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Developer Diary, Part 74


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Posted

What happend when the Fw-190 A-3 Model get changed


8f19ugtbxr.jpg
y829e87dnzuk.jpg
lx6ifcavdrm2.jpg
oksvmzabhr2s.jpg

 

Posted

ybgw6zrb.jpg

 

Must be like this correctly

  • Upvote 3
Posted

Now I need to wait a next week until the MGFF/M for the Fw-190 A-3 get fixed! MGFF/M have a weight of 26.3kg but the game use a weight of 47kg. And that should be historic correct? Very funny

Take a look at this. Difference in weight between A-3 with MGFF and A-3 without MGFF was 94 kg (3141 kg vs. 3235 kg). Devided by 2, that's actually 47 kg.

Pretty close to what the devs chose to model, right?

 

And no, this is not including ammo (that's mentioned further down).

 

So i guess we can be happy, that they didn't just look at Wikipedia to check the weight of the MGFF (without installation and all that).

Posted

Take a look at this. Difference in weight between A-3 with MGFF and A-3 without MGFF was 94 kg (3141 kg vs. 3235 kg). Devided by 2, that's actually 47 kg.

Pretty close to what the devs chose to model, right?

 

And no, this is not including ammo (that's mentioned further down).

 

So i guess we can be happy, that they didn't just look at Wikipedia to check the weight of the MGFF (without installation and all that).

 

Now it is more interesting, because MGFF/M [47.0 kg] are more heavy than the MG151/20 [42.0 kg]. Follow what you have posted it should be [55.0kg]. Follow the wikipedia and other source it should be [42.5 kg].

 

 

    [Gun=2]

        GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"

        MaxReservedMagazines = 0

        AC = true

        MG = false

        AttachToPart = "WingL_Mid_0"    // Ïóøêà óíàñëåäîâàíà îò âåðõíåãî êàïîòà

        ProbabilityOfHit = 0.005

        CarriagePosition = 0.050, -0.319, -0.995    // Ìàññà è ìîìåíò èíåðöèè ïóøêè ñ óñòàíîâêîé ïðîïèñàíû â ëàôåò

        CarriageYawPitchRoll = 0.0, 0.0, 0.0

        CarriageMass = 42.0    // Ìàññà ìîòîð-ïóøêè ñ óñòàíîâêîé íà äàííîì ñàìîëåòå

        CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0

        CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0

        CarriageCxaS = 0.0    // Âíóòðåííÿÿ óñòàíîâêà

        CarriageDragPosition = 0.0, 0.0, 0.0    // Âíóòðåííÿÿ óñòàíîâêà

        DefaultGunPosition = 0.879, -0.318, -0.995    // Ïî ñðåçó ñòâîëà

        DefaultGunYawPitchRoll = 0.0, 0.0, 0.0

        DefaultGunCxaS = 0.0    // Âíóòðåííÿÿ óñòàíîâêà

        DefaultGunDragPosition = 0.0,  0.0,  0.0    // Âíóòðåííÿÿ óñòàíîâêà

        BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0

        BulletDispertionAngleCorrectionCoefficient = 12.5    //ðåôåðåíñ â âèäå ðóêîâîäàùåãî äîêóìåíòà ïî íàñòðîéêå ðàçáðîñà

        AmmunitionAttachToPart = "WingL_Mid_0"  // Íàèìåíîâàíèå CollisionBox òîé ÷àñòè ËÀ, ê êîòîðîé ïðèñîåäèíÿåòñÿ áîåêîìïëåêò ñòðåëêîâîãî îðóæèÿ

        AmmunitionPosition = -0.042, -0.184, -0.279 // Êîîðäèíàòû ö.ì. áîåêîìïëåêòà ñòðåëêîâîãî îðóæèÿ â ÑÑÊ ËÀ, [ì]

        CartridgeCasesEjection = true

        CartridgeCasesEjectionPosition = -0.43, -0.49, -0.95

        CartridgeCasesEjectionSpeed = 0, -2, 0

        AfterServiceOperationDelay = 0.3

        FireButtonArgIdx = 9120

        FlashAnimationArgIdx = 9213

        FlashAnimationGroup = 1 //Light Arg 60230

        GunSoundsIdx = 3

        ShotSoundType = 1

        [synchronizer=1]    // ýëåêòðîñèíõðîíèçàòîð, 3 âûñòðåëà çà 1 îáîðîò âîçäóøíîãî âèíòà, 1 âûñòðåë íà îäèí èìïóëüñ êóëà÷êà (îñòðûé èìïóëüñ),

                            // óãîë ëîïàñòè ê ñòâîëó 252.3°, âûñòðåë â ñåðåäèíó ìåæäó ëîïàñòÿìè, óãëû âûñòðåëà 72.3°, 192.3°, 312.3° (âèíò ïðàâîãî âðàùåíèÿ)

            minRPM = 0.0

            Point = 72.2, 0.0

            Point = 72.3, 1.0

            Point = 72.4, 0.0

            Point = 192.2, 0.0

            Point = 192.3, 1.0

            Point = 192.4, 0.0

            Point = 312.2, 0.0

            Point = 312.3, 1.0

            Point = 312.4, 0.0

        [end]

    [end]

 

    [Gun=3]

        GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"

        MaxReservedMagazines = 0

        AC = true

        MG = false

        AttachToPart = "WingR_Mid_0"    // Ïóøêà óíàñëåäîâàíà îò âåðõíåãî êàïîòà

        ProbabilityOfHit = 0.005

        CarriagePosition = 0.050, -0.319, 0.995    // Ìàññà è ìîìåíò èíåðöèè ïóøêè ñ óñòàíîâêîé ïðîïèñàíû â ëàôåò

        CarriageYawPitchRoll = 0.0, 0.0, 0.0

        CarriageMass = 42.0    // Ìàññà ìîòîð-ïóøêè ñ óñòàíîâêîé íà äàííîì ñàìîëåòå

        CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0

        CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0

        CarriageCxaS = 0.0    // Âíóòðåííÿÿ óñòàíîâêà

        CarriageDragPosition = 0.0, 0.0, 0.0    // Âíóòðåííÿÿ óñòàíîâêà

        DefaultGunPosition = 0.879, -0.318, 0.995    // Ïî ñðåçó ñòâîëà

        DefaultGunYawPitchRoll = 0.0, 0.0, 0.0

        DefaultGunCxaS = 0.0    // Âíóòðåííÿÿ óñòàíîâêà

        DefaultGunDragPosition = 0.0,  0.0,  0.0    // Âíóòðåííÿÿ óñòàíîâêà

        BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0

        BulletDispertionAngleCorrectionCoefficient = 12.5    //ðåôåðåíñ â âèäå ðóêîâîäàùåãî äîêóìåíòà ïî íàñòðîéêå ðàçáðîñà

        AmmunitionAttachToPart = "WingR_Mid_0"  // Íàèìåíîâàíèå CollisionBox òîé ÷àñòè ËÀ, ê êîòîðîé ïðèñîåäèíÿåòñÿ áîåêîìïëåêò ñòðåëêîâîãî îðóæèÿ

        AmmunitionPosition = -0.042, -0.184, 0.279 // Êîîðäèíàòû ö.ì. áîåêîìïëåêòà ñòðåëêîâîãî îðóæèÿ â ÑÑÊ ËÀ, [ì]

        CartridgeCasesEjection = true

        CartridgeCasesEjectionPosition = -0.43, -0.49, 0.95

        CartridgeCasesEjectionSpeed = 0, -2, 0

        AfterServiceOperationDelay = 0.3

        FireButtonArgIdx = 9120

        FlashAnimationArgIdx = 9313

        FlashAnimationGroup = 2 //Light Arg 60240

        GunSoundsIdx = 4

        ShotSoundType = 1

        [synchronizer=1]    // ýëåêòðîñèíõðîíèçàòîð, 3 âûñòðåëà çà 1 îáîðîò âîçäóøíîãî âèíòà, 1 âûñòðåë íà îäèí èìïóëüñ êóëà÷êà (îñòðûé èìïóëüñ),

                            // óãîë ëîïàñòè ê ñòâîëó 107.7°, âûñòðåë â ñåðåäèíó ìåæäó ëîïàñòÿìè, óãëû âûñòðåëà 47.7°, 167.7°, 287.7° (âèíò ïðàâîãî âðàùåíèÿ)

            minRPM = 0.0

            Point = 47.6, 0.0

            Point = 47.7, 1.0

            Point = 47.8, 0.0

            Point = 167.6, 0.0

            Point = 167.7, 1.0

            Point = 167.8, 0.0

            Point = 287.6, 0.0

            Point = 287.7, 1.0

            Point = 287.8, 0.0

        [end]

    [end]

[end]

 

 

 

 

 

//

//

// ------------------------------------------------------------------------------------------------

// Mauser MG 151/20

// ------------------------------------------------------------------------------------------------

//

//

 

[MG151_20]

// Generic MG 151/20 - Fixed

types               Gun

 

gunClass            Aircraft

weaponType          BULLET_LIGHT

bulletClass         DetailedAerodynamic

 

Specification       Mass 42.5 kg

 

//

//

// ------------------------------------------------------------------------------------------------

// Oerlikon/Ikaria MG FF

// ------------------------------------------------------------------------------------------------

//

//

 

[MGFF]

// Generic MG FF - Fixed

types               Gun

 

gunClass            Aircraft

weaponType          BULLET_LIGHT

bulletClass         DetailedAerodynamic

 

Specification       Mass 26.3 kg

 

 

 

 

 

 

steppenwolf
Posted

I'm sure the team is well aware of the issues re the 190 cockpit.  After all, they are as passionate about WW2 aviation as the rest of us I'm sure.  It is less than satisfactory at present.  Especially if DCS get their 190 cockpit more "right".  I sincerely hope the devs can get a workable solution to the issues presented.  Let's face it, cockpits are important.  It is what the player see's every time they play the game and one of the key factors that players consider when rating a game when talking to their mates.  It is an "elephant in the room" issue, infantry, as nice as they are, are "ants" as far as flight sim rating goes.   Dedicate resources to "elephants" not "ants"!

I get your point, but to me the different layers of a game are all 'elephants'. The realism of a gun emplacement is just as important as the realism of the cockpit 3D.     

Posted (edited)

Here's Classic Hangar's FW190 A8 cockpit:

2010-1-2_1-38-38-376.jpg

 

It's pretty damn good.

 

Edit. This is an A3 or a4, not sure. I got this a long time ago.

2009-4-23_22-38-45-828.jpg

Edited by Jaws2002
Posted (edited)

And an A4:

2009-4-22_19-42-18-671.jpg

Edited by Jaws2002
JG4_Sputnik
Posted

wow this looks pretty spot on...

Posted

The Game is great! ;)

Posted

Looking through those screen shots it brings back some fun memories.

Definitely the best virtual fw190's to date. And I paid like 35 dollars for 10 variants.

  • Upvote 1
71st_AH_Hooves
Posted
Posted

Well, you know - it might be a problem on your end. Maybe, just maybe, since it is so few with these performance issues it is a select small community that would mean it isn't the game but instead the end user's equipment.

 

Looking at your hardware in your sig, you are using two separate sound systems. X-Fi and VIA HD Onboard audio - why? You only need one audio device. You should disable onboard or remove the X-Fi, there is no reason to run both.

 

And as far as the 190, just delete the damn thing. I love it, but so many can't be bothered because of "refraction" that for some reason only has an impact on the 190. That obviously is ridiculous since all planes with thick armored glass will have refraction, and again - it won't have an impact on just the lower frame that retains the glass - but on all visible objects. That means planes will be dropping a quarter inch when passing through the quarter panel panes to the front armored glass. No one cares to think about that, or that every other plane with thick armored glass would have refraction if the 190 had it so bad. Just get rid of the 190, and replace it with the Macchi 202 or IAR 80 - at least those planes were actually over Stalingrad.

 

 

I've seen quite some people with HD6000 series cards around here who confirm exactly the same problems I have. So it's definately not on my end. But probably I'll have to stick with low settings (which still looks very good BTW) and leave fancies like AA or AF off. Apparently though, it runs totally fine even at Ultra while replaying a track. Strange, isn't it? And there have been problems with FFB and Track IR in Digital Nature engine multiple times - so it's just another hard to find problem with extreme complexity which might make it hard to fix. But anyway, I'll probably upgrade to a GTX760+ or GTX8xx series card in the next months which probably will erase those problems. I'm just waiting for the price tag to go lower resp. the new series to be released :)

 

And there's indeed a reason to use two audio devices - separating Teamspeak from anything else and being able to keep the headset plugged in while enjoying decent 5.1 Sourround is worth it. Well, even while flying it adds realism, or rather it would, if there was an option to deactivate the awful voice chatter of BoS. I'm using dual audio devices since mainboards came with onboard Audio. My first one had the best onboard chip to date, it was a nVidia nForce 2 chip with MCP-T southbridge - Soundstorm was as good as an Audigy back then, those crappy Realtek HDs and VIAs don't even come close to a trusty old SB16 IMHO. But it's more than enough for some TS usage though and as long as I don't have it fired up, my onboard Audio does absolutely nothing.

 

As for the 190: Well, I had no problem with the glass in the last week. I just would like to see the instrument panel's mounting height corrected and generally a more non-toe-brake-pedals-friendly ground handling. I might just mention again that due to german manuals pilots were prohibited from excessive wheel brake usage - in BoS it's mandatory to use them 100% of the taxi run, how can this be true? :)

I'd take some decent IAR 80/81 series anytime, or even the Folgore. And of course anything else that belongs to the Stalingrad front.

Motherbrain
Posted

I'm disappointed that the He-111 or any other German plane for that matter are so misunderstood. They are never shown the attention they deserver. 

 

I however can hardly wait for the He-111. Just such en imposing twin. She will always have a warm place in my heart, even if the Spitfires and Mustangs get all the attention.    

SYN_Luftwaffles
Posted

First off, I love the game. 

Secondly, will Rise of Flight owners get any kind of discount for future planes in Ilya M? 

Third, will that take away from the RoF community by any chance? 

Fourth, thanks for making the giant IM! 

Posted

I understand why its a standalone product now with the funding from the Russian Military Historical Society but perhaps at some point in the future there could be a unifying patch?

Posted (edited)

 

Now it is more interesting, because MGFF/M [47.0 kg] are more heavy than the MG151/20 [42.0 kg]. Follow what you have posted it should be [55.0kg]. Follow the wikipedia and other source it should be [42.5 kg].

[snip]

 

What i posted shows the weight of the ammunition for the 2x MG151 = 2x 55kg. Not the MG151+installation itself. The 190 follwing the A-1 was always equipped with MG151, so there's little reason for Focke-Wulf to mention it seperately.

 

BTW, do you still think that the weight of the MGFF is wrong, or did you just try to jump into a different direction (and still failed)? Do official Focke Wulf documents still count or do you put more faith into wikipedia?

Edited by Matt
  • Upvote 1
Posted

Fuel gauges works !!!  Great job DEV team  . Thx ;)

 

Very nice video new map !!!

 

S!

  • Upvote 2
Posted

And an A4:

2009-4-22_19-42-18-671.jpg

The A4 had a horizontal meter, not just a bank indicator!

LLv34_Flanker
Posted (edited)

S!

 

 Take a second closer look on before/after pics on the cockpit framing. Not hard to spot what was done there ;) The side window framing was made narrower and a dark strip added to inside creating an illusion of narrower frontal frame even there is practically no change. The added dark strip just covers the before seen frame structure making it look narrow.. 

post-539-0-73146700-1407013405_thumb.jpg

Edited by LLv34_Flanker
  • Upvote 3
Posted

Hey Flanker, 

 

As a 3D aircraft modeler I can tell you that 3D modeling doesn't allow you to "take a slice" of something and "add" it somewhere else - it doesn't work that way.

It's nothing like 2D image editing.

 

Maybe that's not exactly what you were trying say - not sure. 

II/JG17KaC_Wolfe
Posted

Thanks developers...you are putting so much work into this sim.  I just noticed the shadows playing across the cockpit  as I flew with the sun at my back.  I understand why the community that fixate on the detail have these debates and no doubt that drives you on to keep getting it better, so it's helpful.  But as a noob to flight sims, I'm knocked out with this game as it is.  Thanks again.

LLv34_Flanker
Posted

S!

 

 Gambit, just look at before and after pics. The side strips are narrower on the outer side. The dimensions of the armored glass have not changed, at all. That dark strip added to the inside of the glass creates an optical illusion so to say, covering the grey framing we saw before. 

  • Upvote 2
Posted (edited)

New MP map, Novosokolniki, soon:

 

WOW!!! That was incredible.

 

Also nice to see that the AI pilots in the Novosokolniki theatre have got their formation flying skills together. Hopefully the Stalingrad AI will be quick to follow...

Edited by kendo
ScotsmanFlyingscotsman
Posted

Thank you for the FW-190 cockpit update, can see much clearer now, doesn't make me a better pilot but its good to see how you guys have been able to sort that out so quickly, well done.

Heinkel looks marvellous, looking forward to seeing it in my gun sights and flying it too,

Friday's are certainly something to look forward to

Love the sim, the graphics weather etc, well worth the money

 

THANK YOU

Posted

Placebo effect. The view through the windscreen has changed not one iota. Unless you mean the quarter-panels? The view through those is marginally better.

Posted

What i posted shows the weight of the ammunition for the 2x MG151 = 2x 55kg. Not the MG151+installation itself. The 190 follwing the A-1 was always equipped with MG151, so there's little reason for Focke-Wulf to mention it seperately.

 

BTW, do you still think that the weight of the MGFF is wrong, or did you just try to jump into a different direction (and still failed)? Do official Focke Wulf documents still count or do you put more faith into wikipedia?

 

Take a closer look at this. Here you can see how far we are from realistic [weight] for Weapons and Ammunition

 

Here it is very easy to get the real weight the MG151/20 and MG17 and MGFF/M if I use your posted screenshots and my together.

 

 

ion2pecl8rx.jpg

t6oyuw9igfvq.jpg

 

 

JG4_Sputnik
Posted

Do they really think we don't notice`?

Posted

Placebo effect. The view through the windscreen has changed not one iota. Unless you mean the quarter-panels? The view through those is marginally better.

\

FW190bos.jpg

 

Placebo effect?

 

Cheers Dakpilot

Posted (edited)

\

FW190bos.jpg

 

Placebo effect?

 

Cheers Dakpilot

 

We're talking about size of windscreen, not the bar itself.

 

Though I like the current one slightly better.

Edited by resmania
JG4_Sputnik
Posted (edited)

Here you see better what happened: the left and right window go slightli bigger while the front reamains the same.

1r5jms28s2ao.jpg

Edited by JG4_Sputnik
Posted (edited)

We're talking about size of windscreen, not the bar itself.

 

Though I like the current one slightly better.

 

The change dont changed the View. With the new one I dont see more in the front but more on the left and right side.

 

 

BTW, do you still think that the weight of the MGFF is wrong, or did you just try to jump into a different direction (and still failed)? Do official Focke Wulf documents still count or do you put more faith into wikipedia?

The [Edit] funktion was disabled so I couldnt add this what I have forget to add.

 

BTW for the both outer wing MGFF/M weight is [55.0 kg] + Trommel 60 Rounds [16.40kg] + Ammunition 29.0kg + the weight from the other parts that are need to get the Weapon to work. (See above post#191)

 

The real weight was found for the MGFF/M 55.0 kg / 2 = 27.5 kg :salute:

 

The Wikipedia and the other source are not really wrong they say 26.3 kg or 25.0 kg but what exactly the 26.3 kg or 25.0 kg are they say not because to the weapon belong a trommel and the trommel has their own weight then the ammunition that I add to the trommel then the parts that are need to get the weapon to work. All this parts have their own weight. I need all parts to get the real weight from each weapon if I what a realistic feeling how the real plane was.

Edited by Superghostboy
Posted (edited)

"The change dont changed the View. With the new one I dont see more in the front but more on the left and right side."

 

 

And the result is better forward visibility...which was the problem, a speedy quick and dirty fix which should keep Fw190 pilots happy till a more thorough review can be implemented, honestly how many other games have had such a quick fix?

 

Wing DM issue = 1 working day, Cockpit workaround = next update

 

really how many other titles have had this kind of customer feedback applied so quickly...think about it ;)

 

Cheers Dakpiot

Edited by Dakpilot
JG4_Sputnik
Posted (edited)

"The change dont changed the View. With the new one I dont see more in the front but more on the left and right side."

 

 

And the result is better forward visibility...which was the problem, a speedy quick and dirty fix which should keep Fw190 pilots happy till a more thorough review can be implemented, honestly how many other games have had such a quick fix?

 

Wing DM issue = 1 working day, Cockpit workaround = next update

 

really how many other titles have had this kind of customer feedback applied so quickly...think about it ;)

 

Cheers Dakpiot

Well thats really fine and nobody complains about the speed they did it. It's rather that we don't know the official statement about this issue.

Are the devs aware of the problem? Do they deny it? IF we knew about that, well there would be much less noise. But since we don't, the guessing goes on.

Edited by JG4_Sputnik
Posted

Well thats really fine and nobody complains about the speed they did it. It's rather that we don't know the official statement about this issue.

Are the devs aware of the problem? Do they deny it? IF we knew about that, well there would be much less noise. But since we don't, the guessing goes on.

 

If you see here [before] and [After] the patch their is not much change on the model. I remember that they said that the model is finished then the dramatic change. I dont think that this was the community work who forced them to do a dramatic change on the model. Their should be something unoffical stay behind them, maybe the help from the Press?  I think it was the Press because they had Press meetings.

 

BTW here a closer look how much the model changed

 

 

vfhbrm8m9mg2.jpg

 

 

Posted

I find it sad that this forum now has been saturated with FW-190 cockpit whines.

 

Not that I consider the cockpit perfect - far from, but IL-2 BOS is much more than just that dreaded FW+190 cockpit.

 

The dev's did respond and changed the cockpit, but nobody has said it would be the final change.

I´m sure the dev's will look further into it, but they also got higher goals to reach before release.

 

I hope that focus soon will shift back on actually flying and fighting, rather to keep bashing the same issue over and over again, filling this forum with all kind of sketches, photos etc. that literally does nothing to prove anything.

 

 

FinnJ

=38=Tatarenko
Posted

I find it sad that this forum now has been saturated with FW-190 cockpit whines.

 

Not that I consider the cockpit perfect - far from, but IL-2 BOS is much more than just that dreaded FW+190 cockpit.

 

 

Yes.

  • Upvote 1

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