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SharpeXB

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About SharpeXB

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    Founder

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  • Gender
    Male
  • Location
    TX USA
  • Interests
    Fencing, RoF, DCS, CloD, X-Plane

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  1. Aren’t most HMDs 80-90 FPS? Monitors can get up to 144hz but there aren’t too many of those in 4K, there are some though. DLSS is fancy upscaling though, not technically “supersampling”. I suppose “DLUS” didn’t sound sexy enough...
  2. I agree with you absolutely! This is a big problem with every server, not just TAW The objectives are spread out all over the large map way out of proportion to the numbers of players who are usually online. Even with a full 84 players they are way too spread out to create any action. You can orbit one of these objectives for thirty minutes or longer and see not a single other aircraft. This is a combat simulation, not a sightseeing game Yeah server owners. You’re losing people! This is why I never play on TAW. It turns missions into a player vs AI game. Why go online to play in a game dominated by AI? They steal kills from you when trying to defend targets and make attacking enemy targets pointless. I know they have to do this because of the 24hr nature of the ongoing war to prevent attackers from just destroying all the targets during low attendance hours. But maybe it means the whole TAW formula doesn’t work. Yeah these messages in MP are rather pointless and futile to try to follow.
  3. If the CPU is limiting your frame rate then DLSS won’t help. Sims like this tend to be limited by CPU performance.
  4. Looks fantastic! The aircraft appear very well defined with great contrast and reflections. In 4K they should and do appear as very sharp specks which are identifiable at longer ranges.
  5. There will always be a certain amount of that just due to pixel blooming. But it sounds like Jason is running it in 4K But it depends on what you mean by “benefit”? Seeing blobs at long range or being able to ID something Eh this discussion is so old... let’s see what the new fix is like.
  6. You might misunderstand my opinions on all this. I have always been against excessive enhancements such as egregious “smart scaling” or artificial solutions such as “dots” Solutions which penalize higher resolutions, many of the older methods were based around low resolutions and encourage players to lower theirs. Or systems which simply look bad or awkward like the “inverse zoom” effect. I’m always in favor of improving this aspect in a realistic and believable way. I haven’t actually tried this new system out but what I see in the video example looks much like what I see now, just a bit more defined. And although scaling a algorithm is used, it doesn’t appear excessive. I see a bit better contrast and sharpness of the other aircraft against the ground and better reflections, yet it’s still possible to lose sight of a target as it should be. It’s good to see 1CGS really evaluating this in 4K as well. Looking towards the future and not rehashing past methods. The only part of the new proposal I’m not in favor of is having two settings, which is divisive in multiplayer. If the solution is good and realistic there should be no reason to have two choices.
  7. I finally got the chance to watch that in 4K looks nice! 🤙
  8. Sometimes your own wingmen don’t spot the enemy.
  9. I meant with TrackIR. Does that setting affect TIR? I guess I could try and find out
  10. So the 11.50 update with the Vulkan API is out I don’t see any performance difference, runs the same for me as Open GL. I can use decently high settings and get about 35fps either way. Which actually feels fine in civil sims without air combat and fast head turning. No magic bullet there I suppose.
  11. You’ve never been able to move your head outside the canopy in this sim. This isn’t being advocated for “realism” it’s to handicap 90% of the players down to the level of the 10% wearing VR headsets. And by its nature TrackIR is always going to move faster than your RL head turn. Again, nobody is forcing you to play in VR. So accept the limitations of virtual reality or use a monitor. Fine with me, add a snap view for VR. Just don’t mess up the game for everyone else. I don’t think snap views combined with head tracking work the way you are imagining. Last time I tried them was in RoF though. But a snap view when used with TIR, for example to the gunsight, will lock your head movement. So a “six o’clock” snap view will lock your view looking directly into the headrest. Not too useful.
  12. This thread is proof that flight sim players can complain about everything. It’s a single key press people... 🙄
  13. DCS has a more realistic head turn and it actually makes checking six easier. The “owl neck” in IL-2 just looks straight into your headrest.
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