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Pacific WW2 sim - COMBAT PILOT


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Posted
8 minutes ago, BOO said:

Every one of my favorite planes is borked. Just mine. Noone elses. 

 

Yep. The sight on everyone of my planes is off. My bad shooting is not my fault.

Posted
13 hours ago, Deacon352nd said:

Is there any estimate of when it will be available?  Please don’t respond with “two weeks”.  We’re looking for a true estimate. 

Hi Deacon. I think if you have a read through all the Developer Diaries you'll see the amazing attention to detail they are creating, especially in the Unreal 5.3 game engine (which looks beautiful even at this early stage).

Developer Diary 7 gives quite an open insight into the plan for development ahead:

https://forum.combatpilot.com/topic/48-combat-pilot-developer-diaries/?do=findComment&comment=7823

however it's worth scrolling up to the top of the page to see all the DD from the team and progress made.

 

From reading Discord Channel posts, posts on the CP forum and elsewhere, it looks like there may be a basic prototype version available (possibly a beta test version), first quarter next year, but in terms of a playable game, it may not come to fruition until late 2025 (this is my reading of comments, not official statements). Jason has stated that they will commit to years of ongoing development and has already indicated, including the next expansion to "The Solomons" after "Midway".

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Posted

Mysticpuma, thank you for the info. 

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Posted

Wow, them graphics alone makes me drooling already ....

  • 3 weeks later...
Posted

Enterprise textures.

Big_E_Textures_01.thumb.png.a211421cc7fd0ce55dfb5c18d7be6d98.png

 

Big_E_Textures_02.thumb.png.d9d4cdb3d5be32e46180906b18fd8a99.png

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Posted

With every update, you just know this is going to be great!

1PL-Husar-1Esk
Posted

Where UE5 shines is the graphics 😃

Posted
9 hours ago, 1PL-Husar-1Esk said:

Where UE5 shines is the graphics 😃

 

It shines more than there these days.

 

Posted

I would have liked to compare the UE 5.4 to the new proprietary engine for Korea.

I have the feeling that by the time Korea comes out, yes it will be visually better from the older GB-IL2  engine, but far from UE5 visual capability.

A GB Pacific campaign may come hypothetically many years in the future, but they will really visually lag behind Combat Pilot that will benefit from all the evolution that comes from UE5 and who knows maybe UE6 at a given point.

I feel that Jason made a good decision using UE5. Sure there was also the Unity possibility, but recently they created a mess with their licensing programs, and created an instable feeling about the future developments of this software which may have impacted the decision too. 

I do not know which of Unity or UE5 is best overall in terms of visual capability and quality. Any ideas?

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Posted

The Unreal Engine has been in development for several decades and for mainstream games (i.e. big budget titles) it's the top pick for visual quality in my opinion. I still vividly remember seeing the game Unreal on a friend's PC (complete with 3DFX graphics card) and being bowled over by it.

 

At the end of the day, with a talented enough team of programmers and artists, any engine can produce an impressive-looking game, but I get the impression that UE5 makes it much easier to do than Unity.

 

  • 1CGS
Posted
6 hours ago, IckyATLAS said:

A GB Pacific campaign may come hypothetically many years in the future, but they will really visually lag behind Combat Pilot that will benefit from all the evolution that comes from UE5 and who knows maybe UE6 at a given point.

 

Yes, well, let's stay away from such comparisons until there are actually two different contemporary PTO titles to compare. These sorts of comments don't do anyone any good right now.

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Posted
23 hours ago, LukeFF said:

 

Yes, well, let's stay away from such comparisons until there are actually two different contemporary PTO titles to compare. These sorts of comments don't do anyone any good right now.

Ok ok, you are right. I probably pushed too much to speculate something that lies far in the future. Maybe not too fair. I take it back.

Posted
On 9/6/2024 at 6:02 PM, LukeFF said:

 

Yes, well, let's stay away from such comparisons until there are actually two different contemporary PTO titles to compare. These sorts of comments don't do anyone any good right now.

To this I do agree. We actually don’t know what improvements this new Korea dlc brings. And we don’t have a clue what to expect from the other game. 
We can all only hope both will be great. 
I will watch closely this Korea thingy. It’s progress will determine my involvement in next project. 
I will buy neither PTO builds if they get fighter fixated 

I started to lean more to civil aviation 

  • 3 weeks later...
Posted

Jason, we with you bro!🤜

Somebody should adwise that guy to stop talking bad about his former colleagues. 

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Posted

Shots fired

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Posted

Comments about Jason...unnecessary and unprofessional, and nobody buys it.

Just tell the public about your product, and make it a great product.

Do better team.

 

 

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Posted

What did they say about Jason, I haven't watched the video yet atm. 

Posted

It's inferred that Jason had the team work on drop-tanks for almost two years so that he could get a secret headstart on carrier tech and the PTO. It's a very lame and embarrassing comment from the 1C team.

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Posted
1 hour ago, Avimimus said:

We'll let Han clarify what he meant with regards to desiring to work on carrier technology earlier instead of drop-tanks (and any implications about the strategy of other developers). It isn't really my place to clarify a comment like that.

 

Let's keep the discussion on the flight models - that was most of the Q&A and should be the focus of this thread.

Difficult when they decided to use it to cast shade on Jason. No need for it at all.

8 hours ago, deathmisser said:

What did they say about Jason, I haven't watched the video yet atm. 

Go to the 39 minute mark.

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Posted (edited)
1 hour ago, Avimimus said:

We'll let Han clarify what he meant with regards to desiring to work on carrier technology earlier instead of drop-tanks (and any implications about the strategy of other developers). It isn't really my place to clarify a comment like that.

 

Let's keep the discussion on the flight models - that was most of the Q&A and should be the focus of this thread.

 

Well, we're discussing official comments made by the developers in one of their own official releases.

If they didn't want it discussing, maybe nothing should have been said regarding Jason. 😊

Edited by 356thFS_Leifr
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Posted

It's the children that are hurt most by the divorce. 

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Posted
2 hours ago, MajorMagee said:

It's the children that are hurt most by the divorce. 

 

Depends on the divorce though, doesn't it? Some work out well, amicably, lead to better outcomes for the kids. IMHO, if we end up with a third combat flight sim company - then it is possible it'll have been a benefit to us all.

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Posted (edited)
5 hours ago, Mysticpuma said:

Go to the 39 minute mark.

Yep now seen and totally disgusted by that. If he had some sort of problem with another employee well now ex then keep it to yourself as it can effects sales by internal bickering. 

 

Jason was trying to keep the company a float by making safe decisions and in tern we got Normandy & Bodenplatte which I'm totally grateful for.

If you was literally begging him then you should of made your own game, We've could of gotten Malta which brought more Italian aircraft.

 

I'm gonna leave it here before I get it to more trouble but that section should of been cut we don't want drama as that can kill games. 

Edited by deathmisser
  • Upvote 2
Posted

I for one am actually glad that Jason decided to do Bodenplatte and Normandy after Kuban instead of the Pacific. That offered a very nice planeset of German jets, and British and American planes that people would be very familiar with like the P-51, Typhoon, Mosquito, P-47 and Spitfire Mk. XIV. The Griffon has to be one of my favourite planes in the game.

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Posted

Jason replied on Discord:

Screenshot_20240926_130709_Discord.thumb.jpg.d2f27e11bd3dc20a2d26fe3005abc6fb.jpg

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  • 1CGS
Posted
27 minutes ago, Mysticpuma said:

 

I'm making mistakes everytime I try to go for fair and open heart talk. Yep, my bad, unfortunatelly. Still have political things to learn as producer.

 

From other hand - only thing I wanted to highlight - is the change in IL-2 development strategy I'm trying to force as a new producer. Change from extensive way to evolution and new technologies. Because my ultimate objective - IL-2 and genre success not only today or for 5 years ahead, but for decade and more. May be I'll fail, but the team doing so good as its possible in our reality, and may be a little bit more.

 

My second basis position - its the team who developing the project, not me. This why you see me so rare on the forum - I don't want to focus the attention on me, while its the team, not I, who developing all this amazing stuf and features. Even If I wrote the DD - you dont see my signature there, because its not I who created the DD's subject. Another step in this direction - are these "Brief Room" videos, where our guys tell the stories about the development, even if some of them are not so good at English and some weird AI  neuronetwork translation required ))

 

And this discord screenshot you posted - it all truth, except first two and last one sentences - these three are far away from truth. Once upon time he made some realy positive inputs and right decisions and this made a great boost to project then. That achievement can't be forgotten or underestimated.

 

World is not black and white, there are many shades of gray. (May be eve more than fifty you know ))) ). But sometimes I forget that is not so obvious for everyone - my bad.

 

 

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Posted

Bottom line, we are flight sim developers, content creators and customers. Let’s all be on the same side. :)

 

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  • 1CGS
Posted
4 hours ago, Enceladus828 said:

I for one am actually glad that Jason decided to do Bodenplatte and Normandy after Kuban instead of the Pacific. That offered a very nice planeset of German jets, and British and American planes that people would be very familiar with like the P-51, Typhoon, Mosquito, P-47 and Spitfire Mk. XIV. The Griffon has to be one of my favourite planes in the game.

For sure. Especialy Normandy - we have pushed GB technology to the physical limit there. This was one of the general points for me to switch to the new engine generation development.

 

But look, Deck Ops enginering investigation was performed now, in the parallel to Korea development. There was such opportunity 4 years ago, this what I've tryed to say. In that case it would not harm either BoBP or BoN.

 

From other hand, making Korea and after that Pacific and not visa versa - it may turn out as a win-win! So yeah, I'm so much sad about lose that opportunity 4 years ago, but its more emotional. In final the sequence of development we go now - it may turn out as the best way for us. Fingers crossed.

1 hour ago, Mysticpuma said:

 

Oh, yeah, one note I've forgote to say.

 

Yep, we're going so Bold as we can (but the reason is not truth on your screenshot).

 

Why?

Because flight sim genre is all about going so much bold as its posdible! Remember the times when old IL-2 was released? Or LockOn? Or MSFS 2020?  These were super Bold then! And this how flight sim genre evolution should be! 

 

There are times for small steps, but sometimes its become a time for a Bold jump. This time have come. 

  • Like 1
Posted

@Han

 

You can still argue that mistake were made in the past and that you do things differently, without referring to who made those decisions.

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  • 1CGS
Posted
9 minutes ago, Aapje said:

@Han

 

You can still argue that mistake were made in the past and that you do things differently, without referring to who made those decisions.

I even do not call it as "mistake". Its another kind of vision. I've another one I've described above. And I do not call the names. Even if I will not call the position - it still be obvious the processor referring. 

 

So we came to situation when I cant say to public, that I've changed something to good (in my vision) in the project - because if I changed something to good - this means it was bad before. And this will hurt someone. Realy strange situation.

 

Also, its kind of dark humor when we go to situation when there is "he who must not be named". Realy strange thing.

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Posted
7 minutes ago, Aapje said:

@Han

 

You can still argue that mistake were made in the past and that you do things differently, without referring to who made those decisions.

Agreed, we all make mistakes as we are all human after all, but dragging that private information out into the public eye is just not on. 

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Posted

Well… can’t put the toothpaste back in the tube I’m afraid. 

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Posted

I see this kind of stuff in my industry all the time and its so frustrating. I can send 10 different guys into a job and it'll be done 10 different ways and no one was wrong, but everyone has to say something bad about the other guys. You don't need to throw someone else under the bus to look good. If the work is good it will stand on its own quality!

 

As a customer I want you guys to be bold. I want both companies to build a great product. I don't want to see them sniping at each other. 

 

Seeing you guys say that kind of stuff about Jason when he constantly took all the crap from us is disheartening, and there was alot of it. He was always the first one to step to plate when we whined about something. Said nothing but great things about the team. 

 

If you have a change in development strategy that's fantastic. If we approached everything the same way very little would get done.

 

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Posted

S!

 

Totally unnecessary drama within a scene that is very small compared to any other gaming genres. 

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Posted
8 hours ago, Denum said:

Seeing you guys say that kind of stuff about Jason when he constantly took all the crap from us is disheartening, and there was alot of it. He was always the first one to step to plate when we whined about something. Said nothing but great things about the team. 

 

As a moderator, I very much view my role as trying to be as neutral as possible - so I don't really want to take any sides if I can help it. But I think it is important, for the record, to remember that claiming Jason Williams 'said nothing but great things about the team' isn't the full picture.

 

Jason Williams gave an entire interview shortly after the he left the company:

- In the interview he went over everything he claimed he would have done with the series if he had total control.

- He did this before the new team leaders had a chance to establish themselves publicly or announce anything new.

- However, (1) he didn't actually have to deliver on any of these claims and (2) many of them are things that he had previously said wouldn't be feasible for several years.

- It had the effect of undermining the existing team while establishing himself as someone who would give us everything we wanted if only he had the chance, and helping set up his new company.

 

Jason Williams has also allowed a lot of criticism of Great Battles (and the team) on the Combat Pilot forums, while the moderating team here has limited criticism of Combat Pilot.

 

So, when discussing a single off-hand comment in the middle of a very technical stream... it is useful to keep these things in mind.

 

It is good to recognise that these people are all human and none of them are perfect. As for my own perspective: I'm not interested in gossip - I'm interested in results, in flight models, in aviation history. I hope both Combat Pilot, the next generation of Great Battles, and Cliffs of Dover succeed. I hope ED and Razbam sort things out on the DCS side (I was really looking forward to the Mig-23 and the IA-58 personally). I personally have a lot of faith in the Great Battles team - as they have a proven track record, enough resources, and deliver complete theatres - but I'm pretty sure we all recognise it would be great to see the genre grow.

 

Note: All of the above is my own opinion.

 

  

3 hours ago, LLv34_Flanker said:

S!

 

Totally unnecessary drama within a scene that is very small compared to any other gaming genres. 

 

I agree. Let's try not to amplify it. It is all a waste of energy.

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Posted
35 minutes ago, Avimimus said:

I'm interested in results

 

Indeed. At the end of the day, what matters is that we get fun games.

 

I hope that both teams succeed to at least the extent where they can survive, so we see different approaches, and both games can learn from each other.

 

Both 1CGS and Jason are passionate about combat flight simming and want to make the best for us.

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  • 1CGS
Posted

Avimimus I've not followed these statements, to be fair. It was realy so? Woah... No comments here. Ok, let's live with that now. I'm hope it will not fall to situation when one ban another just because he works other place now, like it happens around world sometimes. Anyway, I'm and team realy care only one thing - the IL-2 and its development and evolution. Yes, we looking what other do, in youtube, in screenshots. But we do not do much attention on what other says - because words are just words, today someone says this, other day he says that. This why we delayed the Korea announce for so long - we wanted to be sure that we can proof any our word by a screenshot or short video.

Posted
4 hours ago, Avimimus said:

Jason Williams gave an entire interview shortly after the he left the company:

I disagree. I interpreted this as him following directions from his boss. He might have been the producer but he's still got someone to answer to. 

 

The team took a long time to make those announcements. We all knew long before Jason said anything. 

 

Jason actually limited any and all negative talk about iL2 on the combat pilot discord. It's only recently he's allowed much of this discussion. 

 

As they say there is two sides to every story and somewhere in the middle will be the truth.

 

The real secret here is just to not let the cat out of the bag in the first place

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Posted

There is no reason to be petty, and you don't want to get banned, like I just was, on your own forum. You parted ways with Jason, it's done, move on and focus on the AI and the theater at hand.

 

S!Blade<><

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