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The status of the yet-to-be-announced title


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Posted
2 minutes ago, CountZero said:

New game is separate from this one, it dosent need to bring anything to this game, its its own thing, atleast this is how i understand their criptic comunity engaigmant in this last year or so. 

 

Can you find me where this new game is mentioned is please ?

 

As to me it's clear it's just a module. 

Posted
1 minute ago, deathmisser said:

Can you find me where this new game is mentioned is please ?

 

As to me it's clear it's just a module. 

First post in this topic

 

And this year - is a significant part of the development timeline which it's not too long in total. So we are strongly sure that the new sim will be completed in time.

Posted (edited)
11 minutes ago, CountZero said:

First post in this topic

 

And this year - is a significant part of the development timeline which it's not too long in total. So we are strongly sure that the new sim will be completed in time.

Well he does flip flop from project to IL-2 then to new sim. 

 

Translations can be tricky for non native a good example of this what the Finnish sub tree in War Thunder.

From Russian to Polish then to English they said this, 

 

"Do you have any long-term plans for War Thunder that you could share with our readers? 

 

Right after Israel, a new nation will appear in War Thunder and it will be a country with quite interesting and original vehicles, especially ground ones."

 

https://pl.ign.com/war-thunder-world-of-planes/48250/interview/war-thunder-wind-of-change-porozmawialismy-z-tworcami-o-nowym-rozszerzeniu?p=2

 

When in reality it was just a independent Finnish branch with in the Swedish nation. 

I'm not saying Hans translation is bad what I am saying is don't take the translation 100% factual. 

 

It would be helpful if @LukeFF would clear it up if it's a new sim or just another module.

Edited by deathmisser
BMA_FlyingShark
Posted
44 minutes ago, deathmisser said:

 

It would be helpful if @LukeFF would clear it up if it's a new sim or just another module.

I don't think he'd be allowed to do so.

It'll surely be part of the announcement of the new sim (or module), and that's gonna be by one of the leading members of the dev team.

 

Have a nice day.

 

:salute:

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Posted (edited)

I am also assuming this will be a new game, not a module. I am guessing the Devs will want to fix some of the long standing complaints like engine modelling, drop tanks, etc. as well as bring in new features. With a module, there would expectations/pressure to retrofit the changes/fixes to all existing 60? planes. Better to start a new game with a clean slate.

Edited by Sgt_Joch
Posted (edited)

They never before made it this confusing, intentionaly or not, you knew that after BoS they are making BoM as DLC for this game, after BoM it was clear next is Kuban as DLC for this game, after that BoBp DLC, BoN again DLC for GB... never it was said oh next DLC is new sim, not even in poor Loft way of comunicating back before Jason took over and moved us away from soviets vs axis. Only now its muddy and confusing on what they are making to some ppl, upgrading this game, making only new DLC for this game, making new game based on this engine, making new game from scrach, to me its clear its new game having nothing to do with this game, same way like FC was ww1 like ROF , made by same devs, but its 2 differant games not compatable with each other, you just buy again same airplanes with 1%+ FM or DM and VR and - SP part you had in RoF.

Edited by CountZero
Posted
1 hour ago, deathmisser said:

Can you find me where this new game is mentioned is please ?

 

As to me it's clear it's just a module. 

 

For sure not. They wouldn’t need years for just another module and would have announced it the same way like the modules before or for example the IAR-80.

Posted
50 minutes ago, FlyingShark said:

I don't think he'd be allowed to do so.

It'll surely be part of the announcement of the new sim (or module), and that's gonna be by one of the leading members of the dev team.

 

Have a nice day.

 

:salute:


Aye.

The poor PR here is not Luke’s fault either - just so everyone is aware. 
 

 

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Posted (edited)
7 minutes ago, CountZero said:

So they have native engliš speker as comunity manađer, would un it be lođikal that he would pont problematic ways of komunikation to him and they would hurry and fix it if it was translation mistake that they say new project or new sim insted next new modul or dlc ?

 

Hey now m8 come on, I didn't take the p out of you with you're comments please have some respects to mind as well.

 

All I'm doing is looking at stuff from different angles to better understand what is going off here.  

Edited by deathmisser
Posted
18 hours ago, RossMarBow said:

For me flight sim gaming does not exist.

 

I do not count single player as fighting against bots is just a joke.

 

people who actually play these games might think my performance standards are unrealistic, but they are not at all, and are entirely inline with the majority of gamers 

 

 

I would say this is demonstrably false. While you personally may not enjoy offline or combat against AI, pretty much every flight sim ever made that wasn't MP only has had more players in SP than MP and likely the average player spends more time in SP than MP for those that do both. You cannot even go by polls/threads in this or any other online forum like hoggit because by definition those who prefer SP/offline may also not frequent those places to make their voice heard by you. The company knows, however, how many people are buying and using the sim and how they play it.

 

Your major error is believing you are in the majority. I do not know what this phenomenon is called, wherein a person who holds a minority opinion believes they are in the majority based on erroneous data from too small a sample size (ie "living in a bubble" or "doesn't get out much" or whatever you want to call it when people only socialize with those who hold the same opinions as them and believe those who disagree MUST be a small number who should be ignored/berated/destroyed/etc). I do know it seems to be unfortunately very common.

 

Your opinion about this or any sim is one thing, but when you believe your opinion about the simming community is a fact it will lead you to further opinions that also are not based in fact.

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Guest deleted@83466
Posted
Quote

Your major error is believing you are in the majority. I do not know what this phenomenon is called


Argumentum ad populum.  You’re welcome!?

 

 

Posted

I don't know how some people are so confused about the basics.

 

IL-2 GB is EOL

apart from 3rd parties like IAR 

theirs no future content

 

IL-2 is over a decade old now? You can't keep developing the same thing forever 

the number 1 reason is not understanding the code anymore - if the dude who wrote it left then its game over
which is what the devs pointed out on here on the video or somewhere recently 
the scaleform API for the UI is just super dead
which means they can't do anything to the UI
I don't even think they could do something simple like change the colour from white to black to better support OLED displays

 

Cliffs of Dover is getting some love personally I don't know why it has always been a dead game, but I guess they have to keep staff busy and theirs some low hanging fruit
I'm guessing its just team members with nothing to actually do for the new title working on it
IDK never played it 

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Posted
18 minutes ago, RossMarBow said:

Cliffs of Dover is getting some love personally I don't know why it has always been a dead game, but I guess they have to keep staff busy and theirs some low hanging fruit
I'm guessing its just team members with nothing to actually do for the new title working on it
IDK never played it 

 

Cliffs of Dover is being developed by a team with no connection to 1CGS, known as Team Fusion, and the publishing rights to the game are owned by Fulqurum. The forums are still open here because a few years ago it was still a 1CGS title.

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Posted

From what Han said, if this is a "New Sim", it's taking a lot of assets from the old sim. This was explained when I asked if the new sim would have PBR textures and he said it would take too long to convert 11 years of textures from the current assets. 

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Posted (edited)
21 minutes ago, Mysticpuma said:

From what Han said, if this is a "New Sim", it's taking a lot of assets from the old sim. This was explained when I asked if the new sim would have PBR textures and he said it would take too long to convert 11 years of textures from the current assets. 

I'm confused 

 

You said he said something

Then said something that completely contradicted that?

 

He might not have understood what you were talking about either

 

I have seen you going on about PBR on the combat pilot forums 

Not sure why you keep talking about PBR its just one of a million techniques 

 

https://en.wikipedia.org/wiki/Glossary_of_computer_graphics#P

Edited by RossMarBow
Posted
1 hour ago, RossMarBow said:

I'm confused 

 

You said he said something

Then said something that completely contradicted that?

 

He might not have understood what you were talking about either

 

I have seen you going on about PBR on the combat pilot forums 

Not sure why you keep talking about PBR its just one of a million techniques 

 

https://en.wikipedia.org/wiki/Glossary_of_computer_graphics#P

The least you could do is reading about PBR before commenting. It has been in every graphics engine that's worth speaking of for nearly a decade now.

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Posted (edited)
2 hours ago, RossMarBow said:

I have seen you 'going on about' PBR on the combat pilot forums 

Not sure why you keep talking about PBR its just one of a million techniques. 

As you have seen that post, here is a link for other who may not have. 

https://forum.combatpilot.com/topic/409-pbr-from-the-outset-start-as-we-mean-to-go-on-with-graphics-for-the-future/#comment-5130

 

It may be one of a million techniques, but why have so many developers used it when there are "a million" available? Simply put because it looks great, it's now at a very advanced level of development and is an industry standard. 

Ignoring it seems sadly short sighted. 

 

Even Jason mentions them in the development of his built from scratch sim, so if there are so many millions of ways of doing it, why would a brand new Sim be using them? Simply put, it's the industry standard and understood by a lot of programmers and texture artists. 

Edited by Mysticpuma
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Posted
On 9/24/2023 at 11:12 PM, simfan2015 said:

IMHO whatever Han, whatever Jason, Whatever Buzzsaw and others are involved in these days can only be looked upon as a blessing for the flightsim community. 

At least we are no longer at a status quo... we are again moving... forward! 

This and Jason project is a enigma 
Jason do share info, but limited because he just started , and got nothing really to show. 
I wonder if this is the case of this project. 
They simply got nothing else than the codes

Posted (edited)
3 hours ago, Mysticpuma said:

From what Han said, if this is a "New Sim", it's taking a lot of assets from the old sim. This was explained when I asked if the new sim would have PBR textures and he said it would take too long to convert 11 years of textures from the current assets. 

like B-26, P-51D, U-2, Yak-9 and other ground units that they can reused in new game over Korea ?

and C-47 and Li-2

Edited by CountZero
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Posted
5 hours ago, RossMarBow said:

IL-2 GB is EOL

apart from 3rd parties like IAR 

theirs no future content

What do you mean ? There are loads of areas it can still go.

 

Winter war, 

North African campaign (Which can be spread over a few modules),

Burma,

Pearl harbour and the rest of the pacific (Which can be spread over at least 4 modules).

 

5 hours ago, RossMarBow said:

IL-2 is over a decade old now? You can't keep developing the same thing forever 

Well people still play IL-2 1946 not that many but yea. 

 

WT is also over a decade old and still producing more content.

If a sim looks as nice as IL-2 GB then ages shouldn't be a factor.

5 hours ago, RossMarBow said:

the scaleform API for the UI is just super dead
which means they can't do anything to the UI
I don't even think they could do something simple like change the colour from white to black to better support OLED displays

 

Cliffs of Dover is getting some love personally I don't know why it has always been a dead game, but I guess they have to keep staff busy and theirs some low hanging fruit
I'm guessing its just team members with nothing to actually do for the new title working on it
IDK never played it 

Of you think everything is dead and the sim is dead then why are you here ? 

 

I say IL-2 GB has lot's of life still in it to say after a certain date it's dead and there is no point in making new content for it.

Is a bit of a kick in the teeth for the dev's who life from their hard work.

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Posted

We are all different and have different ideas and opinions, and that is fine, it's allowed...

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Posted
2 minutes ago, Trooper117 said:

We are all different and have different ideas and opinions, and that is fine, it's allowed...

I didn't say his wasn't just that it came off a bit rude imho. 

Posted

By the laws of internet his behaviour is plesant. This topic served no purpose, serve no purpose and probably never will since nothing new will ever come out of it. I guess they announce another tread when ready.

Posted
8 hours ago, LukeFF said:

 

Cliffs of Dover is being developed by a team with no connection to 1CGS, known as Team Fusion, and the publishing rights to the game are owned by Fulqurum. The forums are still open here because a few years ago it was still a 1CGS title.

I , for one, am happy their (CloD,) Forum is still included here…?

Posted (edited)
On 9/24/2023 at 7:58 AM, Han said:

Lets hope we're not.

At the moment every is going according to the plan.

 

Only fear we have - the new GUI development. While Scale Form API is dead for 6 years allready - its become impossible to find developers for it. So evolution of current GUI have stuck. "Marshall sad story" - one of the cosequences of that.

Last year we have took decision which should be taken several years ago - to develop new IL-2 GUI using another API from the scratch to allow IL-2 gamedesign to evolve.

 

Why there is a fear? Because IL-2 GUI evolved during 5 years. New project, offcourse, have lesser deadlines and should be done way faster. And don't forget, that GUI is not just a visalizator, bur also it makes game logic - Career game mode have a half of itsalgorythms inside the GUI. And, from another side, this time we want to develop brand-new GUI look (everyone tired of existing "mobile-like" design), and some new functionality. So there is a risk while this development is very ambitious.

 

Graphics technologies are mostly done and content development is in progress. New airplane systems and damage model are near to be done but we still have some room in timeline for it (while new airplanes 3Ds are in development). Map - is in development for 10 months allready and its going well. Map development have some risks too while its most volumed content in the game and new map is way larger and variative than any other we done before - but we have allready developed new tools for the map team which should help them to met the milestones in time.

 

So we remember of ClOD destiny. ClOD started totaly everything from the scratch - there were too many risks. So we doing from the scratch just several, most critical modules (GUI, Shading, Radio, new AI feature and couple other things). Many other modules are evolving using what we have before.

 

So, we have a strong basis to hope, that everything will be done in time and this time will be not too long.

 

What we take for granted that the new IL2- GUI using a brand new API will no make the present-day content unplayable, right? In other words, all the modules we already have will continue working? Correct? :) 

Edited by =gRiJ=Roman-
Posted
21 minutes ago, =gRiJ=Roman- said:

What we take for granted that the new IL2- GUI using a brand new API will no make the present-day content unplayable, right? In other words, all the modules we already have will continue working

We certainly hope so, but there has been no confirmation of it from 1CS, the only good sign is that they want to keep the same assets (the reason why they don t switch for PBR).

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Posted
5 hours ago, deathmisser said:

I say IL-2 GB has lot's of life still in it to say after a certain date it's dead and there is no point in making new content for it.

Is a bit of a kick in the teeth for the dev's who life from their hard work.

 

Ah, the melodrama... it's a mess that's all. There's only one reason it's a mess, and that's because they want it that way. Right or wrong, it's their strategy and they are keeping to it.

Is the sim dead?... no of course not. If what they produce next is the bees knees, people will buy it won't they.

I have a few combat flight sims, I don't just play this one religiously, I don't think I'll buy anymore Eastern Front stuff, but that doesn't mean I won't have a play on GB from time to time as there are quite a few scripted campaigns and missions I haven't done yet.

My interest will soar to new heights again when Korea turns up, be sure...

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Posted
16 minutes ago, Trooper117 said:

I don't think I'll buy anymore Eastern Front stuff,

Yea same I think that area can be left alone for a bit.  

 

17 minutes ago, Trooper117 said:

My interest will soar to new heights again when Korea turns up, be sure...

mhm I mean it's part of Luke's comment about getting it right are Korea, Burma and Tunisia. 

But yea it's half and half as it lines up with,

 

New ammunitions = Maybe napalm, cluster bombs ect  

New aircraft systems = Helicopters ?

and it would be class as something new. 

 

But then the others don't really line up with it like,

not in the Pacific,

Little to no cities but then he said abut the map being larger than before.

Which this map would cover most of Korea as from the NK-C border to the cost it's around 900M 

and that covers Soul and Pyongyang. So in my eyes some it lines up and some don't.

 

We just have to wait and see. 

 

Posted

I would be just fine with Korea. It's about time to have a proper sim that portraits this forgotten war. 

 

I highly doubt we're going to the Mediterranean. Whatever the new theater will be, I'm quite sure it will involve russian aircraft. Be sure. 

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Posted
2 hours ago, Blooddawn1942 said:

I'm quite sure it will involve russian aircraft. Be sure. 

I'm must be mistaken but the last time I've checked these aren't Russian.  ?

 

bandicam2023-10-0100-22-10-269.jpg.3c6f16154c3f054e26b9364bb88b6dd5.jpgbandicam2023-10-0100-21-47-102.jpg.097160a0488c1650115f6e8d764ae1dc.jpg

 

But yea I hope they do a few outside Russia before going back to it.

Posted
1 hour ago, deathmisser said:

I'm must be mistaken but the last time I've checked these aren't Russian.  ?

 

bandicam2023-10-0100-22-10-269.jpg.3c6f16154c3f054e26b9364bb88b6dd5.jpgbandicam2023-10-0100-21-47-102.jpg.097160a0488c1650115f6e8d764ae1dc.jpg

 

But yea I hope they do a few outside Russia before going back to it.


Russian producer now.

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Jaegermeister
Posted (edited)

I'm not sure why anyone is worried about anything. I can assure you all that new content will continue to be released for the current game modules until the new "Project" is ready. It's not like anything is going to dry up and blow away any time soon.

 

I'm also not sure what will happen after that, but since the entire GUI game interface is being revised I can only imagine we will have to learn how to use a new mission editor. There may be some legacy artifacts left over but probably not that one.

 

7 hours ago, deathmisser said:

But then the others don't really line up with it like, not in the Pacific...

 

 

Korea is surrounded by the Sea of Japan, the East China Sea and the Yellow Sea. You would have to cross over Japan to get to the Pacific Ocean. 

 

Edited by Jaegermeister
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Posted
13 hours ago, Trooper117 said:

We are all different and have different ideas and opinions, and that is fine, it's allowed...

 

Yes, we're all individuals.

 

 

 

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AEthelraedUnraed
Posted
8 hours ago, Jaegermeister said:

Korea is surrounded by the Sea of Japan, the East China Sea and the Yellow Sea. You would have to cross over Japan to get to the Pacific Ocean.

All of those are marginal seas of the Pacific Ocean. They belong to the Pacific as much as e.g. the Java and Coral Seas do ;)

 

If taken very literally, then yes, they're not part of the Pacific Ocean "proper" so wouldn't exclude Korea. Just as strictly speaking, "it will still be this piston engined combat planes [sic]" doesn't exclude Korea either. However, a "piston-engine themed combat flight sim not taking place in the pacific" wouldn't exactly be my wording of choice to describe a Battle of Korea game/module.

Posted
9 hours ago, ST_Catchov said:

 

Yes, we're all individuals.

 

I'm not.

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ScotsmanFlyingscotsman
Posted

Looks like the main Flight Sim providers have all decided to update their technologies in 24, MSFS2024, DCS are also mentioning update/upgrade, so no biggy as far as I'm concerened, other than the lack of HDD space on my PC. Done almost all the HDD ugrades it will handle. So will wait patiently as always, as it won't be here, until it's done. Good luck Devs!

  • Upvote 1
danielprates
Posted

You know what, although Combat Pilot is confirmedly a pacific theater simulation, there is no certainty it is actually going to happen. Not being a pessimist or trying to demerit that game, but it is a major project and it certainly "can" fail, for a large number of reasons, even reasons outside of their developer's ability to control (I say this as a preventive counterargument to anyone thinking "oh no, Jason is experienced and competent etc". Sure, but many factors outside his control could doom such an ambitious project).

 

So, when people say "it can't be PTO, Jason is already going there, the redundancy is a bad idea etc", my oppinion is that it isn't necessarily true. The BOX people certainly have a notion about the odds and also importantly, how much time it takes to happen (if it does), and that certainly must factor in their decision making; also, that they can put such a product on the shelves much earlier than Combat Pilot, that itself not even being certain. And on top of that, they have a headstart on many, maybe most of the work.

 

I am not trying to prophetize anything. I just think that "it cant be PTO, Jason's already doing that", is a non-argument.

AEthelraedUnraed
Posted
7 minutes ago, danielprates said:

You know what, although Combat Pilot is confirmedly a pacific theater simulation, there is no certainty it is actually going to happen. Not being a pessimist or trying to demerit that game, but it is a major project and it certainly "can" fail, for a large number of reasons, even reasons outside of their developer's ability to control (I say this as a preventive counterargument to anyone thinking "oh no, Jason is experienced and competent etc". Sure, but many factors outside his control could doom such an ambitious project).

 

So, when people say "it can't be PTO, Jason is already going there, the redundancy is a bad idea etc", my oppinion is that it isn't necessarily true. The BOX people certainly have a notion about the odds and also importantly, how much time it takes to happen (if it does), and that certainly must factor in their decision making; also, that they can put such a product on the shelves much earlier than Combat Pilot, that itself not even being certain. And on top of that, they have a headstart on many, maybe most of the work.

 

I am not trying to prophetize anything. I just think that "it cant be PTO, Jason's already doing that", is a non-argument.

I agree that another sim already doing something is no definite reason why IL2 wouldn't go there. Similar to how I don't think the existence of CloD precludes a desert map.

 

However, regarding the PTO, the Devs made a rather direct statement that the next "project" wouldn't take place there, so that pretty much rules it out.

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