Slotermeyer Posted November 26, 2023 Posted November 26, 2023 Is there a way to switch off those ugly big waypoint markers floating in the sky, but keeping my own position on the map? When switching off "navigation markers" in realism menu, everything disappears including markers for allied and enemy planes on the map, but I want to keep them for navigation purposes, but I don't need those big waymarkers.
Charon Posted November 26, 2023 Posted November 26, 2023 Navigation Markers on and Object Markers off I think will give you GPS but no floating markers. If you want to keep object markers for planes but skip waypoint markers, that might require mods. I think (as @MajorMagee taught me earlier today) that would require editing the points.dds file to remove them. I'm not sure if there's a pre-existing mod to do this.
Slotermeyer Posted November 26, 2023 Author Posted November 26, 2023 Ok thanks. Unfortunately as VR pilot I need object markers for identifying enemy units and planes. It's really annoying that you cannot get a map with a simple marker of your position like F10 map in DCS, I could easily get rid of that whole hud, but a quick check of your position via map would come very handy
Dragon1-1 Posted November 26, 2023 Posted November 26, 2023 Just learn the maps and navigate by landmarks. I rarely have issues with that, although getting my compass shot out on a winter map did get me in hot water once or twice (still made it back!). 1
IckyATLAS Posted November 26, 2023 Posted November 26, 2023 5 hours ago, Slotermeyer said: Ok thanks. Unfortunately as VR pilot I need object markers for identifying enemy units and planes. This has puzzled me. I am not a VR pilot, but I understand that in VR you cannot identify the enemy units and planes? This means that in normal play you can but not in VR. Is it a question of resolution or other.
spreckair Posted November 26, 2023 Posted November 26, 2023 58 minutes ago, IckyATLAS said: This has puzzled me. I am not a VR pilot, but I understand that in VR you cannot identify the enemy units and planes? This means that in normal play you can but not in VR. Is it a question of resolution or other. With a HP Reverb G2 I can spot aircraft better than on a display, but I cannot identify them until I am very close (like in shooting distance). I think it might have something to do with resolution and pixel size. I suspect that with eyeballs right up against a screen, the pixel size is larger, and makes the aircraft look like fuzzy silhouettes until they are really close.
Skycat1969 Posted November 26, 2023 Posted November 26, 2023 I use several mods with my Reverb G2. Take a look at the second topic here and click on "icons." My sky is empty of waypoint markers and brackets. I have the speedbar removed except the compass, which is useful for wind speed information. I have aircraft and vehicle markers changed to small triangles and squares instead of text. Icons still show on the map. Technochat icons are removed but I still have the radio messages.
Skycat1969 Posted November 26, 2023 Posted November 26, 2023 (edited) 3 hours ago, spreckair said: With a HP Reverb G2 I can spot aircraft better than on a display, but I cannot identify them until I am very close (like in shooting distance). I think it might have something to do with resolution and pixel size. I suspect that with eyeballs right up against a screen, the pixel size is larger, and makes the aircraft look like fuzzy silhouettes until they are really close. I agree. All aircraft are gray and fuzzy at a distance until nearly within shooting range. It's not so much a problem with Flying Circus but it is a little frustrating with World War II. Some aircraft can be ID'd easier than others. The in-game option to 'enhance' distant aircraft only makes them appear to be larger than they really are without really improving player ability to recognize the aircraft type, so as an aid it is more deceptive than practical. Edited November 26, 2023 by Skycat1969 1
SharpeXB Posted November 30, 2023 Posted November 30, 2023 If you want to ID planes easier give up VR and use a 4K monitor ? You can read the tail numbers and ID them from miles away. The game does an excellent job of their silhouettes and features, you can pick up on things like the dihedral of the wings or radiator placement and such. Just like IRL. Navigation by dead reckoning ie landmarks in this game is pretty easy. There’s a good map with all the features you need to follow like bodies of water and towns. I’ve never used icons in this game. 1
Lusekofte Posted November 30, 2023 Posted November 30, 2023 Like @SharpeXB say VR is no advantage for gameplay other than some aiming and depth proportions. With a good screen and a second monitor for map you are better suited for realistic navigation and with good track ir better at situational awareness together with better aircraft recognition. I fly VR in this game for other reasons. But I am making a pit for screens and controllers for DCS.
Zooropa_Fly Posted November 30, 2023 Posted November 30, 2023 The icons really let this game down and something should have been done a long time ago. The old on or off routine.. considering how LARGE they are, isn't good enough. Why there's no flexibility to choose which components of the icons system we can see is still a mystery to me. I don't think it would ever have been a particularly big job. 1
Gunfreak Posted November 30, 2023 Posted November 30, 2023 Never had much problem IDeeing planes with my G2, just takes practice. With the Pimax crystal it's even easier. If you want hard plane IDeeing. Try DCS. They have some sort of shade effects that make planes really dark. Making it very hard to tell the difference between some ww2 aircraft. Stuff like yellow noses just aren't noticeable unless you're really really close.
Voyager Posted December 1, 2023 Posted December 1, 2023 Spotting comes from seeing relative motion on a background, which is easier in stereoscopic vision. Target identification is controlled by resolved pixel on target. Since most VR headsets have a lower pixel per degree than conventional screens they have a harder time with identification. Note: flat screens do have pixels per degree as well. 3D rendering is not projecting a columated image: it is an angle projection with each pixel representing a cone in space. You can calculate it by taking the projection Field of View and dividing it by the number of pixels on the display. Pressing your eye up against the screen does not change that. It does allow your eye to individually resolve more pixels, which does has an effect, but it is a separate one from the raw angle resolution of the display. As a thought experiment, consider using the same field of view window, but at a 320 by 240 resolution. Would pressing you eye to the screen improve your ability to distinguish anything? No, because you are completely limited by the screen resolution, not your ability to resolve the screen.
Dragon1-1 Posted December 6, 2023 Posted December 6, 2023 (edited) On 11/30/2023 at 1:46 AM, SharpeXB said: Navigation by dead reckoning ie landmarks in this game is pretty easy. Actually, dead reckoning is not landmark navigation. Dead reckoning is when you use a stopwatch, your airspeed and the compass to navigate. In pure DR you don't use landmarks except at the start. Those methods are usually combined (DR loses accuracy fairly quickly, especially if you're not very careful with it), but they are separate, and in good weather you can easily fly landmark to landmark with just a compass, doing no DR at all. I have no problem identifying aircraft in VR, but I use a Reverb G2, which has a fairly good PD. Edited December 6, 2023 by Dragon1-1 2
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