JG1_Wittmann Posted June 5, 2023 Posted June 5, 2023 It has been know for quite some time, at least a year or more. The allied tanks don't even bother with ap any more instead choosing to engage at long range 1500m + using HE rounds to disable and destroy tanks. 75 and 76mm he rounds are way overpowered or the tank damage model vs HE is way undermodeled
moustache Posted June 29, 2023 Posted June 29, 2023 (edited) @JG1_Wittmann,here is the answer given a while ago... don't expect too much... Edited June 29, 2023 by moustache
AEthelraedUnraed Posted June 30, 2023 Posted June 30, 2023 On 6/29/2023 at 8:02 AM, moustache said: don't expect too much... Well, what exactly do you expect? In the thread you linked, despite numerous requests for empirical evidence, none was given whatsoever beyond anecdotes and hearsay. Under these circumstances, what do you want the Devs to do? Believe you on your word? It's been said multiple times already, but I'll say it again. If you want the Devs to change something, you need to come up with the following: - A recording of the issue, so that the Devs can track the shell using their tools, see how it hits the target, manually calculate if the shell should penetrate or not, and see if that does or does not match the in-game results. - Historical data (that is actual data, not anectotes) that shows the effect of certain shells on a particular target. Real-life testing data, statistical data and/or scientific calculations is what you're looking for. If you don't provide these things, I don't see how you can possibly demand the Devs change anything.
moustache Posted July 1, 2023 Posted July 1, 2023 21 hours ago, AEthelraedUnraed said: Well, what exactly do you expect? I wasn't expecting anything, I was just replying to the author of the topic...
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