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ME-262/Arado 234 - Ground Attack AI Prone to Idle Circling


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Posted

The ground attack AI can be temperamental at times I understand, so it doesn't usually bug me when there's some jank. However, I've been doing an Arado career as well as flying it in many SP missions regularly, and it's frustratingly common for the AR-234 AI to approach a target, and just go in lazy circles around it. This is also present pretty often in Me-262 ground attack missions.

Switching to other planes generally provides a better experience (Ju-88c6, P-47, etc.) so this is something I predominantly experience with the jets. Is there any clues as to why this is, or whether or not this may be improved?

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Posted

Sometimes this has to do with crosswinds and the AI not wanting to drop ordnance in such conditions (there was a recent case of this with the C-47's parachute supply bundles). In any case, I'll pass this report up to the developers. Thanks!

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Posted
4 hours ago, LukeFF said:

Sometimes this has to do with crosswinds and the AI not wanting to drop ordnance in such conditions (there was a recent case of this with the C-47's parachute supply bundles). In any case, I'll pass this report up to the developers. Thanks!

Thank you! Hopefully there is something there that can be improved, as these jets are an extreme amount of fun by themselves. Heads me up if anything more ends up being needed, like a track file or something.

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Posted

@LukeFF negative. Here's a track, mission files, and video. AQMB mission with zero wind and zero turbulence: I just spawned in and immediately turned on the AI autopilot.

 

https://user.fm/files/v2-c3bd243b551b2a88e8a80d6437ee9cdb/me262-ai-ground-attack.zip

 

 

I suspect the problem is either:

 

1) The high speed of these planes leads to them getting too low in the dive and triggering some sort of ground collision avoidance routine, which overrides the bomb drop.

 

2) The Attack command seems to target a Fake Block. Is that normal for the AQMB? Is it possible that the mission generator is failing to generate valid targets for some of its templates, and this is simply most noticeable for the Me 262 and the Ar 234, because they're most likely to be paired with those scenarios?

 

 

 

 

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Posted

Charon, I'm not sure what the reason is for this behavior, but I'll report it to the developers. Thanks!

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