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Truesky v4.3 video (not by TFS), shows how good the software TFS have access to, really is.


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No.54_Reddog
Posted
11 hours ago, Buzzsaw said:

As Schneemann explains, this is exactly is why the Beta must include VR as well as all the other new elements... we have to know we are not setting the bar too high in 2D... and then find the VR users are sh*t out of luck unless they have the absolute latest and greatest.

 

We have to provide the users with graduated options so they can tailor their settings.

 

Which is why the whole process is so involved and why it takes time.  We are evolving the entire graphics system, not just one element.

 Both Schneeman and Buzzsaws posts are excellent and help illustrate what the plan is. Of course it's unfortunate that by writing them we have just seen delivery of the update delayed by at least a month. (This is a joke for the terminally oppressed and insulted!)

 

But it does show that there is a considerable amount of work left to do by the sounds of it and that any expectation to see a general release perhaps before autumn might be optimistic at best. This of course in contrast to the response MysticPumas prediction a few years back got.

9./JG52_J-HAT
Posted (edited)
7 hours ago, Mysticpuma said:

Final question (for now). It's obvious from what you say @Buzzsaw that TFS staffing is very low, so I am just wondering if there has been any recruitment considered by asking on these and other forums (Facebook, Reddit, Twitter, Youtube)? Maybe there are 5-6 players out there who have the skills required to help out who aren't aware TFS may benefit from their skills?

 

 

Like this post here on Reddit, that will hopefully lead to something positive (and thanks to MP for pointing the person in the right direction) 

 

 

Edited by 9./JG52_J-HAT
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SCG_Schneemann
Posted

Obviously we will do the best we can. I BELIEVE (I know, that non-committal word again - hahahawe will have a better ground feel, with newer ST grasses. I too am not happy with any flight game and the way they have done the ground types. I would like to have it seamless, and as realistic looking as possible. It will be framerate checking vs. detail vs draw distance games to play. With ST incorporated into the game, we should (non-committal word #2 - hahaha) be able to take advantage of the built in benefits of the software, not just place objects, as was the limitation in the past. We finally have access to all this, and are incorporating it without much support, so it is trial and error at times. I have confidence we will get there, it just might not be next Tuesday. But we are excited to get the new look in the game.

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  • Team Fusion
Posted
On 4/9/2023 at 4:57 AM, Mysticpuma said:

Final question (for now). It's obvious from what you say @Buzzsaw that TFS staffing is very low, so I am just wondering if there has been any recruitment considered by asking on these and other forums (Facebook, Reddit, Twitter, Youtube)? Maybe there are 5-6 players out there who have the skills required to help out who aren't aware TFS may benefit from their skills?

 

 

Final Question?  My goodness MP, you surprise us... no more questions?  The forum will go silent.  ?  (just teasing)

 

Regarding this question:

 

We are continually recruiting.  We have recently brought in a new 3D artist and multiple new Mission builders.  If I see posts on this forum or others from anyone who seems to be technically qualified or has a high level of interest and enthusiasm, I approach them privately and ask if they are interested in joining.

 

We also have posts up on this and other forums indicating we are looking for people to join TF.

 

Who do we need now?

 

Additions in any number of areas... so that would be 3D artists, Programmers, Map Builders primarily.

 

Of those, the first two require very high levels of skill... amateurs who have fooled around with a 3D program a few times would not qualify, we need people who understand the software and preferably have had some professional training or experience... we used to take 3D 'Noobs' and train them, but it is counterproductive... our 3D supervisor had to spend too much time training them... when he could be doing modeling work himself... and in nearly 2/3's of the cases, the trainee didn't achieve the level of skill necessary or didn't have the commitment to follow through.  Neither are aspiring programmers who are self taught generally work out, maybe they have modded some simple games, but if they don't read the basic languages and have no professional training, then they generally don't succeed.

 

Map Building on the other hand does not require a high degree of skill... more enthusiasm and energy.  If you understand the CLIFFS Full Mission Builder well, if you can create detailed missions, and you are prepared to do a lot of the very detailed and sometimes monotonous work required to create road systems, place trees, buildings, etc., then we could use you in our Map Department.

 

Anyone who joins TF has to sign an NDA and abide by our rules of decorum.

 

Anyone who is interested and thinks they might meet the requirements should contact me.

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Posted (edited)

I did of course add the proviso "for now" ?

 

Thanks for the reply. 

Edited by Mysticpuma
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