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Official Historical Campaign "Overlord"


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Posted
2 hours ago, Patricks said:

CPU is i9-13900,

Just did a user benchmark and your cpu is much faster at single core processing. Time for me to upgrade!

Jaegermeister
Posted
34 minutes ago, Patricks said:

Next mission i'll try to pay attention to FPS in that area..

 

Maybe it would be better if you just didn't pay attention to that. 

Posted (edited)
1 hour ago, Jaegermeister said:

 

Maybe it would be better if you just didn't pay attention to that. 

 

? Ok, my squadron moved to Cirqueville (sp?) and I took a tour before landing, heading W -> E, of the landing beaches. Went ~100' right up the shoreline over the ships, docks, next to the low barrage balloons. I was at 45fps until ~3/4 to the end of ships, dropped to a low of 30fps for last 25% of the pass. As soon as I approached the end of ships, back to 45. Ran the Cherborg mission and returning over the western end of ships never dropped below 45. One odd thing, I attacked the "hilltop" at Cherborg (even turned icons on to be sure they were enemy, though they were firing on me so theres that), dropped my 500lb bomb and I got a warning for attacking friendlies... but I saw no friendlies near there.. were they hidden sappers? ?

 

Keep in mind my Aero is set to VSync Enabled - "Fixed 45FPS" so 45 FPS is maximum.. I run all graphics settings maxxed out also.

Edited by Patricks
Posted
1 hour ago, Spidey002 said:

Just did a user benchmark and your cpu is much faster at single core processing. Time for me to upgrade!

 

Don't discount the 4090 on top of it.. if I were you i'd save my money and stay away from the landing beaches... ?

Posted
24 minutes ago, Patricks said:

 

Don't discount the 4090 on top of it.. if I were you i'd save my money and stay away from the landing beaches... ?

 

Unfortunately, the main airfield is right on the coast once you transfer to Normandy!

 

My 3080 seems to be beefy enough to run most things at top quality. I think it’s the complexity of the ships on the beach that takes a hit to my CPU. 
 

Thankfully, it does clear up when I leave the area. Thanks for that, @Jaegermeister!

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Jaegermeister
Posted
2 hours ago, Patricks said:

I attacked the "hilltop" at Cherborg (even turned icons on to be sure they were enemy, though they were firing on me so theres that), dropped my 500lb bomb and I got a warning for attacking friendlies... but I saw no friendlies near there.. were they hidden sappers? ?

 

I just checked and there are no friendly objects, guns, buildings or fortifications on the hilltop at Cherbourg and I have never had that happen in the many times I have tested that mission.  You must have hit long or missed because there are friendly units nearby on the opposite hilltop. If you can record a track and repeat it, I will look at it. 

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Posted
2 minutes ago, Jaegermeister said:

 

I just checked and there are no friendly objects, guns, buildings or fortifications on the hilltop at Cherbourg and I have never had that happen in the many times I have tested that mission.  You must have hit long or missed because there are friendly units nearby on the opposite hilltop. If you can record a track and repeat it, I will look at it. 

 

I actually got enemy kills at the same time, but I may run it again just to see as i don't remember ANY friendlies anywhere close. No biggie, mission accomplished, moving forward!

 

LF_Mark_Krieger
Posted
On 12/10/2023 at 6:32 PM, Patricks said:

 

I actually got enemy kills at the same time, but I may run it again just to see as i don't remember ANY friendlies anywhere close. No biggie, mission accomplished, moving forward!

 

Perhaps you hit some neutral objects? They trigger the friendly fire message too.

 

Jaegermeister
Posted
8 hours ago, LF_Mark_Krieger said:

Perhaps you hit some neutral objects? They trigger the friendly fire message too.

 

 

None of those either that I am aware of

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Posted
1 hour ago, Jaegermeister said:

 

None of those either that I am aware of

 

I'm sure it was user error, the only reason I even mentioned it was because I have never received the "friendly damage penalty" message before. 

Jaegermeister
Posted

I while back, I used a template where all the bridges in western Normandy were British and I got the same error. When you mentioned it, I looked to make sure none of the map objects were the wrong faction. I have seen it before, it's not a big deal to fix if it does turn out something is on the wrong side.

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--[---MAILMAN----
Posted

Maybe it has already been corrected, but I have seen some issues.

 

There are flight paths in the various missions 9on the in flight map) that take you from takeoff to landing.  What I noticed is that the planned/mapped flight path vastly differs from those yellow way points, especially the mission escorting Eisenhower.  The way points you see from the cockpit are way off of the planned flight path.

 

In one or two missions the call sign assigned to the player in the mission briefing does not match the call sign when flying the mission.

 

The mission where you escort some B-25's, the map way points have you flying at tree top level to escort them, but when you rendezvous with the bombers they are at 10,000 fet.

Jaegermeister
Posted
5 hours ago, --[---MAILMAN---- said:

There are flight paths in the various missions 9on the in flight map) that take you from takeoff to landing.  What I noticed is that the planned/mapped flight path vastly differs from those yellow way points, especially the mission escorting Eisenhower.  The way points you see from the cockpit are way off of the planned flight path.

 

In one or two missions the call sign assigned to the player in the mission briefing does not match the call sign when flying the mission.

 

The mission where you escort some B-25's, the map way points have you flying at tree top level to escort them, but when you rendezvous with the bombers they are at 10,000 fet.

 

Thanks for the input. I have corrected those issues and I am submitting the new files for the next update.

You were right, General Quesada definitely went off the planned route!

 

:good:

Posted

Likely nothing to do with Overlord, but noticed for the 1st time that bombs are not showing up on my wingman in the mirrors... prolly a normal IL-2 thing, just noticed it. Mission 10, Neptune flight.

Jaegermeister
Posted
23 hours ago, Patricks said:

Likely nothing to do with Overlord, but noticed for the 1st time that bombs are not showing up on my wingman in the mirrors... prolly a normal IL-2 thing, just noticed it. Mission 10, Neptune flight.

 

Your right, nothing to do with the Campaign.  

  • 2 weeks later...
MAJORgoonMADLOU
Posted

This is an amazing campaign!  One of the best I've flown in my 30 odd years of flight simming!

 

Keep em comin'!

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Jaegermeister
Posted
12 hours ago, MAJORgoonMADLOU said:

This is an amazing campaign!  One of the best I've flown in my 30 odd years of flight simming!

 

Keep em comin'!

 

Thanks, I’m glad you are enjoying it. It is such a great story, it needed to be put into 3D.
 

I certainly hope to do more, we’ll see what happens.

 

Posted

Just finished this, excellent job, lots of "boy I wished I conserved ammo" moments, and a new appreciation for the P51-B!

Thank you! ?

  • Like 1
Jaegermeister
Posted
33 minutes ago, Patricks said:

Just finished this, excellent job, lots of "boy I wished I conserved ammo" moments, and a new appreciation for the P51-B!

Thank you! ?

 

You're welcome! Glad you enjoyed it. It was definitely a target rich environment.

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Posted
16 hours ago, Jaegermeister said:

 

You're welcome! Glad you enjoyed it. It was definitely a target rich environment.

 

One thing I would say to someone just starting this, since you can adjust your payload, I would ALWAYS take bombs and rockets (wish I could force the AI to also!) There are just SOOO many targets out there and nasty AAA ready to whack down you, your flight, and your escorted flight. Just have a "jettison" key\button set up if you run into A-A threats 1st!

Happy hunting!

Jaegermeister
Posted
1 hour ago, Patricks said:

 

One thing I would say to someone just starting this, since you can adjust your payload, I would ALWAYS take bombs and rockets (wish I could force the AI to also!) There are just SOOO many targets out there and nasty AAA ready to whack down you, your flight, and your escorted flight. Just have a "jettison" key\button set up if you run into A-A threats 1st!

Happy hunting!

 

The Mustangs never used rockets in Normandy. They also didn't carry bombs on Combat Air Patrols, so if you want to completely throw any historical relevance out the window, sure, why not?

 

I would recommend new players starting this campaign fly it the way it was designed and then make up their own minds.

 

:salute:

  • Like 1
Posted

Ahh, I understand. Having never built a mission let alone a campaign, were you not able to lock the loadouts? I know many I fly are loadout-locked so you fly with what the builder set up, thats it!

MAJORgoonMADLOU
Posted
1 hour ago, Jaegermeister said:

 

The Mustangs never used rockets in Normandy. They also didn't carry bombs on Combat Air Patrols, so if you want to completely throw any historical relevance out the window, sure, why not?

 

I would recommend new players starting this campaign fly it the way it was designed and then make up their own minds.

 

:salute:

 

And I would strongly recommend any player, newbie or vet, to go along with any of Jaegermeister's suggestions.  Its a great campaign as is.   Also, I didn't know how much fun the P51 b model is.?

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Jaegermeister
Posted
15 minutes ago, MAJORgoonMADLOU said:

 Also, I didn't know how much fun the P51 b model is.?

 

I agree, I personally think it's the best all around plane in the game at the moment. I can actually see why people preferred it to the D model, it seems more like a corvette than a mustang (pun intended)

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Posted
36 minutes ago, MAJORgoonMADLOU said:

 

And I would strongly recommend any player, newbie or vet, to go along with any of Jaegermeister's suggestions.  Its a great campaign as is.   Also, I didn't know how much fun the P51 b model is.?

 

I agree, to be fair I didn't\don't always look at the historical implications, just my enjoyment level. To this end locking the "P51 Setup" screen protects people like me from themselves.. ?

Jaegermeister
Posted
4 hours ago, Patricks said:

Ahh, I understand. Having never built a mission let alone a campaign, were you not able to lock the loadouts? I know many I fly are loadout-locked so you fly with what the builder set up, thats it!

 

If it was a free campaign maybe so, but I figured if people were going to pay for it they might as well be able to do whatever they want with it.

 

The default fuel load is reduced because they never filled the center tank unless it was a long range escort mission. If you want to add rockets and more fireworks, that's up to you... 

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Posted
3 hours ago, Jaegermeister said:

 

If it was a free campaign maybe so, but I figured if people were going to pay for it they might as well be able to do whatever they want with it.

 

Well, if that's the case.....being able to turn off the turbulence would be nice.  :)

MAJORgoonMADLOU
Posted
9 hours ago, Patricks said:

 

I agree, to be fair I don't always look at the historical implications, just my enjoyment level. To this end locking the "P51 Setup" screen protects people like me from themselves.. ?

I do, however, option for the higher octane fuel and optional engine.  Makes me stay on those nasty bf-109's tails! LOL

Jaegermeister
Posted
5 hours ago, Mysliwiec said:

Well, if that's the case.....being able to turn off the turbulence would be nice.  :)


Not my fault the weather was lousy… ?

 

2 hours ago, MAJORgoonMADLOU said:

I do, however, option for the higher octane fuel and optional engine.  Makes me stay on those nasty bf-109's tails! LOL


i originally had the 150 octane fuel selected for all the Mustang flights until it was pointed out to me that the 9th Air Force only used lower grade fuel in Normandy for all their aircraft. The 8th Air Force Mustangs flying out of England all used the 150.

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--[---MAILMAN----
Posted

The pilots who flew the Malcolm Hood P-51B's loved its 360° view.  They described it like being in a fish bowl.  Bud Anderson described it sticking out far enough to the side you see the exhaust stacks.  Most liked its view better than on the P-51D with its bubble canopy.  I brought this to the attention of the developers when it first came out and was told "We don't use pilot anecdotes", yet they do as it suits them as one developer explained to me when I had a different question.

  • Like 2
Jaegermeister
Posted
8 hours ago, --[---MAILMAN---- said:

The pilots who flew the Malcolm Hood P-51B's loved its 360° view.  They described it like being in a fish bowl.  Bud Anderson described it sticking out far enough to the side you see the exhaust stacks.  Most liked its view better than on the P-51D with its bubble canopy.  I brought this to the attention of the developers when it first came out and was told "We don't use pilot anecdotes", yet they do as it suits them as one developer explained to me when I had a different question.

 

The developers can sometimes be persuaded to change their mind by facts, reason and proof.

 

They modeled it to be both the British and US Versions. The British found the folding canopy on the Mustang MkIII to be unacceptable and too difficult to get out of in an emergency. All of theirs were replaced with the Malcolm hood. The US units had to scrounge around to get them from the British, but since the 354th was the first operational US Mustang unit they had more time to find them, so they had more of them. There are no exact figures because it was not an official modification but from pictures it looks like about half of their planes had them before the D models started arriving as replacements for B/C model losses. 

 

I also did some research on the gunsight as I knew they didn't have the Gyro gunsight yet I wanted to find out if the used the British MkII at all since I prefer it to the standard US M-9 sight. It turned out they definitely used the M-9 because that dial on the left is to deflect the sight downward for dive bombing which was supposedly their primary mission at the time of the Invasion. The mirror above the sight that would have been used to see over the nose is not modeled. Also the iron sight is not supposed to be in place for normal flight and was kept in a slot on the dashboard. It would only have been screwed in place if the reflector sight was damaged or inoperable. It is permanently in place but actually shouldn't be there.

 

image.jpeg.9ab604b4d90fa3c5bb4c5d8ca04fa502.jpeg

--[---MAILMAN----
Posted (edited)

You are absolutely correct regarding the iron sight.  It is supposed to be stowed in a bracket at the top of the wind screen framing and installed by the pilot if the reflector failed.  The pilot notes photos for the P-51B show it in the stowed position.

Edited by --[---MAILMAN----
Posted

Hi

Excellent campaign and I love the crowded ports and beaches.

I might have met with a bug however :

 

Just went through the rescue mission , and , after finding and defending the target, a destroyer and an (allied)  speed boat came by but unfortunately, they collided, destroying the speedboat. ...

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Jaegermeister
Posted
2 hours ago, gabuzomeu said:

Hi

Excellent campaign and I love the crowded ports and beaches.

I might have met with a bug however :

 

Just went through the rescue mission , and , after finding and defending the target, a destroyer and an (allied)  speed boat came by but unfortunately, they collided, destroying the speedboat. ...

 

I guess the pilot didn't make it back after all. You will need to return your medal. :salute:

 

Thanks for the info, I'll look at it.

  • Haha 1
Jaegermeister
Posted
On 1/5/2024 at 4:20 PM, Mysliwiec said:

Well, if that's the case.....being able to turn off the turbulence would be nice.  :)

 

@Mysliwiec I figured out that you can turn turbulence off...

 

image.png.029046afaf3591824783fc3eb7d160c3.png

 

Under the Realism settings before you select the mission, If you check "No wind" it eliminates the turbulence effect.

 

Posted

Yes, thanks.  I have tried this.  Unfortunately, this setting does not work for any of the scripted campaigns.  All of the other settings are functional.  Just not this one.  For some reason whatever is written into the campaign overrides this setting.  I have searched for a file that I can modify but haven't been able to find one.  The turbulence setting does work for all other aspects of the sim; just not in any of the scripted campaigns.  I have read elsewhere in this forum where others have also experienced this.

Jaegermeister
Posted
53 minutes ago, Mysliwiec said:

Yes, thanks.  I have tried this.  Unfortunately, this setting does not work for any of the scripted campaigns.  All of the other settings are functional.  Just not this one.  For some reason whatever is written into the campaign overrides this setting.  I have searched for a file that I can modify but haven't been able to find one.  The turbulence setting does work for all other aspects of the sim; just not in any of the scripted campaigns.  I have read elsewhere in this forum where others have also experienced this.

 

The "Campaign" mission setting allows various features such as modifications, loadout and fuel to be locked. It may have something to do with that. I would have to do a simplified test to prove that is the case first, then I could check into it.

Posted

Thanks.  It's fine the way it is, and I really enjoy all the campaigns.  Just odd that that one feature doesn't work and would be nice to be able to turn it off once in a while.

Coincidentally, in PWCG I am able to adjust the wind and turbulence via the advanced configuration settings.  Pretty cool.  I greatly appreciate all the hard work that goes into this for us to enjoy!

  • 2 weeks later...
Posted

After some experimentation I have concluded that the "No Wind" setting in the realism settings simply doesn't work at all in any application, not just scripted campaigns.  I tried Career Mode as I have been using PWCG exclusively for that for quite a while and it doesn't work there either.  In QMB you can adjust the weather, time and targets independently, which means you can adjust wind and turbulence to your liking there rather than in realism settings.  All the other realism settings seem to work fine regardless of application.

Posted

AFAIK, what the "no wind" setting does is that the wind does not affect to the player plane when marked; not that the wind goes to no wind.

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