoints to planes in a dogfight mission. (Where planes are constantly respawning.) If you want to give something similar, you can use checkzones or complex triggers. As a plane flies through your complex trigger, they can activate the next waypoint.

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Posted
2 hours ago, Sketch said:

It's not possible to give waypoints to planes in a dogfight mission. (Where planes are constantly respawning.) If you want to give something similar, you can use checkzones or complex triggers. As a plane flies through your complex trigger, they can activate the next waypoint.

 

I couldn't get the check zone to trigger the waypoint either. But I should be able to use a check zone to trigger the animation of the racing gate. That's what I was trying to accomplish ultimately. Thank you sir. I got fixated on the waypoints.

Posted

@Sketch I just tried it out and I have racing gates activating in order. Thanks again.

 

If you have any advice on how to display a time elapsed between the first and last gate/check zone I'm all ears. That's my last remaining obstacle ?

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