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Wobble/ Change of direction of damaged aircraft


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Posted (edited)

Is this real? When that happens all the time in the future FC campaign mode, then I voluntrily jump from my plane every time I got damage. Even with no parachute.. I get a seizure from that otherwise. Dont mind the enemy, they follow you to the end of the world.

 

Edited by FTC_Zero
1PL-Husar-1Esk
Posted

This shaking after been hit by little as 3 - 5 bullets is very unrealistic. Tested with the pistol . 

Posted
6 hours ago, 1PL-Husar-1Esk said:

This shaking after been hit by little as 3 - 5 bullets is very unrealistic. Tested with the pistol . 

I hope you are alright...

Posted
6 hours ago, 1PL-Husar-1Esk said:

This shaking after been hit by little as 3 - 5 bullets is very unrealistic. Tested with the pistol . 

I do not mean the amount of damage a plane can handle, but wobble itself. It moves like a malefunktioning human gyroskop and not like a plane on the move. But please, somone needs to convince me otherwise.

FM model reference?: image.png.3df68eb127056822f76c5b01e986c1d6.png

1PL-Husar-1Esk
Posted (edited)
1 hour ago, J99_Sizzlorr said:

I hope you are alright...

Why you ask?

Five bullets in the canvas can't make plane shake like that.

 

 

Edited by 1PL-Husar-1Esk
Posted

Sounded like you shot yourself ?

  • Haha 1
Posted
1 hour ago, 1PL-Husar-1Esk said:

Why you ask?

Five bullets in the canvas can't make plane shake like that.

 

 

Nice way to do a benchmark.

Why so many care about simulating plane performance when this game cant even simulate somewhat believable physics. What is this? I shouldnt have preorderd FC2..

 

  • Upvote 1
1PL-Husar-1Esk
Posted
3 hours ago, FTC_Zero said:

Nice way to do a benchmark.

Why so many care about simulating plane performance when this game cant even simulate somewhat believable physics. What is this? I shouldnt have preorderd FC2..

 

 

 

@=IRFC=Artun you might point that to devs, thanks 

Posted

Done.

  • Thanks 1
1PL-Husar-1Esk
Posted
10 hours ago, =IRFC=Artun said:

Done.

Good man S!

Posted (edited)
12 hours ago, 1PL-Husar-1Esk said:

 

 

@=IRFC=Artun you might point that to devs, thanks 

I am quite shure that instead of fixing the problems at thier root, they just replace pistol ammo with BBs xD


Fixing the symtoms, not the problem (TM)

There might be an issue with the damage output of the handgun, but the wobble behaviour is another issue by itself.

12 hours ago, =IRFC=Artun said:

Done.

So, you reported that you can heavily cripple the plane with pistol rounds or that a damaged aircrafts wobbles like crazy?

Edited by FTC_Zero
Posted

Ich denke mal, dieses leichte!!!!! Wackeln soll einfach nur Windeinflüsse und Turbulenzen darstellen. Anhand der Videos kann ich da nichts unnatürliches feststellen. Man darf nicht vergessen, dass diese Flugzeuge nur ein paar hundert kg wogen und aus Holz und Leinwand waren, die Motoren schwach. Die sind natürlich den Windeinflüssen, den Turbulenzen usw viel schlimmer ausgesetzt als ein Flugzeug im 2. Weltkrieg die ab ca. 3 Tonnen und mehr wogen und Motoren von weit über 1000 PS.

Ach bei mir habe ich bei den alten Maschinen leichtes wackeln, lässt sich aber mit leichten Steuereinschlägen super beherrschen...... habe da keine Probleme mit...... ist eben ein Unterschied ob WK.1 Flugzeug oder WK.2 Flugzeug.

I think this easy one!!!!! Wobble is simply meant to represent wind effects and turbulence. I can't see anything wrong with the videos. It must be remembered that these planes weighed only a few hundred kg and were made of wood and canvas, and the engines were weak. Of course, they are much more exposed to the effects of wind, turbulence, etc. than an airplane in World War II, which weighed from about 3 tons and more and engines of well over 1000 hp. Oh, I have a little wobbling with the old planes, but you can control it very well with light control impacts...... I have no problems with it...... it's just a difference whether the plane is WW1 or WW2 Airplane.

  • Confused 1
Posted

The planes are perfectly steady until they get hit. What is it about a bullet hole that makes the plane wobble like it does? If you look at the first video with the Fokker D.VIII, you can see that it doesn't start to wobble until after taking damage.

1PL-Husar-1Esk
Posted (edited)
1 hour ago, Superflyer said:

Ich denke mal, dieses leichte!!!!! Wackeln soll einfach nur Windeinflüsse und Turbulenzen darstellen. Anhand der Videos kann ich da nichts unnatürliches feststellen. Man darf nicht vergessen, dass diese Flugzeuge nur ein paar hundert kg wogen und aus Holz und Leinwand waren, die Motoren schwach. Die sind natürlich den Windeinflüssen, den Turbulenzen usw viel schlimmer ausgesetzt als ein Flugzeug im 2. Weltkrieg die ab ca. 3 Tonnen und mehr wogen und Motoren von weit über 1000 PS.

Ach bei mir habe ich bei den alten Maschinen leichtes wackeln, lässt sich aber mit leichten Steuereinschlägen super beherrschen...... habe da keine Probleme mit...... ist eben ein Unterschied ob WK.1 Flugzeug oder WK.2 Flugzeug.

I think this easy one!!!!! Wobble is simply meant to represent wind effects and turbulence. I can't see anything wrong with the videos. It must be remembered that these planes weighed only a few hundred kg and were made of wood and canvas, and the engines were weak. Of course, they are much more exposed to the effects of wind, turbulence, etc. than an airplane in World War II, which weighed from about 3 tons and more and engines of well over 1000 hp. Oh, I have a little wobbling with the old planes, but you can control it very well with light control impacts...... I have no problems with it...... it's just a difference whether the plane is WW1 or WW2 Airplane.

Nah , it's wrong and it's not my only option,  that few holes in canvas would not have that effect on whole airplane making it shake like mad. You could have asymetric lift when you would torn significant amount of fabric on wings. But this effects also is in action when your airframe is shot if i remember correctly. Read many accounts when pilot landed and start counting dozen of bullet holes which he was not aware of after being in dogfight. Besides when you have asimetric lift plane tend to roll not shake left to right.  I can  imagine airframe vibration only made by engine damage or loosen in the engine mount. 

 

@Regingrave why not 

add roll effect like in WW2 on skin damage level 3 which graphicly depict torn fabric, if that is too much work maybe best solution is to  erase all that airframe shaking when there are only bullet holes in skin damage level 1 and 2?

Edited by 1PL-Husar-1Esk
Posted (edited)
1 hour ago, Superflyer said:

Ich denke mal, dieses leichte!!!!! Wackeln soll einfach nur Windeinflüsse und Turbulenzen darstellen. Anhand der Videos kann ich da nichts unnatürliches feststellen. Man darf nicht vergessen, dass diese Flugzeuge nur ein paar hundert kg wogen und aus Holz und Leinwand waren, die Motoren schwach. Die sind natürlich den Windeinflüssen, den Turbulenzen usw viel schlimmer ausgesetzt als ein Flugzeug im 2. Weltkrieg die ab ca. 3 Tonnen und mehr wogen und Motoren von weit über 1000 PS.

Ach bei mir habe ich bei den alten Maschinen leichtes wackeln, lässt sich aber mit leichten Steuereinschlägen super beherrschen...... habe da keine Probleme mit...... ist eben ein Unterschied ob WK.1 Flugzeug oder WK.2 Flugzeug.

I think this easy one!!!!! Wobble is simply meant to represent wind effects and turbulence. I can't see anything wrong with the videos. It must be remembered that these planes weighed only a few hundred kg and were made of wood and canvas, and the engines were weak. Of course, they are much more exposed to the effects of wind, turbulence, etc. than an airplane in World War II, which weighed from about 3 tons and more and engines of well over 1000 hp. Oh, I have a little wobbling with the old planes, but you can control it very well with light control impacts...... I have no problems with it...... it's just a difference whether the plane is WW1 or WW2 Airplane.

To wobble like, mean force vectors come impulsive and from multiple direction all the time or drag is appearing and disappear like a chrismas tree light. Even if is should resemble "wing flatter", NO, I dont even want to start this, ..This "representation" feels like a G factor vector put into a direction randomizer. Cheap effect, nothing more. And incredibly tiring, especially with WW1 planes, because you need to fly like this even longer. Doing this super random correction with the stick probably will be the cause for my joysticks early death.

Found perfect meme for that:

 

Edited by FTC_Zero
Posted (edited)
58 minutes ago, =IRFC=Gascan said:

The planes are perfectly steady until they get hit. What is it about a bullet hole that makes the plane wobble like it does? If you look at the first video with the Fokker D.VIII, you can see that it doesn't start to wobble until after taking damage.

In this video the plane was damaged from the beginning. It wobbles and changes direction all the time.

Edited by FTC_Zero
  • FTC_Zero changed the title to Wobble/ Change of direction of damaged aircraft
  • 1CGS
Posted
1 час назад, 1PL-Husar-1Esk сказал:

why not 

add roll effect like in WW2 on skin damage level 3 which graphicly depict torn fabric, if that is too much work maybe best solution is to  erase all that airframe shaking when there are only bullet holes in skin damage level 1 and 2?

There are longstanding plans to rework these shaking effects for FC planes, we'll get to that when we'll have the time.

  • Thanks 3
1PL-Husar-1Esk
Posted (edited)

@FTC_Zero you are right by nature you could oppose asymetric lift but in that broken implementation you can't because it feels random.

 

 

Edited by 1PL-Husar-1Esk
Posted
2 minutes ago, Regingrave said:

There are longstanding plans to rework these shaking effects for FC planes, we'll get to that when we'll have the time.

The wording "shaking effect" worries me.

1PL-Husar-1Esk
Posted (edited)
7 minutes ago, Regingrave said:

There are longstanding plans to rework these shaking effects for FC planes, we'll get to that when we'll have the time.

Good to hear, I presume you gonna be adding proper effect - not shaking but something with drag and lift. But before that  can't you just turn that all off by commenting some lines in code ?? I'm worried because for wing fix we waited 2 years...

Edited by 1PL-Husar-1Esk
Posted
2 minutes ago, 1PL-Husar-1Esk said:

Good to hear, I presume you gonna be adding proper effect, but before that  you can't just turn that all off by commenting some lines in code ??

I presume a "god mode" is in order, to get not damaged in  the first place xD

  • Haha 1
1PL-Husar-1Esk
Posted (edited)

@FTC_Zerosome things are not as they should be but the community of WW1 genre is what matters most. Enjoy that. I know that you pay for realistic and historical accurate simulator which you can enjoy,  that is why we  care.   The sim was in state of agony when the controls surfaces where jamming constantly and wings fall off in every manuver after been hit only by few bullets. That were horrible times, glad that is gone now.

Edited by 1PL-Husar-1Esk
Posted (edited)
9 minutes ago, 1PL-Husar-1Esk said:

@FTC_Zerosome things are not as they should be but the community of WW1 genre is what matters most. Enjoy that. The sim was in state of agony when the controls surfaces where jamming constantly and wings fall off in every manuver after been hit only by few bullet. That were horrible times, glad that is gone now.

Flying historic events with 70+ FTC buddies every week is a joy, until complains about physics in this game. Even playing with just a rock and a stick is fun with friends. There is no real alternative to this game. IL2 1946 or DCS would not support that many players. But maybe that is the price you must pay

Edited by FTC_Zero
1PL-Husar-1Esk
Posted
1 minute ago, FTC_Zero said:

Flying historic events with 70+ FTC buddies every week is a joy, until complains about physics in this game. There is no real alternative to this game. IL2 1946 or DCS would not support that many players. But maybe that is the price you must pay

Ye ,I heard about FTC , very nice community,  remind me of ACG during my CLOD days. I was about to join FTC  but  were absent do to real life obligation. I might try again, now I have time to fly more often.

Posted
3 hours ago, 1PL-Husar-1Esk said:

Ye ,I heard about FTC , very nice community,  remind me of ACG during my CLOD days. I was about to join FTC  but  were absent do to real life obligation. I might try again, now I have time to fly more often.

I think FTC is actually a split-off from ACG, for reasons I do not know.

Posted
On 2/14/2023 at 8:45 AM, =IRFC=Artun said:

Done.

 

You seem to get results Artun. Can you also mention the dramatic energy loss issue with the Se5a? It would be good to know if the devs intend to review it at some future point?

  • Upvote 1
1PL-Husar-1Esk
Posted
14 hours ago, ST_Catchov said:

 

You seem to get results Artun. Can you also mention the dramatic energy loss issue with the Se5a? It would be good to know if the devs intend to review it at some future point?

New air screw and FM calculation required, not holding my breath.

Posted
On 2/16/2023 at 8:02 AM, ST_Catchov said:

 

You seem to get results Artun. Can you also mention the dramatic energy loss issue with the Se5a? It would be good to know if the devs intend to review it at some future point?

Unless the Se5a is right and most of its opponents are wrong ?

Posted
3 hours ago, US103_Baer said:

Unless the Se5a is right and most of its opponents are wrong ?

 

 

1536617958_R(1).gif.34af32c26f4fc2553af8894733f69b6a.gif

  • Haha 1
Guest deleted@83466
Posted

I think you trainees just have no idea what you’re doing with the Se5a….You go to war with the SE you have, not the one you wished you had!

 

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