Kalnon Posted November 27, 2023 Posted November 27, 2023 (edited) I'm loving this game so far but one thing that really bothers me is the shimmering buildings and scenery, it looks terrible whether I use FXAA or SMAA. I have an AMD GPU and the only options I have to improve AA in the Adrenaline control panel like Multisampling, Adaptive Multisampling and SSAA which only works for DX9 games and of course this game uses DX10. The only AA option I have that works for DX10 games and newer is Morphological Anti Aliasing and when I tried this, it looks even worse. Please, is there any way to improve AA in this game? Edited November 27, 2023 by Kalnon
1PL-Husar-1Esk Posted November 27, 2023 Posted November 27, 2023 Unfortunately not, the graphics engine is old , maybe try downscaling from 4k or above that to yours monitor native resolution .
Kalnon Posted November 27, 2023 Author Posted November 27, 2023 (edited) That's very disappointing, it's such a fantastic simulator and the bad AA ruins the immersion big time for me. It is the only thing that bothers me about CloD: Blitz. I don't mind games with older graphics but one thing I can't stand all the jaggies and shimmering in this game. It also makes it more difficult to spot enemy aircraft from far away and when they fly below me. Team Fusion really needs to integrate a better form of Anti Aliasing. FXAA and SMAA are very old forms of Anti Aliasing and do a very poor job compared to most other forms of Anti Aliasing. It would greatly improve the visuals of the game. Edited November 27, 2023 by Kalnon 1
9./JG52_J-HAT Posted November 27, 2023 Posted November 27, 2023 Have you tried the ingame settings? I don't have any shimmering and spotting is great. Just a bit of aliasing, but not much. Barely noticeable to me at least. Playing in 1440p. And regarding your question and the reshade answer on the Steam Forums, check this out on ATAG: https://theairtacticalassaultgroup.com/forum/showthread.php?t=23650
Kalnon Posted November 27, 2023 Author Posted November 27, 2023 (edited) 24 minutes ago, 9./JG52_J-HAT said: Have you tried the ingame settings? I don't have any shimmering and spotting is great. Just a bit of aliasing, but not much. Barely noticeable to me at least. Playing in 1440p. And regarding your question and the reshade answer on the Steam Forums, check this out on ATAG: https://theairtacticalassaultgroup.com/forum/showthread.php?t=23650 Yes, I always try in game settings before messing with gpu control panel or other settings. Strange you don't see any shimmering at 1440p because that's what my resolution is. Thanks for the link, I appreciate it. Looking at it though, it says it allows the use of SMAA for games which this game already uses so I don't know how it will help. I will mess with it anyway, I'm willing to try anything. BTW I tried downscaling my resolution as 1PL-Husar-1Esk mentioned to try but every time I set the resolution any higher than my native resolution the game just reverts back to 1440p when it restarts to apply the resolution change. I do have Virtual Super Resolution enabled (allows downscaling) in my AMD control panel so I don't know why it won't work. Edited November 27, 2023 by Kalnon
9./JG52_J-HAT Posted November 27, 2023 Posted November 27, 2023 (edited) Play around with it and see what you get. All off the top of my head, but I remember using reshade on top improved the canopy frames for example. If you want to see how my game looks normally (no reshade) , look at these videos: Once you select the AA method in-game look at the options in the submenu. Its a bunch of checkboxes with no names next to them. There is Ultra which iirc for SMAA is the best option. Edit: yes this is from the vr beta but it looks the same on stable except for the new clouds and textures. Edited November 28, 2023 by 9./JG52_J-HAT 2
Dawson Posted November 28, 2023 Posted November 28, 2023 5 hours ago, Kalnon said: I do have Virtual Super Resolution enabled (allows downscaling) in my AMD control panel so I don't know why it won't work. VSR upscales. I use it with a 1080 monitor and run CloD at 1440. I feel it helps with my spotting. I suggest turning it off and try downscale again.
Kalnon Posted November 28, 2023 Author Posted November 28, 2023 3 hours ago, Dawson said: VSR upscales. I use it with a 1080 monitor and run CloD at 1440. I feel it helps with my spotting. I suggest turning it off and try downscale again. You're thinking of RSR (Radeon Super Resolution), that is for upscaling, VSR is for downscaling. I did try disabling VSR to see if it would let me downscale with out it enabled but when I load the game with VSR off, the highest resolution it will let me choose is my native resolution in the game's video settings. Only when I enable VSR will it allow me to go higher. I also tried enabling GPU scaling in the AMD control panel to see if that would help but the game still reverts back to 1440p no matter what I try. 9 hours ago, 9./JG52_J-HAT said: Play around with it and see what you get. All off the top of my head, but I remember using reshade on top improved the canopy frames for example. If you want to see how my game looks normally (no reshade) , look at these videos: Once you select the AA method in-game look at the options in the submenu. Its a bunch of checkboxes with no names next to them. There is Ultra which iirc for SMAA is the best option. Edit: yes this is from the vr beta but it looks the same on stable except for the new clouds and textures. Ok I will tinker with it when I have the chance. Interesting how the game looks in VR, I can't wait until it and the new True Sky clouds are released.
1PL-Husar-1Esk Posted November 28, 2023 Posted November 28, 2023 On old dx9 games there was great visible difference using sparse grid supersampling in invida inspector. Does Radeon has something similar? I read that sparse grid supersampling do not work with dx11 , also that it might work in enhanced mode not in override mode but I didn't test it.
Kalnon Posted November 28, 2023 Author Posted November 28, 2023 (edited) 25 minutes ago, 1PL-Husar-1Esk said: On old dx9 games there was great visible difference using sparse grid supersampling in invida inspector. Does Radeon has something similar? I read that sparse grid supersampling do not work with dx11 , also that it might work in enhanced mode not in override mode but I didn't test it. For DX9 games in the AMD control panel I can choose from Multisampling, Adaptive Mutlisampling and Supersampling and I can adjust between 2x, 4x and 8x AA. There's also an option to add Anisotropic Filtering up to 16x for DX9 games. These settings only work for DX9 games. BTW I notice this game has no Anisotropic Flitering options at all. I'm thinking about going Nvidia next time so I can have all those extra options that Inspector offers. It seems to have a lot more ways to tweak games for better quality or performance than AMD offers. Edited November 28, 2023 by Kalnon
Kalnon Posted November 28, 2023 Author Posted November 28, 2023 (edited) So I went looking in the conf.ini configuration file to see if there's anything there I can tinker with that's related to AA settings and I found something interesting, I notice under [core] this line here: MSAA=0 I find this very confusing because the game does not have an MSAA option in the video settings. Since it was set to 0 I tried changing it to 1, saved the file and started a flight in the game to check it out however, the shimmering and jaggies did not improve at all so the MSAA flag in the configuration file doesn't seem to do anything as far as I can tell. Why would they add MSAA to the configuration file if the game doesn't have MSAA? That makes no sense to me unless it means something else? BTW here's a couple other lines that caught my interest relating to graphics settings: Tessellation=0 and TexFlags.Reflection=0 So the game has hidden settings for tessellation and reflections too and they're disabled? So confusing. Edited November 28, 2023 by Kalnon
1PL-Husar-1Esk Posted December 6, 2023 Posted December 6, 2023 I recently installed Blitz/DWT , would now try some new ideas to reduce shimmering and aliasing. Btw , snow map look very bad particular with that flickering trees shadows. Would raport soon what i found work the best. 1
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