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Buzzsaw

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About Buzzsaw

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  1. As part of our continued work to improve online play we are doing another test. Any improvements or advances will be included in TF 5.0 and passed on to the Community. We are hoping to get as many people online as possible. From the TF Server Tech Supervisor: ---------- Hello Everybody, After some preparation we'd like to make another Multiplayer Test using the current 4.57 version. So we ask everybody to please do us the favour of joining us on Saturday, April 4th, at 20:00 GMT Server: Team Fusion #3 Teamspeak: ATAG's IP: 216.52.148.29, password: calais channels Multiplayer Test - blue, Multiplayer Test - red To not only test, but to have some fun - if all goes well - we've prepared a very simple mission: Blue's Attack Blue bombers must destroy 3 red airfields within 2 hours. If they succeed, blue wins. If not, red wins. (Details in the mission briefing below.) Cheers, Artist. Teamspeak: IP: 216.52.148.29 password: calais Channels: Multiplayer Test - blue, Multiplayer Test - red The Purpose of the Test We want to find out the cause(s) of the crashes that happend at the previous ATAG events after quite a while into the missions. Last time, the server in fact did not crash at all, but just severed the network connections to many (but not all) players and later allowed them to reconnect into the still ongoing mission. There's nothing special to test beyond just being there: having as many player planes as possibly flying together is the whole test: Join, attack, defend, have fun! The Mission Briefing To win the map: Blue must take out three red airfields within 2 hours. To take out an airfield, five of the heaviest bombers must drop their payload onto it (Five Ju 88 or He 111). Red must prevent Blue from doing so. All aircrafts are available at all airfields. The red airfields are Manston, Hawkinge, Lympne, Littlestone, Wilmington, Eastchurch, and Rochester. The blue airfields are Oye-Plage, Coquelles, Marquise West, Boulogne Alprech, Sempy, Tramecourt, and Zutkerque. ATAG_Pattle will lead the blue attack! ATAG_Snapper will lead the red defense! As this is a for primarily for testing purposes, there's no Flak, no AI, no Chain Home / Freya, no Rearm/Refuel, no ships, vehicles, or ground targets.
  2. - Check to see if Windows is up to date - Make sure your Anti Virus is not interfering... add exception for game - Verify install on Steam - Check to see if you added new 3rd party programs and make sure they are not running when playing the game
  3. There are a number of view options.... either snap to 30 degree, 60 degree, 90 degree views. There is also what Lionel mentioned. And then you can also 'lean to gunsight' for gunsight view zoom.
  4. We will look at incorporating support for this.
  5. - Further modules from TF will be dependent on the success of TF 5.0 - If we go forwards, TF will not be going to the Pacific for TF 6.0, our next module... although there may be aircraft carriers in TF 6.0 - Whether TF goes to the Pacific will be up to 1C... at this point that is a question for after TF 5.0 is published
  6. I am certain there will be a lot of historical skins for those players who want them. I also suspect someone in the community will create a utility which will add the markings to all aircraft. That is what happened with the first version of the mod.
  7. No, TF 5.0 is currently on schedule. That may change... for example if we had a lot of our members fall sick with Covid 19, but at this point we are moving forwards.
  8. Buzzsaw

    Future for VR

    As has been mentioned, the requirement for VR is a 3D cockpit. Most of the aircraft in CoD were completed with full 3D cockpits. Those which weren't can be converted relatively easily. The 3D work is not the issue.... writing a good code to implement VR is what will take time.
  9. Hello All First of all, wanted to extend our best wishes to the community. πŸ–οΈ Hope everyone is keeping safe and staying at home when that is being requested by the authorities. πŸ§‘β€πŸ€β€πŸ§‘ Obviously this is a time of uncertainty and confusion. Just to let the community know: Team Fusion continues to work towards the release of TF 5.0. Although clearly the current Covid 19 crisis will have an effect on our team members, barring some bad luck, we are currently on schedule and looking forward to completing the product. Thanks for your support. πŸ›©οΈ
  10. I am moving this to the Great Battles section of the forum. They can answer your questions there.
  11. What game are you referring to? Are you talking about the GREAT BATTLES series, or CLIFFS OF DOVER - BLITZ? All updates can be downloaded from Steam.
  12. The C-4-Late has three 20mm MG/FFM cannon. One in the nose and two in the gondola gunpod. Plus the three 7.92mm MG's. Not quite up to Beaufighter level of armament, but a nasty punch. πŸ˜‰ None of the fumes were ejected into the cockpit... they went into the exit chutes with the casings. There might have been a small amount of odor of burnt gunpowder, but the designers would never create a system which would clog up the cockpit with smoke. ---- And finally, these aircraft can carry a small amount of bombs in their rear internal bay... ten 50 kg anti-personnel types for airfield attack or light ground targets.
  13. We are looking at adding additional controller options.
  14. Please note TF will not be releasing the Ju-88C-6 with TF 5.0 as it doesn't fit the timeline. We hope to release that model with TF 6.0 if we go there. We will release the following models with TF 5.0: - Ju-88C-2 - short wingspan model based on Ju-88A-1 with Jumo 211D, (rated at max. 1200 PS) three additional forward firing 7.92mm MGs and one 20mm MG/FFM in the nose. This was mostly used as a night intruder over British bomber bases during 1940/41. - Ju-88C-2-Late - long wingspan model based on Ju-88A-5 with Jumo 211G, (unchanged hp from D model) three 7.92mm MGs and one 20mm MG/FFM but with front windscreen MG from bomber version removed. Also includes dual upper rear gun positions. This was used as a night fighter, night intruder and also a heavy day fighter in Maritime patrols over the Bay of Biscay, English Channel and Mediterranean. - Ju-88C-4 - long wingspan model with uprated Jumo 211F, (rated at max 1340 PS) with three 7.92mm MGs and one 20mm MG/FFM. Also includes dual upper rear gun positions. This was used as a night fighter, night intruder and also a heavy day fighter in Maritime patrols over the Bay of Biscay, English Channel and Mediterranean. -Ju-88C-4-Late - long wingspan model with uprated Jumo 211F with three 7.92mm MG's, one nose 20mm MG/FFM and two 20mm MG/FFM's mounted in gondola pod. Also includes dual upper rear gun positions, but the lower rear facing gun in gondola is removed. This was used as a night fighter, night intruder and also a heavy day fighter in Maritime patrols over the Bay of Biscay, English Channel and Mediterranean.
  15. No. And by the way, regarding landmines and their irrelevance to players flying aircraft.... actually you can interact. Because bombs dropped on minefields will explode the mines and thereby clear a portion of the field to allow your vehicles to advance. πŸ˜‰ Artillery will do the same thing.
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