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Update 5.102 Discussion thread


LukeFF
Message added by LukeFF,

This topic is to discuss the latest update to the sim. It is not meant to be a discussion about planes or other features you want to see in future updates. Please use the Suggestions forum for such discussions. Thank you.

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Posted

Hmm last game update was 30th March .... less than 4 weeks ago. Too soon! There'll be complaints on DD.

 

 

 

 

 

  • Haha 7
Jaegermeister
Posted (edited)
19 hours ago, DBFlyguy said:

Is the official "Wild Mustangs" different from the one Jaegermeister released himself?

 

It is localized for the Russian language now, and does not have the ground texture modifications. In addition, the P51-D skins have been reduced in number and added to the game to reduce file size.

 

The missions are the same.

 

19 hours ago, IndianJones said:

Silly question maybe, but where it says that we can fly the SSW D.IV in the career 'in the Flying Circus timeframes', does that mean we can use it from the start, or do we have to survive until it's available? I can't see myself getting much use from it if it's only available for a few days in November.

 

Historically it was put into service in August of 1918 and used by various Jastas for almost 3 months, but the records from German units at that time are very incomplete and delivery to front line units was not consistent.

 

Edited by Jaegermeister
  • Upvote 1
AKA_Ramstein
Posted
8 hours ago, percydanvers said:

Woah that took me totally by surprise!
 

I know people knock all the 109s, but I am genuinely excited for the G-6/AS! 

what bombers will you chase? we don't have any on allies side.. exclude A-20

8 hours ago, =621=Samikatz said:

Ruler map tool?! That's a big surprise but a very welcome one

it's for when you play in the morning and you pull out the ruler LOL

Jaegermeister
Posted
1 minute ago, AKA_Ramstein said:

what bombers will you chase? we don't have any on allies side.. exclude A-20

 

The B-25 and B-26 don't count?

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Posted

Really like the ruler ! Very handy !

  • Upvote 1
percydanvers
Posted

I am really enjoying this new 109. If you take the engine upgrades it just blasts off into space when you climb. 

 

It's the 109-iest 109 we have I think. 

  • Like 1
amadeusdemarzi
Posted

I have the VPForce Rhino force feedback joystick, and it appears in this latest update that force feedback on the pitch axis is gone with this new update :( 

  • Sad 1
AKA_Ramstein
Posted
1 hour ago, Jaegermeister said:

 

The B-25 and B-26 don't count?

not high altitude like B24, B-17

Posted

Can't wait to try out the AS- how does it compare to the K4 and G14? I've always wished they had a ruler/protractor feature for the map, now we have one. Thanks!

Jason_Williams
Posted

Ooh the Siemens is out...

 

ateam-plan.gif.c84402c4f78179a3665cefb638416f42.gif

 

 

Jason

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Posted (edited)
1 hour ago, amadeusdemarzi said:

I have the VPForce Rhino force feedback joystick, and it appears in this latest update that force feedback on the pitch axis is gone with this new update :( 

This exact thing happened to me (no pitch FFB) with my G940 a while ago. The solution is to reinstall the game. If that doesn't fix it, you might need to think about reinstalling the stick drivers.

Edited by Crocogator
typo
Posted (edited)

Ruler tool is a nice surprise, thanks! Small but handy addition.

Edited by LLv24_Zami
BMA_FlyingShark
Posted

I'm very happy with this update, sooner than expected and the ruler tool is a pleasant surprise to have in game.

 

Have a nice day.

 

:salute:

EAF51_Havebug
Posted
1 hour ago, Crocogator said:

This exact thing happened to me (no pitch FFB) with my G940 a while ago. The solution is to reinstall the game. If that doesn't fix it, you might need to think about reinstalling the stick drivers.

I have the Rhino FFB stick as well and experiencing the same issue...

I'll try to reinstall everything.

Posted

Nice Surprise, 5.201 .... appreciated, bought that new 109 just to show support. Never use the 109 really LoL.   But that Siemens, i am curious.

LF_Mark_Krieger
Posted (edited)
5 hours ago, Jaegermeister said:

 

It is localized for all the various languages now, and does not have the ground texture modifications. In addition, the P51-D skins have been reduced in number and added to the game to reduce file size.


I keeped the 9 skins (I love historical skins) that haven't been added as oficial skins. If you do that, I think they still apear in the missions (at least the E6 V in the first mission that I've replayed).

 

Edited by LF_Mark_Krieger
Posted
3 hours ago, Jason_Williams said:

Ooh the Siemens is out...

 

ateam-plan.gif.c84402c4f78179a3665cefb638416f42.gif

 

 

Jason

Bruno agrees. 

  • Haha 1
FeuerFliegen
Posted

Correct me if I'm wrong,  but I watched a short video of the SSW D.IV taking off, and the ammo counters were at the 50 mark.  Does the plane have 1050 rounds per gun?!

Jaegermeister
Posted
23 minutes ago, SCG_FeuerFliegen said:

Correct me if I'm wrong,  but I watched a short video of the SSW D.IV taking off, and the ammo counters were at the 50 mark.  Does the plane have 1050 rounds per gun?!


Fully loaded it has 500 rounds per gun or 1000 total rounds. The 50 mark on the counter indicates 500 rounds in the ammo bin.

BlitzPig_EL
Posted

SSD_IV.thumb.png.9fa8d248d7b583b8f1ccc4b48fef6296.png

 

The SS D.IV is the star of this update.  You need to be careful of your rpms, as unlike other rotary engines which will happily run at full chat till you run out of fuel, you can damage the engine by running at full throttle all the time.  Fortunately the D.IV has a tachometer on the right side of the panel which is quite handy.  Keep it below 1700rpm in cruise and only use full power in combat, then return back to normal running to save the engine.  The tach also makes tuning the mixture much easier.

 

It is a very spritely thing to fly and is overall my favorite Imperial German scout, and possibly my favorite one over all now.

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Jaegermeister
Posted (edited)
18 hours ago, LF_Mark_Krieger said:


I keeped the 9 skins (I love historical skins) that haven't been added as oficial skins. If you do that, I think they still apear in the missions (at least the E6 V in the first mission that I've replayed).

 

 

Edit... The skins are in the game, but they are not all set up to select them from the official skins list. Per Sneaksie in the post below, they are split between the official and custom skins tab due to a limit on the number of official skins on the list.

 

That means you don't need to keep them in your data/graphics/skins file for the P51D-15

 

 

Edited by Jaegermeister
incomplete information
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JG4_Moltke1871
Posted
10 hours ago, Jason_Williams said:

Ooh the Siemens is out...

 

ateam-plan.gif.c84402c4f78179a3665cefb638416f42.gif

 

 

Jason

Leutnant Stachel and Starbuck.... two of the gratest Pilots in Galaxy must be right!!!!

  • Haha 1
Posted

I´m sorry, but a Bf109G-14/AS would have made more sense for the the game.

 

In the BoN only JG 1 and 11 had some few G-6/AS and for time frame of BoBP the Bf109G-14/AS was used in large numbers by many units.

JG4_Moltke1871
Posted

New Ruler map tool added.
A little but nice improvement would be have the Inbound + Outbound curse shown ?

  • 1CGS
Posted
7 minutes ago, Boelcke said:

I´m sorry, but a Bf109G-14/AS would have made more sense for the the game.

 

In the BoN only JG 1 and 11 had some few G-6/AS and for time frame of BoBP the Bf109G-14/AS was used in large numbers by many units.

 

The G-6/AS with MW50 is essentially a G-14/AS. ?

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JG4_Deciman
Posted
55 minutes ago, JG4_Moltke1871 said:

New Ruler map tool added.
A little but nice improvement would be have the Inbound + Outbound curse shown ?

I guess you know how to calculate opposite course....

+2

-2

 

*g*

 

Deci

  • Confused 1
Enceladus828
Posted
23 hours ago, Regingrave said:

Exactly what its name is: a ruler. ?
The tool is available on mission briefing screen and in full-screen map (O by default) when you flying a plane.
Can be used in metric and Imperial units, depending on your settings.

  Reveal hidden contents

image.png

Just wanted to say thank you for adding this.

 

I suggested in a thread last year for you to be able to draw a line on the map of where you think you are back to base. https://forum.il2sturmovik.com/topic/79557-please-developers-things-we-would-like-to-have-in-pilot-career-mode/#comment-1201851
 

Glad to see this added!

Posted
1 hour ago, Sneaksie said:

The additional P-51D that are not listed in the official skins tab because of the limit can be found in the custom skins tab.

Are they available online if server dont alow costum skins ?

BMA_FlyingShark
Posted
2 minutes ago, Bussard* said:

The new collector aircraft I´ll buy at an attractive sale

It's still for sale for the price of a pre orde.

 

Have a nice day.

 

:salute:

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Posted

Thank guys, loving the new ME109.

 

Must admit, I do like the new way;

- Anounce plane to be developed 

- When ready, drop plane in store to purchase & use straight away

 

A lot better than having it as pre-order & seeing it sitting there as a pre-order for months before it is released.

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Posted

I compared the performance of the new Bf 109 G-6/AS (with MW-50 modification) to the G-14 at 7.5 km altitude and was suprised to see that both models achieve the same top speed. I then noticed that the MW-50 system is automatically switched off at about 6.5 km altitude in both models. Shouldn't the larger supercharger and thus higher rated altitude of the DB 605 ASM engine allow the use of MW-50 at higher altitudes?

 

MW50.png

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Buzzguinnog
Posted

No, MW-50 was for lower altitudes. By cooling the charge and making it denser, it could push more gas through the motor and make more power. The GM-1 was the nitrous oxide injection system for high altitude boosting. That might make an interesting mod! Focke-Wulf Ta 152 anyone?

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FeuerFliegen
Posted (edited)
15 hours ago, Jaegermeister said:


Fully loaded it has 500 rounds per gun or 1000 total rounds. The 50 mark on the counter indicates 500 rounds in the ammo bin.

 

The 50 mark indicates 500 rounds in the ammo bin?  How does that make sense? 

 

 

20230426_213059.jpg

Edited by SCG_FeuerFliegen
Posted (edited)

It is very exciting to have the second new WWI aircraft (after seven years with no new releases). I do hope it sells well enough to encourage the devs to support more. The mid-war aircraft are the most fun to fly (lots of reasons to be excited for the next two volumes), But I do know there is another famously good looking late war German fighter that was produced in similar numbers to the SSW - but I won't say any more out of respect for LukeFF's wrath ;) You'll have to find it for yourself! Note: I'm not technically making a suggestion, just saying it is exciting and one can't help but to hope the series will somehow continue.

 

Now on to the SSW - I'd been expecting it to be a bit like a Sopwith Camel in the prickliness/spin department. However, I'm finding it remarkably benign.

 

Thetford & Gray:

"Flight characteristics of the series were such as to demand constant vigilance from the pilot; there was no stall warning and a spin rapidly developed."

 

Herris:

"However, the reduction in wing area brought an increase in wing loading, making the D IV trickier to handle than the D III, particularly in the lower speed regime, where any tendency to spin would be reinforced."

 

"Pilot training was mandatory since many were unfamiliar with the SSW fighters' rotary engine and their high landing speed. Above 5,000 meters the high wing loading became noticeable in turns and required, 'watchfulness and opposite rudder'. Spin recovery was quick and effortless."

 

That said I did have it seemingly get stuck in one turn and I slid into the ground... so I'll have to try to replicate it.

 

Anyway, it is very interesting to get to test fly such a high fidelity recreation of such an aircraft - and I'd encourage people to pick it up. It has a higher wing loading and higher aspect ratio wings than other WWI biplanes...

Edited by Avimimus
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BlitzPig_EL
Posted

Speed is life.  Welcome to modern times.

Jaegermeister
Posted (edited)
2 hours ago, SCG_FeuerFliegen said:

 

The 50 mark indicates 500 rounds in the ammo bin?  How does that make sense? 

 

 

20230426_213059.jpg

 

Apparently I misunderstood the original post. I thought you meant the 5 mark, not the hash mark between 1 and 0.

 

The answer is still the same, there are 500 rounds per gun fully loaded, a total of 1000 rounds, not 1050 rounds per gun.

 

Edited by Jaegermeister
Posted

Quick question - Why should I get the Bf-109G6/AS? I admit that the streamlining looks nice... but there are already a lot of seemingly similar variants (G6, G6 Late, G14). So... anyone want to sell me on it?

Posted (edited)
12 hours ago, LukeFF said:

 

The G-6/AS with MW50 is essentially a G-14/AS. ?

 

Love to see them in game!

 

Now only the G-10 is missing?

Edited by Yankee_One
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1PL-Husar-1Esk
Posted (edited)
5 hours ago, Avimimus said:

 

Now on to the SSW - I'd been expecting it to be a bit like a Sopwith Camel in the prickliness/spin department. However, I'm finding it remarkably benign.

 

Thetford & Gray:

"Flight characteristics of the series were such as to demand constant vigilance from the pilot; there was no stall warning and a spin rapidly developed."

 

Herris:

"However, the reduction in wing area brought an increase in wing loading, making the D IV trickier to handle than the D III, particularly in the lower speed regime, where any tendency to spin would be reinforced."

 

"Pilot training was mandatory since many were unfamiliar with the SSW fighters' rotary engine and their high landing speed. Above 5,000 meters the high wing loading became noticeable in turns and required, 'watchfulness and opposite rudder'. Spin recovery was quick and effortless."

 

That said I did have it seemingly get stuck in one turn and I slid into the ground... so I'll have to try to replicate it.

 

Anyway, it is very interesting to get to test fly such a high fidelity recreation of such an aircraft - and I'd encourage people to pick it up. It has a higher wing loading and higher aspect ratio wings than other WWI biplanes...

Yes , SSW stal is not abrupt and do not develop into spin, it not mach what plane description says.

Little of topic , in most central planes turn rate is not really all that dependent on pilot skill, in most planes except Dr.1,  SSW , you can pull stick all the way to stop without fear to stalling, that makes thigh turn largely just a matter of banking and yanking.  As this is case in most planes you can't use skill to fly on the edge of the stall. That's why I like Camel because you have to master that skill, not just pull  stick to it's travel limit.

Edited by 1PL-Husar-1Esk
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