Mulbin Posted April 4, 2023 Posted April 4, 2023 The VR view boundaries are too restrictive to be realistic in FC. I get why you'd have it so tight on a WW2 sim with a glass canopy... but you literally can't look over the side of your plane. 2
TG-55Panthercules Posted April 4, 2023 Posted April 4, 2023 3 hours ago, Mulbin said: The VR view boundaries are too restrictive to be realistic in FC. I get why you'd have it so tight on a WW2 sim with a glass canopy... but you literally can't look over the side of your plane. Is there some reason that you are flying FC planes with those boundaries activated? I have never done so, since the whole concept of being blocked from leaning outside some mythical boundary in an open cockpit aircraft never made sense to me anyway. Is it some sort of requirement in MP servers or something?
Mulbin Posted April 4, 2023 Author Posted April 4, 2023 4 hours ago, TG-55Panthercules said: Is there some reason that you are flying FC planes with those boundaries activated? I have never done so, since the whole concept of being blocked from leaning outside some mythical boundary in an open cockpit aircraft never made sense to me anyway. Is it some sort of requirement in MP servers or something? It’s impossible to switch it off with “expert” difficulty or in mp.
TG-55Panthercules Posted April 5, 2023 Posted April 5, 2023 1 hour ago, Mulbin said: It’s impossible to switch it off with “expert” difficulty or in mp. Ahh - that explains it - I only play SP with custom difficulty. But yeah - in that case if it's going to exist at all and be mandatory in MP it should be expanded greatly for the FC planes - makes no sense otherwise as far as I can tell.
Mulbin Posted June 19, 2023 Author Posted June 19, 2023 On 4/4/2023 at 8:14 PM, TG-55Panthercules said: Is there some reason that you are flying FC planes with those boundaries activated? I have never done so, since the whole concept of being blocked from leaning outside some mythical boundary in an open cockpit aircraft never made sense to me anyway. Is it some sort of requirement in MP servers or something? Yes, they are forced on for multiplayer.
Todt_Von_Oben Posted June 19, 2023 Posted June 19, 2023 (edited) On 4/4/2023 at 5:34 AM, Mulbin said: The VR view boundaries are too restrictive to be realistic in FC. I get why you'd have it so tight on a WW2 sim with a glass canopy... but you literally can't look over the side of your plane. (I launch VR in Windows Mixed Reality, and can then fly FC in either ICC or Steam.) If my WMR "Room Boundaries" are set for "Seated Play" and Centered, the FC cockpit image remains in place and I can move my head outside the cockpit and view from that angle. But if not, the cockpit image moves with me and I can't get the exterior view. Do you think those VR settings might have something to do with your problem? I can also readjust the pilot's head position via the #5 numerical key. I move my headset in the direction I want the pilot's view to go, keep it there momentarily, and hit #5. It's like I'm "re-centering" it. I might need to do that a few times to get the proper alignment if I'm using a collimator sight. Now, when I'm booting up the VR, I try to always have my VR headset located and pointed where it will be when I'm flying FC. to that end, I made a "facsimile pilot" (ABS tubing and a styrofoam mannequin head) to store the VR headset on. This puts the pilot's POV in the right place and gives me a well-aligned collimator sight right from the start. If not, a little #5 does the trick. Not sure exactly what your problem is but you should be able to see from outside the cockpit in FCVR. I do it every time. Good luck and I hope this helps. S! Edited June 20, 2023 by Todt_Von_Oben
the_dudeWG Posted June 22, 2023 Posted June 22, 2023 Holy crap, @Todt_Von_Oben is that your (Albatros) sim pit? I'd like to see more of that!!! ? 1
Todt_Von_Oben Posted June 22, 2023 Posted June 22, 2023 (edited) On 6/22/2023 at 9:23 AM, the_dudeWG said: Holy crap, @Todt_Von_Oben is that your (Albatros) sim pit? I'd like to see more of that!!! ? Thank you, Dude. (I'm big fan of your skins, BTW. Great work!) The pod build is documented on my Facebook page "Dogfight Diary." https://www.facebook.com/todtvonoben/ It started as a bare-bones cockpit; at first, just my "Scorpion" rig situated at the computer table with some 2X2's serving as the cockpit coaming; just something to rest my arms on. Then, I started making an ABS tube frame for a Dr.1 and then it became a D7F. At this point, it's complete and flyable in VR; I'm working on a motion platform. The intent is to provide a tactile environment that the pilot can touch to enhance the VR experience. When I reach out to the Spandaus; they're there. Leaning out of the cockpit and touching the sides of the aircraft is also possible. Adds to the realism. Until I get the motion platform working, I'll be using a CH Fighterstick and Pro Pedals with a facsimile Fokker rudder bar. Once I get the moplat working, I'm going to build replica Fokker stick and rudder pedal controls and activate them with an Arduino. Richard Kersting of Brazil (J2 Raker) is helping me understand the electronics. I'm trying for the most realistic open cockpit WW1 air combat experience I can get. I've got a fan but it's not powerful enough to simulate the relative wind or prop blast. Got my eye on a powerful carpet-drying blower next. Looking for an original Oigee Reflector Sight, too. It's lots of work but I'm retired and doing things like this is fun. ADDIT: I realize this is a lot more than I actually needed for a virtual cockpit but (1) I wanted something that would look cool sitting in the game room and (2) I'm looking forward to "mixed virtual reality" where I can see and interact with this pod and cockpit environment while flying it through the virtual WW1 skies. At that point, I'll have replica controls and functions. For instance, I'll actually have to move the charging handles to cycle the bolts on the Spandaus. That's the future of these technologies and this pod should fit right in. Other than that, I was thinking about mounting it in the back of my truck and taking it (and a power inverter) to the top of Mauna Kea for a real "up high and out-doorsy" kind of experience. Or get it going about 55 on the freeway. Lots of fun possibilities here. ? Here's a pic of the pod when I was fiddling with it a few months ago. Check out Dogfight Diary. It's all in fun and there's some crazy pics and videos there, too. Enjoy! S! Edited June 24, 2023 by Todt_Von_Oben 7 1
Gooseh Posted June 24, 2023 Posted June 24, 2023 Yeah. I just did a little wee in my pants. That's awesome pro! 1
the_dudeWG Posted June 26, 2023 Posted June 26, 2023 Absolutely amazing, @Todt_Von_Oben! I'm just a bit worried of your plans for flaming engines! ? Seriously though,thanks for sharing your FB link. Great stuff!!! 1
Todt_Von_Oben Posted June 26, 2023 Posted June 26, 2023 (edited) 1 hour ago, the_dudeWG said: Absolutely amazing, @Todt_Von_Oben! I'm just a bit worried of your plans for flaming engines! ? Seriously though,thanks for sharing your FB link. Great stuff!!! Well, I've got a rug drying blower in the mail to simulate the wind. I've thought about using an Air Wick with a little av gas and castor oil for some olfactory immersion and maybe a small electric heater to simulate a little engine heat up front. But fire is where I draw the line. ? Thanks a lot bud. I really appreciate it. S! Edited June 26, 2023 by Todt_Von_Oben
GOZR Posted June 26, 2023 Posted June 26, 2023 (edited) On 6/19/2023 at 1:19 PM, Todt_Von_Oben said: (I launch VR in Windows Mixed Reality, and can then fly FC in either ICC or Steam.) If my WMR "Room Boundaries" are set for "Seated Play" and Centered, the FC cockpit image remains in place and I can move my head outside the cockpit and view from that angle. But if not, the cockpit image moves with me and I can't get the exterior view. Do you think those VR settings might have something to do with your problem? I can also readjust the pilot's head position via the #5 numerical key. I move my headset in the direction I want the pilot's view to go, keep it there momentarily, and hit #5. It's like I'm "re-centering" it. I might need to do that a few times to get the proper alignment if I'm using a collimator sight. Now, when I'm booting up the VR, I try to always have my VR headset located and pointed where it will be when I'm flying FC. to that end, I made a "facsimile pilot" (ABS tubing and a styrofoam mannequin head) to store the VR headset on. This puts the pilot's POV in the right place and gives me a well-aligned collimator sight right from the start. If not, a little #5 does the trick. Not sure exactly what your problem is but you should be able to see from outside the cockpit in FCVR. I do it every time. Good luck and I hope this helps. S! The picture of this head location is wrong I am the one who debated a lot about it in Rise of Flight while in Beta/Alpha.. Edited June 26, 2023 by GOZR
GOZR Posted June 28, 2023 Posted June 28, 2023 On 6/26/2023 at 7:57 PM, Todt_Von_Oben said: What's wrong with it? The location..
Todt_Von_Oben Posted June 28, 2023 Posted June 28, 2023 3 hours ago, GOZR said: The location.. Specifics. 1
GOZR Posted June 28, 2023 Posted June 28, 2023 (edited) Your picture has the pilot 's too far back as almost all default view.. when you seat on an aircraft with gears etc and the chute under the seat in RL you actually closer forward.. easy to see .. when you turn your head you should feel natural to have at a good distance from the head rest.. not face into it you are not to far from good just a little more.. and your eyes are not aligned with the pipper .. on rise of flight it was a long subject years ago which they did better.. in VR is a must.. Edited June 28, 2023 by GOZR 1
Todt_Von_Oben Posted June 29, 2023 Posted June 29, 2023 (edited) You're right. Good call. That day it was exactly that. That device only needs to align the headset on the fuselage longitudinal centerline. Precise location in up or forward directions isn't very important for what it does. I find the most important thing to make my setup easier is to make sure that grid with the arrow (we see in the headset before there's a game) is basically aligned and my view is pointed in the right direction: forward. But it's really not that important because (even if it's way off) when I get seated I do a final positioning with the #5 key. This device just gets me closer initially and that makes it easier for me. Although, if I take the time to put the seat in exactly the right place, put the device and head set in just so, and then take the time to align it visually from behind and in front of the pod; then it comes out right and I can use a reflector sight without having to reset my POV with the #5 key. But that takes a little time and effort. It's easier to ballpark it and then do the #5 adjustment when I'm in the cockpit. But back to the topic; are you yet able to get your pilot POV outside the cockpit? I do it all the time and don't see what you can't. I don't think it's in the game settings; I think it's in your VR headset settings. When you boot up your VR headset, have you configured the room boundaries? Have you selected "seated play" and centered it in VR before starting FC? When I neglect those settings I have the same symptoms as you; the environment follows the motion of my head and I can't lean out over the coaming or look down over the side of the fuselage. That completely blows it for me. If I couldn't look out over the cockpit coaming, I don't think I'd want to keep flying WW1. I've explained what works for me as best I can. If that doesn't do it for you I don't know what will. Good luck. ADDIT: How's this? Outside far enough for ya? ? I opened a QM Duel and left the plane in autopilot. Then I climbed out of the cockpit and took that pic of my Virtual Self like I was squatting on the lower wing. Tonight I'm getting some closeup views of the Oigee reflector sight in my Schuck so I can make a replica for the pod. I grabbed this outside shot, too. I can get perspectives like this and you can too. It all has to do with selecting and centering your seated position in VR before you open the game. Then the cockpit will stay put and you can see it from any angle you can reach with the headset. Depends on how your computer is set up, how long your cables are, etc. but most important is where you center the seated view. If there's nothing in the way and your cables are long enough, I can get out of the cockpit and walk all the way around the plane. So you should be able to look outside the cockpit and down over the side of your fuselage. Prosit! Edited June 29, 2023 by Todt_Von_Oben 1
TG-55Panthercules Posted June 29, 2023 Posted June 29, 2023 @Todt_Von_Oben: Are you doing that "out of cockpit experience" with the game's VR head restrictions activated or deactivated? If I'm reading the OP's point correctly, it wasn't that his VR setup didn't allow him to do this - it's that the game's VR head limit restrictions (when activated in the options screen) don't let him do it, and they have to be activated in order to fly on (most/all?) MP servers. Amazing sim-pit, BTW. 1 1
Todt_Von_Oben Posted July 1, 2023 Posted July 1, 2023 Panther, I use default settings and have never tried to change the pilot's head position in the game so I'm guessing deactivated. I thought it might be his VR setup because the same thing can happen to me unless I avoid it. If it's his game settings, I wouldn't know about that. Thanks for the appreciation. I received and tested a carpet blower to simulate the relative wind and propblast today; not bad but it all goes between the guns. Ordered another one and next week I should be able to lean to the sides and feel the wind in my face. One step at a time but I'll get there. Prosit!
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