5th_Barone Posted November 2, 2023 Posted November 2, 2023 Hi, Don't know if I'm the only one to have this, it's been there for a while so not a problem of the last patches. it's a visual bug I have were the propeller animation going a bit odd. You can see what I mean on a video example below on the Gladiator. I also have it on the other planes even if is not that evident (the gladiator seems the worse). It' like if the prop is going at slow speed and it's always visible: Anyone have a solution? It is a noted bug? before you asked... yes I deleted my cache folder. thanks
jdu Posted November 2, 2023 Posted November 2, 2023 I had the same effect until I reduced the max frequency (in nvidia config panel) to the frequency of my monitor. 2
Dawson Posted November 2, 2023 Posted November 2, 2023 I've seen this too. You can clear it up as jdu suggests or use v-sync or the epilepsy filter. I've been wondering for a while now if some of the damaged planes I see flying long distance without the prop seeming to turn are the same phenomenon. 1
LLv34_Flanker Posted November 2, 2023 Posted November 2, 2023 S! I just turned on Epilepsy filter and props are looking like they should. Running at 240Hz... 1
5th_Barone Posted November 2, 2023 Author Posted November 2, 2023 6 minutes ago, LLv34_Flanker said: S! I just turned on Epilepsy filter and props are looking like they should. Running at 240Hz... Yeah same for me, with the filter is solved. However if i remember correctly back in 4.3 days that filter was adviced to be turned off due to some problem it created. Just adding @Buzzsaw to understand if they may to going deep on the subject. For the moment the filter seems to solve the problem. thanks guys 1
Team Fusion Buzzsaw Posted November 2, 2023 Team Fusion Posted November 2, 2023 2 hours ago, 5th_Barone said: Yeah same for me, with the filter is solved. However if i remember correctly back in 4.3 days that filter was adviced to be turned off due to some problem it created. Just adding @Buzzsaw to understand if they may to going deep on the subject. For the moment the filter seems to solve the problem. thanks guys The prop rotation should be accurate at all times... with or without the Epilepsy filter. (we do not recommend the filter as it reduces framerate) What throttle settings were you using when the prop was turning over this slowly? Currently some of the aircraft have minimum rpms set lower than historical.. this was to allow aircraft landings within the runway distance... but we have fixed the AI problem of not using brakes, and will be discarding the low minimum rpms as they are no longer needed... this correction will be released in the next patch. (General Release) If you are getting the slow prop rotation at high rpms, then something is wrong with either your graphics or the game... we will look at it. 2
LLv34_Flanker Posted November 3, 2023 Posted November 3, 2023 (edited) S! I had this same odd propellor on all planes without Epilepsy Filter. With it ON the props look like discs as they should. My FPS is soaring above 200fps average so I do not see an issue there. As signatures are disabled I put my system specs below. I run the game in 2560x1440 @240Hz on FreeSync. AMD Ryzen 5800X3D CPU ASUS TUF Gaming B550-PLUS mobo 4 x 16Gb Kingston Fury DDR4 @3600MHz CL16 Sapphire Radeon RX6950XT Nitro+ GPU WD Black 500Gb m2 for Windows, Samsung 980Pro 1Tb for games Corsair RM1000e PSU EDIT: Tested game in 144Hz and VSync ON, Antieplipesy filter OFF. Propellors looked normal, no single blades popping in as described above. Even with VSync on the blades began to pop into view in 240Hz. With Antiepilepsy ON they do not, even with VSync OFF. Edited November 3, 2023 by LLv34_Flanker
Peachy9 Posted November 3, 2023 Posted November 3, 2023 I have the same issue when using Freesync. I have to force Vsync on in Nvidia control panel for the application and in put Vsync on in game - so to be clear it does not work for me if i just apply Vsync in game - I also have to apply it in Nvidia and then i cant see props intermittently With antiepilepsy on it works but have no prop effects when you slow time - it just remains as a disc - so not great for screenshots. tested at 165hz
Team Fusion Buzzsaw Posted November 3, 2023 Team Fusion Posted November 3, 2023 If you guys are running a 3rd party program... (is this what 'Free Sync' is?) then we cannot guarantee the game will appear normally.
5th_Barone Posted November 3, 2023 Author Posted November 3, 2023 22 hours ago, Buzzsaw said: The prop rotation should be accurate at all times... with or without the Epilepsy filter. (we do not recommend the filter as it reduces framerate) What throttle settings were you using when the prop was turning over this slowly? Currently some of the aircraft have minimum rpms set lower than historical.. this was to allow aircraft landings within the runway distance... but we have fixed the AI problem of not using brakes, and will be discarding the low minimum rpms as they are no longer needed... this correction will be released in the next patch. (General Release) If you are getting the slow prop rotation at high rpms, then something is wrong with either your graphics or the game... we will look at it. Throtte was at max of course, it's not something related to speed, in fact as stated above with vsync on or epil filter the problem is solved. so for sure it's something graphic related.
Team Fusion Buzzsaw Posted November 3, 2023 Team Fusion Posted November 3, 2023 14 minutes ago, 5th_Barone said: Throtte was at max of course, it's not something related to speed, in fact as stated above with vsync on or epil filter the problem is solved. so for sure it's something graphic related. Is this in the VR Beta or in the normal release game? If it is in the VR Beta, then please post on the VR Beta forums.
9./JG52_J-HAT Posted November 3, 2023 Posted November 3, 2023 (edited) 14 hours ago, Buzzsaw said: If you guys are running a 3rd party program... (is this what 'Free Sync' is?) then we cannot guarantee the game will appear normally. Freesync is AMD's version of Gsync, but not proprietary to Nvidia cards. It is a technology used on monitors to make them vary their refresh rates based on fps so the image on the screen doesn't tear because of mismatched refresh rate and fps. Freesync monitors can be used with AMD and Nvidia cards. This is definitely not the problem. While I have never noticed this problem, I use Gsync with a Freesync monitor. Otherwise every time I turn my head with TIR the screen tears. This happens on stable. VR doesn't need Gsync / Freesync. Edited November 4, 2023 by 9./JG52_J-HAT
5th_Barone Posted November 3, 2023 Author Posted November 3, 2023 (edited) 20 hours ago, Buzzsaw said: Is this in the VR Beta or in the normal release game? If it is in the VR Beta, then please post on the VR Beta forums. I do not have any access to the beta as I'm no VR user. Edited November 4, 2023 by 5th_Barone
LLv34_Flanker Posted November 3, 2023 Posted November 3, 2023 S! I do not use 3rd party programs to adjustgraphica, refresh rate or Click speeds etc. Vanilla system with adjustments done within the driver's own settings. I do use Application controlled just to be sure and usually best option. FreeSync is AMD's version of the variable vsync. It is not propertiary as nVidia's solution is. Neither do cause problems in games from my experience with both FreeSync and GSync. Problem, at least in my case, is the refresh rate. If using VSync ON at 144Hz or below there are no issues with propellors. If I set the refresh rate to native 240Hz even VSync ON won't help. Epilepsy filter does cure the issue and canuse VSync OFF with FreeSync enabled.
Mysticpuma Posted November 4, 2023 Posted November 4, 2023 The epilepsy filter is usually the issue. Disabling it should do the trick. It was created to stop a flashing/strobing effect of the propeller disk which was believed to be a possible trigger for epilepsy. Switched 9n, you get the effect you see as it stops the strobing of the disk being seen. Switching it off restores the propellor disk with reflections. Freesync as has been mentioned is AMD's version of G-Sync and works with Freesync enabled monitors. With much foresight, Nvidia actually allow their cards to output to Freesync enabled monitors in the Nvidia panel settings. https://en.wikipedia.org/wiki/FreeSync#:~:text=FreeSync is an adaptive synchronization,and the content's frame rate. I have tried it on my 1070GTX and freesync enabled monitor and it was okay but I reverted back to Fast Sync which with the epilepsy filter disabled works beautifully and gives me great frame rates.
LLv34_Flanker Posted November 4, 2023 Posted November 4, 2023 (edited) S! For me the prop looks as it should be according to game only at 144Hz or below without Epilepsy Filter. Above that I have to turn it on to prevent those singular prop blades popping into view. Also at or below 144Hz the Vsync works as intended not creating those prop blades. So I have to use Epilepsy filter at native 240Hz and FreeSync On, VSync off to not get these prop blades. EDIT: I prefer the prop as it looks with Epilepsy Filter On, a translucent disc. And not really keen running at lower refresh rate than 240Hz monitor is capable of. Edited November 4, 2023 by LLv34_Flanker
5th_Barone Posted November 4, 2023 Author Posted November 4, 2023 10 hours ago, Mysticpuma said: The epilepsy filter is usually the issue. Disabling it should do the trick. It was created to stop a flashing/strobing effect of the propeller disk which was believed to be a possible trigger for epilepsy. Switched 9n, you get the effect you see as it stops the strobing of the disk being seen. Switching it off restores the propellor disk with reflections. Freesync as has been mentioned is AMD's version of G-Sync and works with Freesync enabled monitors. With much foresight, Nvidia actually allow their cards to output to Freesync enabled monitors in the Nvidia panel settings. https://en.wikipedia.org/wiki/FreeSync#:~:text=FreeSync is an adaptive synchronization,and the content's frame rate. I have tried it on my 1070GTX and freesync enabled monitor and it was okay but I reverted back to Fast Sync which with the epilepsy filter disabled works beautifully and gives me great frame rates. In my case it's the opposite. I got that bugged effect when the filter is OFF. When it's ON I have no problems.
LLv34_Flanker Posted November 4, 2023 Posted November 4, 2023 (edited) S! Tried to take screens on propellor effect. One is with Antiepilepsy Filter On, other Off. With AF On the blades are visible faintly on idle. With Off they are visible a lot more and the occasional "solid blade" as seen in screen. Sorry that screens can not really capture how it really looks, but even with AF On you get reflection from prop blades with sunlight coming from behind. Top pic with AF Off, bottom On. Edited November 4, 2023 by LLv34_Flanker
Herodotus Posted March 9 Posted March 9 Turned on the Epilepsy Filter, and it's working great. Thanks guys.
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