Gora_ Posted April 18, 2023 Posted April 18, 2023 I saw a thread in the DCS forum about some mod (https://forum.dcs.world/topic/324002-improved-contact-dot-spotting/) I wander is it possible to have similar solution for Il2. Many people have great displays - 2k, 4k even 8k (even VR), and to see contact earlier the have to play in 1920x1080 res... The true is that todays engine glorifies lower res when contacts are far away to see them easily. Can we have a solution to threat people with better or worse displays equally? 1
[CPT]Crunch Posted April 18, 2023 Posted April 18, 2023 You already have one built in to the game play settings, where you can select stuff like simple engine controls, unlimited fuel and such, in the first column. Think it's off by default, just turn it on and your good to go.
CountZero Posted April 18, 2023 Posted April 18, 2023 2 hours ago, [CPT]Crunch said: You already have one built in to the game play settings, where you can select stuff like simple engine controls, unlimited fuel and such, in the first column. Think it's off by default, just turn it on and your good to go. its more MP thing, and servers dont use that option, and servers dont run mods on as you cant control what mods player have t have, so we are stuck with one option and that one works great for 800x600 rez and 100 inch monitor, and not good for normal stuff where game looks good. 1
Gora_ Posted April 18, 2023 Author Posted April 18, 2023 3 hours ago, [CPT]Crunch said: You already have one built in to the game play settings, where you can select stuff like simple engine controls, unlimited fuel and such, in the first column. Think it's off by default, just turn it on and your good to go. It is not the case. I mean to have equal spotting not matter your resolution.
1PL-Husar-1Esk Posted April 19, 2023 Posted April 19, 2023 (edited) 11 hours ago, =LG=Gora_ said: It is not the case. I mean to have equal spotting not matter your resolution. I spot targets early, that was verified online many times. I use 3440x1440"34 native resolution, others who doesn't see contacts when I pointing direction they use 1080p" 24. Similarly one team mate who has same monitor as I do ,he is able to spott contacts when i do indicate direction. Edited April 19, 2023 by 1PL-Husar-1Esk
Gora_ Posted April 19, 2023 Author Posted April 19, 2023 Ok good, so are there any differences in rendering 1 pixel contact on the screen no matter the resolution? Why so many people play in lower resolution to spot faster? Dot is dot. 1pixel with the same resolution but on the larger screen is larger - that is fact. Besides there are our brain and eyes and some of us are better trained how to look for a targets. Look at the DCS thread that I linked - there is a pool. Almost 100% people declared the mod useful.
[CPT]Crunch Posted April 19, 2023 Posted April 19, 2023 Than your asking for the impossible, it's never going to be an equal playing field when it comes to hardware. You'd have to dumb it down to the lowest denominator which insta kills the entire game, as most will walk. Same applies to controllers, some can easily max perform spitfires in their sleep while others struggle just to fly them at all. Its the old axiom, when you attempt to please everyone you satisfy no one. 1
1PL-Husar-1Esk Posted April 19, 2023 Posted April 19, 2023 (edited) 4 hours ago, =LG=Gora_ said: Ok good, so are there any differences in rendering 1 pixel contact on the screen no matter the resolution? Why so many people play in lower resolution to spot faster? Dot is dot. 1pixel with the same resolution but on the larger screen is larger - that is fact. Besides there are our brain and eyes and some of us are better trained how to look for a targets. Look at the DCS thread that I linked - there is a pool. Almost 100% people declared the mod useful. I think that people are changing resolution below the monitor native because the same pixel new occupies more physical screen space ,similar why people are lowering AA , because shimmering/ jagging objects (in constant wobbly motion) are easier to catch by human eye. Edited April 19, 2023 by 1PL-Husar-1Esk
Gora_ Posted April 25, 2023 Author Posted April 25, 2023 On 4/19/2023 at 4:33 PM, [CPT]Crunch said: Than your asking for the impossible, it's never going to be an equal playing field when it comes to hardware. You'd have to dumb it down to the lowest denominator which insta kills the entire game, as most will walk. Same applies to controllers, some can easily max perform spitfires in their sleep while others struggle just to fly them at all. Its the old axiom, when you attempt to please everyone you satisfy no one. I don't think so. I'm not asking. I'm showing you the mod which tries to take the most popular screens and make them equal in spotting not matter the resolution. Mod that has a potential to be part of the original game in the future. Try to show the devs how some things can be done better than now. On 4/19/2023 at 5:11 PM, 1PL-Husar-1Esk said: I think that people are changing resolution below the monitor native because the same pixel new occupies more physical screen space ,similar why people are lowering AA , because shimmering/ jagging objects (in constant wobbly motion) are easier to catch by human eye. This is the case. But the mod try to make equal spotting no matter the res, in most cases (most popular screens). Lets leave AA for now. This is why I show the that thread here.
=MERCS=JenkemJunkie Posted April 27, 2023 Posted April 27, 2023 I tried this mod in DCS, it's too easy to spot with it as is, but with proper tweaking of the numbers, it should be how everyone does spotting. You can choose graphics entirely based on what looks good, and not worry about how it effects spotting. 1
SharpeXB Posted May 23, 2023 Posted May 23, 2023 I don’t believe this game has pixel sized dots (sprites) the way DCS does. From what I recall IL-2 uses some sort of scaling algorithm for distant models which isn’t the same thing, they shouldn’t get bigger by dropping the resolution. That was all described a very long time ago. Maybe somebody can dig it up. But it doesn’t seem like the same thing DCS does. 1
Charon Posted May 23, 2023 Posted May 23, 2023 I agree with @SharpeXB; I'm not convinced this is a problem in Il-2. If it is a problem, someone ought to produce screenshots at various resolutions demonstrating the difference in apparent size. I've seen comparisons for DCS and it's stark, but I've never seen this for Il-2.
1PL-Husar-1Esk Posted May 23, 2023 Posted May 23, 2023 9 hours ago, SharpeXB said: I don’t believe this game has pixel sized dots (sprites) the way DCS does. From what I recall IL-2 uses some sort of scaling algorithm for distant models which isn’t the same thing, they shouldn’t get bigger by dropping the resolution. That was all described a very long time ago. Maybe somebody can dig it up. But it doesn’t seem like the same thing DCS does. For testing purposes i dropped my res from 3440x1440 to 2560×1080p, contact where more visible at 34" monitor
TCW_Brzi_Joe Posted May 23, 2023 Posted May 23, 2023 Take care when test spotting, when you start game, and let your saved track, there is automatically alternate spotting on (regardles of your settings). Turn your saved track off, and on again; now your setting is applied (i.e. disabled alternate spotting). That bug makes hard any comparison with saved tracks.
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