Jump to content

Update 5.201 has been published


Recommended Posts

Posted

Can't seem to drop bombs in the IAR.... any guesses on why?

  • 1CGS
Posted
15 minutes ago, parkerc341 said:

Can't seem to drop bombs in the IAR.... any guesses on why?

 

You have to turn on the bomb control system first. It's explained on the Specifications page. 

 

(The trigger on the flight stick was used for both the MGs and bombs, so part of what you're doing is switching the circuit from one weapon release system to the other one). 

  • Like 1
  • Thanks 1
  • Upvote 2
Posted
2 minutes ago, LukeFF said:

 

You have to turn on the bomb control system first. It's explained on the Specifications page. 

 

(The trigger on the flight stick was used for both the MGs and bombs, so part of what you're doing is switching the circuit from one weapon release system to the other one). 

Gotcha, sorry about that. Appreciate taking the time to help though! I've got a bad habit of not reading the specs!

Mistralfred901
Posted (edited)

how do you unhook yourself from the tow cable with the CG4-A Glider?  Is there a keyboard key or will you break the cable by turning or wait for the C47 to break it by turning?

Edited by Mistralfred901
Posted
53 minutes ago, Mistralfred901 said:

how do you unhook yourself from the tow cable with the CG4-A Glider?  Is there a keyboard key or will you break the cable by turning or wait for the C47 to break it by turning?

Left shift + D

  • Thanks 1
Posted

Hello

 

Nice update

The IAR looks fun (only made a small dogfight against an I-16)

I would like to know whta is the difference betwee difficulty and density in career mission setting ?

  • 1CGS
Posted
1 hour ago, parkerc341 said:

Gotcha, sorry about that. Appreciate taking the time to help though! I've got a bad habit of not reading the specs!

 

No apologies needed - it's quite a unique plane in the way everything works. ? Basically, think of the bomb control system like opening the bomb bay doors on a bomber (it's the same key binding) - if the kinda invisible doors don't open, then you can't release the bombs. 

 

Also, with the IAR 81 mod, you can move the gunsight down when dive-bombing - when you do so, you'll see the lever on the left-hand of the gunsight switch from M to (M: Machine Guns; B: bombs).

  • Like 2
  • Thanks 1
  • Upvote 1
JG4_Moltke1871
Posted

The RE8 bomb sight looks weirded, a German one but doesn’t really work.

looks like a bug?

Posted (edited)
12 hours ago, Avimimus said:

 

Which aircraft?

What problem?

  

 

I think there might be a better type of commnication. For me it sounds as you never heard of problems with circling planes the last decade. We dont have to argue about the elephant in the room anymore. It was discussed until the end. Thx @LukeFF to tell us for the first time that it is an AI developer problem and it wont be much better, even in the next project. Would be a good move to communicate that better by any official to avoid further discussion or too optimistic customer (like me).

 

Thx

12 hours ago, tonric-73686_ said:

I don't see any fix for the AI flying in constant circles in campaign mode?

 

Take your time and search the forum for those problems. It hase never been fixed. Some believe it was getting better, in my opinion not. The problem is there since the beginning. Problem is that die AI currently can not handle too complex maneuvre and there are only very little (human) resources to solve those problems.

Edited by JG27_Steini
  • Upvote 1
Posted
6 hours ago, AndyJWest said:

 

Doh! I must have missed that, somehow. Thanks.?

 

Red Flare, Contrl-L plus 1 setup alright, but from the C47a set as player nothing happens .. Huh?

Posted

I must have missed also something. If I understand well the Waco is only AI, we cannot fly it. Right?

How do you set up in the QMB the C47 with the Waco Glider connected with a rope on the runway.

I can set the C47 but in its parameters I can have cargo or paratroopers but no Waco option. 

I tried to have the C47 as one flight and the Waco as the other AI flight on the runway, but I see the C47 but no Waco.

I miss something here.

Thanks for any help.

 

  • Confused 1
Posted

"8- A tactical number set by the player is saved"


You did it!

Nice !

 

  • 1CGS
Posted

You can fly the glider itself if you have it, just select it in QMB on the runway (fire a flare to start the takeoff) or in the air. There's also a nice mission for it called Chicago Night in Normandy single missions. We plan to add it to Advanced QM as well later, probably in the next update.

 

To have a glider towing mission in C-47 you can play C-47 in Normandy or Rhineland Career mode - you should get it during major airborne operations. If you want to create a glider towing mission yourself in the editor, place your C-47 in front of the glider, 115 meters between their centers so the tow rope would be 95-99 meters in length.

  • Like 2
  • Thanks 3
  • Upvote 3
JG4_Moltke1871
Posted

FE2b gunners much improved now. Will see it affects also other WW1 two seaters also?

 

About the IAR 80

The B version have a sound and a tech chat report if I use the landing lights but so far I can’t see light on the plane…. It’s a bug?

 

Posted

Wonderful, juicy update just in time for chrimmus!

Sadly, I left all my flight gear at home and my extended family simply do not have the amenities for sorties over soviet airspace, so I'll have to try the glider in 2024.

Posted (edited)

Im getting this for the very first time since I play GB. Never ever had any issue updating. What can I do? Its sticks every time at this point.
image.png.c795f6f55eb2817b96728455632312b1.png

Edited by cellinsky
Posted

IIRC there's an Update folder somewhere in the game folder, erase everything in it and restart the update. Worked for me a couple of times with failing updates back in the early GB days.

 

  • Upvote 1
Posted
12 hours ago, AndyJWest said:

You can set up the Waco for a 'start from runway' free flight in the QMB, but the AI C-47 just sits there. Presumably because he doesn't know where you want to go...
2023-12-20-0-7-33.jpg

 

Doesn't seem to be tied down. I hope they set the handbrake. ?

2023-12-19-23-59-25.jpg

 

If they won't tow me to France, I'll fly there on my own. QMB airstart over Kent at 20,000ft should do it. ?
2023-12-20-0-38-37.jpg

 

If anyone has a working single player runway takeoff mission, it'd be much appreciated.

 

 

 

Read the GUI message, you have to fire a flare for the plane to take off.

2 hours ago, Sneaksie said:

You can fly the glider itself if you have it, just select it in QMB on the runway (fire a flare to start the takeoff) or in the air. There's also a nice mission for it called Chicago Night in Normandy single missions. We plan to add it to Advanced QM as well later, probably in the next update.

 

To have a glider towing mission in C-47 you can play C-47 in Normandy or Rhineland Career mode - you should get it during major airborne operations. If you want to create a glider towing mission yourself in the editor, place your C-47 in front of the glider, 115 meters between their centers so the tow rope would be 95-99 meters in length.

 

 

How do you release the glider if you are the Skytrain pilot and it's a custom mission? Is the attack area MCU?

3 hours ago, IckyATLAS said:

I must have missed also something. If I understand well the Waco is only AI, we cannot fly it. Right?

How do you set up in the QMB the C47 with the Waco Glider connected with a rope on the runway.

I can set the C47 but in its parameters I can have cargo or paratroopers but no Waco option. 

I tried to have the C47 as one flight and the Waco as the other AI flight on the runway, but I see the C47 but no Waco.

I miss something here.

Thanks for any help.

 

You can fly it if you buy it

Posted

Guys! What is wrong with canopy of IAR-80? It doesn't REALLY look good ?. I have steps that look like connecting transparent texture. There is nothing like this in other machines in the IL-2 with a bubble canopy. Pls fix it, in VR this effect looks even worse ...

 

q54s8CM.jpg

WIP maybe?

Posted

It looks fine in non VR, I flew it for about an hour last night and noticed no issue.

  • Upvote 1
Posted (edited)
1 hour ago, BlitzPig_EL said:

It looks fine in non VR, I flew it for about an hour last night and noticed no issue.

 

I think this problem also exists in 2D, but it is less visible because you "don't sit in the cockpit" and it doesn't have real dimensions. In IAR the canopy looks like it's made of corrugated iron, a terrible impression. I am including an example from Spitfire Mk.XIV w/ Teardrop Canopy, no any issue. 

 

naoo0TP.jpg

 

For the Team - Pls fix this issue of IAR-80's canopy :help:. I have no problem with the fact that it's a wip and only a "short version", but this is quite a serious problem, it's almost 2024, not 2001 and the first IL-2 ?

 

EDIT:

 

1 hour ago, BlitzPig_EL said:

It looks fine in non VR, I flew it for about an hour last night and noticed no issue.

 

Yes, I was right. Its visible too 2D:

 

IAR80A_05.jpg.3cb1d27f00ef9bef3cbfc5fcfd

 

Like my corrugated metal roof on the plot from the tool shed ;) :

 

bcUgpdj.jpg

 

Help!!! ?

 

Interestingly, it seems that this was not the case in the past and the quality of the canopy was better:

https://il2sturmovik.com/news/772/dev-blog-334/

The current level of workmanship is certainly very different from the rest. I also have the impression that the front side windows are also modeled with this error, you can also see stripes with shadows that do not touch each other.

Edited by YoYo
  • 1CGS
Posted
4 hours ago, JG4_Moltke1871 said:

The B version have a sound and a tech chat report if I use the landing lights but so far I can’t see light on the plane…. It’s a bug?

 

Yes, that's a tehcnochat bug. The IAR 80 only has cockpit and navigation lighting.

Posted
2 hours ago, Jade_Monkey said:

you can fly it if you buy it

Yes sure. I am getting old. I was convinced that I had bought it hence my surprise.

In fact that was not the case. I am getting old, or doing to many things in parallel.

Now I did buy it and feel much better ?

  • Thanks 1
  • Haha 1
Posted
18 hours ago, Dr1falcon500 said:

The problem is all AI pilots fly as if they're poorly trained. [...] They very rarely manage to shoot down an enemy plane. Last mission two of them collided. So the answer you say is a mod. Not the responsibility of the developers to improve AI?

 

I personally feel that the weakest area in all flight simulators is the AI. I can't understand why people ask for graphical improvements instead of more investment in AI R&D (I assume these people fly mainly online)? So I personally feel it is a weak point, and that the developers could do with really pushing this area. I could see:

1. significant improvements to AI spotting (something more like Petrovitch) to make the likelihood of AI spotting the player be more realistic, and also adding in more AI reporting of what they are spotting (e.g. number and type of enemies). This would also help Tank Crew.

2. possibly some time of modular AI system to allow development of different manoeuvre approaches for different aircraft/eras without them impact other aircraft

3. perhaps an AI layer that determines morale, assess energy levels, decides whether the AI picks optimal or sub-optimal manoeuvre/tactical choices.

4. Reworking the gunner AI approach (I suspect there are some issues with gunners becoming overly accurate at very specific ranges - I'd have to go double-check my experiments though).
 

I do think there is plenty of room for breakthroughs. But I'm sure such developments would be very expensive, and the complex nature of AI means that any investment might not actually end up working. So, there are a lot of risks and I'm sure the devs are more knowledgeable (and realistic) in their aspirations than I am. Looking at my wish-list above, it looks very idealistic (unrealistically so)! I'm sure some improvement in one of these areas is possible though!

 

So I do see where you are coming from (in terms of valuing AI).

 

What I do know is that (last I checked) some of the AI setting can be modded. So, if we want to make the Ace level AI in Flying Circus much better at shooting, we probably could. Which might be a good interim fix.

 

 

8 hours ago, JG27_Steini said:

I think there might be a better type of commnication. For me it sounds as you never heard of problems with circling planes the last decade. We dont have to argue about the elephant in the room anymore. It was discussed until the end.

 

I asked because there are at least two types off issues. One is related to waypoint and trigger logic. The other is related to aircraft running out of energy/altitude and getting stuck in a relatively shallow turn. The latter was much worse in Rise of Flight, but has been improved significantly.

 

Amusingly, the alternative to that problem (in some Rise of Flight / Flying Circus patches, and in some other sims) is WWI aircraft being easily baited into flying into the ground! ? So, it is a bit of a challenge apparently. A good pilot would probably alternate between sharp turns (to get out of the zone of attack temporarily) followed by a straight run to regain energy. But I've never seen a sim that programmed that as a response to being on the deck.

 

It is particularly hard with WWI aircraft, as they have such low power-to-drag ratios (especially when turning).

 

  

19 hours ago, LukeFF said:

There are no career missions for the Waco right now, only to tow it.

 

Wouldn't the issue of a Waco career be only one combat flight i.e. several training flights followed by a single assault flight (then fighting on the ground as airborne?) Could be good for a scripted campaign I suppose.

  • Like 1
  • Upvote 2
Posted
49 minutes ago, YoYo said:

 

I think this problem also exists in 2D, but it is less visible because you "don't sit in the cockpit" and it doesn't have real dimensions. In IAR the canopy looks like it's made of corrugated iron, a terrible impression. I am including an example from Spitfire Mk.XIV w/ Teardrop Canopy, no any issue. 

 

naoo0TP.jpg

 

For the Team - Pls fix this issue of IAR-80's canopy :help:. I have no problem with the fact that it's a wip and only a "short version", but this is quite a serious problem, it's almost 2024, not 2001 and the first IL-2 ?

 

EDIT:

 

 

Yes, I was right. Its visible too 2D:

 

IAR80A_05.jpg.3cb1d27f00ef9bef3cbfc5fcfd

 

Like my corrugated metal roof on the plot from the tool shed ;) :

 

bcUgpdj.jpg

 

Help!!! ?

 

Interestingly, it seems that this was not the case in the past and the quality of the canopy was better:

https://il2sturmovik.com/news/772/dev-blog-334/

The current level of workmanship is certainly very different from the rest. I also have the impression that the front side windows are also modeled with this error, you can also see stripes with shadows that do not touch each other.

try turning off your canopy reflections in settings that got rid of the problem for me

  • Upvote 1
  • 1CGS
Posted

Guys, if you have issues with the Flying Circus AI, please continue the conversation here: 

 

  • Like 1
  • Upvote 1
Posted

 

11 hours ago, LukeFF said:

 

You have to turn on the bomb control system first. It's explained on the Specifications page. 

 

(The trigger on the flight stick was used for both the MGs and bombs, so part of what you're doing is switching the circuit from one weapon release system to the other one). 

 

One thing I can never understand is people complaining about the lack of systems modelling, as if things like this weren't the case. It'd be a lot easier for the devs to just not model these details... but instead they choose to risk frustrating players by modelling how systems actually worked, things like a time delay between each bomb drop for the mosquito to simulate having to flick switches, and even details like the canopy latch on the Yak-7b sometimes failing to lock open (and allowing the canopy to slide forward again).

 

Recently someone (I won't mention who), said that the next title needed 'at least some systems' modelling... there is already more than 'some'!

  • Thanks 1
  • Upvote 2
Posted

Hi!

 

Where could I find a flight instructions/ pilot manual for IAR 80?

Posted (edited)

Hi!
I just want to report something weird that is happening with my FC Server after the last update.
It used to run very stable with tick delay around 8.0 (with no players on) , then after the update

it can't run the same mission anymore hitting tick delay up to 400.0

(once got high, never get back to normal and if restart, the same happen again).

 

Considering it is all the same: mission, settings, hardware and good internet connection (100% fiber),

it must be something with the changes of the update.

 

P.s The mission files are attached in this post.

 

 

Old Birds Nest.zip

obn issue.jpg

 

obn issue2.jpg

Edited by OBN_Server
This issue was fixed after the bugfix 5.201b Patch
  • Upvote 2
  • 1CGS
Posted
12 minutes ago, vulturvultur said:

Hi!

 

Where could I find a flight instructions/ pilot manual for IAR 80?

 

The only original manual out there is in Romanian, but the Specifications page inside the game will give you a lot of good information. 

Posted

Anyone know the download size? I need to plan ahead if it's a 'large' one

Posted
Just now, R33GZ said:

Anyone know the download size? I need to plan ahead if it's a 'large' one

3gb - 4gb Around there

  • Thanks 1
Posted
3 hours ago, YoYo said:
Spoiler

 

I think this problem also exists in 2D, but it is less visible because you "don't sit in the cockpit" and it doesn't have real dimensions. In IAR the canopy looks like it's made of corrugated iron, a terrible impression. I am including an example from Spitfire Mk.XIV w/ Teardrop Canopy, no any issue. 

 

naoo0TP.jpg

 

For the Team - Pls fix this issue of IAR-80's canopy :help:. I have no problem with the fact that it's a wip and only a "short version", but this is quite a serious problem, it's almost 2024, not 2001 and the first IL-2 ?

 

EDIT:

 

 

Yes, I was right. Its visible too 2D:

 

IAR80A_05.jpg.3cb1d27f00ef9bef3cbfc5fcfd

 

Like my corrugated metal roof on the plot from the tool shed ;) :

 

bcUgpdj.jpg

 

Help!!! ?

 

Interestingly, it seems that this was not the case in the past and the quality of the canopy was better:

https://il2sturmovik.com/news/772/dev-blog-334/

The current level of workmanship is certainly very different from the rest. I also have the impression that the front side windows are also modeled with this error, you can also see stripes with shadows that do not touch each other.

 

 

I see it too, but this isn't the dev's output. It's 3rd party, so will likely require guiding them on how to fix it.

  • Upvote 1
Posted
2 hours ago, Avimimus said:

Recently someone (I won't mention who), said that the next title needed 'at least some systems' modelling... there is already more than 'some'!

But still no animation of the bomb fuze switches in any German aircraft.

ScotsmanFlyingscotsman
Posted
22 hours ago, Sneaksie said:

Do you have a photo of his family taken during the war? If he haven't met your mother at that time yet, maybe a photo of his parents family? We could add it as default cockpit photo to the glider if you wish - a photo he would have had with him there in reality.

Hi Sneaksie,

                      Sadly not, the only photo I saw of him, was taken on D-Day as he and others were stood getting mugs of tea, the shot is from the back, I remember my Granny had that photo, but no one knows what happened to it. Dad took some pictures after D-day, when Monty decorated his boss with the MC at a quarry south of Caen, but no pictures of Dad. But thank you for the kind offer

  • Thanks 1
Posted
3 hours ago, vulturvultur said:

Hi!

 

Where could I find a flight instructions/ pilot manual for IAR 80?

When you've loaded a mission, hit O. In the right hand text box you can toggle over to to aircraft specifications, you'll find what you need there. 

Posted
10 hours ago, Sneaksie said:

You can fly the glider itself if you have it, just select it in QMB on the runway (fire a flare to start the takeoff) or in the air. There's also a nice mission for it called Chicago Night in Normandy single missions. We plan to add it to Advanced QM as well later, probably in the next update.

 

To have a glider towing mission in C-47 you can play C-47 in Normandy or Rhineland Career mode - you should get it during major airborne operations. If you want to create a glider towing mission yourself in the editor, place your C-47 in front of the glider, 115 meters between their centers so the tow rope would be 95-99 meters in length.

Is it possible to spawn side by side and taxi the C-47 in front of the glider to hook up?

Since in a multiplayer server, you typically spawn beside other aircraft. 

 

image.png.72c7c672ee009df0ec16ecf9662abca7.png

Posted (edited)
5 hours ago, JSOflyer said:

try turning off your canopy reflections in settings that got rid of the problem for me

 

Thx however this is just a workaround, not a solution. I really like the shadows and reflections on the IL-2's canopies, by turning this off other planes will lose it too.

I'd rather see a fix. :(

 

2 hours ago, FuriousMeow said:

 

I see it too, but this isn't the dev's output. It's 3rd party, so will likely require guiding them on how to fix it.

 

Yep, but they can pressure them. It is a matter of the number of vertices, in this case there must be very few of them, since the circular part has become composed of simple elements. I don't mind elements like that on the tail, but on the windshield/canopy? They absolutely need to improve this. I hope we will see the fix. Maybe Team from IL-2 help them? ?

Edited by YoYo
  • 1CGS
Posted
1 hour ago, Nickkyboy99 said:

Is it possible to spawn side by side and taxi the C-47 in front of the glider to hook up?

It should be possible - LShift-D not only releases the towing cable but also should hook it up if the distance is within limits.

Jaegermeister
Posted
12 hours ago, Sneaksie said:

There's also a nice mission for it called Chicago Night in Normandy single missions. 

 

It looks like this mission and the IAR-80 Stalingrad Scenario mission did not make the update.

Guest
This topic is now closed to further replies.
×
×
  • Create New...