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Buzzsaw

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  1. Hello Barone I am not going to post any references here, if I did that, then I would then see people requesting references for every aircraft and on every characteristic and I simply do not have time to do that. Re. the C.200/C.202: The early issue that aircraft were 'non-recoverable' from spins was solved with the introduction of the changes with the 2nd series of the C.200. So in that sense, the aircraft was then capable of normal spin recovery. But that did not change the fact these aircraft still used an aerofoil which had a sharper stall onset than typical types, or the fact these aircraft had an asymetrical lift pattern with the different size left and right wings. As currently modeled, I believe the C.202 has the strong and weak points of the aircraft included. Last comment on this subject.
  2. Hello Fellas As has been mentioned in your sources, the wing modification was implemented on the C.200 after the initial series.... and was continued on the C.202. There was no difference between the later version of the C.200 wing and the C.202. And the issue of the spins was not solved completely with the new profile.... the aircraft still remained prone to entering a spin at low speeds and the spins required time to exit. This is documented with the many reports. I am not going to suggest I am a better virtual pilot than everyone else, but I am able to recover from a spin every time I try to unless the altitude is very low. --- My technique is normal. In this aircraft the Spin is 99% of the time to the right. Technique is as follows: - NOSE DOWN, i.e. stick forward and in the direction of the spin... i.e. which will be to the right 99% of the time. So your stick is pushed to the right and as far forward as possible - FULL rudder in opposite direction of the spin... i.e. to the left 99% of the time. - Throttle IMMEDIATELY to zero Very important to hold the full left rudder until aircraft has straightened out... do not release early.... once the aircraft is pointing straight down, gently release rudder to center position. Very important not to add throttle until aircraft is out of spin and pointing down. Gradually center stick once the nose is pointing down and under control. --- I do my testing from 1000 meters and I can recover from a spin 100% of the time using these techniques. My usual loss of altitude is approx. 400-500 meters, but often I can recover in 250 meters. If you take the time to test my suggested technique, (which is a normal one) I think you will find you are able to make safe recoveries unless you are very close to the ground. --- The fact is, this aircraft was known for its difficult tendencies at low speeds in tight turns.... it had a quite advanced airfoil for the time... unlike most of the combat fighters of the time, it did not base the wing on a typical NACA four digit airfoil, it instead based it on one of the later 5 digit series, which provided lower drag, but had more abrupt stall characteristics. The strong points of the airfoil was as mentioned, low drag.... so this gives the C.202, with its small wing and span, plus smooth fuselage lines and drag characteristics, exceptional energy retention.... it maintains speed extremely well when using low G turns and rolls.
  3. Thanks for the information. Unfortunately with the very low level of interest and the fact we need to prioritize the aircraft work TF does, there is very little chance of a flyable Defiant with cockpit. When you look at the number of those in the community who would want a FW190A/Typhoon versus a Defiant, the numbers are not in favour of this aircraft. Plus of course, the Defiant has a rear turret.... which would need to be mannable and therefore another cockpit is required. So there would be approx. 1.5 times the number hours of work to make a Defiant cockpit versus a FW-190A/Typhoon cockpit.
  4. Hello Blitzen We can not do this officially. This would be in breach of laws in European countries and Russia. If someone can create a mod which works with the game, then by all means, use it. In the past community members have created mods, but so far I am not aware of any new additions. If you are flying singleplayer, you can use custom skins.
  5. At this moment it is not possible for us to sell aircraft individually.
  6. Soko1 has been offered the opportunity to join TF on several occasions but for his own reasons has not taken us up on those offers. 😉 He would definitely be welcome to join.
  7. The E-1 has a manual propellor pitch controller. So if you point your nose down the engine revs will automatically increase with the increase in speed... there is no auto pitch controller to coarsen the pitch and reduce rpms. Manual pitch controllers require a continuous monitoring of the engine rpms... experienced 109E pilots will get to know the sound of the engine and when they are over-revving it.... they don't have to look at the rpm gauge. For those who are less experienced, you will need to be continually glancing down at the gauge. This is historically accurate. In fact we are doing the 109 pilots a favour by providing auto pitch versions of the E-4/E-4B/E-4N... in fact these were either unavailable till after the BoB or were functionally problematic.
  8. From Wiki: The first units selected to be equipped with the C.202 Series I were the 17° and 6° Gruppi, from 1° Stormo, based at the airfield of Campoformido, near Udine, and the 9° Gruppo of 4° Stormo, based in Gorizia.[30] Their pilots started to train on the new fighter in May–June 1941, at Lonate Pozzolo (Varese), the airfield of the Macchi.[32] Although first deployed in mid-1941, the C.202 did not see action until later that autumn; this delay came as a consequence of the many defects that were discovered upon the first fighter deliveries. Some defects appeared similar to those on the early C. 200 version: on 3 August, during a mock dogfight, Sergente Maggiore Antonio Valle – an experienced pilot, credited with two kills in Marmarica and recipient of a Medaglia di Bronzo al Valor Militare (Bronze Medal of Military Valor) – at a height of 4,000 meters entered in a flat spin and could not recover or bail out, losing his life. Both the C.200 and C.202 used very similar wings, including both having the left wing being 8.5 inches longer.... this originally had been a design feature to eliminate torque effects, but has been suspected as one of the causes of the difficulty in getting out of spins... due to the asymmetrical lift. The major change between the C.200 and C.202 was the fuselage... which was much more streamlined on the C.202. This is a feature of the TOBRUK aircraft, it has excellent speed and energy retention due to the airframe's low drag.... despite having the same engine as the 109E-4B, it is much faster. However it lacks the slats of the 109's and is quite a bit heavier... which means its stall speed is higher and the stall behaviour also more abrupt. The aircraft is designed to be flown at high speed and when it is, the maneuverability is superior or equal to any aircraft in the game. When flown at low speeds and tight turning contests its weak points become clear.
  9. Your issue is probably joystick or joystick config related.... you should have a look at your joystick configuration within the game to see if the deadzone is too large. Please also check your joystick calibration to make sure it is calibrated correctly in Windows. ---- To do this: - Before you start the game... right click on your windows icon on the bottom left of your screen desktop monitor - Scroll down to 'Settings' select it, and you will go to 'Windows Settings' - Select 'Devices' from the list of objects - You go to 'Bluetooth and other Devices'... Look over to the right of the screen and click on 'Devices and Printers' line - You will see a list of Devices listed in visual form. Right click on your joystick in the selection - From the drop down menu select 'Game Controller Settings' - Select your joystick from the list of controllers... then click on 'Properties' Please note, your joystick should be #1 in the list. You can change the order of the devices by clicking on the 'Advanced' tab instead. - The Joystick configuration box will come up, select the 'Settings' tab - Click on the 'Calibrate' tab and follow the instructions. When you have done this, then exit windows Settings and start the game. - Go to 'Options', then 'Controls', then 'Aircraft', then 'Axes'. - You will see the various controls which can be programmed on an axes. The top three in the list are Ailerons, Elevator and Rudder. Right click on the first... 'Ailerons' and the deadzone settings come up below. Personally I find using the minimum deadzone is best.... and this is only necessary for the 0% setting. (i.e. first movement of the stick) I use the following settings: 'Sensitivity' - 1.00 '0% Deadzone' - 0.02 '100% Deadzone' - 0.00 Repeat for the other control surfaces... and test. Change if you prefer. ----- I have never seen any reports to the effect there is 'lag' in the controls or too great a deadzone if the joystick is set up correctly.
  10. Hello Saladin We had orginally planned to provide much better access to vehicles and ships for the TOBRUK release. However, this was not possible within the time frame and schedule. So the existing access to vehicles and ships has not changed much from BLITZ. We are planning to do a major upgrade... to improve this aspect of the game and to allow players to control columns of vehicles and ships as well as spawning in these elements, but this will need to wait till later... we are hoping this can be done before or shortly after the New Year.
  11. All aircraft non-TARE weights are calculated on the basis of remaining stocks. So as you fire your weapons, and ammunition is expended, the weight of those rounds are subtracted. Same applies of course to gasoline, bombs, etc. If you have a human gunner and he bails out, then his weight is subtracted.
  12. The Alta Quota version is just a standard version with the DB601A engine instead of the DB601Aa on the standard. So the full throttle height is a little higher, but overall hp is lower. It is better for high altitude combat. The early versions of the C.202 were built with German supplied engines and sometimes these supplied engines were the DB601Aa version, sometimes the DB601A. Regarding the flat spin of the C.202... this was a known flaw of this aircraft and the C.200. Once in a spin it was very difficult to recover. A very experienced Italian Ace was killed when he got into a spin. In the 0.0005 patch we have reduced the difficulty of getting out of a spin slightly.
  13. A Bay of Biscay map would be a relatively easy one to create as it would be 90% sea, with only a portion of Cornwall, Bretagne and southern France. It would be a side map, not the focus of a module. It would not be of much use in Multiplayer, mainly for singleplayer campaigns focusing on the British campaign versus the U-Boats and sub bases as well as potentially a 'what if' scenario involving the Bismarck fleeing its encounter with the Hood and Prince of Wales and heading for the safe haven of Saint-Nazaire. But this map is a much lower priority than a full scale campaign map similar to what we created for TOBRUK.
  14. TF does not adjust aircraft performance for player balance... we believe the aircraft were inherently competitive... the major nations were at similar technology levels in most cases. We try to model the advantages and disadvantages of certain types.... it provides the element of complexity we believe players enjoy. And most types had one advantage or another... and if flown correctly can prevail. Any changes made in patches are added after the discovery of errors. The process of creating flight models in the CLIFFS engine is a complex one and many elements interact to change performance... so if you adjust overheat that can affect hp generation for example. We also have to admit the rush to release and a lot of different people working with the same source code elements led to some code lines being included with the release which were actually older versions, not the intended final release. All being corrected as quickly as possible as we can after they come to light. 😉
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