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Update 5.101 Discussion thread


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Posted

Has anyone else had a problem with the damage modeling reverting back to the old decals since this update? I don't seem to have any of the deep holes from large caliber rounds, and even the smaller calibre ones are different now. Looks like the old decals from before the DVD update a while back

BMA_FlyingShark
Posted
53 minutes ago, R33GZ said:

Has anyone else had a problem with the damage modeling reverting back to the old decals since this update? I don't seem to have any of the deep holes from large caliber rounds, and even the smaller calibre ones are different now. Looks like the old decals from before the DVD update a while back

They're aware of it and it's being worked on.

Look at middle of page 4 of this topic.

 

Have a nice day.

 

:salute:

  • Thanks 1
Posted
2 hours ago, FlyingShark said:

They're aware of it and it's being worked on.

Look at middle of page 4 of this topic.

 

Have a nice day.

 

:salute:

Hopefully they have a hot fix for it... I really liked the surprise of looking out the cockpit and seeing a rubbish bin sized hole in my wing ?

Posted

you guys shoot fast, appreciated!

 

  • Thanks 1
354thFG_Panda_
Posted (edited)
44 minutes ago, Sneaksie said:

Patch 5.101b is live:

 

Spitfire Mk.XIV and Mk.XIVe: fuel consumption rate corrected (reduced);

Thank you for the patch!

 

How much was the fuel consumption rate reduced by? 

Edited by theRedPanda
BMA_FlyingShark
Posted
33 minutes ago, R33GZ said:

Hopefully they have a hot fix for it

Well, the fix is ready, look under your post.

 

Have a nice day.

 

:salute:

JG4_Moltke1871
Posted
1 hour ago, Sneaksie said:

FC Career: AI pilots in two-seater light bombers prioiritize carrying out the bombing strike instead of engaging enemy airplanes, they will engage only when directly attacked;

Very welcome ??

 

1 hour ago, Sneaksie said:

FC Career: AI pilots correctly take off from Epiez airfield;

Thanks a lot @LukeFF ?

 

By the way:

Please check the Gotha’s fuel consumption, it seems only the half/calculate only one engine.

  • Like 1
Posted (edited)

Do you know if it was reduced from what it's been since before the patch 5.101, or did 5.101 erroneously increase fuel consumption?

 

Edit: Referring to Spitfire XIV

Edited by JG27_Mainz
Posted

Thanks Sneaksie for this new Update ... to an Update !

BTW I am really loving the new Spitfire Mk.XIVe.

And yet again ... thank you Oyster_KAI (a.o.).

Attention to detail in IL-2 GB is astounding.

 

 

 

Posted

What was the actual doctrine in WWI for two-seaters once engaged? Did they continue to target or drop their bombs and defend?

JG4_Moltke1871
Posted
12 minutes ago, JG27_Mainz said:

Do you know if it was reduced from what it's been since before the patch 5.101, or did 5.101 erroneously increase fuel consumption?

If you talk about the Gotha I don’t know… just playing a Career, on my mission I just wondering about the low consumption.

Jaegermeister
Posted
2 hours ago, Avimimus said:

What was the actual doctrine in WWI for two-seaters once engaged? Did they continue to target or drop their bombs and defend?

 

Considering that the observer dropped bombs and manned the rear guns, I would think it would depend on how urgent it was to return fire. If someone was diving at me with guns blazing, I would shoot back instead of dropping bombs overboard. If the pilot carried on towards the target while I was shooting, that wouldn't really be my decision. If you made it to the target, you could then decide if it was more important to toss heavy stuff overboard or return fire.

 

I've never seen a statement as to what was correct, but I'm almost certain that surviving was at the top of the list. 

DragonDaddy
Posted

Surviving should always be at the top of the list! Live to fight another day. 

CSW_Hot_Dog
Posted (edited)
4 hours ago, JG27_Mainz said:

Do you know if it was reduced from what it's been since before the patch 5.101, or did 5.101 erroneously increase fuel consumption?

 

Edit: Referring to Spitfire XIV

 

According original manual, on +9lbs / 2600rpm fuel consumption should be 104 gal/hour. Spitfire has 111 gal fuel tank, so on full Combat mode, it should endure more than 1 hour... So far it was how much, 35-40 minutes???

There was definitelly mistake even prior 5.101, and not a small one!!!

 

Why didnt I look into Mk.XIV (Mk.XII) pilots notes earlier...?
XII.thumb.png.9aaa996438eb5f77933b134a63f054cf.png

6 hours ago, theRedPanda said:

Thank you for the patch!

 

How much was the fuel consumption rate reduced by? 

Quite a lot, see above...

Edited by CSW_Hot_Dog
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354thFG_Panda_
Posted
19 minutes ago, CSW_Hot_Dog said:

So far it was how much, 35-40 minutes???

?

I think it was more around ~50mins but easily goes down to that with just a bit of full throttle 

  • Like 1
CSW_Hot_Dog
Posted (edited)
1 hour ago, theRedPanda said:

I think it was more around ~50mins but easily goes down to that with just a bit of full throttle 

I just have done testing... I tested version before 5.101b patch and after.

 

time endurance on full combat, +9lbs / 2600rpm:
Before 5.101b - 46.5 min
After 5.101b - 63.5 min

 

Now, it is OK...I blame myself that i didnt cross check with real pilots notes before. I did that for many other planes including Mk.Vb and Mk.IXe, where it is +- OK, but didnt check Mk.XIV... Almost 2 years with such a bad endurance of Mk.XIV?

 

I believe that #16 in this update should be somehow more highlighted...

Edited by CSW_Hot_Dog
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1714ERIXX11
Posted

I  just updated to the latest version, and had my first game hang since years! (playing a tank mission (lost stug). No mods installed, only missions.

I was just starting to drive...

I had to kill the game.

  • Sad 1
Posted

Thanks for fixing the bug, that ground attack aircrafts and bombers climbed with flaps and fell far back behind the flight. What I like even more, is the new behaviour of the AI to accelerate to cruising speed with continious power, now, instead of emergency power, they used before. This makes it much easier to stay in the formation. And as the term 'emergency power' tells, it is for emergency cases, not to be used in formation flying.

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BlitzPig_EL
Posted

I'm not really seeing the AI being any better at avoiding collisions with players.  Had a friendly AI Mustang come up underneath me after shooting over my shoulder at a 109 I was chasing and bent my prop.  I was able to put the kill shot into the 109 and land my damaged crate, and the AI crashed and burned.

 

Served him right.

Posted
2 hours ago, BlitzPig_EL said:

I'm not really seeing the AI being any better at avoiding collisions with players.  Had a friendly AI Mustang come up underneath me after shooting over my shoulder at a 109 I was chasing and bent my prop.  I was able to put the kill shot into the 109 and land my damaged crate, and the AI crashed and burned.

 

Served him right.

Seen it in my career flights - AI working much better in this regard.  As with not shooting up friendly planes chasing the same target.   Formation flying also doesn't seem to take me deep into a cloud making the task difficult and best yet, Runway Start now has Free Hunt and Armed Recon flights flying mission patrol routes instead of loitering in circles over the action way point.

 

Making things much better for offline play.  AI also doing drag tactics and working in pairs etc. ?

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Posted

All nice corrections even if some are not really easy to notice. Thanks :salute:

The amount of details added are phenomenal, thanks, in the years of IL2 games (original and actual) are something difficult to get a idea of even when one like me tries to remember the first IL2 with the nearly flat plains of Russia to now the ultra detailed terrains of nearly all Europe and let me remember the seas of the pacific unified blue to the north sea of today reflecting the sky and clouds. Should I write about the cities that are real cities with each its historical form and street plan. Thanks and thanks again until all understand that progress is not a vain word. :salute:

  • Thanks 1
Posted

Just played Career mode as Imperial Germany and shot down 120 planes in 25 missions and got this medal.

 

image.thumb.png.5609714210dabf92d6a9cc84888d2f01.png

  • 1CGS
Posted
36 minutes ago, Rassmussen said:

Just played Career mode as Imperial Germany and shot down 120 planes in 25 missions and got this medal.

 

image.thumb.png.5609714210dabf92d6a9cc84888d2f01.png

 

 

Thanks, I see the problem. 

JG4_Moltke1871
Posted

A simply question:

How can I separate in what attack mode my squad is on the way to engage ground targets? Is this the altitute?

Example:Plane DFW C5. Mission given altitude was 3000 meters, V formation, I assumed thats for level bombing. I was squad lead and decide while the mission its better to attack from 2100 because the clouds. While I am in the bombsight I hear my squad dissapears to attack the target directly.

Sometimes its confusing what the ai is doing ?

Or I have to give the order "copy my action2 before arrive target? The order patrol for ground target seems come automaticly...?

Posted
4 hours ago, Rassmussen said:

Just played Career mode as Imperial Germany and shot down 120 planes in 25 missions and got this medal.

 

image.thumb.png.5609714210dabf92d6a9cc84888d2f01.png

 

My God, the elusive 4010010 award! I had lost hope I would ever see it discerned! you are so fortunate to be awarded the highest honour ever bestowed by the Kaiser. An award so seldomly seen that even its name is shrouded in mystery. Zum Glückwünsch!

  • Haha 2
Posted
11 hours ago, Rassmussen said:

Just played Career mode as Imperial Germany and shot down 120 planes in 25 missions and got this medal.

 

image.thumb.png.5609714210dabf92d6a9cc84888d2f01.png

Ahhhh, the Il2 Easter Egg Award.

 

Well done. ?

  • Haha 1
Posted

That's pretty amazing! I don't know what to say except that the devs move in mysterious ways .... 

Posted
13 hours ago, Rassmussen said:

Just played Career mode as Imperial Germany and shot down 120 planes in 25 missions and got this medal.

 

image.thumb.png.5609714210dabf92d6a9cc84888d2f01.png

 

I'll say it again... flippin eck!... 4010010 enemy planes shot down for the much coveted invincible invisible award. We are much impressed.

  • Haha 2
Posted
On 3/31/2023 at 10:45 AM, Gambit21 said:

Great news, great job guys!

WWI is still where this game engine shines I think. I'm very happy to see development continuing in this area.

 

Only thing that really stands out still...lack of float planes.

Other than that small issue, it looks outstanding.

 

 

 

 

 

 

Definitely would love to see float planes in the future. Getting the Ju52 floats as well would be nice. 

  • Upvote 1
1PL-Husar-1Esk
Posted (edited)

Something new I had noticed in sp, was wounded in Typhoon and latter died from the blood lost. The screen and sound slowly faded and finely I get a black screen with a death message. I somehow missed reading about that part of change to the player life. I wonder if that is also present in a multiplayer.

Edited by 1PL-Husar-1Esk
Posted
1 hour ago, 1PL-Husar-1Esk said:

Something new I had noticed in sp, was wounded in Typhoon and latter died from the blood lost. The screen and sound slowly faded and finely I get a black screen with a death message. I somehow missed reading about that part of change to the player life. I wonder if that is also present in a multiplayer.

I got the same but passed out and crashed while unconscious. But my oxygen system also failed so I'm not sure if it was blood loss or carbon monoxide poisoning that got me - Typhoons did a problem with fumes in the cockpit and pilots had to have oxygen masks on all the time IIRC.

  • Thanks 1
BlitzPig_EL
Posted

Same in multiplayer, and I don't think this is anything new though.

Posted
On 3/31/2023 at 5:58 PM, the_dudeWG said:

Rise of Flight had the same problem. I always felt the game needed the B.E.2 and Albatros C.III above all else.

 

Thread for the Entente is up:

 

I hope to do one for Germany next week (if I don't get distracted by adding the Nieuport 10). It is actually quite interesting - aside from the Albatros C.I and LVG C.II being slow enough to be easily caught by the DH.2 - there were also a bunch of transitional variants between the 'B' type and 'C' type aircraft i.e. B types retrofitted with armaments. So it should be a bit interesting - even if most of the mass produced early-war German types were pretty conventional in comparison to the French.

  • Like 4
Posted
On 4/7/2023 at 10:17 AM, Yogiflight said:

Thanks for fixing the bug, that ground attack aircrafts and bombers climbed with flaps and fell far back behind the flight. What I like even more, is the new behaviour of the AI to accelerate to cruising speed with continious power, now, instead of emergency power, they used before. This makes it much easier to stay in the formation. And as the term 'emergency power' tells, it is for emergency cases, not to be used in formation flying.

Additional to what I posted here, I would like to add two more changes I found in my Stalingrad Bf 110 career, I really like. It now really is a ground attack career in which enemy fighters usually get handled by our fighter escort, so we can do our job, instead of constantly jettisoning our bombs and going into dogfights.

And second, when reaching the target and the flightleader makes his radio callout to look for ground targets and reporting them, he always throttled down completely so you had to do a full brake to not crash into the aircraft in front of you. Now he just waves left and right, to get a look at the target, keeping the throttle as it was, and so you can do it as well. Two further changes, which make flying ground attack careers much more enjoyable. Thanks to the developers.

  • Like 3
  • Upvote 1
tattywelshie
Posted
19 minutes ago, Yogiflight said:

Additional to what I posted here, I would like to add two more changes I found in my Stalingrad Bf 110 career, I really like. It now really is a ground attack career in which enemy fighters usually get handled by our fighter escort, so we can do our job, instead of constantly jettisoning our bombs and going into dogfights.

And second, when reaching the target and the flightleader makes his radio callout to look for ground targets and reporting them, he always throttled down completely so you had to do a full brake to not crash into the aircraft in front of you. Now he just waves left and right, to get a look at the target, keeping the throttle as it was, and so you can do it as well. Two further changes, which make flying ground attack careers much more enjoyable. Thanks to the developers.

I was thinking of starting a 110 career, these changes sound like they’ve made the career a lot more realistic. 

  • 1CGS
Posted
2 hours ago, Yogiflight said:

Additional to what I posted here, I would like to add two more changes I found in my Stalingrad Bf 110 career, I really like. It now really is a ground attack career in which enemy fighters usually get handled by our fighter escort, so we can do our job, instead of constantly jettisoning our bombs and going into dogfights.

And second, when reaching the target and the flightleader makes his radio callout to look for ground targets and reporting them, he always throttled down completely so you had to do a full brake to not crash into the aircraft in front of you. Now he just waves left and right, to get a look at the target, keeping the throttle as it was, and so you can do it as well. Two further changes, which make flying ground attack careers much more enjoyable. Thanks to the developers.

 

That's good to hear. ?? Bergstrom talks a lot in the Black Cross / Red Star books about how the primary duty of the 110s at Stalingrad was ground attack, so it's good to know that's reflected even more now in-game.

Posted
2 hours ago, LukeFF said:

 

That's good to hear. ?? Bergstrom talks a lot in the Black Cross / Red Star books about how the primary duty of the 110s at Stalingrad was ground attack, so it's good to know that's reflected even more now in-game.

Theoretically it was mainly ground attacks we were flying, just that we were usually intercepted before reaching the target. And the 110 AI is programmed to be flying fighters, which do ground attacks. So if enemy fighters are heading on them, they take the fight, however from the logic of the developers, to give the Bf 110 E2 the old engines, not the engines it was planned for, because it was purely a ground attack aircraft, the AI should behave more like the AI flying a two seater IL 2, especially, when on the way to the target. As soon as you jettison your bombs, you might not be able anymore to do what you were ordered to do.

  • Like 1
Posted
6 hours ago, Yogiflight said:

Additional to what I posted here, I would like to add two more changes I found in my Stalingrad Bf 110 career, I really like. It now really is a ground attack career in which enemy fighters usually get handled by our fighter escort, so we can do our job, instead of constantly jettisoning our bombs and going into dogfights.

And second, when reaching the target and the flightleader makes his radio callout to look for ground targets and reporting them, he always throttled down completely so you had to do a full brake to not crash into the aircraft in front of you. Now he just waves left and right, to get a look at the target, keeping the throttle as it was, and so you can do it as well. Two further changes, which make flying ground attack careers much more enjoyable. Thanks to the developers.

This I needed to hear. I would love to fly a 110 career that works as intended

Posted

Love me some 110 action! Might start one up.

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