RealTimeSpaceman Posted February 3, 2024 Posted February 3, 2024 Hi guys, the title says it all really, I'm creating a bombing mission in the easy mission generator, set up as a dogfight with both sides having 5 targets to bomb but players can only join the Allied side Then using a dedicated server to host the mission, joining with a friend but after 5 minutes flying and not encountering any enemy aircraft, we are suddenly dumped out of the mission with a message saying that the mission failed Any idea what is going on or how I can prevent this behaviour? Very very new to this so I am undoubtedly doing something dumb!!
SYN_Vander Posted February 3, 2024 Posted February 3, 2024 (edited) 5 hours ago, RealTimeSpaceman said: Hi guys, the title says it all really, I'm creating a bombing mission in the easy mission generator, set up as a dogfight with both sides having 5 targets to bomb but players can only join the Allied side Then using a dedicated server to host the mission, joining with a friend but after 5 minutes flying and not encountering any enemy aircraft, we are suddenly dumped out of the mission with a message saying that the mission failed Any idea what is going on or how I can prevent this behaviour? Very very new to this so I am undoubtedly doing something dumb!! Two things: 1) By default the side wins that achieves all it's objectives first. If there is only one objective, then it is possible that the other side has achieved their only objective (maybe they started near the target, maybe some friendly planes crashed into each other thus counting towards success) while you are still flying to the target. 2) When you start a server you need to define the delay time after the mission's win/loose criteria have been met. This is NOT a setting in EMG, but in you server config file (.sds) By default it is very short. Here is the line in the example file: missionEndTimeout=60 // (=60 in both) Timeout after victory conditions achieved (no round remained or all flags captured) and before mission ending So if 1) happens, after 60 seconds (!) the mission will end. If you start the server from within the game look for this setting: Solution: Change the missionEndTimeout mission to a higher value or choose more objectives or both. Edited February 3, 2024 by SYN_Vander 1
RealTimeSpaceman Posted February 5, 2024 Author Posted February 5, 2024 @SYN_Vander Many thanks for the response, we will try increasing that timer and try again. I'm slightly confused as I thought I had set 5 bombing targets per side Are there any log files that can tell me what objectives were completed at what times?
RealTimeSpaceman Posted February 8, 2024 Author Posted February 8, 2024 What we have confirmed is that the axis side is declared the victor as soon as the mission stars, so right now all we can do is set the mission completion timeout to however long we want the mission to last Will try to generate again with some different options. Still no idea what I've done wrong!
SYN_Vander Posted February 8, 2024 Posted February 8, 2024 3 hours ago, RealTimeSpaceman said: What we have confirmed is that the axis side is declared the victor as soon as the mission stars, so right now all we can do is set the mission completion timeout to however long we want the mission to last Will try to generate again with some different options. Still no idea what I've done wrong! If you post the mission here I can check if it’s caused by a bug in EMG
RealTimeSpaceman Posted February 12, 2024 Author Posted February 12, 2024 @SYN_Vander Appreciated!Channel bombing mission.zip
SYN_Vander Posted February 12, 2024 Posted February 12, 2024 I don't see anything strange. It would be impossible that all 5 objectives have been completed so soon. So I wonder if it's another setting in your multiplayer server setup. Can you share the <dogfight>.sds file? Or a screenshot of the settings if you host from within the game?
RealTimeSpaceman Posted February 13, 2024 Author Posted February 13, 2024 We are runnig a dedicated server, here are the settings!
SYN_Vander Posted April 27, 2024 Posted April 27, 2024 (edited) I have tdmRoundTime=6000 in my server setting. Perhaps you have to use either tdmPointsPerRound or tdmRoundTime , but can't set both to -1 ? Edited April 28, 2024 by SYN_Vander 1
OrLoK Posted April 27, 2024 Posted April 27, 2024 I'll test this tomorrow. I really appreciate you getting back to me, I'm sure you're busy making (flight) magic for the rest of the community, so thanks again
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