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Time to devlop complexities into IL2GB


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Posted (edited)

Major factors need to be addressed 

How to make IL2 the best Flight Combat Sim

The community can help greatly.  The Road map.

 

A- Atmospheric physics effects. + more clouds levels 

1) Clear Air Turbulence. CAT normally occurs outside of clouds at altitudes above 15,000 feet MSL, and its caused by strong wind shears in the jet stream. ...
2) Thermal Turbulence. ...
3) Temperature Inversion Turbulence. ...
5) Frontal Turbulence. ...
6) Mountain Wave Turbulence.
7) Thunderstorm Turbulence

B- Engines managements and precisions with actual vibrations effects  and low pass sound muffled ( headset simulated ) effects.

Clickable or precise key binds There is a huge demand for it

C- More FFM "feel "tuned" per aircraft  characteristics and accuracy in values according to #1 atmospheric effects and physics.

FFM = Feel Flight Modeling  \  not about Performances

D- Rework all VR cockpits collisions limits ( too short )

---

E- 

-. Surviving Bailing out or ditching into water... first person view  ..  a pilot rarely die if belly land in real life.

-Pilot external 3D in synchronization with virtual Pilot.

-. Rework sounds and ( low pass muffled sound headset ) and Vibrations aircraft .. buffet of G turns ( according also to turbulences )..  air flow around airframe.

-. 128dx capable for modern controllers settings buttons and axis

-. An FMB editor for us near-do-well mission makers, friendly usage. 

-. Water drops armored windscreen when flying too low over the water and aircraft canopy at speed should not be visible as same as on ground .

 -.AI, airborne, and ground objects made more realistic.

-. Torpedoes bombing ships a welcome addition.

-.More variant of existing aircraft.

A Flight Combat Simulation is:

Priority "Flight.". Than all the rest is secondary.

 

 

Lets start.. it's mid year now. Tool? :)

 

Combat Pilot Pacific is at work..  I want IL2 GB not to fall behind like blitz .

Requier efforts, work and success.

 

And Fun.

 

Edited

Edited by GOZR
  • Like 5
  • Upvote 2
Posted

I would like a way more detailed damage model (eg, one leg dropping when stuff gets hit/damaged) but I assume it would a) have to be implemented per-plane and b) would require a dev who knows that particular code. As we've learned previously, the team doesn't always have a dev for a particular area on staff (AI, drop-tanks etc) so I don't see it ever happening. Especially as it wouldn't be covered financially by extra sales based on it (in my opinion).

  • Like 1
Posted

That is very possible to find for me.

 

  • 1 month later...
Posted

Must

[CPT]Crunch
Posted

Game did take a huge leap backwards, the damage modeling used to be quite a bit more varied, lately seems only two modes are left, plane cracked in half or pilot dead.

  • Like 1
  • Upvote 1
  • 1CGS
Posted
26 minutes ago, [CPT]Crunch said:

the damage modeling used to be quite a bit more varied, lately seems only two modes are left, plane cracked in half or pilot dead.

 

Not even close. ? I encourage you to load up the latest Yak-7B Kuban campaign and see just how much damage it can soak up. 

  • Like 1
Posted (edited)

These are the items I'm miffed with...

1. AI, airborne, and ground objects made more realistic. I mean legacy IL2 was better.

2. Water drops on my armored windscreen when flying too low over the water.

3. Surviving Bailing out, or ditching into water.

4. Actually skip bombing ships.

5. Torpedoes....... it's way past time.

6. New freakin sound mod... Love the Jug on the other sim...

7. 128dx capable controller settings.

8. An FMB editor for us near-do-well mission makers, that's actually easy to use... like legacy IL2 or that other sim...

 

And last but not least, the Crimean map, which compliments the BoK map, affords more opportunities for early and later battles, coming and going from those theaters. And awesome TAW, and CB campaigns.

 

JMTCW...

 

:drinks:

 

 

 

Edited by Hoss
  • Like 1
  • Upvote 1
Posted (edited)
1 hour ago, Hoss said:

These are the items I'm miffed with...

1. AI, airborne, and ground objects made more realistic. I mean legacy IL2 was better.

2. Water drops on my armored windscreen when flying too low over the water.

3. Surviving Bailing out, or ditching into water.

4. Actually skip bombing ships.

5. Torpedoes....... it's way past time.

6. New freakin sound mod... Love the Jug on the other sim...

7. 128dx capable controller settings.

8. An FMB editor for us near-do-well mission makers, that's actually easy to use... like legacy IL2 or that other sim...

 

And last but not least, the Crimean map, which compliments the BoK map, affords more opportunities for early and later battles, coming and going from those theaters.

 

JMTCW...

 

:drinks:

 

 

 

Very valid too.  I agree..  and I ll answer to this. 

... 

This were the Devs should read.   Great thread..This is not for details but fondamental work to be done.. 

Edited by GOZR
Posted (edited)

How to make IL2 the best Flight Combat Sim

The community can help greatly.  The Road map.

 

A- Atmospheric physics effects. + more clouds levels 

1) Clear Air Turbulence. CAT normally occurs outside of clouds at altitudes above 15,000 feet MSL, and its caused by strong wind shears in the jet stream. ...
2) Thermal Turbulence. ...
3) Temperature Inversion Turbulence. ...
5) Frontal Turbulence. ...
6) Mountain Wave Turbulence.
7) Thunderstorm Turbulence

B- Engines managements and precisions with actual vibrations effects  and low pass sound muffled ( headset simulated ) effects.

Clickable or precise key binds There is a huge demand for it

C- More FFM "feel "tuned" per aircraft  characteristics and accuracy in values according to #1 atmospheric effects and physics.

FFM = Feel Flight Modeling  \  not about Performances

D- Rework all VR cockpits collisions limits ( too short )

---

E- 

-. Surviving Bailing out or ditching into water... first person view  ..  a pilot rarely die if belly land in real life.

-Pilot external 3D in synchronization with virtual Pilot.

-. Rework sounds and ( low pass muffled sound headset ) and Vibrations aircraft .. buffet of G turns ( according also to turbulences )..  air flow around airframe.

-. 128dx capable for modern controllers settings buttons and axis

-. An FMB editor for us near-do-well mission makers, friendly usage. 

-. Water drops armored windscreen when flying too low over the water and aircraft canopy at speed should not be visible as same as on ground .

 -.AI, airborne, and ground objects made more realistic.

-. Torpedoes bombing ships a welcome addition.

-.More variant of existing aircraft.

Edited by GOZR
Posted
On 7/29/2023 at 5:15 PM, [CPT]Crunch said:

lately seems only two modes are left, plane cracked in half or pilot dead.

Funny, the two variations I never experience. I must be playing a different game.

Corralandy120000
Posted (edited)

In my opinion one of the very first thing that should be done is to update the AI group behavior an possibility of real usefull and acurate orders from player. And I mean working orders that will be actually carried out by the AI wingmen. This is the main immersion killer for me. I think it's fundamental to be able to split flight in two groups etc. 

Edited by Corralandy120000
  • Upvote 1
Posted

Edited

Posted

Good ideas here, @GOZR

 

Kind regards,

  • Thanks 1
VilsonFarias
Posted
On 7/31/2023 at 10:41 PM, Corralandy120000 said:

In my opinion one of the very first thing that should be done is to update the AI group behavior an possibility of real usefull and acurate orders from player. And I mean working orders that will be actually carried out by the AI wingmen. This is the main immersion killer for me. I think it's fundamental to be able to split flight in two groups etc. 

 

Same for me. Except for scripted campaigns, I always have the feeling I'm flying without a radio because it doesn't matter the orders I give it seems the majority of them are basically ignored.

 

For regions that were coved by radar, I also wish we could communicate with the ground, asking for vectoring back to the base, requesting support (more fighters), or checking if the radar stations had detected any formations in the area. 

 

Besides communication, I also feel the sounds in general (engines, guns, effects) are slightly behind when compared to other similar sims.

 

Best,

Vilson

 

  • Like 2
  • 2 months later...
Posted

The team need to seriously take notes of this,,

354thFG_Drewm3i-VR
Posted
2 hours ago, GOZR said:

The team need to seriously take notes of this,,

Agreed

1PL-Husar-1Esk
Posted

Not in current engine, maybe somethings would be more advanced in new project. Who knows.

Posted
On 10/30/2023 at 2:03 AM, 1PL-Husar-1Esk said:

Not in current engine, maybe somethings would be more advanced in new project. Who knows.

Please tell me more.. exactelly what it is not possible? Thanks.. 

Great to talk and comunicate.

1PL-Husar-1Esk
Posted
7 hours ago, GOZR said:

Please tell me more.. exactelly what it is not possible? Thanks.. 

Great to talk and comunicate.

Well everything is possible, but those changes to weather, I'm sure  not be implemented in current il2 GB branch . 

Posted (edited)
16 hours ago, 1PL-Husar-1Esk said:

Well everything is possible, but those changes to weather, I'm sure  not be implemented in current il2 GB branch . 

So why should we buy more for il2GB if the engine cannot support the fondamental of flight ?  

Edited by GOZR
Posted

Things can be done visually 

 

1PL-Husar-1Esk
Posted
6 hours ago, GOZR said:

So why should we buy more for il2GB if the engine cannot support the fondamental of flight ?  

Hard to tell, to support new project? But unfortunately we don't know if that new engine would have any new futures that you listed.

 

  • Like 1
Posted
1 hour ago, 1PL-Husar-1Esk said:

Hard to tell, to support new project? But unfortunately we don't know if that new engine would have any new futures that you listed.

 

Hopefuly but i cannot buy new aircraft knowing this.. the other sims you keep the aircraft but here again start from zero..   :(

  • Like 1

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