dgiatr Posted December 28, 2023 Author Posted December 28, 2023 7 hours ago, Varibraun said: Thank you - I have been trying a few of the different online profiles from the SRS Premium site and will try this to compare. Lot's of options! I also really appreciate the suggestion to set Engine Haptic to 2 (none of the other profiles had done that). I purchased the Wit system but haven't gotten to that installation stage yet, I have been doing all of my initial testing on flat screen just to see how much the rig is actually moving in different profiles. I realize that once I put the headset back on, things will be a lot more intense and I will need motion compensation set up pretty quickly. I was just testing out my Buttkickers with @Andre's software (have had it and them for several years along with his Jetpad) and discovered the apparent conflict that I now see others ( @TCW_DirtyMike0330 @ewen75 @Montana_*VR* ) mentioned here last year. Hopefully, there is an easy solution and I don't know if you will run into a similar issue with the Dayton system? I will report back after some experimentation and if I can't find a solution will post over in the Simshaker thread. As for the motion compensation i suggest you to set the offset distances between headset and center of rotation of your motion platform as per the video https://www.youtube.com/watch?v=mIIlIlV-B_4 just remember to have the motion compensation config file closed during the procedure or else it wont get the right values for the offset. 1
Varibraun Posted December 30, 2023 Posted December 30, 2023 Finally back to setting up: As reported by @TCW_DirtyMike0330 in the other thread - the following change in the startup.cfg worked to resolve the SRS & SimShaker Wings conflict for me: [KEY = motiondevice] addr = "127.0.0.1" addr1 = "127.0.0.1:4321" decimation = 2 enable = true port = 29373 [END] [KEY = telemetrydevice] addr = "127.0.0.1" addr1 = "127.0.0.1:4321" decimation = 2 enable = true port = 29373 [END] 1
Youtch Posted January 7, 2024 Posted January 7, 2024 So, what is your verdict on dof reality motion rig and on what it adds to IL2 experience? Is it not too much trouble in dogfights?
Youtch Posted January 8, 2024 Posted January 8, 2024 Is there any noticeable delay between input and response with dof reality system? Especially when rolling from one side to another when doing scissors for instance.
dgiatr Posted January 8, 2024 Author Posted January 8, 2024 There isn't any delay at all , the reaction of the platform is almost instantaneous if you click the roll or pitch test button from one side to the other in Srs SETUP panel. In il2 i don't see any delay at all especially from the moment i lowered max telemetry values of roll and pitch in order to make the platform faster in roll and pitch movements. As far as discomfort feelings during dogfight, i had to reduce roll movement at about 60-70% its nice and immersive there or else you cannot dogfight with high roll movement from 70 to 100% of the total roll movement. The total experience in il2 is fantastic!....vr headset adds a lot to that, i dont think i can go back now , on the contrary i plan to add haptic devices to bring into life some useful vibrations like stall, g-effects, rpm, flaps, e.t.c. 1
Youtch Posted January 8, 2024 Posted January 8, 2024 1 hour ago, dgiatr said: The total experience in il2 is fantastic!....vr headset adds a lot to that, i dont think i can go back now , on the contrary i plan to add haptic devices to bring into life some useful vibrations like stall, g-effects, rpm, flaps, e.t.c. Aren t you afraid that haptic system strong or continuous vibrations from the like of buttkicker will have on the long term a toll on the mechanic components of dof reality platform?
dgiatr Posted January 8, 2024 Author Posted January 8, 2024 (edited) 2 hours ago, Youtch said: Aren t you afraid that haptic system strong or continuous vibrations from the like of buttkicker will have on the long term a toll on the mechanic components of dof reality platform? I have alteady asked the guys in dof reality if Srs engine haptic rpm feature which makes dof reality motors to produce permanent " engine" vibrations for all the flight, could cause any long term problem. They told me its ok no problem to the platform. So i think that the stress for the platform to any other external haptic device like bass shakers would cause even less trouble to it than the internal vibration system of Srs caused by the dof motors. Of course by the time i will activate bass shakers, i will deactivate Srs engine haptic rpm, which by the way has perfectly affected my mind to forget the " cogging" effect...Only problem is you have to check for loosen bolts more often... Edited January 8, 2024 by dgiatr 1 1
Varibraun Posted January 9, 2024 Posted January 9, 2024 On 1/7/2024 at 4:18 PM, Youtch said: So, what is your verdict on dof reality motion rig and on what it adds to IL2 experience? I am still getting all set up (still working on settings and don't have motion compensation installed yet), so @dgiatr is the best/experienced opinion in this thread because I just don't have much flight time in the P3 rig yet. What I think I can say right now is that it definitely adds to the immersion, but if I had to list my experience with "immersion tech" in order it would be: #1 VR (being IN the cockpit) #2 SimShaker haptic feedback (for me the Jetseat and 2 Buttkickers - having one under the stick and rudder mounting system) to feel stalls, guns, hits, engine RPM, gear, etc. #3 Motion (also the motion experience is dramatically better in VR - based on my testing when out of the headset to check settings, I don't think it would be worth purchasing for me not in VR). - I hope one day to add FFB into this mix to see where it ranks. In setting up the P3, I found a REALLY missed the SimShaker piece as I was just testing/adjusting the motion. Adding it back in with the motion is key to get the full experience. So, considering your question above about concern about damaging the rig, I would say that even if it somehow shortened the life some of the P3 components (which I don't think it will), it wouldn't make a difference to me since I would honestly rather have that "feel" of the aircraft than motion. So, if budget is a consideration for someone reading this, my advice is to get one of the haptic shaker systems before a motion rig - it is a much cheaper addition and, at least for me, adds more immersion than the motion by itself. One last think to add is that I was using a Wheelstand Pro with a center joystick mount and an office chair prior to the P3, and I find the DoF "modular cockpit" to be a very nice improvement. 2
dgiatr Posted January 9, 2024 Author Posted January 9, 2024 (edited) 3 hours ago, Varibraun said: , but if I had to list my experience with "immersion tech" in order it would be: #1 VR (being IN the cockpit) #2 SimShaker haptic feedback (for me the Jetseat and 2 Buttkickers - having one under the stick and rudder mounting system) to feel stalls, guns, hits, engine RPM, gear, etc. #3 Motion (also the motion experience is dramatically better in VR - based on my testing when out of the headset to check settings, I don't think it would be worth purchasing for me not in VR). - I hope one day to add FFB into this mix to see where it ranks. In setting up the P3, I found a REALLY missed the SimShaker piece as I was just testing/adjusting the motion. Adding it back in with the motion is key to get the full experience. So, considering your question above about concern about damaging the rig, I would say that even if it somehow shortened the life some of the P3 components (which I don't think it will), it wouldn't make a difference to me since I would honestly rather have that "feel" of the aircraft than motion. So, if budget is a consideration for someone reading this, my advice is to get one of the haptic shaker systems before a motion rig - it is a much cheaper addition and, at least for me, adds more immersion than the motion by itself. One last think to add is that I was using a Wheelstand Pro with a center joystick mount and an office chair prior to the P3, and I find the DoF "modular cockpit" to be a very nice improvement. As I am about to add bass shakers to my rig , i couldn't imagine how much vibrations add to the to total immersion ( i have only activated some vibrations from Srs - engine haptic rpm vibrations - which doesn't change according to engine rpm though ) , what you say is what other people say about haptics that they add a lot. Since you are more experienced than me in haptics i would like to ask you why you didn't add any buttkicker under your seat. Are you happy using only jetseat on your seat?Under your seat can you feel strong enough low frequency vibrations like stall or g-effects only by using jetseat? I mean that as other people say buttkickers can produce better low frequency vibrations than jetseat which works better for higher frequency vibrations like gears, flaps, e.t.c. Another question is : Dont you have any problems while trying to shoot any target and at the same time your stick starts to shake due to... say stall vibrations? I dont know if adding bass shakers on your stick can make you competitive in a MP server...of course it adds a lot to immersion.. Where do you suggest to add my bass shakers ( 2 dayton bst-1 and 2 dayton bst ex300 ) , i am not planning on using jetseat since i want to put on my seat some air wedge bags for g-seat action. Is it a good idea to put under my seat two bass shakers left and right for simshaker to send vibrations to the left or right side of my rig like g-effects or wheels? ( some effects in simshaker have left or right orientation ). I agree that in case you dont fly in Vr mode someone shouldnt buy a motion platform or i could say better he should buy something with higher pitch and roll movement to fly in 2D mode. Thanks Edited January 9, 2024 by dgiatr
Youtch Posted January 9, 2024 Posted January 9, 2024 9 hours ago, Varibraun said: I hope one day to add FFB into this mix to see where it ranks May I inquiry what is FFB? Is it force feedback on the joystick? How is it implemented? Is it something like this below? Your feedback is surprising, maybe due to the fact that you have not fully fine-tune your motion yet? I would not have expected haptic feedback to make it over motion platform in VR in term of immersion. I had a buttkicker for a while and ended up returning it as I believe that the effects added were not worth the horrible noise. I also tried Next Level Racing HF8 which was rather silent but the type of motors are just transmitting vibrations and I returned it as I feel it was adding much less compared to buttkicker, and was mostly counterproductive in term of immersion. I know that it is not the same technology as Andre's jet seat. I know some people who dropped the jeatseat, whether Andre's or SRS UShake6, mostly due to discomfort and heat.
dgiatr Posted January 9, 2024 Author Posted January 9, 2024 1 hour ago, Youtch said: May I inquiry what is FFB? Is it force feedback on the joystick? How is it implemented? Is it something like this below? May i ask where you find that photo? a link? I have never seen that kind of ffb before...very clever design and it seems more simple to the classic one!
Varibraun Posted January 9, 2024 Posted January 9, 2024 (edited) 2 hours ago, Youtch said: Your feedback is surprising, maybe due to the fact that you have not fully fine-tune your motion yet? I would not have expected haptic feedback to make it over motion platform in VR in term of immersion. Hi Youtch - That could of course be correct since I am really just getting started with the motion rig. It will be interesting to hear @dgiatr's thoughts once he gets his haptics installed. My previous haptics set up used 2 of the older Buttkicker Gamer 2s and Andre's Jetseat with Simshaker installed as follows: -Jetseat in a standard low backed office chair (I have never noticed any problem with heat, but you do need to position the pad so that you are not sitting directly on the motors or they will be uncomfortable (and you will still feel them to some extent, so it is not as comfortable as a cushion - but there was no discomfort for me when positioning my hip bones between the lower seat motors, and you still get plenty of contact with them - Andre has said in the past this is appropriate seating position). -1 Buttkicker on one of the Wheelstand Pro main connectors between the pedal plate and the floor bar that supports the throttle and joystick posts. This was the most important one because if gave the vibration to all of the controls. -1 Buttkicker attached to the office chair main post to augment the Jetseat (I really didn't need this one, but already had it prior to getting the Jetseat and it does add a little more full vibration throughout the entire seat). This setup worked really well for me to get the feel of the aircraft throughout the seat and controls. My new setup with the DoFR P3: -Jetseat on an OpenWheeler Racing Seat - Works fine and seating position is actually more comfortable than the more upright office chair. -1 Buttkicker on each side of the lower portion of the center console bars (see spoiler) attempting to get the vibration to the pedals and joystick and throughout the rig. This is still an experiment for me deciding the best position for them. At least right now I am not getting as much "feel" in the pedals and stick as I was on the Wheelstand Pro. Spoiler 2 hours ago, Youtch said: I had a buttkicker for a while and ended up returning it as I believe that the effects added were not worth the horrible noise. Yes I understand about the noise, it doesn't bother me since I don't hear it in VR, and I have a very understanding wife. If noise is an issue there are better solutions to get some the haptics. 2 hours ago, Youtch said: May I inquiry what is FFB? Is it force feedback on the joystick? How is it implemented? Is it something like this below? Right now, I am intrigued by the VPforce Rhino base. I just put myself on the wait list so it looks like I will have a good while to decide if it is worth another substantial investment. There are several review videos, but here is one to get an idea: Spoiler Edited January 9, 2024 by Varibraun 1
Varibraun Posted January 9, 2024 Posted January 9, 2024 8 hours ago, dgiatr said: Since you are more experienced than me in haptics i would like to ask you why you didn't add any buttkicker under your seat. Are you happy using only jetseat on your seat?Under your seat can you feel strong enough low frequency vibrations like stall or g-effects only by using jetseat? I mean that as other people say buttkickers can produce better low frequency vibrations than jetseat which works better for higher frequency vibrations like gears, flaps, e.t.c. That was my original plan, and I am still experimenting, but right now at least I am trying to get more "feel" in the stick like I had with my old setup (see photo in the post above for my latest). The Jetseat does a good job in the seat, but I agree that another Buttkicker under the seat might still be nice. 8 hours ago, dgiatr said: Another question is : Dont you have any problems while trying to shoot any target and at the same time your stick starts to shake due to... say stall vibrations? I dont know if adding bass shakers on your stick can make you competitive in a MP server...of course it adds a lot to immersion.. Probably worth me pointing out that I fly mostly SP (occasionally I play target drone for others in WWI FP), so that isn't a big consideration for me, so I am sure you are correct that all of this immersion makes it harder to compete. I guess the only positive I can see is that feeling the pre-stalls might help a bit? 8 hours ago, dgiatr said: Where do you suggest to add my bass shakers ( 2 dayton bst-1 and 2 dayton bst ex300 ) , i am not planning on using jetseat since i want to put on my seat some air wedge bags for g-seat action. Is it a good idea to put under my seat two bass shakers left and right for simshaker to send vibrations to the left or right side of my rig like g-effects or wheels? ( some effects in simshaker have left or right orientation ). Without a haptic seat pad, you definitely want to get those effects under you. I haven't used the stereo settings in Simshaker because the Jetseat already has the ability to respond to telemetry on each side. But I think that is the way to go for your bass shakers. Good luck! 1 hour ago, dgiatr said: I have never seen that kind of ffb before...very clever design and it seems more simple to the classic one! Me either, this is probably an enhancement of what I am trying to accomplish with the Buttkicker. Maybe something else to consider...
Youtch Posted January 9, 2024 Posted January 9, 2024 2 hours ago, dgiatr said: May i ask where you find that photo? a link? I have never seen that kind of ffb before...very clever design and it seems more simple to the classic one! I am not sure what it is for, it is one cockpit showcased on DOF reality website
Youtch Posted January 9, 2024 Posted January 9, 2024 (edited) If i understand it correctly it would mostly provide some resistance to roll stick movements, correct? Although I understand that the biggest resistance in a plane would be associated to pitch specially for the pressure on the elevator at high speed, which unfortunatelly cannot be taken into account by a mechanical device Edited January 9, 2024 by Youtch
Varibraun Posted January 9, 2024 Posted January 9, 2024 4 hours ago, Youtch said: If i understand it correctly it would mostly provide some resistance to roll stick movements, correct? Although I understand that the biggest resistance in a plane would be associated to pitch specially for the pressure on the elevator at high speed, which unfortunatelly cannot be taken into account by a mechanical device I think it will read the full FFB telemetry provided by the game, so you will get (somewhat) realistic forces on the stick depending on the state of the aircraft. I believe the Rhino has the strongest motors of anything in the "mainstream" (misnomer) FFB joystick market, but I am sure it cannot come anywhere close to real stick resistance for something like pulling a P-47 out of a hard dive. Here is a good description from a Mudspike forum review of what is does: https://forums.mudspike.com/t/vpforce-rhino-ffb-review/15200 1
Panzerlang Posted January 9, 2024 Posted January 9, 2024 After getting the Brunner FFB and discovering it craps out (by design) if full turns are held for too long I considered the Rhino. Then I discovered that one is designed to crap out too. And if motors that don't crap out are used the thing becomes too big for practical use. It would seem that FFB is only really suitable for non-combat applications (or bombers). 1
dgiatr Posted January 10, 2024 Author Posted January 10, 2024 (edited) 17 hours ago, Youtch said: May I inquiry what is FFB? Is it force feedback on the joystick? How is it implemented? Is it something like this below? Your feedback is surprising, maybe due to the fact that you have not fully fine-tune your motion yet? I would not have expected haptic feedback to make it over motion platform in VR in term of immersion. I had a buttkicker for a while and ended up returning it as I believe that the effects added were not worth the horrible noise. I also tried Next Level Racing HF8 which was rather silent but the type of motors are just transmitting vibrations and I returned it as I feel it was adding much less compared to buttkicker, and was mostly counterproductive in term of immersion. I know that it is not the same technology as Andre's jet seat. I know some people who dropped the jeatseat, whether Andre's or SRS UShake6, mostly due to discomfort and heat. 13 hours ago, Youtch said: If i understand it correctly it would mostly provide some resistance to roll stick movements, correct? Although I understand that the biggest resistance in a plane would be associated to pitch specially for the pressure on the elevator at high speed, which unfortunatelly cannot be taken into account by a mechanical device 6 hours ago, Hetzer-JG52 said: After getting the Brunner FFB and discovering it craps out (by design) if full turns are held for too long I considered the Rhino. Then I discovered that one is designed to crap out too. And if motors that don't crap out are used the thing becomes too big for practical use. It would seem that FFB is only really suitable for non-combat applications (or bombers). Just a crazy idea.... For a simpler FFB action of a flight stick plus the vibrations of another haptic device near to it( probably somebody else has already built it?) why not use an hydraulic damper just exactly as the photo shows, probably in a more vertical orientation in order to control mainly pitch movement and at the same time the screw that controls the dampening effect of the damper to be connected to a servo rod which will be controlled by an adruino device? I think that programs like simtools can capture telemetry data from a game like the speed of the plane and transfer them to the adruino to control the servo. What do you think? Edited January 10, 2024 by dgiatr
Youtch Posted January 10, 2024 Posted January 10, 2024 4 hours ago, dgiatr said: Just a crazy idea.... For a simpler FFB action of a flight stick plus the vibrations of another haptic device near to it( probably somebody else has already built it?) why not use an hydraulic damper just exactly as the photo shows, probably in a more vertical orientation in order to control mainly pitch movement and at the same time the screw that controls the dampening effect of the damper to be connected to a servo rod which will be controlled by an adruino device? I think that programs like simtools can capture telemetry data from a game like the speed of the plane and transfer them to the adruino to control the servo. What do you think? It looks like a crazy idea requiring a lot of DIY skills, but it makes some sense somehow. I don t know what would be the toll on the joystick base and if this additional mechanical device would end up damaging the joystick control.
Panzerlang Posted January 10, 2024 Posted January 10, 2024 That's a hydraulic steering-damper, it can't be controlled as you suggest.
Youtch Posted January 10, 2024 Posted January 10, 2024 I contacted DOF reality and they told me that the footprint they specified is the full room size required. They could not tell me though if putting Hotas configuration requires additional clearance on the side, as the 60cm specified for H2 seem tight. I have 2 other questions if you bare with me (thanks for your patience and kind replies) 1- I am planning to use it with a 20cm extension on joystick. I just want to be reassured that roll movement will not add to much wobble on the stick for dogfight 2- Regarding the choice of the chair, i understand you need a chair with support that would secure your body from sliding on the side, or even in front, correct? Many thanks in advance.
dgiatr Posted January 10, 2024 Author Posted January 10, 2024 6 minutes ago, Youtch said: I have 2 other questions if you bare with me (thanks for your patience and kind replies) 1- I am planning to use it with a 20cm extension on joystick. I just want to be reassured that roll movement will not add to much wobble on the stick for dogfight 2- Regarding the choice of the chair, i understand you need a chair with support that would secure your body from sliding on the side, or even in front, correct? Many thanks in advance. 1. You can control roll movement as much as you want but more than 60-70% roll movement of the total 100% that the platform can do, will cause you discomfort during a dogfight situation. With 60-70% roll movement you still have very nice immersion feeling though( remember what you want to achieve here is to trick your mind to feel some movement using the platform with the help of Vr headset also ) , so i think that 20 cm extension in not so big to cause you any trouble at 60-70% roll movement. 2. In the beginning before activating motion compensation , during hard roll banking or during long pitch down movements i had the impression that my body was moving relatively to the chair. So i built a DIY safety belt and used it for a while. After activating motion compensation, i realized that its wasn't so much my body that was moving as the lack of motion compensation which was changing my fixed view inside Vr headset relatively to the cockpit. Finally after activating motion compensation , reducing roll movement to 60-70% of the total movement , i am no longer in need for that safety belt for every sudden movement i can make even though i also reduced max telemetry of pitch and roll to make the platform react faster. In addition to that my seat is just a classic semi bucket car seat not a sport-rally type and has low lateral support pads. No need for a race type. As for securing your body from sliding in front....your feet which are in contact with rudder pedals will hold your body in place ( max pitch movement of platform inst so high to cause you any problems). 1
Youtch Posted January 10, 2024 Posted January 10, 2024 Many thanks for your feedback. Much appreciated.
Varibraun Posted January 10, 2024 Posted January 10, 2024 (edited) 14 hours ago, Hetzer-JG52 said: After getting the Brunner FFB and discovering it craps out (by design) if full turns are held for too long I considered the Rhino. Then I discovered that one is designed to crap out too. And if motors that don't crap out are used the thing becomes too big for practical use. It would seem that FFB is only really suitable for non-combat applications (or bombers). Thanks Hetzer - I remember your less than optimal experience with the Brunner. I appreciated you posting your experience and thank you for curing me from looking at that one. I am hoping some of our users in IL2 will post over the new thread I just created for the Rhino to see how they are doing with it. I am also following some of the stress test YT videos and posts in Discord to help me make a decision on the Rhino when my order # eventually hits a decision point - right now it is just a placeholder with nothing invested. Right now, I have my hands full finding time to get the P3 dialed in with my current gear! Edited January 10, 2024 by Varibraun 1
Youtch Posted January 12, 2024 Posted January 12, 2024 I forgot to ask: Are the platform engines and platform mechanic noisy for the surrounding? aka wife and neighbor, or it is quite silent?
Varibraun Posted January 13, 2024 Posted January 13, 2024 22 hours ago, Youtch said: I forgot to ask: Are the platform engines and platform mechanic noisy for the surrounding? aka wife and neighbor, or it is quite silent? I don't know that I would call it "silent" but when it is running smooth mine doesn't generate much noise (especially compared to the Buttkickers). Everyone once in a while it will give a "clunk" sound with a non-smooth movement. (Not sure what that is about, still experimenting with settings). 1
dgiatr Posted January 14, 2024 Author Posted January 14, 2024 On 1/12/2024 at 10:38 PM, Youtch said: I forgot to ask: Are the platform engines and platform mechanic noisy for the surrounding? aka wife and neighbor, or it is quite silent? 10 hours ago, Varibraun said: I don't know that I would call it "silent" but when it is running smooth mine doesn't generate much noise (especially compared to the Buttkickers). Everyone once in a while it will give a "clunk" sound with a non-smooth movement. (Not sure what that is about, still experimenting with settings). i could say its "silent" no problem , except those loud "bip-bip" self-diagnostic sounds when then platform begins or stops working. Do you know any way to reduce the volume of those sounds? My platform gives me also some "clunking" sound with a non-smooth movement some times , probably its due to telemetry data something like turbulence? Its unexpected when it happens... Yesterday i activated for the first time some haptic vibrations from : vantec nba 200u usb sound card+psu 48v/5amp+fosi v3 amp+ 2 Daytons bst-1 connented in series in mono mode. I have strong vibrations and be happy that way. Do you think i am also in need for a stronger lower hz bass shaker as dayton ex300 or bk lfe?I see that the only really low hz wave in Simshaker is damage at 20 hz. Everything else is above that frequency. Can anybody give me the effects-fx settings in simshaker? What settings of AoA do you have for "stall" effect? As a next step i am planning to connect each dayton bst-1 in series with two dayton tt25 in pararell between them in front of the rig connected for each of the two channels-stereo mode of the fosi v3. On 12/31/2023 at 12:16 AM, Varibraun said: Finally back to setting up: As reported by @TCW_DirtyMike0330 in the other thread - the following change in the startup.cfg worked to resolve the SRS & SimShaker Wings conflict for me: [KEY = motiondevice] addr = "127.0.0.1" addr1 = "127.0.0.1:4321" decimation = 2 enable = true port = 29373 [END] [KEY = telemetrydevice] addr = "127.0.0.1" addr1 = "127.0.0.1:4321" decimation = 2 enable = true port = 29373 [END] You were right Varibraun telemetry worked only that way between il2 gb - Srs - Simshaker i can verify that , i only did port forwarding from Srs to Simtools for my future DIY g-seat project and that combination seems to work since Simtools accepts telemetry data when il2 gb is activated.
Varibraun Posted January 14, 2024 Posted January 14, 2024 (edited) 9 hours ago, dgiatr said: Do you know any way to reduce the volume of those sounds? The only thing I saw recommended on Discord was to put a piece of tape over the speaker in the control box. 9 hours ago, dgiatr said: My platform gives me also some "clunking" sound with a non-smooth movement some times , probably its due to telemetry data something like turbulence? Its unexpected when it happens... Thank you for posting this to let me know I am not alone. I actually emailed support about it yesterday, but I think you are correct about it being telemetry related since it seems not be be as prevalent in the little bit of testing I have done in DCS and it doesn't happen at all in the test setting moving the sliders. 9 hours ago, dgiatr said: i could say its "silent" no problem Do you have the metal cover? Some of the noise that I get is actually from the cover shaking (especially with the Buttkickers). In hindsight, I should have ordered the flexible cover because, while is doesn't look as nice, it is $140 cheaper and it appears that you can check and tighten the lower bolts without having to disconnect the front arms. Depending on shipping cost, I may still decide to order one depending on how much a pain it is to remove the metal cover on a bi-weekly basis. 9 hours ago, dgiatr said: What settings of AoA do you have for "stall" effect? 17 - Min 22 - Full Seat & Shakers at 100% I think the AoA are default settings and I haven't reset anything yet from my pre-DoFR settings in Simshaker as I try to work on the SRS settings. On this note, I did my first somewhat serious VR flight yesterday. (My time has been more limited that I thought when I ordered, so it has all been baby steps for me with assembly and then mostly adjusting on flat screen). I was sweating at the end, will definitely install the harness I ordered, discovered I am actually a terrible pilot, and HAD AN ABSOLUTE BLAST! (I also now see why you said the motion compensation was so important, that is next on the list). 9 hours ago, dgiatr said: I have strong vibrations and be happy that way. Do you think i am also in need for a stronger lower hz bass shaker as dayton ex300 or bk lfe?I see that the only really low hz wave in Simshaker is damage at 20 hz. My only shaker experience are the Buttkicker Gamer 2 (and of course the Jetpad), so I can't really comment other than to say that I have now experimented with with the Buttkicker positioning a bit more. Putting one directly under my joystick on the main bar did NOT seem to provide much vibration throughout the rig and I don't know that under the seat would be much different because that main bar is so hefty. Again, I didn't try under the seat because the Jetpad covers that area for me. If I was trying to get more under the seat, I think I would forgo the DoFR mount and just clamp directly to one of the seat rail attachment bars. So, all of that is to say that if you are happy with what you currently are getting, you may not need anything else. I think your real test is going to be if you ultimately find that having the "G-Seat" outweighs all of the input you would get from a haptic seat pad that works with all of the Simshaker effects. Edited January 14, 2024 by Varibraun
dgiatr Posted January 15, 2024 Author Posted January 15, 2024 13 hours ago, Varibraun said: The only thing I saw recommended on Discord was to put a piece of tape over the speaker in the control box. Nice tip! Thank you. 13 hours ago, Varibraun said: Do you have the metal cover? Some of the noise that I get is actually from the cover shaking (especially with the Buttkickers). In hindsight, I should have ordered the flexible cover because, while is doesn't look as nice, it is $140 cheaper and it appears that you can check and tighten the lower bolts without having to disconnect the front arms. Depending on shipping cost, I may still decide to order one depending on how much a pain it is to remove the metal cover on a bi-weekly basis. Luckily i dont have the metal cover , i have the flexible one and i think its a good choice. Anytime you want , its possible to inspect every bolt and component of the platform by only cutting 4 zip ties and then put 4 new one zip ties at the end. 1
Varibraun Posted January 15, 2024 Posted January 15, 2024 14 hours ago, dgiatr said: Luckily i dont have the metal cover , i have the flexible one and i think its a good choice. Anytime you want , its possible to inspect every bolt and component of the platform by only cutting 4 zip ties and then put 4 new one zip ties at the end. Thanks for the confirmation and idea with the zip ties. I put in the order today, the shipping was only $20.
Panzerlang Posted January 16, 2024 Posted January 16, 2024 I would have had the 3P about eight months ago if they hadn't dropped the ball. I was chatting to their guy on FB via DMs about having a slightly custom build (I wanted an extra plate on the right side and a base-plate for an extended joystick), at which point he gave me the sales email address, said he would alert them and that I should send details via that. I did so and never heard a word back. Instead of chasing it I figured if that was the level of communication when my cash was still on the table, how bad would it be after they'd scooped it up. Shipping was going to be over $1000 from the EU to Japan so hey ho.
dgiatr Posted January 16, 2024 Author Posted January 16, 2024 5 hours ago, Hetzer-JG52 said: I would have had the 3P about eight months ago if they hadn't dropped the ball. I was chatting to their guy on FB via DMs about having a slightly custom build (I wanted an extra plate on the right side and a base-plate for an extended joystick), at which point he gave me the sales email address, said he would alert them and that I should send details via that. I did so and never heard a word back. Instead of chasing it I figured if that was the level of communication when my cash was still on the table, how bad would it be after they'd scooped it up. Shipping was going to be over $1000 from the EU to Japan so hey ho. I have done some modifications in mine, cause i couldn't use it otherwise. I drilled some holes to the horizontal frame in order to bring the vertical frame that holds my flight stick, throttle and keyboard towards my body cause it was away from me. I also put a wooden plywood surface on the horizontal plate of the vertical frame in order to have the necessary surface for my flight gear to put on it. Dof 3p is easily customizable and i think its difficult to use it without any modifications due to different body shapes of users.
Varibraun Posted January 16, 2024 Posted January 16, 2024 (edited) 13 hours ago, Hetzer-JG52 said: I would have had the 3P about eight months ago if they hadn't dropped the ball. I was chatting to their guy on FB via DMs about having a slightly custom build (I wanted an extra plate on the right side and a base-plate for an extended joystick), at which point he gave me the sales email address, said he would alert them and that I should send details via that. I did so and never heard a word back. Instead of chasing it I figured if that was the level of communication when my cash was still on the table, how bad would it be after they'd scooped it up. Shipping was going to be over $1000 from the EU to Japan so hey ho. Hi Hetzer, FWIW - They have been great communicating with me throughout (by phone and email), including a couple of support questions along the way. I think shipping was approximately $650 to east coast US. But it is a heavy mofo and might have to dodge a couple of missiles on the way these days. The sales and the 5% off GYGO coupon help to take some of the sting out of the shipping cost. Also, I agree with @dgiatr that some customization is necessary for most of us. Mine was covered by ordering the DoFR HOTAS option, an adjustable OpenWheeler seat (which allows some seat movement forward/back and recline adjustment, this seat mounts easily with a bolt size change), and ordering the QR4Rigs center mounting quick release plate (this is a great system if you don't mind paying for the convenience and shipping). Links below: Spoiler https://www.amazon.com/OpenWheeler-Simulation-Breathable-PC-Xbox-Playstation/dp/B092LMYYYM?th=1 https://qr4rigs.com/index.php?main_page=index&cPath=44 Edited January 16, 2024 by Varibraun 1
dgiatr Posted January 17, 2024 Author Posted January 17, 2024 (edited) Playing with simshaker and 2 dayton bst-1 bass shakers for now , i decided to keep engine rumble virbations from Srs feature called "engine haptic R.P.M." and deactivate engine vibrations from Simshaker. Although Srs gives steady vibrations disconnected from engine rpm's which of course is a drawback it gives me two other more important positives which are : 1. As said before "trick my mind" due to "cogging" effect in all over the rig not only under my seat where the two bst-1 are and 2. Engine rumbles from dof3p and not from bst-1 bass shakers are of different nature and that way you can feel some other type vibrations different from those caused from a tactile bass shaker. In addition since engine vibrations are permanent if i would activated them from simshaker-bst-1 they would "eat" some other effects like gears, guns, flaps, e.t.c. As far as vibrations my problem for now is that i feel some nasty resonance with my other parts of my rig every time the effect of g-force is activated in high speed sudden pull ups and downs. I don't feel any resonance during any other effects. So for now i will reduce g-force strength in simshaker control panel or i am thinking of changing the frequency of the g-effect form Audacity. Does anybody know how to do that? Edited January 17, 2024 by dgiatr
dgiatr Posted January 31, 2024 Author Posted January 31, 2024 An update for my rig : I am about to complete my haptic setup for my dof 3p. So till now i added under my seat to a left-right combination of a stereo channel configuration the following bass shakers for every channel : 1 dayton bst-1 in series with two dayton tt25/8 ohm which are connected in parallel between them. Those shakers are about to vibrate my medium to high hz vibration effects from il2. Yesterday i installed one earthquake MQB-1 with an additional mono amplifier placed in the back low middle of me seat in order to produce my low hz vibration effects from il2 via shimshaker wings as : stall , touchdown , damage and g-force. With the aid of audacity i managed to change the frequency of some effects ( stall from 50 hz to 15 hz , touchdown from 50 hz to 30 hz, g-force positive from 60 hz to 40 hz , e.t.c.) and to drive medium and high hz vibrations to channel 1 and2 and all the other low hz vibrations to channel 5 of my 7.1 speaker configuration. Process is straight forward with no issues. As a final step for my haptic configuration i plan to add two more dayton tt25/16 ( one for the right channel no1 and the other for the left channel no2) each one in parallel with the two other tt25/8 which are already in parallel between them , in order to create some medium to high vibrations under my feet, so they will be placed under rudder pedal. Vibrations are fantastic as many have already said! 1
dgiatr Posted February 20, 2024 Author Posted February 20, 2024 (edited) 6 hours ago, Youtch said: Yeah I have seen that. But after using simshaker software and creating "engine rumble" vibrations with my on board bass shakers I don't really feel any "cogging effect" at all. I also deactivated "engine rumble" effect from Srs since I don't need it any more. Edited February 20, 2024 by dgiatr 1 1
dgiatr Posted May 19, 2024 Author Posted May 19, 2024 (edited) So my project is about to come to an end ( I hope...). Dof reality 3p which is controlled by Sim Racing Studio. Motion compensation is activated also and works with witmotion sensor. I have done some modifications to fit my body shape. I also made a swiwel chair with a Swiwel plate underneath my seat to get in and out more easily and also to check my six during flight since I use hp g2 vr headset and a little necksafer help. Vibrations made possible with Simshaker from Andre. As you can see there are 4x25 watt shakers behind my back, one big earthquake shaker at the rear low back end of my seat, 2 small shakers under my rudder pedals and 2x50 watt shakers under my seat. Edited May 19, 2024 by dgiatr
dgiatr Posted May 19, 2024 Author Posted May 19, 2024 (edited) As you can see the last part of my project is a diy pneumatic g-seat which simulates sway, surge and heave ( heave not programmed yet ) forces during the flight. It consists of six pairs of air bags so a total of 12 air bags. Every pair change its volume by the aid of one 60 kgr servo. Those six servos are controlled via one arduino board which receives data from Simtools programm. Telemetry data from Il2 are sent to Srs ( sim racing studio ) then to Simshaker and to Simtools programm using port forwarding ability. Cheers.. Edited May 19, 2024 by dgiatr 2
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