Matt Posted August 2, 2014 Posted August 2, 2014 Now I need to wait a next week until the MGFF/M for the Fw-190 A-3 get fixed! MGFF/M have a weight of 26.3kg but the game use a weight of 47kg. And that should be historic correct? Very funny Take a look at this. Difference in weight between A-3 with MGFF and A-3 without MGFF was 94 kg (3141 kg vs. 3235 kg). Devided by 2, that's actually 47 kg. Pretty close to what the devs chose to model, right? And no, this is not including ammo (that's mentioned further down). So i guess we can be happy, that they didn't just look at Wikipedia to check the weight of the MGFF (without installation and all that).
Livai Posted August 2, 2014 Posted August 2, 2014 Take a look at this. Difference in weight between A-3 with MGFF and A-3 without MGFF was 94 kg (3141 kg vs. 3235 kg). Devided by 2, that's actually 47 kg. Pretty close to what the devs chose to model, right? And no, this is not including ammo (that's mentioned further down). So i guess we can be happy, that they didn't just look at Wikipedia to check the weight of the MGFF (without installation and all that). Now it is more interesting, because MGFF/M [47.0 kg] are more heavy than the MG151/20 [42.0 kg]. Follow what you have posted it should be [55.0kg]. Follow the wikipedia and other source it should be [42.5 kg]. [Gun=2] GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt" MaxReservedMagazines = 0 AC = true MG = false AttachToPart = "WingL_Mid_0" // Ïóøêà óíàñëåäîâàíà îò âåðõíåãî êàïîòà ProbabilityOfHit = 0.005 CarriagePosition = 0.050, -0.319, -0.995 // Ìàññà è ìîìåíò èíåðöèè ïóøêè ñ óñòàíîâêîé ïðîïèñàíû â ëàôåò CarriageYawPitchRoll = 0.0, 0.0, 0.0 CarriageMass = 42.0 // Ìàññà ìîòîð-ïóøêè ñ óñòàíîâêîé íà äàííîì ñàìîëåòå CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0 CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0 CarriageCxaS = 0.0 // Âíóòðåííÿÿ óñòàíîâêà CarriageDragPosition = 0.0, 0.0, 0.0 // Âíóòðåííÿÿ óñòàíîâêà DefaultGunPosition = 0.879, -0.318, -0.995 // Ïî ñðåçó ñòâîëà DefaultGunYawPitchRoll = 0.0, 0.0, 0.0 DefaultGunCxaS = 0.0 // Âíóòðåííÿÿ óñòàíîâêà DefaultGunDragPosition = 0.0, 0.0, 0.0 // Âíóòðåííÿÿ óñòàíîâêà BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 BulletDispertionAngleCorrectionCoefficient = 12.5 //ðåôåðåíñ â âèäå ðóêîâîäàùåãî äîêóìåíòà ïî íàñòðîéêå ðàçáðîñà AmmunitionAttachToPart = "WingL_Mid_0" // Íàèìåíîâàíèå CollisionBox òîé ÷àñòè ËÀ, ê êîòîðîé ïðèñîåäèíÿåòñÿ áîåêîìïëåêò ñòðåëêîâîãî îðóæèÿ AmmunitionPosition = -0.042, -0.184, -0.279 // Êîîðäèíàòû ö.ì. áîåêîìïëåêòà ñòðåëêîâîãî îðóæèÿ â ÑÑÊ ËÀ, [ì] CartridgeCasesEjection = true CartridgeCasesEjectionPosition = -0.43, -0.49, -0.95 CartridgeCasesEjectionSpeed = 0, -2, 0 AfterServiceOperationDelay = 0.3 FireButtonArgIdx = 9120 FlashAnimationArgIdx = 9213 FlashAnimationGroup = 1 //Light Arg 60230 GunSoundsIdx = 3 ShotSoundType = 1 [synchronizer=1] // ýëåêòðîñèíõðîíèçàòîð, 3 âûñòðåëà çà 1 îáîðîò âîçäóøíîãî âèíòà, 1 âûñòðåë íà îäèí èìïóëüñ êóëà÷êà (îñòðûé èìïóëüñ), // óãîë ëîïàñòè ê ñòâîëó 252.3°, âûñòðåë â ñåðåäèíó ìåæäó ëîïàñòÿìè, óãëû âûñòðåëà 72.3°, 192.3°, 312.3° (âèíò ïðàâîãî âðàùåíèÿ) minRPM = 0.0 Point = 72.2, 0.0 Point = 72.3, 1.0 Point = 72.4, 0.0 Point = 192.2, 0.0 Point = 192.3, 1.0 Point = 192.4, 0.0 Point = 312.2, 0.0 Point = 312.3, 1.0 Point = 312.4, 0.0 [end] [end] [Gun=3] GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt" MaxReservedMagazines = 0 AC = true MG = false AttachToPart = "WingR_Mid_0" // Ïóøêà óíàñëåäîâàíà îò âåðõíåãî êàïîòà ProbabilityOfHit = 0.005 CarriagePosition = 0.050, -0.319, 0.995 // Ìàññà è ìîìåíò èíåðöèè ïóøêè ñ óñòàíîâêîé ïðîïèñàíû â ëàôåò CarriageYawPitchRoll = 0.0, 0.0, 0.0 CarriageMass = 42.0 // Ìàññà ìîòîð-ïóøêè ñ óñòàíîâêîé íà äàííîì ñàìîëåòå CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0 CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0 CarriageCxaS = 0.0 // Âíóòðåííÿÿ óñòàíîâêà CarriageDragPosition = 0.0, 0.0, 0.0 // Âíóòðåííÿÿ óñòàíîâêà DefaultGunPosition = 0.879, -0.318, 0.995 // Ïî ñðåçó ñòâîëà DefaultGunYawPitchRoll = 0.0, 0.0, 0.0 DefaultGunCxaS = 0.0 // Âíóòðåííÿÿ óñòàíîâêà DefaultGunDragPosition = 0.0, 0.0, 0.0 // Âíóòðåííÿÿ óñòàíîâêà BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 BulletDispertionAngleCorrectionCoefficient = 12.5 //ðåôåðåíñ â âèäå ðóêîâîäàùåãî äîêóìåíòà ïî íàñòðîéêå ðàçáðîñà AmmunitionAttachToPart = "WingR_Mid_0" // Íàèìåíîâàíèå CollisionBox òîé ÷àñòè ËÀ, ê êîòîðîé ïðèñîåäèíÿåòñÿ áîåêîìïëåêò ñòðåëêîâîãî îðóæèÿ AmmunitionPosition = -0.042, -0.184, 0.279 // Êîîðäèíàòû ö.ì. áîåêîìïëåêòà ñòðåëêîâîãî îðóæèÿ â ÑÑÊ ËÀ, [ì] CartridgeCasesEjection = true CartridgeCasesEjectionPosition = -0.43, -0.49, 0.95 CartridgeCasesEjectionSpeed = 0, -2, 0 AfterServiceOperationDelay = 0.3 FireButtonArgIdx = 9120 FlashAnimationArgIdx = 9313 FlashAnimationGroup = 2 //Light Arg 60240 GunSoundsIdx = 4 ShotSoundType = 1 [synchronizer=1] // ýëåêòðîñèíõðîíèçàòîð, 3 âûñòðåëà çà 1 îáîðîò âîçäóøíîãî âèíòà, 1 âûñòðåë íà îäèí èìïóëüñ êóëà÷êà (îñòðûé èìïóëüñ), // óãîë ëîïàñòè ê ñòâîëó 107.7°, âûñòðåë â ñåðåäèíó ìåæäó ëîïàñòÿìè, óãëû âûñòðåëà 47.7°, 167.7°, 287.7° (âèíò ïðàâîãî âðàùåíèÿ) minRPM = 0.0 Point = 47.6, 0.0 Point = 47.7, 1.0 Point = 47.8, 0.0 Point = 167.6, 0.0 Point = 167.7, 1.0 Point = 167.8, 0.0 Point = 287.6, 0.0 Point = 287.7, 1.0 Point = 287.8, 0.0 [end] [end] [end] // // // ------------------------------------------------------------------------------------------------ // Mauser MG 151/20 // ------------------------------------------------------------------------------------------------ // // [MG151_20] // Generic MG 151/20 - Fixed types Gun gunClass Aircraft weaponType BULLET_LIGHT bulletClass DetailedAerodynamic Specification Mass 42.5 kg // // // ------------------------------------------------------------------------------------------------ // Oerlikon/Ikaria MG FF // ------------------------------------------------------------------------------------------------ // // [MGFF] // Generic MG FF - Fixed types Gun gunClass Aircraft weaponType BULLET_LIGHT bulletClass DetailedAerodynamic Specification Mass 26.3 kg
steppenwolf Posted August 2, 2014 Posted August 2, 2014 I'm sure the team is well aware of the issues re the 190 cockpit. After all, they are as passionate about WW2 aviation as the rest of us I'm sure. It is less than satisfactory at present. Especially if DCS get their 190 cockpit more "right". I sincerely hope the devs can get a workable solution to the issues presented. Let's face it, cockpits are important. It is what the player see's every time they play the game and one of the key factors that players consider when rating a game when talking to their mates. It is an "elephant in the room" issue, infantry, as nice as they are, are "ants" as far as flight sim rating goes. Dedicate resources to "elephants" not "ants"! I get your point, but to me the different layers of a game are all 'elephants'. The realism of a gun emplacement is just as important as the realism of the cockpit 3D.
Jaws2002 Posted August 2, 2014 Posted August 2, 2014 (edited) Here's Classic Hangar's FW190 A8 cockpit: It's pretty damn good. Edit. This is an A3 or a4, not sure. I got this a long time ago. Edited August 2, 2014 by Jaws2002
Jaws2002 Posted August 2, 2014 Posted August 2, 2014 (edited) And an A4: Edited August 2, 2014 by Jaws2002
Jaws2002 Posted August 2, 2014 Posted August 2, 2014 Looking through those screen shots it brings back some fun memories. Definitely the best virtual fw190's to date. And I paid like 35 dollars for 10 variants. 1
DMdie Posted August 2, 2014 Posted August 2, 2014 (edited) New MP map, Novosokolniki, soon: http://forum.il2sturmovik.ru/topic/491-velikie-luki-rabota-nad-kartoj/?p=185030 This is part (51x51 km) of map Velikiye Luki: http://forum.il2sturmovik.com/topic/5594-will-there-be-other-maps/?p=127110 http://forum.il2sturmovik.com/topic/5594-will-there-be-other-maps/?p=108154 http://forum.il2sturmovik.com/topic/5594-will-there-be-other-maps/?p=112632 Edited August 2, 2014 by DMdie 2
71st_AH_Hooves Posted August 2, 2014 Posted August 2, 2014 New MP map, Novosokolniki, soon: http://forum.il2sturmovik.ru/topic/491-velikie-luki-rabota-nad-kartoj/?p=185030 This is part (51x51 km) of map Velikiye Luki: http://forum.il2sturmovik.com/topic/5594-will-there-be-other-maps/?p=127110 http://forum.il2sturmovik.com/topic/5594-will-there-be-other-maps/?p=108154 http://forum.il2sturmovik.com/topic/5594-will-there-be-other-maps/?p=112632 Fricken awesome work guys! You say soon. Does that mean before release or after release of BoS?
Eldur Posted August 2, 2014 Posted August 2, 2014 Well, you know - it might be a problem on your end. Maybe, just maybe, since it is so few with these performance issues it is a select small community that would mean it isn't the game but instead the end user's equipment. Looking at your hardware in your sig, you are using two separate sound systems. X-Fi and VIA HD Onboard audio - why? You only need one audio device. You should disable onboard or remove the X-Fi, there is no reason to run both. And as far as the 190, just delete the damn thing. I love it, but so many can't be bothered because of "refraction" that for some reason only has an impact on the 190. That obviously is ridiculous since all planes with thick armored glass will have refraction, and again - it won't have an impact on just the lower frame that retains the glass - but on all visible objects. That means planes will be dropping a quarter inch when passing through the quarter panel panes to the front armored glass. No one cares to think about that, or that every other plane with thick armored glass would have refraction if the 190 had it so bad. Just get rid of the 190, and replace it with the Macchi 202 or IAR 80 - at least those planes were actually over Stalingrad. I've seen quite some people with HD6000 series cards around here who confirm exactly the same problems I have. So it's definately not on my end. But probably I'll have to stick with low settings (which still looks very good BTW) and leave fancies like AA or AF off. Apparently though, it runs totally fine even at Ultra while replaying a track. Strange, isn't it? And there have been problems with FFB and Track IR in Digital Nature engine multiple times - so it's just another hard to find problem with extreme complexity which might make it hard to fix. But anyway, I'll probably upgrade to a GTX760+ or GTX8xx series card in the next months which probably will erase those problems. I'm just waiting for the price tag to go lower resp. the new series to be released And there's indeed a reason to use two audio devices - separating Teamspeak from anything else and being able to keep the headset plugged in while enjoying decent 5.1 Sourround is worth it. Well, even while flying it adds realism, or rather it would, if there was an option to deactivate the awful voice chatter of BoS. I'm using dual audio devices since mainboards came with onboard Audio. My first one had the best onboard chip to date, it was a nVidia nForce 2 chip with MCP-T southbridge - Soundstorm was as good as an Audigy back then, those crappy Realtek HDs and VIAs don't even come close to a trusty old SB16 IMHO. But it's more than enough for some TS usage though and as long as I don't have it fired up, my onboard Audio does absolutely nothing. As for the 190: Well, I had no problem with the glass in the last week. I just would like to see the instrument panel's mounting height corrected and generally a more non-toe-brake-pedals-friendly ground handling. I might just mention again that due to german manuals pilots were prohibited from excessive wheel brake usage - in BoS it's mandatory to use them 100% of the taxi run, how can this be true? I'd take some decent IAR 80/81 series anytime, or even the Folgore. And of course anything else that belongs to the Stalingrad front.
DMdie Posted August 2, 2014 Posted August 2, 2014 =SE=Hooveszeus-- knows http://forum.il2sturmovik.com/topic/5594-will-there-be-other-maps/?p=143162
Motherbrain Posted August 2, 2014 Posted August 2, 2014 I'm disappointed that the He-111 or any other German plane for that matter are so misunderstood. They are never shown the attention they deserver. I however can hardly wait for the He-111. Just such en imposing twin. She will always have a warm place in my heart, even if the Spitfires and Mustangs get all the attention.
SYN_Luftwaffles Posted August 2, 2014 Posted August 2, 2014 First off, I love the game. Secondly, will Rise of Flight owners get any kind of discount for future planes in Ilya M? Third, will that take away from the RoF community by any chance? Fourth, thanks for making the giant IM!
Revvin Posted August 2, 2014 Posted August 2, 2014 I understand why its a standalone product now with the funding from the Russian Military Historical Society but perhaps at some point in the future there could be a unifying patch?
Matt Posted August 2, 2014 Posted August 2, 2014 (edited) Now it is more interesting, because MGFF/M [47.0 kg] are more heavy than the MG151/20 [42.0 kg]. Follow what you have posted it should be [55.0kg]. Follow the wikipedia and other source it should be [42.5 kg]. [snip] What i posted shows the weight of the ammunition for the 2x MG151 = 2x 55kg. Not the MG151+installation itself. The 190 follwing the A-1 was always equipped with MG151, so there's little reason for Focke-Wulf to mention it seperately. BTW, do you still think that the weight of the MGFF is wrong, or did you just try to jump into a different direction (and still failed)? Do official Focke Wulf documents still count or do you put more faith into wikipedia? Edited August 2, 2014 by Matt 1
312_Cherry Posted August 2, 2014 Posted August 2, 2014 Fuel gauges works !!! Great job DEV team . Thx Very nice video new map !!! S! 2
Nil Posted August 2, 2014 Posted August 2, 2014 And an A4: The A4 had a horizontal meter, not just a bank indicator!
LLv34_Flanker Posted August 2, 2014 Posted August 2, 2014 (edited) S! Take a second closer look on before/after pics on the cockpit framing. Not hard to spot what was done there The side window framing was made narrower and a dark strip added to inside creating an illusion of narrower frontal frame even there is practically no change. The added dark strip just covers the before seen frame structure making it look narrow.. Edited August 2, 2014 by LLv34_Flanker 3
Gambit21 Posted August 2, 2014 Posted August 2, 2014 Hey Flanker, As a 3D aircraft modeler I can tell you that 3D modeling doesn't allow you to "take a slice" of something and "add" it somewhere else - it doesn't work that way. It's nothing like 2D image editing. Maybe that's not exactly what you were trying say - not sure.
II/JG17KaC_Wolfe Posted August 2, 2014 Posted August 2, 2014 Thanks developers...you are putting so much work into this sim. I just noticed the shadows playing across the cockpit as I flew with the sun at my back. I understand why the community that fixate on the detail have these debates and no doubt that drives you on to keep getting it better, so it's helpful. But as a noob to flight sims, I'm knocked out with this game as it is. Thanks again.
LLv34_Flanker Posted August 3, 2014 Posted August 3, 2014 S! Gambit, just look at before and after pics. The side strips are narrower on the outer side. The dimensions of the armored glass have not changed, at all. That dark strip added to the inside of the glass creates an optical illusion so to say, covering the grey framing we saw before. 2
kendo Posted August 3, 2014 Posted August 3, 2014 (edited) New MP map, Novosokolniki, soon: WOW!!! That was incredible. Also nice to see that the AI pilots in the Novosokolniki theatre have got their formation flying skills together. Hopefully the Stalingrad AI will be quick to follow... Edited August 3, 2014 by kendo
ScotsmanFlyingscotsman Posted August 3, 2014 Posted August 3, 2014 Thank you for the FW-190 cockpit update, can see much clearer now, doesn't make me a better pilot but its good to see how you guys have been able to sort that out so quickly, well done. Heinkel looks marvellous, looking forward to seeing it in my gun sights and flying it too, Friday's are certainly something to look forward to Love the sim, the graphics weather etc, well worth the money THANK YOU
Panzerlang Posted August 3, 2014 Posted August 3, 2014 Placebo effect. The view through the windscreen has changed not one iota. Unless you mean the quarter-panels? The view through those is marginally better.
Livai Posted August 3, 2014 Posted August 3, 2014 What i posted shows the weight of the ammunition for the 2x MG151 = 2x 55kg. Not the MG151+installation itself. The 190 follwing the A-1 was always equipped with MG151, so there's little reason for Focke-Wulf to mention it seperately. BTW, do you still think that the weight of the MGFF is wrong, or did you just try to jump into a different direction (and still failed)? Do official Focke Wulf documents still count or do you put more faith into wikipedia? Take a closer look at this. Here you can see how far we are from realistic [weight] for Weapons and Ammunition Here it is very easy to get the real weight the MG151/20 and MG17 and MGFF/M if I use your posted screenshots and my together.
Dakpilot Posted August 3, 2014 Posted August 3, 2014 Placebo effect. The view through the windscreen has changed not one iota. Unless you mean the quarter-panels? The view through those is marginally better. \ Placebo effect? Cheers Dakpilot
SeriousFox Posted August 3, 2014 Posted August 3, 2014 (edited) \ Placebo effect? Cheers Dakpilot We're talking about size of windscreen, not the bar itself. Though I like the current one slightly better. Edited August 3, 2014 by resmania
JG4_Sputnik Posted August 3, 2014 Posted August 3, 2014 (edited) Here you see better what happened: the left and right window go slightli bigger while the front reamains the same. Edited August 3, 2014 by JG4_Sputnik
Livai Posted August 3, 2014 Posted August 3, 2014 (edited) We're talking about size of windscreen, not the bar itself. Though I like the current one slightly better. The change dont changed the View. With the new one I dont see more in the front but more on the left and right side. BTW, do you still think that the weight of the MGFF is wrong, or did you just try to jump into a different direction (and still failed)? Do official Focke Wulf documents still count or do you put more faith into wikipedia? The [Edit] funktion was disabled so I couldnt add this what I have forget to add. BTW for the both outer wing MGFF/M weight is [55.0 kg] + Trommel 60 Rounds [16.40kg] + Ammunition 29.0kg + the weight from the other parts that are need to get the Weapon to work. (See above post#191) The real weight was found for the MGFF/M 55.0 kg / 2 = 27.5 kg The Wikipedia and the other source are not really wrong they say 26.3 kg or 25.0 kg but what exactly the 26.3 kg or 25.0 kg are they say not because to the weapon belong a trommel and the trommel has their own weight then the ammunition that I add to the trommel then the parts that are need to get the weapon to work. All this parts have their own weight. I need all parts to get the real weight from each weapon if I what a realistic feeling how the real plane was. Edited August 3, 2014 by Superghostboy
Dakpilot Posted August 3, 2014 Posted August 3, 2014 (edited) "The change dont changed the View. With the new one I dont see more in the front but more on the left and right side." And the result is better forward visibility...which was the problem, a speedy quick and dirty fix which should keep Fw190 pilots happy till a more thorough review can be implemented, honestly how many other games have had such a quick fix? Wing DM issue = 1 working day, Cockpit workaround = next update really how many other titles have had this kind of customer feedback applied so quickly...think about it Cheers Dakpiot Edited August 3, 2014 by Dakpilot
JG4_Sputnik Posted August 3, 2014 Posted August 3, 2014 (edited) "The change dont changed the View. With the new one I dont see more in the front but more on the left and right side." And the result is better forward visibility...which was the problem, a speedy quick and dirty fix which should keep Fw190 pilots happy till a more thorough review can be implemented, honestly how many other games have had such a quick fix? Wing DM issue = 1 working day, Cockpit workaround = next update really how many other titles have had this kind of customer feedback applied so quickly...think about it Cheers Dakpiot Well thats really fine and nobody complains about the speed they did it. It's rather that we don't know the official statement about this issue. Are the devs aware of the problem? Do they deny it? IF we knew about that, well there would be much less noise. But since we don't, the guessing goes on. Edited August 3, 2014 by JG4_Sputnik
Livai Posted August 3, 2014 Posted August 3, 2014 Well thats really fine and nobody complains about the speed they did it. It's rather that we don't know the official statement about this issue. Are the devs aware of the problem? Do they deny it? IF we knew about that, well there would be much less noise. But since we don't, the guessing goes on. If you see here [before] and [After] the patch their is not much change on the model. I remember that they said that the model is finished then the dramatic change. I dont think that this was the community work who forced them to do a dramatic change on the model. Their should be something unoffical stay behind them, maybe the help from the Press? I think it was the Press because they had Press meetings. BTW here a closer look how much the model changed
fjacobsen Posted August 3, 2014 Posted August 3, 2014 I find it sad that this forum now has been saturated with FW-190 cockpit whines. Not that I consider the cockpit perfect - far from, but IL-2 BOS is much more than just that dreaded FW+190 cockpit. The dev's did respond and changed the cockpit, but nobody has said it would be the final change. I´m sure the dev's will look further into it, but they also got higher goals to reach before release. I hope that focus soon will shift back on actually flying and fighting, rather to keep bashing the same issue over and over again, filling this forum with all kind of sketches, photos etc. that literally does nothing to prove anything. FinnJ
=38=Tatarenko Posted August 3, 2014 Posted August 3, 2014 I find it sad that this forum now has been saturated with FW-190 cockpit whines. Not that I consider the cockpit perfect - far from, but IL-2 BOS is much more than just that dreaded FW+190 cockpit. Yes. 1
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