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Trigger error when evaluating the “onKilled” event for complex ground targets


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J99_Himmelhund
Posted (edited)

 

 

I created this video to show what errors occur when triggering the “onKilled” event on complex ground targets. Each sub-object appears to output its own “onKilled”. If partial objects are destroyed at the same time, the messages are also output at the same time. However, a connected trigger counter would only count up to “1”.

If the sub-objects are destroyed at different times, a separate “onKilled” can also be recorded for each sub-object.

My suggestion would be to issue the “onKilled” event for each sub-object with different time delays. For example, partial object 1: 0ms, partial object 2: 100ms, partial object 3: 200ms, etc. Or to have a separate “onKilled Partial object xy” evaluated for each partial object.

 

In my video:

"Bombeneffizienz Vergleich zwischen Rise of Flight und IL-2 Sturmovik Flying Circus"

https://www.youtube.com/watch?v=-UbHa-Y3GJA

I have already denounced the poor effectiveness of the “big bombs”.

In this video you can see even better that the explosive power of the large bombs is far too small for the bomber aircraft. This actually makes the use of these large and conspicuous aircraft pointless!

Edited by J99_Himmelhund
  • 1 month later...
Posted

@LukeFF Hey Luke, could you already check that? Do you have any suggestions?

  • 1CGS
Posted

I need a mission and / or a track file to send to the QA guys.

  • 1CGS
Posted

Got it, thanks!

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