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Pacific WW2 sim - COMBAT PILOT


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Trooper117
Posted

New players have things like War Thunder to enjoy if they want to get into 'combat flying games'... later, if they want more 'realism' they will find their way into the GB series and DCS etc, which are by their nature have always been a big step up from 'arcade'... why? because they concentrate on a more accurate form of flying and combat.

There are many here and in DCS who started from simpler forms of flying like War Thunder... there are also many here like myself who started from scratch and went into the more 'realistic' form of flying games.

It's a harder route to be sure but it wasn't an impossible one... if I could do it, anyone can.

  • Upvote 1
Posted (edited)
36 minutes ago, Trooper117 said:

New players have things like War Thunder to enjoy if they want to get into 'combat flying games'... later, if they want more 'realism' they will find their way into the GB series and DCS etc, which are by their nature have always been a big step up from 'arcade'... why? because they concentrate on a more accurate form of flying and combat.

There are many here and in DCS who started from simpler forms of flying like War Thunder... there are also many here like myself who started from scratch and went into the more 'realistic' form of flying games.

It's a harder route to be sure but it wasn't an impossible one... if I could do it, anyone can.

 

My first dipping of toe into combat flight simulater rather than just arcade game was in the Janes series of simulators. My first foray into any type of flight was with the original Red Baron - before I even had a sound card in the machine lol.

 

Anway Janes is really what got me hooked and I guess is why I tended to navigate toward the more complex flight simulator than just gamey stuff.

I feel Combat Pilot will be somewhere between IL-2 and DCS in complexity. Me personally I hope so anyway, and hope it maybe leans a little more toward the DCS side of the coin.

Edited by dburne
  • Like 2
Posted

Up in Svea mines Svalbard in 1995 they had msfs. With only keyboard. 
that was my først pc sim. Next was arcadish p 51 and then IL2

my god a 10$ joystick and old IL 2 really made fall in love. I miss that feeling

  • Like 1
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RossMarBow
Posted
On 7/4/2023 at 1:09 AM, Denum said:

 

Combat pilot will obviously not be warthunder style. But what hinders iL2 is the insane level of difficulty to get a server up and running. What the combat box and fvp admins do is simply phenomenal with that they have. 

 

There's no option to even really attempt more arcade style gameplay for new players looking to try a bit prior to dumping money into a simulator kit. So they're missing out on tens of thousands of potential players because the gap in accessible gameplay is so big.

 

 

 

Agree with the multiplayer servers needing some serious attention

But I don't think arcade modes actually do anything good
Berloga is arcade enough imo

I started off playing this on multiplayer servers with a t16k - its really all you need to get seriously into the game
left hand stick right hand mouse - mouse wheel throttle ez
and t16k about the same cost as a console controller 

I think what they really need to do is work on the new player experience 
Have someone actually work on making the game 100% ready to play with a ps or xbox controller or a basic flight stick
And a proper 5-10min tutorial like WT has
I think most people get lost during key binding

  • 2 weeks later...
AnPetrovich
Posted

Hi guys,

I didn't take a look at CP forum for a while, just noticed there is no any DD... is Jason still missing them as he usually do? Any news about how they are going?..

BMA_FlyingShark
Posted (edited)
51 minutes ago, AnPetrovich said:

Hi guys,

I didn't take a look at CP forum for a while, just noticed there is no any DD... is Jason still missing them as he usually do? Any news about how they are going?..

This is from last week:

https://forum.combatpilot.com/topic/88-dd-today/page/6/#comment-3535

Scroll up a bit to see Jason's comment.

 

Have a nice day.

 

:salute:

Edited by FlyingShark
  • Thanks 1
  • 2 weeks later...
Posted
On 7/14/2023 at 12:49 PM, AnPetrovich said:

just noticed there is no any DD

 

Yes there is... the story begins. ?‍☠️

  • Like 1
Posted (edited)
23 hours ago, Trooper117 said:

 

Yes there is... the story begins. ?‍☠️

ah well for first DD its let down, i was execting they gona atleast say whats the plan for map size, airplanes made, what model its gona be ,free to play, dlc, and so on, what type of SP is it gona be QM, campaigns, dinamic, scripted, whats plan for MP , and so on, basic stuff... something like first DD looked here 

 

but it looks they dont even know mutch about it or wont to say, same hush hush stuff like we have here now

Edited by CountZero
  • Confused 2
Posted (edited)

This is simply a concept. It would surprise me if Jason already could tell us more anyway. If he did he knows people will remember if it would not be feasible down the line!? 

My guess is that the same reason is into play in the decision not to tell us too much regarding the new GB project? 

Edited by simfan2015
Posted

As I understand it. All they got is a rough idea of a game engine they do not know how will work out. A early 3 D model of a Zero and a bomb. 
what in earth can they tell us?

Most here have been in this genre long enough to know better. 
If they managed by this short time to get close to a finished product I am not sure I would be a part of this

Posted (edited)

It's got a Zeke and a Wildcat (background image). What else do you need to know? ?

Edited by Cloyd
Dogbert1953
Posted
On 6/28/2023 at 9:16 PM, Denum said:

 

 

Yeah, it's actually in a games best interest to "give a toss" about multiplayer. Catering only to single player is a extremely small market these days. 

 

War thunder currently has 78,000 players online. iL2 is lucky to fill 3 servers and I'd be really surprised if there was even 7800 online right now. 

 

 

But i don't give a toss. My main gaming focus are the Railway sims. I never play MP in any of those or in any other games i own on Steam.

Dogbert1953
Posted (edited)

Well to clarify and not be a total dick. I have had this game since Jan 2019 and still can't land. But i don't play it that often and only re-installed today after many months of it not being on the pc. Mainly because i purchased FC III pre-order earlier, to show willing.

 

MP is the last thing on my mind, with my level of skill, or rather lack of.

 

EDIT: Where is my FC III badge ☹️

 

Mike.

Edited by Dogbert1953
Posted
1 minute ago, Dogbert1953 said:

Where is my FC III badge ☹️

 

No one has an FC III badge mate... don't think I have room for one and they aren't released yet anyway.

  • Like 1
Dogbert1953
Posted (edited)
10 minutes ago, Trooper117 said:

 

No one has an FC III badge mate... don't think I have room for one and they aren't released yet anyway.

 

I only bought it for the badge, buddy ? ?.

 

On topic, this new sim sounds and looks impressive. More my cup of tea, than the Eastern Front.

Edited by Dogbert1953
  • Haha 1
Posted
23 hours ago, Dogbert1953 said:

 

I only bought it for the badge, buddy ? ?.

 

On topic, this new sim sounds and looks impressive. More my cup of tea, than the Eastern Front.

I also believed it, but now not flying eastern front for a year I kind of miss it

  • Like 1
  • 1 month later...
Posted

Well it is going to get murdered online. Just my kind of plane

  • Haha 1
  • 2 weeks later...
Posted

An interview by Enigma with Jason Williams regarding Combat Pilot

 

 

  • Like 5
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  • Upvote 3
Posted

At the end of the interview Jason says the first Carriers he expects to be available are The Akagi and The Enterprise ?

 

6324451039_d461af63e9_b.thumb.jpg.f555e9e05459ce88a288d14d88c2a616.jpg

 

akagi-large-56a61c395f9b58b7d0dff70b.thumb.jpg.24f0f1cc541746d860c7096e966cddd9.jpg

 

AkagiDeckApril42.thumb.jpg.8d09917aca390545a870604ea76b4d13.jpg

 

5ba94e1b254699c54a8b456b.jpeg.74c2467da6938b4b1a8796a82c5ae4ef.jpeg

 

main-qimg-22a76ee8e817c41c0ae156df67010e62-lq.jpeg.19b984fd96a1c318af876efe6e687a48.jpeg

  • Like 2
Posted

Akagi was not a surprise and I would have guessed the Enterprise 

Posted (edited)
13 hours ago, dburne said:

Nice!  Carriers to attack, yumm.

lol with what, its clear for first few years only thngs in game gona be Zero vs Wildcat, carriers are there to show of takeoffs/landings on them.

its just prof of concept to get more funds for main game in 5 or so years from now.

 

But its funny to see how after all talk here about PTO, when we go to PTO its just as you would expect it to be Zero vs cats, fighter focus only DF carrier vs carrier.

All this talk about ppl wont bombers torpedos no carriers only... but then again safe bet is always cater to fighter players and what is mostly known about PTO. No one sane would go Burma or New Guinea or some Solomons (no one exept few WW2 fans heard about) first and made Kate or SBD first, but when you say ppl that fact they look at you like you crazy, but we have prof here at CP. Its only Zero vs Wildcat and over sea on one carrier per side, no bombers or complexity at start. Safe bet, give ppl simple area to DF over, not bombers, and use famous name Midway for free marketing. Because they know ppl asking for other stuf then just fighters focus, wil still buy it, but fighter players would not buy just bombers for first few years, and game would have no chance to start.

Edited by CountZero
Posted

Well online focused is bad news in my book, but expected. If it is as fighterfocused as GB I probably stay away

Because everything is based on BF 109 ballistics in GB.

Guest deleted@83466
Posted

You deserve a sad emoji, Lusekofte.

Posted (edited)
On 7/29/2023 at 5:25 AM, CountZero said:

ah well for first DD its let down, i was execting they gona atleast say whats the plan for map size, airplanes made, what model its gona be ,free to play, dlc, and so on, what type of SP is it gona be QM, campaigns, dinamic, scripted, whats plan for MP , and so on, basic stuff... something like first DD looked here 

 

but it looks they dont even know mutch about it or wont to say, same hush hush stuff like we have here now

And so it begins. One can please some of the people some of the time, but one cannot please all of the people all of the time. This is a prototype to bring proof of product to prospective future investers and the one current anonymous investor. Why would Jason and company lay out far reaching desires and goals when they are simply initiating this sim and coding an engine and  material to pitch a full blown combat flight sim production? The community is lucky right now that Barbedwire and Jason have even started down this road, and more importantly that they are already creating DDs and sharing such early production work pictures and information. I wish them good luck and I hope to be purchasing Combat Pilot and flying the Pacific in a modern combat simulation engine in a couple more years. :popcorm:

 

S!Blade<><

Edited by BladeMeister
  • Like 5
cardboard_killer
Posted
4 hours ago, Lusekofte said:

I probably stay away

 

Every crack addict says that . . .

  • Haha 2
Posted
6 minutes ago, cardboard_killer said:

 

Every crack addict says that . . .

Yeah I know. But my addiction to ww2 cfs is cooled down significantly later years. I simply ain’t in sync with the paying masses when it comes to playability. 
And that means I loose. I ain’t investing time nor enthusiasm until I see what’s delivered. 
If this need economical support in form of kick starter or something, I be in just to see the product. I kind of find DCS choppers and msfs sufficient for my limited time. 
 

Posted

Clod is going to be my main ww2 sim. 

IMG_0400.jpeg

  • Upvote 3
Posted
8 hours ago, Lusekofte said:

Well online focused is bad news in my book, but expected. If it is as fighterfocused as GB I probably stay away

Because everything is based on BF 109 ballistics in GB.

Where is it mentioned that it’s gonna be MP focused? I really hope not, I crave for the days when a game developer goes to a real effort to produce a super immersive, dynamic career/campaign mode. 

  • Upvote 4
Posted
52 minutes ago, tattywelshie said:

Where is it mentioned that it’s gonna be MP focused? I really hope not, I crave for the days when a game developer goes to a real effort to produce a super immersive, dynamic career/campaign mode. 

 

Enigma is MP focused, so they discussed that in some detail at the beginning, but Jason was pretty clear that the game has to built with strong SP content.  Start listening around the 58 minute mark and Jason discusses that his ultimate goal is to have a Sim that hits the best features from the history of sims that will look to include a career mode (Pacific Fighters) and a dynamic campaign (Falcon 4.0).  Obviously, that's all far off goals and ambition at this point, but that's the great thing about Jason at the helm, he knows what it takes to build a sim for the whole community.

  • Upvote 1
Posted
11 hours ago, tattywelshie said:

Where is it mentioned that it’s gonna be MP focused? I really hope not, I crave for the days when a game developer goes to a real effort to produce a super immersive, dynamic career/campaign mode. 

Jason said it in Enigma interview. Question is how much one should put into it. It might not mean no SP. Or bad SP. 
However GB learned me a lesson. Be hopeful but do not take anything for granted. 

Posted (edited)
4 hours ago, Lusekofte said:

Jason said it in Enigma interview.

 

16 hours ago, tattywelshie said:

Where is it mentioned that it’s gonna be MP focused?

 

Unless I missed something, Jason NEVER said it would be MP FOCUSED, please start listening to the interview at 50:30 and pick up again at 55:00 where it seems to say MP "innovation" is behind SP in the development schedule.  Honestly, my take on the interview is that Enigma (who is MP focused on his YT channel) is concerned that MP would be an afterthought for resources, and Jason states that he personally likes MP and that it is easier to make MP, BUT a Sim must devote resources in SP to be successful.  Again, please start listening to the interview itself, don't take my word for it.  The most enlightening part of the interview on what Jason really hopes to build over the next 10-15 years is the last 30 minutes.  Definitely worth anyone's time that is truly curious about CP.

 

All of that said, it is going to be a very long road, and I could certainly see them offering MP Zeke v Wildcat server fights as part of the first steps on that road.  He even says it may release in the very beginning without any combat at all if you just want to jump into the cockpit as they continue development.  I am really glad this is on the horizon, but it isn't going to become anyone's main sim for a long time, especially looking for what is currently offered in the variety of WWII plane sets of GB or CLOD.  The big question to me is whether we will be able to fly CP Wildcat vs. Zero or DCS Corsair vs. Zero first? 

Edited by Varibraun
Posted

I'm all for it, but they have nothing to show other than static aircraft models and a few non-aviation assets. Worse however is the choice of potential engine, that being UE. As someone that works in this engine professionally, it has an incredibly small terrain circumference render barrier that's a hardcoded thing as well as a terrible sim model.

 

It isn't such a big deal when running around on the ground in an FPS/TPS but it becomes a major problem the higher in altitude you go as it draws/renders features around the CP at a distance of about 50Km on average, if that depending upon complexity. You can fake the funk and or apply graphical bums that obscure things, however they won't work when airborne when the player can view the world in 360'. World wise you can dupe a lot in UE4 to mask terrain ugliness via things like sprite generation at certain LOD's but that only typically works from a 0 terrain (you=camera) perspective. Apart from world building, generation, and render problems at various altitudes, the major hurdles to overcome are regarding physics.

 

The singular issue apart from visuals and terrain is the simplified physics tree. When you try to incorporate a flight engine, which is extremely demanding, it has a tendency to bog the engine down or break it. And I mean it breaks, it s%$ts the bed. There are hundreds of threads around the UE forums where professional developers ran into insurmountable problems of getting the flight engine injecting data as quickly as it needed to respond to player and AI flight-surface inputs. This is why most flight sims use their own tech and in-house engines.

 

UE has come a long way. A very, very long way. Long enough to be a flightsim engine? I have my extreme doubts. 

  • Like 3
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  • Confused 1
Posted

Thanks @DetCord12B for your insights. I‘ve always wondered how UE (and other FPS shooter derived engines) so suddenly would solve issues that dedicated flight sim engines struggle with, given there is about zero selection pressure to come up with such a feature.

Posted

Who knows, Ue5.3+ might solve some of those limitations!? 

Maybe Jason knows? 

Posted

We don't know for sure what engine he is going to use... they may test a UE engine and reject it...

  • Upvote 1
Mtnbiker1998
Posted

Yeah, Jason was very specific to NOT confirm the game was using UE, and I doubt anyone knows more about the limits of various game engines for flight sim use than the people working on the game. I wouldn't worry about it

  • Upvote 1

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