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Normandy 1944 - modcareer - Bf109G6R6 - historical error


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MarcoPegase44
Posted (edited)

Hi @LukeFF

 

I have wanted to communicate on this subject for a long time. playing the Normandy campaign modcareer.
I occasionally encounter Bf109G6 R6s with two mg151/20 in gondola under the wings. this heavy weapons was reserved for the interception of heavy bombers over Germany.

This equipment had all been dismantled in the spring of 1944 before the transfer to the Normandy front to gain maneuverability against Allied fighters, this is attested in my documentation and no photos from the summer of 1944 show this armament variant R6. I think there is therefore a historical error

Edited by MarcoPegase44
  • MarcoPegase44 changed the title to Normandy 1944 - modcareer - Bf109G6R6 - historical error
  • 1CGS
Posted
4 hours ago, MarcoPegase44 said:

Hi @LukeFF

 

I have wanted to communicate on this subject for a long time. playing the Normandy campaign modcareer.
I occasionally encounter Bf109G6 R6s with two mg151/20 in gondola under the wings. this heavy weapons was reserved for the interception of heavy bombers over Germany.

This equipment had all been dismantled in the spring of 1944 before the transfer to the Normandy front to gain maneuverability against Allied fighters, this is attested in my documentation and no photos from the summer of 1944 show this armament variant R6. I think there is therefore a historical error

 

Yes, these are AI flights that are generated by templates I cannot edit easily. I'll let the career developers know about this, though, and hopefully, it can be changed after the start of the new year.

  • Like 1
MarcoPegase44
Posted
14 minutes ago, LukeFF said:

 

Yes, these are AI flights that are generated by templates I cannot edit easily. I'll let the career developers know about this, though, and hopefully, it can be changed after the start of the new year.

The solution may be in the decompressed SGG folder and in the "actions.cfg" and "22planes-to-missions.cfg" files which have "Payload" lines which determine the load and variants of the planes according to the missions.

  • 1CGS
Posted
8 minutes ago, MarcoPegase44 said:

The solution may be in the decompressed SGG folder and in the "actions.cfg" and "22planes-to-missions.cfg" files which have "Payload" lines which determine the load and variants of the planes according to the missions.

 

Yes, "actions.cfg" is for AI flights, but the planes-to-missions files are for the player's squadron.

  • Upvote 1
MarcoPegase44
Posted
11 minutes ago, LukeFF said:

 

Yes, "actions.cfg" is for AI flights, but the planes-to-missions files are for the player's squadron.

 

so I would have to give it a try by tinkering with the “Actions” file?

  • 1CGS
Posted
Just now, MarcoPegase44 said:

so I would have to give it a try by tinkering with the “Actions” file?

 

LOL yes. ? 

However, the guy who updates this stuff has already said he will fix it for the next update (not 5.201 but after that - it's too late to fix it for the upcoming release).

MarcoPegase44
Posted
On 12/19/2023 at 6:19 PM, LukeFF said:

 

LOL Ouais. ?

Cependant, le gars qui met à jour ce genre de choses a déjà dit qu’il le corrigerait pour la prochaine mise à jour (pas 5.201 mais après cela - il est trop tard pour le corriger pour la prochaine version).

Hello,
This appears to have been changed in the last update.?

  • 1CGS
Posted
2 hours ago, MarcoPegase44 said:

Hello,
This appears to have been changed in the last update.?

 

Yes, it's been updated. Thank you for the input!

  • Thanks 1

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