

Regingrave
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101 ExcellentAbout Regingrave

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Trains Chase along the Same Track - I GIVE UP
Regingrave replied to jollyjack's topic in Mission Making and Mission Editor
It is still quite messy down there. The problem here is Bodenplatte map alone will take around an hour to load in debug mode because in this mode game runs without any optimization, not to mention this complex logic you have there. There should be a bare minimum of objects on map: no blocks or bridges, smallest map possible (not in this case since there are no railway junctions on Lapino, but in all other cases it's better to use Lapino) and no entities or MCU's other than ones that cause the bug. -
Trains Chase along the Same Track - I GIVE UP
Regingrave replied to jollyjack's topic in Mission Making and Mission Editor
Don't bother, we're already fixing this problem now. -
Trains Chase along the Same Track - I GIVE UP
Regingrave replied to jollyjack's topic in Mission Making and Mission Editor
So I've looked up this mission, an impressive example of the mission building and demonstration of gameplay mechanics, no doubt. But this is not a working testing case it is a mess of various MCU's for me to find bugs in some of them. And each of these MCU's is a pile of raw code for our programmers to read and debug. -
Trains Chase along the Same Track - I GIVE UP
Regingrave replied to jollyjack's topic in Mission Making and Mission Editor
Thanks! -
Trains Chase along the Same Track - I GIVE UP
Regingrave replied to jollyjack's topic in Mission Making and Mission Editor
You forgot the .mission file for the mission, can you add it? -
AI in HS 129 is way to slow
Regingrave replied to Blutaar's topic in Technical Issues and Bug Reports
Can you send me a generated mission with this bug? There are no generated missions in campaigns, perhaps, you're referring to career mode? -
Wow, that's a surprise! Thank you, guys!
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Elevator/Stabilzer Trim Not Working
Regingrave replied to Whykikamoocow's topic in Technical Issues and Bug Reports
So, I've had a little investigation of the matter, the fact is trimming axis and switching trimmers manually up and down is completely separate options, that are used on different planes. And Bf 110 is a plane, which has its trimmers switched only with axes. The buttons are there for other planes, which has fixed trimmer positions instead of movable controllers. But perhaps, we'll do something to make this a little bit less counterintuitive for players. -
Elevator/Stabilzer Trim Not Working
Regingrave replied to Whykikamoocow's topic in Technical Issues and Bug Reports
I'll check it you, it could be an issue with this particular planes. -
Hi all! I have already reproduced the case, so don't worry, we'll fix it ASAP. Was it some particular tank or just any tank getting blown with a single shot?
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Hello and thank you for your report! There is indeed some problem there, but as you've helped us to find it, we'll fix it. As for now, instead of clicking on «Find Target» and «Find Object» buttons, you can use some hotkeys. By selecting one or several objects, pressing LShift+T and clicking on a target object you will add incoming target links to it from all objects you've previously selected, by pressing LShift+O you can do the same thing for the object links.
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Flying Circus: Prop Visual Bug
Regingrave replied to AG104's topic in Technical Issues and Bug Reports
Hello, thanks for your report. I'm looking to that issue right now, so I'll see what can be done there- 1 reply
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