J99_Himmelhund Posted September 27, 2023 Posted September 27, 2023 (edited) I created this video to show what errors occur when triggering the “onKilled” event on complex ground targets. Each sub-object appears to output its own “onKilled”. If partial objects are destroyed at the same time, the messages are also output at the same time. However, a connected trigger counter would only count up to “1”. If the sub-objects are destroyed at different times, a separate “onKilled” can also be recorded for each sub-object. My suggestion would be to issue the “onKilled” event for each sub-object with different time delays. For example, partial object 1: 0ms, partial object 2: 100ms, partial object 3: 200ms, etc. Or to have a separate “onKilled Partial object xy” evaluated for each partial object. In my video: "Bombeneffizienz Vergleich zwischen Rise of Flight und IL-2 Sturmovik Flying Circus" https://www.youtube.com/watch?v=-UbHa-Y3GJA I have already denounced the poor effectiveness of the “big bombs”. In this video you can see even better that the explosive power of the large bombs is far too small for the bomber aircraft. This actually makes the use of these large and conspicuous aircraft pointless! Edited September 27, 2023 by J99_Himmelhund
J99*Basti Posted November 10, 2023 Posted November 10, 2023 @LukeFF Hey Luke, could you already check that? Do you have any suggestions?
1CGS LukeFF Posted November 10, 2023 1CGS Posted November 10, 2023 I need a mission and / or a track file to send to the QA guys.
J99_Himmelhund Posted November 12, 2023 Author Posted November 12, 2023 Thanks! I no longer had the original mission. That's why I recreated it. I still had the tracks. I put everything in a zip and uploaded it to Mediafire. https://www.mediafire.com/file/q9zcdysikshopu5/Trigger-Error-Bomb_efficiency.7z/file
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