Jump to content

new FC3 templates remark


Recommended Posts

Posted (edited)

Nice the new officials, especially if one is familiar with Russian ..

Like what is "compositions in shnurovka", "ribs goriz" or even better "vipuklosti"?

Edited by jollyjack
  • 1CGS
Posted

Per @-DED-Rapidus

 

"compositions in shnurovka" - "excellent lacing",  "vipuklosti" - "bulges"

 

What template(s) did you see those terms in?

RNAS10_Mitchell
Posted
10 hours ago, LukeFF said:

Per @-DED-Rapidus

 

"compositions in shnurovka" - "excellent lacing",  "vipuklosti" - "bulges"

 

What template(s) did you see those terms in?

ROF templates?

Posted (edited)

Nope, in the (new) officials, Nieuport 11, and some others in the HalberstadtD2:

 

russiannames.thumb.jpg.125375a93f601a6218f6f76534161c75.jpg

 

russiannames2.thumb.jpg.b5f639b0878139105aeded5cba93fba8.jpg

 

Edited by jollyjack
  • Upvote 1
Posted (edited)

Yes , not easy to use the template (Nieuport 11)...

 

But is a complex , god template , with many , many, many  layers .

With the original skins !! You can use parts from there. So its cool , but you need patience and time.( or speaking in Russian  ? )

 

 

 

Edited by szelljr
  • Upvote 1
Posted

Is this putting it in Russian a recent thing, or has it always been that way?

E69_julian57
Posted

It is very recent.

Posted (edited)

...but is ok.

PLS. don t 'clean' the template like the Schuckert D VI Template ( SSW D.IV / Art by Yugra Media )  . Metal parts , color , lozenge is all in 1 layer !! ?

I think is better  if same layers is in Russian , but we have 50+ layer , not in one layer all parts.

Yes , i want the Albatros DII Template with 100+ layers . ?

 

many layers= easy skining

few layers= ?

 

?

Edited by szelljr
  • Like 2
  • Upvote 3
E69_julian57
Posted

I am with you.:good:

  • Like 1
  • Thanks 1
  • 3 months later...
Posted (edited)

Not sure I write this in the right place, but the template for the Nieuport 11 is in .psb format (Nieuport11_Public.psb), it would be great to let all the template in the usual .psd format please...

 

Edited by R7-S276
Posted

@R7-S276

 

.psd and .psb are both Photoshop files. The reason we're getting .psb now is because the template files are larger due to having more layers. It can be a little trickier to get them open outside of Photoshop, but its much better for skinning to have details split up across multiple layers. Plus the N11 template has all of the official skins included so you can use those to help make your own designs.

 

If you're trying to open them in GIMP (that's what I use), start with Photopea.

https://www.photopea.com/

 

Load your N11 template there, delete all of the skin layers to reduce the size. Then convert all of the detail layers (shadows, grime, parts, markings) to a .psb. If you want those skin layers you can reopen the original template and then just delete all the detail layers you've already converted to .psb. Save that as a seperate .psb and then open both in GIMP and combine them. Be sure to save your new template before working!

 

Here's a copy that you should be able to load into GIMP. If that's what you use then it'll save you all that hassle.

https://drive.google.com/file/d/19B86adptDiirt6khwJSYILRYLv4WbUS2/view?usp=drive_link 

  • Thanks 1
Posted (edited)

Thank you for the answer, PaulTheSalty, I will try this way and your link will help a lot.

- last minute info: I just found an other way, the Gimp development version https://www.gimp.org/downloads/devel/ is able to open the .psb exactly like Photopea.

Edited by R7-S276
  • 8 months later...
Posted

The psb files that contain many layers will typically contain a wire mesh layer.    This wire mesh layer corresponds to the skin as it presents itself in the file.   Is it possible to access a wire mesh that shows other views, for example will contain cross sections of the 3D model?   Also, is it possible to obtain a view of where the various features in the skin reside on the 3D model?

  • 3 weeks later...
Posted

I'm not aware of any other tools that make it easier to locate parts outside of the wire mesh layer, the colored 4-quadrant semi-transparent Finder layer, and opening up the skin viewer application.

Posted

I am new to this.  How do I access the colored 4-quadrant semi-transparent Finder layer and how do I open up the skin viewer application?

Posted
20 hours ago, stormvac said:

I am new to this.  How do I access the colored 4-quadrant semi-transparent Finder layer and how do I open up the skin viewer application?

 

0000DS-2024-sep-28-001.thumb.jpg.3dab75756d44d75625cc142a5165da3f.jpg

Posted

That viewer i use almost always when editing skins, and it's a pity you can not use it beyond planes.

Tanks, vehicles, stationary planes etc. added would be nice, besides some overhaul of the loading interface.

  • Like 1
  • Upvote 1
  • 1 month later...
Posted

Colleagues, please tell me why we have a Sopwith Triplane in the game, but there is no folder for the Triplane in the skins folder?

Only Camel, Dolphin, Snipe...

Posted
7 hours ago, Sayan said:

Colleagues, please tell me why we have a Sopwith Triplane in the game, but there is no folder for the Triplane in the skins folder?

Only Camel, Dolphin, Snipe...

 

Triplane.jpg

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...