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Update 5.107 has been published


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Posted (edited)

TAW has always been somewhat different in that one is expected to select a faction and register for it early on. I get that under the circumstances it makes sense to lock things down more. If one needs to decide on a faction at the start of one's involvement and then stick with it, then one has no business seeing what aircraft availability and loadout options the other side has available.

 

My gripe is for servers such as Finnish Pilots, Combat Box and even Wings of Liberty where one is often asked to choose the side with fewer participants. Sometimes I do precisely that, but sometimes I'm more in the mood to fly a particular type of mission so may need to look which side has (for instance) fighters that can carry a reasonable loadout of bombs as this can often be locked out for one reason or another. For instance, sometimes bombs will or won't be available on various FW190s on Axis or may or may not be available on either Lagg-3s, P40s or Hurricanes on Allied side. I enjoy flying all these aircraft, but may wish to fly a particular aircraft IF it has the loadout I want to fly with. Unless I have the ability to check whether specific aircraft have a loadout available I may end up clicking on one faction, finding nothing available and then getting penalized just for looking for whether a specific loadout is available for a specific plane. Makes zero sense to me and would ruin my enjoyment and make me potentially not wish to fly for the other side with a penalty.

 

I'm not so competitive that I particularly care whether the side I'm flying for wins or loses, but I do want to be properly rewarded for my effort by not having penalties applied just cos I want to fly a particular flight profile.

Edited by TP_Silk
Posted (edited)
11 minutes ago, TP_Silk said:

TAW has always been somewhat different in that one is expected to select a faction and register for it early on. I get that under the circumstances it makes sense to lock things down more. If one needs to decide on a faction at the start of one's involvement and then stick with it, then one has no business seeing what aircraft availability and loadout options the other side has available.

 

My gripe is for servers such as Finnish Pilots, Combat Box and even Wings of Liberty where one is often asked to choose the side with fewer participants. Sometimes I do precisely that, but sometimes I'm more in the mood to fly a particular type of mission so may need to look which side has (for instance) fighters that can carry a reasonable loadout of bombs as this can often be locked out for one reason or another. For instance, sometimes bombs will or won't be available on various FW190s on Axis or may or may not be available on either Lagg-3s, P40s or Hurricanes on Allied side. I enjoy flying all these aircraft, but may wish to fly a particular aircraft IF it has the loadout I want to fly with. Unless I have the ability to check whether specific aircraft have a loadout available I may end up clicking on one faction, finding nothing available and then getting penalized just for looking for whether a specific loadout is available for a specific plane. Makes zero sense to me and would ruin my enjoyment and make me potentially not wish to fly for the other side with a penalty.

 

I'm not so competitive that I particularly care whether the side I'm flying for wins or loses, but I do want to be properly rewarded for my effort by not having penalties applied just cos I want to fly a particular flight profile.

 

As written before...

 

It's up to every single hoster to define the length of the penalty for his server.

Bun whatever time is set, it will be taken after the first airfield users choose

and no longer after the first spawn.

 

That is the only difference,

and it is a really great difference for every hoster trying to avoid spy's

 

Deci

 

PS:

And to bring it to the top...

I would really like to find a way to the devs making this all obsolete...

But I guess it's much harder to give the hosters the option

to disable all information provided by the airfields

than to activate the penalty at a former stage than before.

 

And disabling all provided informations means:

No more number of spawned players is shown

No more number of attacking plnes is show

No more number of attacking vehicles is shown

And I mean for neither side and at any time

And all that as an option for the hoster

 

Edited by JG4_Deciman
  • Upvote 1
Posted (edited)

As usual , I am delighted with this update and the new aircraft it included .I also purchased the new Normandy campaign in hopes that it would be more immersive or offer more in the way or historical reality.At least somewhat more than featured in a Normandy career.For me that would include a busier channel with ships criss crossing the channel and in evidence in Channel ports or around the beaches of Normandy. Alas this , so far ,in game play is not there is not much of a change.In the long flights across the Channel there is simply nothing to see. ( I would compare it the the Dunkirk campaigns in CloD were there is a lot more activity on the smaller Channel map- more ships and boats - more targets for the Luftwaffe.)

(This lack of activity and longer missions in a Pacific version on Il-2 might be considered. I remember one of major gripes on the original I’ll-2 Sturmovik were the very long empty cross ocean flights. The developers met this challenge with “time leaps” and increased time compression, that worked fairly well.)

I guess I wish we could see more shipping that was actually busy going back and forth across tha Channel supporting the invasion. I-2 has such beautifully modeled ships and we just don’t see enough of them,in my view.?

mulberry-harbours-d-day-landings.jpg

Edited by Blitzen
Screenshots
Posted

Wow. I must have read Mustang Pilot by Richard Turner about 30 times and I happen to be reading it at the moment! I am Sallee because of Short Fuse Sallee. I have made Mustangs A and B in various scales as Turner's aircraft.This has turned out very well!

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  • 1CGS
Posted
4 hours ago, Elem said:

How do we fly the Hanriot in Career Mode?

 

Career mode for volume 3 has yet to be added.

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Posted
4 hours ago, JG4_Deciman said:

 

It was a common used and known exploit, that you could join the server, select the enemy side and see on which airfields your enemies have spawned

before you chose your own side...

Now you can't do that animore...

 

Deci

 

Yes, but some servers won't tell you about team balance or show the players on the scoreboard until you at least click any airfield.  You cannot even see if there's more players on red or blue and if you click the airfield of the larger team, then deicide to fly for the smaller team, you get hit with an instant penalty.

I could care less about where the other team is spawning. I just want to know what the team balance is when I click a field when I first join a server.  It's not my fault that I have to click any airfield at least once to get that information.  

  • Upvote 2
JG27*Kornezov
Posted (edited)

La 5F was a nice addition. However I was thinking that the La 5 with the engine upgrade option was already equivalent to la 5F.

However I would have appreciated more that the La 5F came with the bf109 G2 without the engine limitations. That would have been the perfect update making the entirety of the community happy. As a matter of fact the bf 109 G2 was the most popular 109 in the old game.

Edited by JG27*Kornezov
  • 1CGS
Posted

The La-5 Series 8 with the M-82F engine still has the original canopy and fuel tank arrangement, among other things.

  • Upvote 2
Posted
11 minutes ago, Anger_Birb said:

 

Yes, but some servers won't tell you about team balance or show the players on the scoreboard until you at least click any airfield.  You cannot even see if there's more players on red or blue and if you click the airfield of the larger team, then deicide to fly for the smaller team, you get hit with an instant penalty.

I could care less about where the other team is spawning. I just want to know what the team balance is when I click a field when I first join a server.  It's not my fault that I have to click any airfield at least once to get that information.  

You can see I think, you can look at the stats page even before clicking an airfield, can't you? 

 

 

JG27*Kornezov
Posted
1 minute ago, Barnacles said:

You can see I think, you can look at the stats page even before clicking an airfield, can't you? 

 

 

I mean you can see also what planes are being available for each team. In my opinion that should be an option that the server administrators have to decide not an automatic game feature. People use that for various reasons and we have a debate about it. On one hand some think this is not correct. On the other others want to get information where is the action as fast as possible. In the SRS on combat box the AI is giving exactly that information about hot spots.

Posted

Another thing with the "peeking" at the opposite coalition. 

 

You can actually put things on the map that can't be seen by the other team. Not that that's a good or bad thing, but it even if it was something a server wanted to do, it'd be pointless becuase people could just "peek" and make a note of the positions. 

 

Not a biggie but maybe not all doom and gloom about not being able to see if you can have your precious modifications on which all your enjoyment and pleasure depends. 

Posted
7 hours ago, Elem said:

How do we fly the Hanriot in Career Mode?

 

When the career mode gets sorted out, the Belgians began receiving the Hanriot in September 1917...

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Ala13_UnopaUno_VR
Posted
5 hours ago, Blitzen said:

As usual , I am delighted with this update and the new aircraft it included .I also purchased the new Normandy campaign in hopes that it would be more immersive or offer more in the way or historical reality.At least somewhat more than featured in a Normandy career.For me that would include a busier channel with ships criss crossing the channel and in evidence in Channel ports or around the beaches of Normandy. Alas this , so far ,in game play is not there is not much of a change.In the long flights across the Channel there is simply nothing to see. ( I would compare it the the Dunkirk campaigns in CloD were there is a lot more activity on the smaller Channel map- more ships and boats - more targets for the Luftwaffe.)

(This lack of activity and longer missions in a Pacific version on Il-2 might be considered. I remember one of major gripes on the original I’ll-2 Sturmovik were the very long empty cross ocean flights. The developers met this challenge with “time leaps” and increased time compression, that worked fairly well.)

I guess I wish we could see more shipping that was actually busy going back and forth across tha Channel supporting the invasion. I-2 has such beautifully modeled ships and we just don’t see enough of them,in my view.?

mulberry-harbours-d-day-landings.jpg

 

I played the career mode yesterday in phase 2 of the landing, I guess it's my PC and I'm flying in VR, there didn't seem to be many ships and things on the beach, not enough to alarm me, but the game really took a nosedive, the FPS They literally dropped to 10/20fps, the mission was unflyable. The experience was terrible, I would not fly career mode Normandi again. Is it the same for the rest of the players?

Posted
54 minutes ago, Ala13_UnopaUno_VR said:

 

I played the career mode yesterday in phase 2 of the landing, I guess it's my PC and I'm flying in VR, there didn't seem to be many ships and things on the beach, not enough to alarm me, but the game really took a nosedive, the FPS They literally dropped to 10/20fps, the mission was unflyable. The experience was terrible, I would not fly career mode Normandi again. Is it the same for the rest of the players?

I haven't played Normandy yet, but I have played PWCG missions where there are a lot of infantry and I get the problem you described. I suspect it has something to do with that.

71st_AH_Mastiff
Posted (edited)

P38 Lightning Strikes Campaign; #8 Prum mission; starts at 2230 hours; it's supposed to start at 1430 hours and last until 1800 hours. 

Edited by 71st_AH_Mastiff
Posted
12 hours ago, Barnacles said:

You can see I think, you can look at the stats page even before clicking an airfield, can't you?

 

In my experience, the in-game stats page - the scoreboard, will not show any players on the list until I select an airfield.  

It will only show the time left (if the in-game mission timer is being used) and players in the "neutral lobby" line at the bottom of the page when I'm also still in neutral status.   

If you're talking about going to the external website stats page of some servers, that should be completely unnecessary and if it becomes mandatory, that's ridiculous.

Posted

I get really frustrated with the updates. New versions come out, with new features, new aircraft, new vehicles in general, but often the new versions make the fundamentals of the simulation in multiplayer worse, and then those regressions are never addressed in later updates. These days I don't fly, I tank, and the general responsiveness of the tanks in multiplayer as compared with offline, has become much worse over time. It was basically the best long before Tank Crew was even officially released, when the tanks were just a side project of a dev.

It's now more than a year ago, maybe two years, since an update caused what I call slow-motion syndrome in the tanks in multiplayer, which only manifests itself for some players (maybe to do with single thread performance). The underlying cause of this seems to be the same that is causing stutters for some. Please see this thread:

https://forum.il2sturmovik.com/topic/81377-multiplayer-stutters-cause-identified/

It would be nice if a future update could actually fix the netcode issues that were introduce by previous updates, instead of just adding more planes etc.

Posted (edited)
5 hours ago, Anger_Birb said:

 

In my experience, the in-game stats page - the scoreboard, will not show any players on the list until I select an airfield.  

It will only show the time left (if the in-game mission timer is being used) and players in the "neutral lobby" line at the bottom of the page when I'm also still in neutral status.   

If you're talking about going to the external website stats page of some servers, that should be completely unnecessary and if it becomes mandatory, that's ridiculous.

When you enter the map, yes you're right it does not show the players on each side. However wait a few seconds and it does. (even if you click on a field straight away the server only populates this screen every 10 seconds or so)

I've not clicked on an airfield here, but can see one side has two players, one has one. image.thumb.png.61a948137bfe51563d138d5dfecbf520.png

You can see from my "test" message in chat, the server has not assigned me a coalition 

image.thumb.png.d84490f35f34c7b81e6eba2674ab0277.png

Now my test message comes up in blue, because I have selected a field so the server has assigned me a coalition.

image.thumb.png.502074f83fa11a7ab71b519d5a2f48e3.png

Edited by Barnacles
Posted
18 hours ago, JG27*Kornezov said:

the bf109 G2 without the engine limitations. That would have been the perfect update making the entirety of the community happy. As a matter of fact the bf 109 G2 was the most popular 109 in the old game.

 

If at least they would correct the current (thus far not back uped by any historical document) 1min Start&Notleistung time limit of the G-4/6 to the historically more correct 3min limit...that would be a big step...its bin since 2018 since this has been brought up?

I cant understand why this still ignored?‍♀️

  • Upvote 1
Jaegermeister
Posted (edited)
On 10/26/2023 at 5:45 PM, 71st_AH_Mastiff said:

P38 Lightning Strikes Campaign; Prium mission starts at 2230 hours; it's supposed to start at 1430 hours and last until 1800 hours. 

 

I asked on the other thread, which mission is this?

 

Nevermind, I saw it's number 18. I will correct that. I need to finish updating the Tactical Codes on AI planes for that campaign anyway.

 

Edited by Jaegermeister
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Posted
12 hours ago, the_emperor said:

 

If at least they would correct the current (thus far not back uped by any historical document) 1min Start&Notleistung time limit of the G-4/6 to the historically more correct 3min limit...that would be a big step...its bin since 2018 since this has been brought up?

I cant understand why this still ignored?‍♀️

 

well...not really accurate, all the "official" WW2 Me109 flight manuals issued by the LUFTWAFFE either forbid use of 2800 RPM/1.42ATA until June 43 or October 43 or February 44 (depending on the source and your POV) or limit it to 1 minute. So there are actual "historical documents" to back it up, unlike all the arguments on the other side....but this is really just beating a dead horse over and over again.  ?

Posted
6 hours ago, Sgt_Joch said:

all the "official" WW2 Me109 flight manuals issued by the LUFTWAFFE either forbid use of 2800 RPM/1.42ATA until June 43 or October 43 or February 44 (depending on the source and your POV) or limit it to 1 minute.

As the Bf 110 G2, using the same engines, was allowed to use it for 1 minute, it would make the most sense in my eyes, to give the Bf 109 G2 the 1 minute limit from the time, the 110 G2 entered service in late 1942. Hard to believe the 110 was allowed to use it, but the dedicated fighter 109 wasn't.

Posted
6 hours ago, Sgt_Joch said:

well...not really accurate, all the "official" WW2 Me109 flight manuals issued by the LUFTWAFFE either forbid use of 2800 RPM/1.42ATA until June 43 or October 43 or February 44 (depending on the source and your POV) or limit it to 1 minute. So there are actual "historical documents" to back it up, unlike all the arguments on the other side....but this is really just beating a dead horse over and over again.  ?

Not really a dead horse...

I meant that the 3min limit applies when, the cleared Start&Notleistung for the DB605a starts to appear in the second half of 1943, until then it should probably be blocked.

 

Jaegermeister
Posted (edited)
On 10/26/2023 at 5:45 PM, 71st_AH_Mastiff said:

P38 Lightning Strikes Campaign; Prium mission starts at 2230 hours; it's supposed to start at 1430 hours and last until 1800 hours. 

 

Please put comments regarding that campaign here;

 

 

 

Edited by Jaegermeister
Posted

Encouraged by the addition of the Overlord campaign, I went to play it. It was a no go a dialog box opened and informed me in order to play the campaign I would need to purchase it first. I am beyond disapointment when it comes to the Great Battle series :(

  • Confused 1
Posted

So I guess the people that make these campaigns in their own free time, shouldn't get some sort of payment for the sometimes hundreds of hours of time and effort they put into making them for you and the rest of us?

  • Upvote 5
Posted
2 hours ago, sgt_fresh said:

Encouraged by the addition of the Overlord campaign, I went to play it. It was a no go a dialog box opened and informed me in order to play the campaign I would need to purchase it first. I am beyond disapointment when it comes to the Great Battle series :(

Jaegermeister has already created campaigns that were included for free into the game. I think he deserves to get some money to keep him motivated. 

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Jaegermeister
Posted
2 hours ago, Juri_JS said:

Jaegermeister has already created campaigns that were included for free into the game. I think he deserves to get some money to keep him motivated. 

 

Regardless of what I do or don't get paid for the time I spend creating content for this game (that most people probably aren't even aware of), the money players spend on paid campaigns goes to the developers to support the game. There are other people besides myself that spent a good deal of time on producing that campaign and that's how they make a living. It's called revenue.

 

Free campaigns are great for the people who already have the modules, but if it doesn't add to sales there is no point in it. I don't have those numbers but I'm sure 1C/777 does. I would imagine they have been tracking sales before and after all the ones they have already given away before now. They have made it clear that they are open to work with 3rd party content creators and it is wide open for anyone that wants to submit content for inclusion in the game. I think it would be great if more people would take them up on that offer. I don't decide whether a campaign is sold or given away once it's done, but if it was me I would charge for it too. 

 

I was going to add a comment about my opinion of entitled people lately, but I would prefer to keep my response positive.  :good:

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Posted

 Hello, after this patch the cases of death of the pilot became many times more, how is it with you? Now all variants of the La 5 can take SOMO ammunition with explosive shells! In the Battle of Britain, there was such a variant for the Me 109E 4, and with them it becomes many times more effective against bombers! My personal feelings are that little by little the planes of the Germans are getting worse in terms of characteristics, while those of the Russians are getting better and better! Me 109 and Fv 190 quickly lose energy when turning, they become somewhat clumsy at low altitudes, even Dora and G-14 have a hard time catching up with La 5FN! On the other hand, Yak, MiG and La make circus turns and can catch up with the blue planes in almost all situations except those at altitudes above 4000m! Little by little, this Me 109 F-4, which was at the beginning of the project, turns into a heavy and slow plane at the expense of the qualities of the opposing planes! I don't want to think what will happen if they launch Yak 3 and La 7!!

 
 
Posted

Drop flap, activate helicopter mode, and nothing escapes above.

JG4_Moltke1871
Posted

I just found some new missions for flying circus for Breguet, Fokker D.VIII and Pfalz D.XII. I never noticed em before, did they arrive with this update?

Posted

Excellent addition the La-5F. Thanks.

 

I also noted the last point in the list, and that is that maybe the random Editor Crashes on large full 4K monitors may have been finally corrected ? STill to be tested.

But if true devs seem to have finally addressed this issue. Why now and not when we started asking for it many, many, many years ago. Recently I think it was Luke who mentioned that any addition to the editor object library was made according to devs needs. If they needed a new object for a campaign then okay they will add it in the editor.

 

So this makes me think that the devs have most probably finally switched to 2K-4K screens to build the new campaigns, and they started having random crashes, and so they solved the issue. It is only an assumption at this point.

 

But this is coming late as we are all switching to 65" 8K monitors. You can display tremendous maps on that. Hope the solution holds. I'm kidding ? 

 

 

Jaegermeister
Posted (edited)
1 hour ago, JG4_Moltke1871 said:

I just found some new missions for flying circus for Breguet, Fokker D.VIII and Pfalz D.XII. I never noticed em before, did they arrive with this update?

 

Those were Published in March 2023 in update 5.101. Enjoy!

 

 

Edited by Jaegermeister
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JG4_Moltke1871
Posted
3 hours ago, Jaegermeister said:

 

Those were Published in March 2023 in update 5.101. Enjoy!

 

 

All of them? Or some comes later??

However, nothing to complain of course ? I can't rule out being a little blind sometimes?

It’s always nice have some offline tasks with this little jewels ?

Posted

Just you wait @JG4_Moltke1871 when @Jaegermeister recreates the Fe2b night bombing raids on Richthofen's airfield at Douai on the nights of 5-6 April and 7-8 April 1917.

  • Upvote 1
Jaegermeister
Posted (edited)
1 hour ago, JG4_Moltke1871 said:

All of them? Or some comes later??

However, nothing to complain of course ? I can't rule out being a little blind sometimes?

It’s always nice have some offline tasks with this little jewels ?

 

The 2 bomber missions for the Handley Page 0-400 and the Gotha G.V. came about a month later. 

 

49 minutes ago, ST_Catchov said:

Just you wait @JG4_Moltke1871 when @Jaegermeister recreates the Fe2b night bombing raids on Richthofen's airfield at Douai on the nights of 5-6 April and 7-8 April 1917.

 

Is that an official request, LOL? I think FC III missions need to be worked on soon...
 

Spoiler

image.jpeg.d9833d6f0958ca48893e46a761c64753.jpeg

 

 

 

Edited by Jaegermeister
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JG4_Moltke1871
Posted
10 minutes ago, Jaegermeister said:

Is that an official request, LOL? I think FC III missions need to be worked on soon...

I think you have a task now ?

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Jaegermeister
Posted (edited)
3 minutes ago, JG4_Moltke1871 said:

I think you have a task now ?

 

I'm on it, haha. I haven't flown the Fe2b yet. That should be a hoot.

 

I hear the rear visibility is stellar.

 

 

Edited by Jaegermeister
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Posted
2 hours ago, Jaegermeister said:

I haven't flown the Fe2b yet.

 

You're in for a treat lad! 

Posted

I usually like the ugly planes. Kind of adopt them 

but the Fe2b is a stretch

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