ShampooX Posted June 8, 2023 Posted June 8, 2023 I haven't played WT for any length of time over 15 minutes in about two years. As any WT vet will agree, Gajin is often abusive to it's player base constantly creating stupid mechanic changes, economy changes and in general ignoring their players who like realism - even in the lowly arcade modes. But recently - for about 2 weeks - it seems the player base is in a huge uproar. Even the uber-loyal PhyDaily is posting YT videos about it. So my question is....what is TC/1C doing about it? Why not run a 70% off TC sale.? Target WT players for additional discounts. There are tens of thousands of them and they are all looking for something else at the moment........from a tanking perspective that is. The main reason TC can't recruit more of these players is because 90% of them don't even know that IL-2 Tank Crew even exists. Seems like a good time to try and build the business. 1 7
MajorMagee Posted June 8, 2023 Posted June 8, 2023 (Sarcasm) What? Recruit a bunch of already unhappy consumers? Why would anyone want to do that? All they'll do is come over here and complain about us... (Sarcasm) 2
Leon_Portier Posted June 9, 2023 Posted June 9, 2023 (edited) Sounds like a Idea not sure how much overlap there is, since War Thunder is more about a game about unlocking stuff Edited June 9, 2023 by [N.O.G.F]Leon_Portier 1
ShampooX Posted June 10, 2023 Author Posted June 10, 2023 @MajorMagee LOL excellent point!! But these days I'll tank any players. PvP''s been a ghost town aside from the one-off Saturday morning events organized by @[N.O.G.F]Leon_Portier and others. And the thought of a bunch of WT noobs carelessly charging the CP over and over again while we pad our stats does have it's appeal. For such an amazing Tank Sim it's ironic that there are maybe 40 of us who play tanks more than a few times a year, and maybe only 25 who play consistently.....in the whole world, Best kept secret in gaming IMHO. 1
MajorMagee Posted June 10, 2023 Posted June 10, 2023 (edited) It was same back in the early days of online Panzer Elite. You knew who all the regular players were by name. Mostly real soldiers with hands on experience. Boy could they set up an effective ambush! Service To The Line, On The Line, On Time! Edited June 10, 2023 by MajorMagee 1
Frinik22 Posted June 10, 2023 Posted June 10, 2023 Bad idea WT is for a certain crowd of people , those who favour a shooter type tank game, arcade-style like Red Orchestra, Battlefield 3, 4 ,V. Nothing wrong with these games, I have played them all - except WT - and loved them but they are for a different type of gamer and mood. Tank Crews attracts those who like a calmer, more realistic more thinking-man WW2 sim like those who play/played Panzer Elite as MajorMagee mentioned, or Steel Fury or those who love WW2 mods in Arma 2 and 3(invasion 44,( or even faster pace armour gameplay as in Hell Let Loose or Post Scriptum. 1 1
Chaintong Posted June 12, 2023 Posted June 12, 2023 (edited) Maybe its an age thing... the younger generation looking for adrenaline rush and lack of realism go to WT. I would hazard a guess that the average age is higher here than on WT so there is less player base. Maybe 1C needs to target the Vets and the OLD folks homes ! Edited June 12, 2023 by Chaintong 1 1
ACG_Bussard Posted June 12, 2023 Posted June 12, 2023 (edited) It´s a good idea to attract unsatisfied tank players from WT and inform them about Tank Crew and our community. How about uploading some up to date youtube video's about Tank Crew and include "War Thunder Tanker/tanking" in the title or description? Maybe the Twitch streamer "WingalingDragon (WD)" would also be interested in doing Tank Crew streams: https://forum.il2sturmovik.com/topic/84686-streaming-information-for-virpil-warbrd-race-tournament-2023-finals/ Edited June 12, 2023 by Bussard* 1
Frinik22 Posted June 15, 2023 Posted June 15, 2023 No worries, I have equipped my wheelchair with tank tracks to keep up with younger players. 1
IckyATLAS Posted June 15, 2023 Posted June 15, 2023 Playing less than 15 minutes is the behavior for an arcade game. In IL2 there are only the quick missions that could answer such a need, and quick missions where you are already in air (forget about starting from a parking position), but it would be really a pity to use such a rich game for this kind of play. For many that can only spare 15 minutes, I would say just check how many hours a day you are zapping and scrolling on facebook, tik tok instagram and alike, and then you will find enough time to play some really immersing missions in IL2. But as a real pilot I am probably a little biased when I say this. You can imagine that I am also not a social network fan. I do an extremely moderate use. I consider it otherwise a pure waste of time, and 90% is rubbish anyway, but again a personal opinion. I have a different opinion about youtube where you can find interesting things, but beware about the time consumed, it can become high very fast. Addiction for addiction I prefer to be addicted at building missions and flying them in IL2 ?.
MajorMagee Posted June 15, 2023 Posted June 15, 2023 I played Tigre's Feldposten Tiger 111 mission last evening for over 2 hours... 1
Leon_Portier Posted June 15, 2023 Posted June 15, 2023 A little of topic, in my opinion around an hour of play time is a golden zone for missions
IckyATLAS Posted June 16, 2023 Posted June 16, 2023 (edited) 10 hours ago, [N.O.G.F]Leon_Portier said: A little of topic, in my opinion around an hour of play time is a golden zone for missions A little off topic too if we consider planes but the initial element was gameplay duration which is applicable to tanks and vehicles. As an average I would agree for one hour. A mix of missions where you start from parked to others were you are on the runway. But to succeed you have to land back alive (wounded means alive)from either where you started or a friendly airfield if the mission design allows it. Just disappearing in mid-air after having fulfilled the mission requirements is not acceptable. A complete mission must include to succeed the proper travel back and landing. You can be jumped by enemies on your return flight or can botch your landing and die. Or if your plane is damaged you may not make it. It should be part of the normal risks you have to overcome. Unfortunately IL2 is not well designed regarding bail outs on water even near the shore. You could have 20% probability to drown but 80% to survive a water landing and even more if you are in vicinity either of a friendly shore or a friendly ship. The same as for the maintenance radius, the ships could have a "Saved radius" for the player pilot after bail out or ditching. This could be improved for basically all maps as you have lakes, rivers or the sea. Regarding tanks it is a little different as you stay on the ground always, nevertheless you should have a secure position that you must leave go for an objective and then move to the same or other secure position. This again to avoid the unrealistic situation where you fall from the sky in a tank, move shoot and then disappear. But again my opinion here. Edited June 16, 2023 by IckyATLAS
moustache Posted June 17, 2023 Posted June 17, 2023 It seemed to fall apart at first, and then actually... https://warthunder.com/fr/news/5128-révision-de-l-économie-notre-plan-en-détail-fr cool to see developers listening to the community, even if this one had to show its teeth and take out its forks...
Leon_Portier Posted June 17, 2023 Posted June 17, 2023 On 6/16/2023 at 9:36 AM, IckyATLAS said: A little off topic too if we consider planes but the initial element was gameplay duration which is applicable to tanks and vehicles. As an average I would agree for one hour. A mix of missions where you start from parked to others were you are on the runway. But to succeed you have to land back alive (wounded means alive)from either where you started or a friendly airfield if the mission design allows it. Just disappearing in mid-air after having fulfilled the mission requirements is not acceptable. A complete mission must include to succeed the proper travel back and landing. You can be jumped by enemies on your return flight or can botch your landing and die. Or if your plane is damaged you may not make it. It should be part of the normal risks you have to overcome. Unfortunately IL2 is not well designed regarding bail outs on water even near the shore. You could have 20% probability to drown but 80% to survive a water landing and even more if you are in vicinity either of a friendly shore or a friendly ship. The same as for the maintenance radius, the ships could have a "Saved radius" for the player pilot after bail out or ditching. This could be improved for basically all maps as you have lakes, rivers or the sea. Regarding tanks it is a little different as you stay on the ground always, nevertheless you should have a secure position that you must leave go for an objective and then move to the same or other secure position. This again to avoid the unrealistic situation where you fall from the sky in a tank, move shoot and then disappear. But again my opinion here. My closing thoughts are that there is a place for all forms, from starting at the base -> return to base to complete mission to start just before contact -> end just after contact and everything in between. While an hour mission time is rather short for the first and really long for the latter, for both TC and Air. Those descisions are part of the art part of mission making and I could go on forever about that ?
WitchyWoman Posted June 24, 2023 Posted June 24, 2023 (edited) I downloaded it once and absolutely hated it. Its an action "fantasy" game (mix up of different era vehicles and aircraft) disgusied as a simulator. On top of that its an overrated and expensive pay to win scheme. Not primariliy an MP fan either. I would not be sad if the revolt caused it to collapse. Just my opinion, its not for me. Edited June 24, 2023 by WitchyWoman 1
CountZero Posted June 25, 2023 Posted June 25, 2023 9 hours ago, WitchyWoman said: I downloaded it once and absolutely hated it. Its an action "fantasy" game (mix up of different era vehicles and aircraft) disgusied as a simulator. On top of that its an overrated and expensive pay to win scheme. Not primariliy an MP fan either. I would not be sad if the revolt caused it to collapse. Just my opinion, its not for me. its not expensive if you dont pay ? I play with tanks in it alot and didnt spend a dime on it, its just like playing some quick mission here, i think of it like that and nothing more, i guess i have no goal to hunt for any specific tank so i dont get bathered by unlocking or hunting some to unlock, i just play it when i need quick 30min tank play. I think ppl yould be suprised by how many working and older ppl play it, the so caled serious sim players candidats, because you can spend your free 30-60min a day instantly geting in action and not waist it on travel to targets or empty servers. Its not just kids game some think of it. 3
Guest deleted@83466 Posted June 26, 2023 Posted June 26, 2023 (edited) Sounds like it would be a fun opportunity for me to smoke CountZero into the Cheetos-filled couch on the dankest battlefield of them all. edit: Luke caused this Warthunder revolt with his IL-2 races.? Edited June 26, 2023 by SeaSerpent
RossMarBow Posted June 26, 2023 Posted June 26, 2023 I was ranking countries based on how low WT was on their steam sales. I couldn't find WT on Japan or Brazil's list does that mean its banned? I have tried WT out twice, once before and once after playing IL-2 GB Honestly had way more fun playing in a way many don't approve of on IL-2s multiplayer servers rushing the flag or air bases with the AAA trucks getting into big tank brawls with lots of ramming fur balling over the front line It's hard to find so much action in other games I'm taking a break from IL-2 at the moment and playing hunt showdown wiping a whole team with an axe is a bit of a rush but taking out a tank with a AAA truck is better It's much more fun just being able to yeet yourself into impossible to survive situations for a cinematic death over and over again in IL-2 in WT you feel obliged to grind and maps only last 10min? no sense of achievement or community no making friends or flying with enemies on voice comms IL-2 multiplayer servers offer a far superior PvP experience
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