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Posted

I haven't been driving with tanks too much, but several DServer matches with StuG in the last days... I've been so frustrated with ineffective shots to front armor of T-34... In 800m you can shoot as much as you wish T-34 unless you get side shots. That is something you do not find to happen with 75mm L48 gun in history books.

After shooting all AP ammo there was no choice than use HE ammo, and miraculously HE seems to do the job. Yes, I know that Zweroboy with 152mm gun is loved by all as beast killer and it is even believable, but it seems that 75mm is also much better with HE than with AP.

 

So what do you think? Is there a reason to use AP in current damage modeling? Or am I just unlucky with AP?

Posted
3 hours ago, Hanu said:

Is there a reason to use AP in current damage modeling? Or am I just unlucky with AP?

so, if you're talking about pure AP shells (and not APHE shells), yes, they are very, very relative in their effectiveness (we don't have any information on post-penetration dispersion, but in use, it's quite capricious...), and a big tendency to rebound on inclined armor... from the front, to a T34, with a 75mm L48, it is better to aim for the turret rather than the hull of the tank...

as for HE shells, it seems a little asthmatic with human targets (machine gun post, cannon...), but does a lot of damage on tanks: shoot one or two near the cannon of the enemy tank and the one this becomes unusable (for small calibers, for what is dt 120 and 152mm, I never succeeded... it also depends on the caliber of your gun)

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Posted

It seems to me that the current damage characteristics of the HE shell in the 75mm variety are way too over powered.

Posted

Tank Crew Changes

  1. Fixed excessive damage to gun barrels by shell fragments when hitting the rear of the turret;

  2. It is again possible to damage the player controllable tank Pz.Kpfw. V Ausf.G “Panther” undercarriage;

  3. The GUI display of the number of rounds left in a player controllable tank has been fixed;

  4. Churchill tracks are visible in the first person view;

  5. The hull armor is correctly taken into account when calculating an APHE hit at the front part of the Churchill gear box;

Posted

Ah that's still taken... but it doesn't solve the problem of the author of the topic... please, someone knows when the smoke canisters will be available for Pz IV and when the AI will be corrected for that?

Posted
On 3/26/2023 at 10:47 PM, moustache said:

so, if you're talking about pure AP shells (and not APHE shells), yes, they are very, very relative in their effectiveness (we don't have any information on post-penetration dispersion


Thanks, I had actually put APCR as default ammo in mission editor (HVAP) and did not notice it (APHE is CAVITY in ME mods list). Yesterday tried the same mission with APHE and things were very different.

  • 1 month later...
JG1_Wittmann
Posted

The. HE. Use by guns smaller than. the su. 122 and 152. Has been a major bug. For a very long time.  So long in fact that when you face off vs any allied tank. Most of theirnfirst shots , in my experience in mp,  are he rounds to disable you gun allowing some safety to close.  Very inaccurate historically and needs to be fixed so this exploit is no longer used

  • Upvote 1
Leon_Portier
Posted (edited)
6 hours ago, JG1_Wittmann said:

The. HE. Use by guns smaller than. the su. 122 and 152. Has been a major bug. For a very long time.  So long in fact that when you face off vs any allied tank. Most of theirnfirst shots , in my experience in mp,  are he rounds to disable you gun allowing some safety to close.  Very inaccurate historically and needs to be fixed so this exploit is no longer used

I dunno if its historially accurate or not, trying to damage the exteriors of a tankyou can't penetrate with High Explosive sounds reasonable though. Nobody likes to be a virtual practice target, so that might be good for you even, since it makes the allied side more attractive in multiplayer - more enemys to fight, imagine nobody would play allies. Maybe its a too big ask to have random players in Multiplayer behave historically accurately, or even just yourself. In any case, its always fascinating how players solve problems you throw at them, like a heavy tank with thick armour.

For cold hard historical stuff, I always recommend coop and singleplayer mission, whatever you like more, computer controlled tanks can be made to act in a more historical matter and your aren't dependent on players choosing the allied side.

Edited by [N.O.G.F]Leon_Portier
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Posted
5 hours ago, JG1_Wittmann said:

The. HE. Use by guns smaller than. the su. 122 and 152. Has been a major bug. For a very long time.  So long in fact that when you face off vs any allied tank. Most of theirnfirst shots , in my experience in mp,  are he rounds to disable you gun allowing some safety to close.  Very inaccurate historically and needs to be fixed so this exploit is no longer used

 

Have you posted a bug report? Because if not... 

  • Haha 1
Posted (edited)

It would be great @LukeFF, If we could get a TC Bug section opened up on the forum here.  Can you make that happen?

Edited by ShampooActual
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Posted
10 hours ago, ShampooActual said:

It would be great @LukeFF, If we could get a TC Bug section opened up on the forum here.  Can you make that happen?

 

I can certainly ask. ?

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Posted
On 5/26/2023 at 10:20 PM, ShampooActual said:

It would be great @LukeFF, If we could get a TC Bug section opened up on the forum here.  Can you make that happen?

 

On 5/27/2023 at 9:19 AM, LukeFF said:

 

I can certainly ask. ?

 

Small update: I asked, and it's under consideration. Hopefully I'll have more information on Monday.

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  • 5 months later...
Posted
On 5/26/2023 at 10:39 AM, JG1_Wittmann said:

The. HE. Use by guns smaller than. the su. 122 and 152. Has been a major bug. For a very long time.  So long in fact that when you face off vs any allied tank. Most of theirnfirst shots , in my experience in mp,  are he rounds to disable you gun allowing some safety to close.  Very inaccurate historically and needs to be fixed so this exploit is no longer used

 

Have you posted a bug report? Because if not... 

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