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Buzzsaw

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  1. Buzzsaw

    TFS Developer Update – October 2018

    The cockpit is in the game as well... but we didn't show it because not all the animations are finished. Gauges are not working, controls don't move, etc... Great little plane... an excellent opponent for the 109's.
  2. Buzzsaw

    Logitech force 3dpro solutions

    Hello Pabbi The Microsoft Force Feedback 2 sticks are one of the most popular joysticks in use with CLIFFS OF DOVER BLITZ. These joysticks are no longer supported by Microsoft, but they will still work in the game without specialist drivers. The game has a 'Controls' setup for all joysticks... you just go into that section and set the axes and then the buttons as you choose. Please be sure to read all the pinned posts in this Technical Section for advice on the use of joysticks. If you continue to have problems, I would recommend you look over at the ATAG website for more potential solutions. Please post in the Technical Section there and explain the issues you are having. Thanks
  3. Buzzsaw

    TFS Developer Update – October 2018

    Hello Pete We will try to get you in the cockpit as soon as possible. As a way to speed that up, I am offering you a chance to join the Beta Testing team... send me a private note and we can organize the details.
  4. Buzzsaw

    Beginner's Guide to CloD - Waggaz Wings

    Thanks for your input Waggaz. πŸ‘
  5. Buzzsaw

    TFS Developer Update – October 2018

    I think you will find your speculations as to release date are wildly pessimistic.
  6. Thanks for your reply and your continued interest in the game, TF looks forward to your response on the new TF 5.0 Module's release. Hopefully it will be to your satisfaction. πŸ‘‹
  7. Buzzsaw

    Possible content for TF 6.0

    Detailed Code changes to game engine are a part of TF 5.0.
  8. Buzzsaw

    Current Status of TF 5.0 'Tobruk' build

    Yes, there will be 'Trop' versions of Stuka B and 110C. Forgot to include them... along with many other elements... list is getting very long, hard to keep track sometimes. 😎 Actually three years at least, but then we've been working at it since mid 2015 if you count the first map and the early test models like the Tiger Moth and Bf-108. And of course, we weren't very good when we started... and we didn't have the Source Code so we wasted a lot of time trying to determine how to do things. But now we are getting rather professional. 😁 I would say a year to a year and a half is a reasonable average for building a module. Please note, that is not an estimate from now for when we deliver TF 5.0, it will be much sooner than that. πŸ˜‰
  9. Buzzsaw

    Blenheim I

    If we go on to do TF 6.0, then the He-115 may make an appearance as a flyable, as well as the Walrus. The Anson would take a huge amount of effort... it is a multi cockpit aircraft. But it was not used much in a combat role on the existing Channel map, it was designed as a trainer and was too vulnerable and slow. As far as us focusing on the fighters, there is no question most players prefer to fly the single engine types. Still, CoD has a good selection of flyable twin engined types, and TF 5.0 will add quite a number of new types and versions. And who knows... you may see a four engine flyable at some time in the future.
  10. Buzzsaw

    Current Status of TF 5.0 'Tobruk' build

    Obviously Ju-87B is included... because it was in the original game. But we will not be adding the Ju-87D as it was more of a 1942 type. It will need to wait till TF 6.0. We will also not be upgrading the Bf-110 because it does not make sense. The Bf-110D and E models were inferior in performance and maneuver to the Bf-110C... they had the same DB601N engines as the C-4N, C-6 and C-7, but were heavier as a result of the addition of the life-rafts and other equipment. So all the effort required to build them would likely not see much use of them by the players who would probably continue to use the lighter C models. We will definitely be adding the Bf-110F for TF 6.0, that makes sense with its more powerful DB601F engines and other features. Not sure if you noticed the Ju-88C-2 Heavy Fighter is planned as an addition.... that will give the blue side twin engine drivers some options. And the Ju-88A-4/A-5 will provide some alternatives for the mud movers... with the He-111H-6 adding torpedo carrying options for those who enjoy the anti-shipping role. Ship additions by the way are not contained on the above list... there will be at least 4 new combat types, hopefully 7. Please watch the upcoming update for details. And of course, new vehicle types will be feature of TF 5.0 as well... again, more details in future updates.
  11. Buzzsaw

    Blenheim I

    While in an ideal world we would have unlimited numbers of 3D artists working for us and coders to import aircraft and create their FM's, that is unfortunately not the case. TF has to focus on the aircraft required to create scenarios which the players will enjoy. So some of the original CoD non-flyable aircraft will be made flyable for TF 5.0, but others, who are from a type which is already represented, as for example the Blenheim I, have to be set aside in order for us to focus our limited resources on aircraft types which are required and which will be popular with the players. So for example, we are not working on a flyable Do-17.... for German bomber types, the Ju-88A and Heinkel 111H are already flyable... and it is more important to add updated versions of these two German bombers than a third 1940 type whose capabilities are inferior to the other two and which very few players would fly. The Do-17 was generally dropped by the Luftwaffe after 1941 whereas the Ju-88A and He-111H soldiered on throughout the war. In another two examples, we made the Gladiator and CR-42 flyable because they were the most numerous fighter types in the Western Desert in 1940... and also because we think players will enjoy flying ultra maneuverable biplanes. The CR-42 also continued to be used right through to early 1943.
  12. Buzzsaw

    Blenheim I

    Sorry, but the amount of work required to make the Blenheim I flyable is too much considering the fact the Blenheim IV is already flyable. It would basically required a completely new cockpit and a lot of changes to the external model. We prefer to put our limited resources towards aircraft like the FW-190A.
  13. There have been some questions re. the current status of the TF 5.0 'Tobruk' build. It has been stated many, many, times TF does not post Release dates... that is not our responsibility. TF/1C will not be changing our policy. Regarding the overall progress, here is a brief summary: -------- Aircraft German Bf108 Taifun Advanced Trainer - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue. Bf109E-7 (DB601Aa) - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue. Bf109E-7N (DB601N) - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue. Bf109E-7NZ (DB601N - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue. GM-1 Nitrous Oxide injection Alpha has been created and is in testing. Tropical versions - external and cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Me109F-1 with MG/FFM - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. Me109F-2 with MG151/15mm (DB601N) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. Me109F-2 with MG151/20mm (DB601N) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. Me109F-2 with MG151/20mm Tropical (DB601N) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. Me109F-4 (DB601E 1.30ata) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. Me109F-4 (DB601E 1.30ata) Tropical - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Me109F-4 (DB601E 1.42ata) Tropical - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Me109F-4 (DB601E 1.42ata) Tropical - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Me109F-4/R1 Flugelgondelbewaffnung mit MG 151/20 (DB601E 1.42ata, underwing 20mm gunpods) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway. Me109F-4/R1 Flugelgondelbewaffnung mit MG 151/20 Tropical (DB601E 1.42ata, underwing 20mm gunpods) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Bf-110C Tropical versions Ju-87B Tropical version. Ju-88A-4/A-5 - Awaiting 3D modelers (who will start immediately they complete their existing work.. i.e. very soon) Trop versions of above Ju-88C-2 Heavy Fighter - Awaiting 3D modelers (who will start immediately they complete their existing work.. i.e. very soon) Trop versions of above Heinkel He-111H-6 Torpedo bomber - Awaiting 3D modelers (who will start immediately they complete their existing work.. i.e. very soon) Trop version of above and 111H-2. Note: All the above Attack/Bomber are relatively minor projects, most of the time just the addition of external trop filter cover... the exception being the Heavy Fighter Ju-88C-2 which is a larger project... but even that case is not on the same level as the other major aircraft projects already completed. Italian Fiat CR-42 - already in game with full rez cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. External work for FB underway. Keep watching for next Update. Macchi C-202 Series III (hopefully) - 3D external model complete, texturing, damage underway. Cockpit model 3D underway... keep watching for next Update... Macchi C-202 Series VIII (hopefully) - see above French Dewoitine D.520 (Hispano 12Y45 engine) - already in game with complete external, full rez cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Watch for upcoming Update. Dewoitine D.520 (Hispano 12Y49 high altitude) - See above British Gladiator II (with Tropical filter) - already in game with complete external, full rez cockpit, everything complete. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Spitfire IIB (IIA with two 20mm cannon, four .303) - already in game with complete external, full rez cockpit, everything complete except for addition of two button firing control for cannon and MG's. Spitfire VA (eight .303 +12 boost) - already in game with complete external, full rez cockpit, everything complete. Watch for upcoming update. Spitfire VB (+12 boost) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Spitfire VB (+16 boost) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Spitfire VB (Merlin 46 High Altitude) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Spitfire VB Tropical (+16 boost) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Spitfire VB Tropical (Merlin 46 High Altitude) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Hurricane IIA (eight .303) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Hurricane IIB (twelve .303) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Hurricane IIB Fighter-Bomber - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Hurricane IIC (four 20mm) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. In Import queue. Hurricane IIC Light Fighter - 3D work and textures underway. Hurricane IID Tankbuster - 3D work and textures underway. Tropical versions of all except IIC Light Fighter and IID - Complete and finalized... In Import queue. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Beaufighter Mk IF - Late (with Hercules XI) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Beaufighter Mk IC (with Hercules XI, bombs) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Versions with Tropical filters) - See above. Alpha for effects of dust filters on engine performance has been coded and awaiting testing. Wellington IA - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. In Import queue. Wellington IC (with waist gun positions) - All 3D, damage and textures finished for cockpits, except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model waist gunner position 3D work to be assigned. (and versions with Tropical filters)- See above. Blenheim IV/IF with Tropical filters External model Tropical filters to be assigned. (very minor work... uses the same filters as Gladiator... already done) American P-40C (Tomahawk IIB) - 3D and damage modeling complete for external, texuring underway. Cockpit 3D modeling nearly complete. P-40E (Kittyhawk IA) - 3D and damage modeling complete for both cockpit and external, texuring nearly complete. Expected to enter the Import queue shortly. Early and late versions of both these aircraft... different boost levels... no difference to modeling... FM's already in place. Martlet III - 3D and damage modeling complete for both cockpit and external, texuring nearly complete. Expected to enter the Import queue shortly. ο»Ώ ------- Tobruk Map - Original map v1 was created manually by writing code into the game... since TF received the Source Code we have gotten access to the original 1C/Maddox Map Tool. This allows members who are not coders to create and modify maps. After a re-coding of the tool to solve some issues with water placement, coastal depth, etc. it is now functional and in use by our expanded map team. Terrain bump map from original Tobruk map v1 version has been imported into Map Tool and the team are in the process of texturing, road creation, airfield creation, object placement, etc. for v2. We will release an update on the map v2 in the near future.... when it is ready for viewing. BoB Map - Changes will be limited to bug fixes, airfield flattening, etc. ------- Effects - Audio: Alpha v2 beginning testing Oct 15. Effects - Visual: Alpha v2 beginning testing Oct 15. ------- FM/DM - FM/DM Alphas already done, tweaking and detailing ongoing as aircraft complete import and become flyable. As mentioned previously, many coding changes already incorporated, including such things as split radiators for 109's, new propellor/governor types for the new aircraft, dust filter effects, as for example, open/closed pilot option for those aircraft types which had this option, loss of power due to filter, and potential damage effects when a pilot leaves a filter bypassed when taking off in a desert map. Also new overheat system, new damage modeling for oxygen bottles exploding when hit, new damage modeling for ammunition trays exploding when hit, new drop tank implementation, new GM-1 Nitrous Oxide injection, etc. etc. AI - Alpha v2 ready for internal testing Oct 8.
  14. Buzzsaw

    TFS Developer Update – September 2018

    Please see this thread for information on the current status of TF 5.0:
  15. A common reason people can lose their joystick settings is due to Windows 10 and the power settings for the joystick/pedals. Windows 10 will turn off the power to these peripherals "...to save power." As a result, all the joystick programming is lost. You can solve this 'helpful' Windows 10 feature by going into the Device Manager and unchecking the box to allow this power saving. Process: - Right click on the windows logo at the bottom of your page, select 'Device Manager'. - Open 'Human Interface Devices' - Right click on each device... select 'Properties' - Select the 'Power Management' tab - Uncheck the box which allows Windows to turn off the device to save power Hopefully this will solve the issue with losing joystick/controller programming.
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